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Joined: Nov 13, 2009 02:51 PM
Last Post: Sep 1, 2011 09:03 AM
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ManuGod has contributed to 34 posts out of 469382 total posts (.01%) in 3,626 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » AI error Sep 1, 2011 09:03 AM (Total replies: 8)

Even with all those info I always get double the number of people i want on the map... Any Idea ?

Halo CE Technical / Map Design » Help with nodes Oct 18, 2010 07:40 PM (Total replies: 6)

Ok everything should be fine and now how do I export my model ?

Halo CE Technical / Map Design » Help with nodes Oct 18, 2010 05:04 PM (Total replies: 6)

Do I need to link the nodes to something ?

note: How do I use the exporter
Edited by ManuGod on Oct 18, 2010 at 05:07 PM

Halo CE Technical / Map Design » Help with nodes Oct 18, 2010 11:50 AM (Total replies: 6)

Ok,rigged and nodes are in place but how do I export the whole thing so it will work ?

Halo CE Technical / Map Design » Help with nodes Oct 18, 2010 08:28 AM (Total replies: 6)

(Just to say if there is any post about that,I haven't find it)

Hi !

Ok I create a character(biped) for a project with a friend,
I give him a skeleton and apply correctly the skin but I haven't figured out or find a clear tutorial about how to put him the node so he can use marines animation.

So to make it short,how do you use node correctly to get a character who will use marines animation in-game ?

Thank for help in advance !

Manu and Kyle

Note:This is the model in question



Halo CE Technical / Map Design » Models compiling prob... Nov 21, 2009 12:24 PM (Total replies: 0)

Never mind !
I just forget to link all my node to my gun ! xD
Edited by ManuGod on Nov 21, 2009 at 02:19 PM

Halo CE Technical / Map Design » Blitzkrieg issue Nov 20, 2009 11:20 PM (Total replies: 0)

Never mind...
Edited by ManuGod on Nov 21, 2009 at 10:48 AM

Halo CE Technical / Map Design » Ai Pelican ? Nov 18, 2009 07:45 PM (Total replies: 6)

Can I open a map with 3ds max ? I would use that to make a more accurate animation...

Halo CE Technical / Map Design » Ai Pelican ? Nov 17, 2009 10:08 PM (Total replies: 6)

Ok !
And if I want to make a jma animation for this porpuse,where can I find a good tutorial ?
The only one about thsi I found have dead links...
Edited by ManuGod on Nov 17, 2009 at 10:10 PM

Halo CE Technical / Map Design » Ai Pelican ? Nov 17, 2009 06:31 PM (Total replies: 6)

Is there a way or a script or anything else so I can make fly a pelican by an ai ?
I mean something like this http://www.youtube.com/watch?v=uRlvVjgNc64
If no where can I find a tutorial on how to make the appropriate animation ?
Just to say I want to make my pelican to drop troop and go away...

Halo CE Technical / Map Design » Ai and Trigger volume Nov 16, 2009 07:56 PM (Total replies: 16)

ok...
and did you have an animation tutorial for 3ds max so i can learn how to make a dropship to come,land,unload and go away...


3ds max animation tutorial link are dead...
Any new link to how animate a vehicle ?

Halo CE Technical / Map Design » Weapon Ideas Nov 16, 2009 10:54 AM (Total replies: 25)

TAR21...
Gold Desert Eagle
My super shot gun !
I think I will upload a gun pack...

Halo CE Technical / Map Design » Ai and Trigger volume Nov 16, 2009 10:47 AM (Total replies: 16)

Ok thanks a lot !
But to load it in the vehicle did i use the vehicle command or there is an other way so is already in ?
Edited by ManuGod on Nov 16, 2009 at 10:50 AM

Halo CE Technical / Map Design » Ai and Trigger volume Nov 15, 2009 11:46 PM (Total replies: 16)

Ok i fix it...
It seams that my game is running my really first action at the start of the game...
So I will need to create a cutscene or an other event at the start of the levels...
So I guess I need to say you thanks again !
Two last question for tonight...
1-How can I tell a vehicle to go where i want like a normal soldier...
I give im some go to point but he doesnt follow them he just stay there and do nothing...
The vehicle is a ghost...
2-Waht represent the time value for the cutscene ?

(camera_control 1)
(camera_set cam1_1 100)
(sleep 300)
(camera_set cam1_2 100)
(sleep 300)
(camera_set cam1_3 100)
(sleep 300)
(camera_control 0)

The 300 and 100, how is it in real time ?
Edited by ManuGod on Nov 16, 2009 at 12:27 AM
Edited by ManuGod on Nov 16, 2009 at 12:28 AM

Halo CE Technical / Map Design » Ai and Trigger volume Nov 15, 2009 11:27 PM (Total replies: 16)

Ok so did you have any idea why did it does that ?

Halo CE Technical / Map Design » Ai and Trigger volume Nov 15, 2009 11:20 PM (Total replies: 16)

Sorry...
I mean did a custom made map can create such issue or no ?
Actually im using (H2) New Mombassa http://hce.halomaps.org/index.cfm?fid=4884

Halo CE Technical / Map Design » Ai and Trigger volume Nov 15, 2009 11:06 PM (Total replies: 16)

The trigger is at 200 meter from the spawn points so I can suggest he isn't in...
Did it can do this if its a custom map ?
Edited by ManuGod on Nov 15, 2009 at 11:10 PM

Halo CE Technical / Map Design » Ai and Trigger volume Nov 15, 2009 10:51 PM (Total replies: 16)

(script dormant nav1
(sleep_until (volume_test_objects nav1 (players))15)
(ai_place ghost_nav1)
(sleep_until (volume_test_objects ghost_nav1 (ai_actors ghost_nav1))15)
(ai_place marine_nav1)
)

(script startup
(sleep_until (volume_test_objects searchpoint1 (players))15)
(camera_control 1)
(camera_set cam1_1 100)
(sleep 30)
(camera_set cam1_2 100)
(sleep 30)
(camera_set cam1_3 100)
(sleep 30)
(camera_control 0)
(game_save) ; Checkpoint... done.
(activate_team_nav_point_flag default "player" nav1 .6)
(wake nav1)
)

Halo CE Technical / Map Design » Ai and Trigger volume Nov 15, 2009 10:46 PM (Total replies: 16)

Ok thank !
I get a problem when I run my level...
When I start it all my script start...
Normaly my cutscene should start in a trigger volume but it start at the very beginning of the game when im not in it(the trigger volume)...
Have you an idea why it does that ?


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