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Joined: Nov 27, 2009 11:00 AM
Last Post: Sep 13, 2010 01:53 PM
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Frost44 has contributed to 23 posts out of 469468 total posts (0.00%) in 3,648 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » Requiem - Extinction on Steroids Sep 13, 2010 01:53 PM (Total replies: 1627)

Here, you should make it snowy (snow fixes EVERYTHING), replace the Phantom with the Spirit because the Phantom sucks, and the AI should be smart. Very smart. They should get into vehicles, and charge towards eachother. + Make the Covie Anti Vehicle Sniper a green version of the beam rifle. Itll be awesome + Dont make it smaller, huge maps rule + Yes you should add Hornets and Hawks +Give the Covies 2 AA Wraiths (CMT's)
Edited by Frost44 on Sep 13, 2010 at 02:19 PM

Halo CE General Discussion » Making AI drive vehicles? Mar 14, 2010 12:57 PM (Total replies: 4)

wha?

Halo CE General Discussion » Making AI drive vehicles? Mar 14, 2010 12:37 PM (Total replies: 4)

I know to make AI drive vehicles, you need to make a command list or something in Sapien and assign it to an AI's starting point. But whenever i make one, it doesnt work. I place all the points from the starting point to the vehicle, but its the actual command thing that confuses me. I click on New Instance and and something comes up in the box on the right that, in the properties box when you click on it, has a list of things like 'jump' 'vocalize' 'vehicle' and others. I just dont know what to do and cant find any tutorials. Could anyone explain this?

Halo CE General Discussion » Combining/Using multiple Bsp's Mar 13, 2010 11:08 AM (Total replies: 15)

Can you use gmax for this?

edit: Well, even if you cant, I downloaded and installed gmax, along with the BSP converter thing. What do i do now?
Edited by Frost44 on Mar 13, 2010 at 11:40 AM

Halo CE General Discussion » Combining/Using multiple Bsp's Mar 11, 2010 04:39 PM (Total replies: 15)

Anyone know where i can get 3Ds Max?

Halo CE General Discussion » Combining/Using multiple Bsp's Mar 11, 2010 01:18 PM (Total replies: 15)

I was wondering how to make a map that uses more than one BSP for MP, like the map DoubleGulch that can be found on this site. It consists of two Bloodgulch BSP's forming an extra-long Bloodgulch. I then thought about how awesome using 6 Bloodgulch BSP's to make a Hexagonal canyon would be, but i dont know how to go about it. So can anyne tell me how to do this or if it is possible?

Halo CE General Discussion » Can anyone rip from Halo 2? Jan 13, 2010 02:34 PM (Total replies: 36)

Know what? Im just gonna give up now. You've beaten meh.
So what about this anyway? All i see is a big discussion on whether its possible. So.. umm.. can anyone get me Halo 2 Flood bipeds?

Halo CE General Discussion » Can anyone rip from Halo 2? Jan 13, 2010 11:42 AM (Total replies: 36)

Well... I immediately commented after seeing all the posts.. THEN i read them :)

Halo CE General Discussion » Can anyone rip from Halo 2? Jan 12, 2010 04:22 PM (Total replies: 36)

.. Well, i didnt read the posts, but my xfire is Frost44 or frost044 or something. Just try Frost44.

Halo CE General Discussion » Can anyone rip from Halo 2? Jan 9, 2010 02:54 PM (Total replies: 36)

Dudes, im asking because I DONT HAVE HALO 2 VISTA.

Halo CE General Discussion » Can anyone rip from Halo 2? Jan 8, 2010 04:52 PM (Total replies: 36)

Im looking for Flood bipeds form Halo 2 for CE, but i cant find any. Could anyone here get one/some for me?

Halo CE General Discussion » Favourite Halo Weapon? Dec 14, 2009 02:44 PM (Total replies: 51)

Covenant: Energy Sword, Needler, Fuel Rod Gun and Brute Plasma Rifle.
UNSC: Shotty, Flamer, BR and the SMG.

Halo CE General Discussion » My map simply wont load! Dec 8, 2009 03:11 PM (Total replies: 5)

Ok, i havent tried that yet, but ANOTHER one of my maps has just failed ever so epicly. (It gave me the same thing DI did... what this threads about)

Halo CE General Discussion » Adding itmc tags Dec 8, 2009 02:48 PM (Total replies: 4)

Maybe i didnt make myself clear. I know how to make itmc tags and i know what they are and what they do, infact ive made about 6 of them and this is why im bringing this up. What i mean is, i want to add weapons to a map, but when i add the normal .weapon file and place it, it doesn t show. I asked a friend and he said i needed to add the itmc tag into the map. So i was wondering how as there as no 'itmc' option in Sapien.

Halo CE General Discussion » Adding itmc tags Dec 8, 2009 01:23 PM (Total replies: 4)

Doea anyone know how to add itmc tags into maps with Sapien? Weapons wont appear if you just place the weapon tag, you need the itmc.

Halo CE General Discussion » My map simply wont load! Dec 8, 2009 12:22 PM (Total replies: 5)

Its multiplayer. And no. How do you do that?

Halo CE General Discussion » My map simply wont load! Dec 8, 2009 12:09 PM (Total replies: 5)

When i start up my map, i just get the picture of what you see like, under the BSP ya know? The sky and the Halo and the clouds n stuff. Basically its blank, nothing loads. And up in the corner it says 'Waiting for space to clear'.
I came up with 3 reasons
a) The spawn point was to close to the crashed pelican and there wanst room
b) There were too many AI around the spawn point
c) There are too many AI on the map

I did put alot of AI, but it cant be helped (Unless you want me to make a an 'easy' difficulty FAIL map. And infact, it said i hadnt came near the limit of 756 or whatever yet so.. :P)

This is really annoying when you've spent about 3 and a half hours carefully placing scenery and adding AI.
So can someone tell me whats wrong? I dont know if this will help, but the map is on Deathisland. Its a single player multiplayer map (I blocked off areas and marked out the way with red lights)
You spawn outside a crashed HEV at the edge of the cliff above the seperate 'island' like formation on the beach between blue base and the 3 way intersection at the top of the hill that leads into the centre of the island. Its right at the 'mouth' of the large path that comes from the dead center of the island. And its far away from the majority of the AI. Theres a few grunts about 30 meters or so away. I might move the spawn point to a completely different place.
Edited by Frost44 on Dec 8, 2009 at 12:11 PM

Halo CE General Discussion » Enforcer Animations Dec 7, 2009 01:16 PM (Total replies: 5)

Ok. Well my XFire is frost44 (I tend to use that for everything :P). And i gave it the jackal shield on purpose. I think it looks cool on it. But yes, there is a problem with the bitmaps. And the coll model. And everything else.

EDIT: Oh btw, this is made of the model and coll model that HDoan included in the H2 tags pack i DLed...
Edited by Frost44 on Dec 7, 2009 at 01:19 PM
Edited by Frost44 on Dec 7, 2009 at 01:20 PM

Halo CE General Discussion » Enforcer Animations Dec 6, 2009 04:59 PM (Total replies: 5)

Can anyone get me animations for a sentinel enforcer? Ive been making one with the coll model and gbxmdel files i found, but its not very good atm because it needs proper animations.

its got the looks n all, but its like its the size of a normal sentinel, as in, parts of it go through walls and you have to shoot or stick an invisable thing at the bottom of it.

Halo CE General Discussion » An idea.. for a map... Nov 27, 2009 01:41 PM (Total replies: 16)

1.27.09 18:30:51 sapien pc 01.00.00.0609 ----------------------------------------------
11.27.09 18:30:51 reference function: _write_to_error_file
11.27.09 18:30:51 reference address: 401b13
11.27.09 18:30:51 Couldn't read map file './sapienbeta.map'
11.27.09 18:30:52 CreateDevice succeeded with refresh rate = 0
11.27.09 18:30:52 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
11.27.09 18:30:53 Increasing sound decompression buffer size to 1048576 bytes
11.27.09 18:31:39 local player 0, weapon (0x0), deleted unexpectedly
11.27.09 18:31:42 EAX: 0x0012ED70
11.27.09 18:31:42 EBX: 0x0018C801
11.27.09 18:31:42 ECX: 0x00000002
11.27.09 18:31:42 EDX: 0x00000034
11.27.09 18:31:42 EDI: 0x0012F2C8
11.27.09 18:31:42 ESI: 0x00000000
11.27.09 18:31:42 EBP: 0x0012F1A0
11.27.09 18:31:42 ESP: 0x0012F190
11.27.09 18:31:42 EIP: 0x77C59A94, C3 8D A4 24 ?????
11.27.09 18:31:42 EXCEPTION halt in \halopc\haloce\source\cseries\profile.c,#442: parent_timesection->self_msec >= child_timesection->elapsed_msec


Time: Fri November 22, 2019 11:35 AM 125 ms.
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