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Viewing User Profile for: Hydrogen
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Joined: Dec 6, 2009 04:14 AM
Last Post: Feb 4, 2013 07:42 PM
Last Visit: Mar 2, 2013 03:47 AM
Website: http://www.youtube.com/user/TheHydrogen32
Location: somewhere in the united states
Occupation: drawin blueprints
Interests: playing halo
Your Age: if i told u i have to kill you then feed you to the neighbors dog
What Games do you play: what dont I play....
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Post Statistics
Hydrogen has contributed to 3722 posts out of 438949 total posts (.85%) in 1,263 days (2.95 posts per day).

20 Most recent posts:
Halo CE General Discussion » Halo 3 on PC Feb 4, 2013 07:42 PM (Total replies: 36)

GG

Halo CE General Discussion » Halo CEA and HEK+ Jan 22, 2013 08:07 PM (Total replies: 50)

It uses the reach engine as the graphic overlay. If I am correct there should be 2 types of each map. newer engine and older engine versions

Halo CE General Discussion » Post open-sauce shaders here! Jan 16, 2013 06:01 PM (Total replies: 142)

Quote: --- Original message by: Masters1337

Well the fp pic with the sword looks better there than any other modern halo game. The fact a 12 year old game can look better than a modern game is why it blows my mind.

I mean seriously. This

http://images.wikia.com/halo/images/b/b5/Dg_sword2.png

vs

http://img13.imageshack.us/img13/3070/0screenshot00a.jpg

or

http://img35.imageshack.us/img35/9067/2screenshot00.jpg

vs

http://2.bp.blogspot.com/-ykDliZJ4Epc/UJbFb8kg_sI/AAAAAAAAACI/TkSiSlSBkI0/s1600/halo-4-elite-sword.jpg

http://images.wikia.com/halo/images/b/b9/Halo_Energy_Sword.jpg (If you want to compare a more similar shot to H3.)


Just look at how the lights interact with the objects. It's pretty incredible he can pull that off.
Edited by Masters1337 on Jan 16, 2013 at 02:05 PM
Edited by Masters1337 on Jan 16, 2013 at 02:06 PM

yes but that is just your opinion. stop being the community know it all, your honestly not. you may have been here longer than most of us but that doesnt mean your always right or you know whats right. so stop QQ'ing when lod3x comments about something.

Halo CE General Discussion » O.D.S.T. Series; Official Thread Jan 15, 2013 11:59 PM (Total replies: 125)

Quote: --- Original message by: TheHiralis
Quote: --- Original message by: master noob
Quote: --- Original message by: master noob
Quote: --- Original message by: TheHiralis
Well, if I forward you a copy of the HEV pod I'm using now, would you be able to model it and rig it to the nodes and markers it already has?

that would be helpful :)

erm, I kinda meant the .max/.dae/.fbx files to rig it in max, but I guess now is as good a time as ever to learn how to mod halo~


Sorry dude, I don't have max files for it. My recommendation is using the GBXmodel importer and rigging it to the same bones.

Quote: --- Original message by: Hydrogen
Quote: --- Original message by: TheHiralis
Good news everyone!

As far as public betas go, you can expect a public beta of ODST Drop by early March/April. :D

Now, just a little treat for you guys.

Music :o

may. we still have lots of revising to do


May sounds like one of the later dates. We still desperately need voice actors if anyone wants to help us?



Halo CE General Discussion » O.D.S.T. Series; Official Thread Jan 15, 2013 03:06 PM (Total replies: 125)

Quote: --- Original message by: TheHiralis
Good news everyone!

As far as public betas go, you can expect a public beta of ODST Drop by early March/April. :D

Now, just a little treat for you guys.

Music :o

may. we still have lots of revising to do

Halo CE General Discussion » The Land of Hyrule 0.3 (WIP) Jan 14, 2013 11:47 PM (Total replies: 85)

Quote: --- Original message by: arkaman
don't ask to have my topic locked.




not the problem. I have done it in the past, and arteen has done it also


Quote: --- Original message by: CAG Gonzo
Do you also get this exception when running lightmaps with a lower quality or higher RGB parameter?

I have tried lower qualitys.


C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool lightmaps hydro\
levels\hydro_test\hydro_test hydro_test 1 0.01
Couldn't read map file './toolbeta.map'
i'm going to render final lightmaps for hydro_test of hydro\levels\hydro_test\hy
dro_test, and i'll stop when red+blue+green = 0.010000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp hydro\levels\hydro_test\hydro_test have no
background sound or sound environment.
start hydro\levels\hydro_test\hydro_test
EAX: 0x000000E4
EBX: 0x089E77B8
ECX: 0x014A0000
EDX: 0x00100003
EDI: 0x014A0000
ESI: 0x0000B874
EBP: 0x000930E8
ESP: 0x00092FF4
EIP: 0x773ADEDE, 53 56 57 A1 ?????
00436F84 ?????
74DE334F ?????
773C256F ?????
unknown exception C00000FD

EXCEPTION (that's all I know!)
Edited by Hydrogen on Jan 3, 2013 at 12:16 AM

Halo CE General Discussion » O.D.S.T. Series; Official Thread Jan 2, 2013 10:14 PM (Total replies: 125)

hiralis read my pm

Halo CE General Discussion » High poly/hi-res map team members wanted Dec 25, 2012 11:59 PM (Total replies: 320)

Quote: --- Original message by: eliteslasher
*ugh. looking at this I have SO much stuff to do.

I have 2 maps here and another... surprise map that I am working on with someone else. Anyone else in this group able to model forerunner and help out?
I have a few things, but they are still mostly pieces and unfinished stuff. Not saying I don't want to do the modeling, but really, being honest, I may need just a tad bit of help.

slash explained in one gif


Halo CE General Discussion » A "different" map experience... Dec 25, 2012 11:58 PM (Total replies: 72)

Quote: --- Original message by: The Lodeman
Quote: --- Original message by: Choclate Thunda
Were are going to be using the cmt spv3 HUD with updated mp assets.
http://img341.imageshack.us/img341/8806/waypointpreview.png


So it's a CMT map then.
It does fit the "let's remake a ton of existing maps" motto!


lol dont bring mpg4 into this >.>

Halo CE General Discussion » A "different" map experience... Dec 24, 2012 01:43 AM (Total replies: 72)

Quote: --- Original message by: Dumb AI
Possibilities:
*No-Sauce SPV3 tagset (CMT's,obviously)
*OS SPV3 tagset (CMT's,obviously)
*Halo 3 Tagset (preferably ZTeam's)
*H2 Tagset (Unknown)
*Awesome H1 Tagset
*Custom Tagset

hmm you are close but if you think about me slash and choclatethunda have been all on one team in common at one form or another

Halo CE General Discussion » A "different" map experience... Dec 23, 2012 06:10 PM (Total replies: 72)

@slyr

I would say what weapon set we are using but idk if im allowed to.


Halo CE General Discussion » A "different" map experience... Dec 23, 2012 03:27 AM (Total replies: 72)

sees thread sees bg mod. reaction


Halo CE General Discussion » High poly/hi-res map team members wanted Oct 9, 2012 02:08 AM (Total replies: 320)

to many poly's D:

btw needs more hydro

Halo CE General Discussion » [BETA] Cliff Shrine Public Beta Sep 18, 2012 12:38 AM (Total replies: 6)

ok hr3shy ill start working on fixing your map up asap. sorry for delaying it :P (but you know the irl problem so... ill work on it soon)

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 18, 2012 07:13 PM (Total replies: 5210)

Quote: --- Original message by: Skidrow925
I just call it what it is. Dihydrogen Monoxide. (Which was banned for three hours in a city in Calif.)
In the First, Second, Third, or Fourth state of matter.

:3 couldnt resist

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 14, 2012 03:00 AM (Total replies: 5210)

all im going to say is wtf... slash and I have never seen this before I discovered it today.
http://www.youtube.com/watch?v=ZcoX2W8seko

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jul 10, 2012 02:19 AM (Total replies: 6831)

Quote: --- Original message by: antiblood
Quote: --- Original message by: MoooseGuy
Map definitely needs new lightmaps. I can't see anything.


i know :(

im gonna give it a snowy theme when i get around to it so it reflects light better. i'll do it after structures and modeling in more scenery into the bsp so its not scenery lol. new rocks on the way!


hell yes you you took my suggestion for snow :D you better let me make the lightmaps and crap :)


Time: Tue May 21, 2013 7:19 PM 203 ms.
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