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Joined: Nov 26, 2009 12:11 AM
Last Post: Feb 7, 2011 10:52 PM
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Sephiroth89 has contributed to 16 posts out of 469450 total posts (0.00%) in 3,640 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Add night time and rain to a custom map? Feb 7, 2011 10:52 PM (Total replies: 13)

the rain in wargrounds would be like CMT Junglewarfare minus the fog..and also be at night.

Halo CE Technical / Map Design » Add night time and rain to a custom map? Feb 6, 2011 06:28 PM (Total replies: 13)

I uploaded the map I was working on...this is the map I meant. I want the night time and rain added to this map (but not obscure vision too much..its just meant to look cool) and I want the Red and Blue bases to be H2 Coagulation bases (but leave the Green base in the middle as it is currently in the map)

http://hce.halomaps.org/index.cfm?fid=5759
Edited by Sephiroth89 on Feb 6, 2011 at 06:28 PM

basically..I originally was gonna do this on a different map, didn't..then basically ran through so many ideas that I ended up saying "screw it, it'd be easier to do my idea on a pre-exsisting map.." at first I thought double gulch..then I decided Blood Creek (all my changes in what map to use is why I call it "V4")...and then did the parts I could do..now all thats left is the nighttime and rain (well and if possible, the coagulation bases for red base and blue base)..which I still don't understand how to do so it'd be nice if anyone would be willing to do it for me if possible o.o

Edited by Sephiroth89 on Feb 6, 2011 at 06:32 PM

Halo CE Technical / Map Design » Add night time and rain to a custom map? Jan 25, 2011 10:04 PM (Total replies: 13)

Alright...so still no ideas on where to get Coag base tags?


Is there any way to add the h2 coag bases to maps as well? Cuz I can't find one that is finished enough to just download and plop into a map.

Halo CE Technical / Map Design » Add night time and rain to a custom map? Jan 25, 2011 11:18 AM (Total replies: 13)

Is there any way to add the h2 coag bases to maps as well? Cuz I can't find one that is finished enough to just download and plop into a map.

Halo CE Technical / Map Design » Add night time and rain to a custom map? Jan 24, 2011 10:57 PM (Total replies: 13)

Anyone interested? I'll have to send the map to show you what it is.


Anyone feeling brave or that they wanna have fun with it..I actually would like more done for the map, but I'm just presently settling on if I can just get nighttime and rain added, it'll be good enough to make me happy
Edited by Sephiroth89 on Jan 24, 2011 at 10:59 PM



http://hce.halomaps.org/index.cfm?fid=5759
thats the map..see explanation in newer post below
Edited by Sephiroth89 on Feb 6, 2011 at 06:37 PM

Halo CE Technical / Map Design » Sapien Won't run Jun 24, 2010 03:55 PM (Total replies: 4)

06.24.10 08:06:02 sapien pc 01.00.00.0609 ----------------------------------------------
06.24.10 08:06:02 reference function: _write_to_error_file
06.24.10 08:06:02 reference address: 401b13
06.24.10 08:06:02 Couldn't read map file './sapienbeta.map'
06.24.10 08:06:02 CreateDevice succeeded with refresh rate = 0
06.24.10 08:06:03 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.24.10 08:06:03 file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
06.24.10 08:06:03 couldn't open gbxmodel tag 'normal.gbxmodel'.
06.24.10 08:06:03 EAX: 0x00000000
06.24.10 08:06:03 EBX: 0x706C6101
06.24.10 08:06:03 ECX: 0x00000000
06.24.10 08:06:03 EDX: 0x00000000
06.24.10 08:06:03 EDI: 0x0017F2A0
06.24.10 08:06:03 ESI: 0x00000000
06.24.10 08:06:03 EBP: 0x0017F178
06.24.10 08:06:03 ESP: 0x0017F16C
06.24.10 08:06:03 EIP: 0x76EF1626, C2 08 00 8D ?????
06.24.10 08:06:03 EXCEPTION halt in .\editor_renderer.cpp,#189: marker.model_index!=NONE

Halo CE Technical / Map Design » Sapien Won't run Jun 24, 2010 02:42 PM (Total replies: 4)

Tried switching it to work for windows 95 so it'd read as a single core, but still won't run.

Halo CE General Discussion » Graveyard Gulch AI Idea/Request Feb 23, 2010 06:18 PM (Total replies: 12)

I still would love to see this see the light of day

EDIT: Found someone. nvm
Edited by Sephiroth89 on Feb 23, 2010 at 07:56 PM

Halo CE Technical / Map Design » Hyrule Field AI request Feb 23, 2010 06:17 PM (Total replies: 0)

It is what it says..requesting a map of Hyrule Field with AI that you can fight in it.

If anyone feels extra generous, then Land of Hyrule with AI you can fight in it.

Halo CE General Discussion » Graveyard Gulch AI Idea/Request Dec 9, 2009 11:59 PM (Total replies: 12)

How...strange. Meh, oh well still could be fun. I still would love to have this idea done.

Halo CE Technical / Map Design » Deeply Confused Nov 26, 2009 09:16 PM (Total replies: 10)

Thanks, I'll tinker around with that and see if that helps ^^

EDIT: Any clue why constantly there are error messages saying I'm downloading something already when I'm not? Seriously..its annoying.

Edited by Sephiroth89 on Nov 26, 2009 at 09:18 PM
NVM..maybe I just need to wait 30 seconds after I download anything, even if I finished downloading the last thing..
Edited by Sephiroth89 on Nov 26, 2009 at 09:28 PM

Halo CE Technical / Map Design » Deeply Confused Nov 26, 2009 08:25 PM (Total replies: 10)

I've tried loading the programs everything..I'm quite confused on how to do..well...anything really.
Here's what I want to try to make:

I want to start out simple, so what I want to do is something many people have done: play around with Blood Gulch to make my own variant of it, plus a few AI bots in it. (Not as many as most place though. Less annoying for multiplayer that way)

I figure a couple of each: Blue Team: Humans, Hunters and Elites vs Red Team: Grunts, Jackels, and Brutes.

Halo CE General Discussion » Graveyard Gulch AI Idea/Request Nov 26, 2009 02:31 PM (Total replies: 12)

I'm fine with if the AI isn't genius or is idiot. It still gives something to do in addition to whats present normally in the multiplayer level
Edited by Sephiroth89 on Nov 26, 2009 at 02:32 PM

Halo CE General Discussion » Graveyard Gulch AI Idea/Request Nov 26, 2009 04:03 AM (Total replies: 12)

What do you mean SP not MP? By the way: You do know there are plenty of multiplayer maps that I've played online with friends in halo CE that have AI maps right?

EDIT: If you mean single player with no multiplayer..then why? I play AI levels for to have other players join in but have AI's along with it. Its not meant to play by myself. Perhaps there is just something I missed or don't understand for some reason..but as far as I can tell, I know what this is meant for at least..but either way its irrelevant me thinks. They get made the same way either way, just some use it for to play alone, and some play with friends in AI levels (like I often do)

Edited by Sephiroth89 on Nov 26, 2009 at 04:20 AM

EDIT 2: Oh and to make things more clear:
Blue Team Gets Humans and Elites
Red Team gets Brutes, and the Grunt and Jackel.

Because of this, add 1 Hunter to the list and place him with Red Team.
Edited by Sephiroth89 on Nov 26, 2009 at 04:27 AM

EDIT 3: Also, in case I didn't make it clear, the areas with the tombstones are entirely manageable on foot, but vehicles can't go through that area, whence why there are paths without them, for the vehicles. Plus sense the sky and scenery is completely like graveyard (but the size of Blood Gulch) it means that things get interesting in terms of strategy. Also, the cliffs on the sides are like Blood Gulch as well. So sniping can be done from the sides, if you can see well enough.

But then also, the paths are the only places Vehicles can go, and with symbolism behind them being ghosts. But on top of that, the Covenant Civil War is going on (in terms of whose on whoms team) so you have to watch out for the AI's depending on what Team that player is on for Team Slayer. This adds a bit to mix up and make multiplayer Team Slayer more interesting, especially with the AI's around and what not.

It can hurt your score and such, but it is just meant to be for fun, and that's also why there aren't as many AI's. Because who wants to play 8-16 players online multiplayer if there are so many AI's around that you can't even enjoy a good multiplayer match? Hence the smaller amount, but there still being some because the whole point is to make things more interesting, and the AI's certainly do that. Especially if you are hosting a game and waiting for others to join. Gives something to do for that too because of the AI.

Also I have one more additional request, though I don't know if its asking for too much, so if whomever could make this does, its obviously optional, but I think it'd be really cool if we had the option like in Mummy 5, where you can listen to a song, but also if you wish toggle it off. The song for this level that is optional, would be the song Blow Me Away by Breaking Benjamin, the song that was briefly in Halo 2 (only the real one, lyrics and all. Not the non-lyrics version that was in Halo 2), and obviously, when the song ends, it just loops again until the match ends.
Edited by Sephiroth89 on Nov 26, 2009 at 04:43 AM

Halo CE General Discussion » Graveyard Gulch AI Idea/Request Nov 26, 2009 12:25 AM (Total replies: 12)

I had an idea, but I don't know if anyone would do it..if someone does, I will be eternally greatful, as it'll be one of my favorite levels.

First off, take a look at the level Graveyard.

I want a level just like it, but with no pits you can fall in, and it to be the size of Blood Gulch. It'll also allow Ghosts as Vehicles (but ONLY ghosts, and the paths will be where it can go, as anywhere without a path will have tombstones) on each side the bases will be like the haunted house in Graveyard, except a little different to allow for CTF. I also want the starting weapons to be a battle rife and a SMG...but keep the weapons layed out on the map the default human weapons of Halo 1 (Including the Assault Rifle), with the addition of the Battle Rifle and SMG.

It'll have AI as well, but only a smaller number so that you aren't overwhelmed by AI like in most AI user made levels.

It will have 3 Elites. 1 with an energy sword and 2 with a Plasma Rifle each.
It will have 3 Humans. (Not spartans) they will have simple assault rifles (one each of course). Except for one human with a sniper.
It will have 3 Brutes. They are armed with Two Spikers Each.
It will have 1 jackel and 1 grunt. Each with a plasma Pistol. (and the jackle has his shield of course)

Will someone please make this level? (Exactally the way I requested it preferably) I would be eterntally greatful and it'd likely be one of my all time favorite levels if it were made..guarantee me and my friends would play it lol
Edited by Sephiroth89 on Nov 26, 2009 at 04:47 AM


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