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Joined: Dec 7, 2009 11:34 PM
Last Post: Dec 28, 2009 04:59 PM
Last Visit: Oct 6, 2010 03:00 AM
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Perko has contributed to 32 posts out of 469513 total posts (.01%) in 3,658 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » HELP Dec 28, 2009 04:59 PM (Total replies: 25)

all of my stuff is rooted so i give up. meh.

Halo CE Technical / Map Design » SAPIEN PROBLEMS Dec 26, 2009 11:06 PM (Total replies: 20)

HOORAY EVERYTHINGS BROKEN
the chat things didn't work so im downloading the game again
HEK+ is broken cos when i try to extract stuff it says that the bitmaps are used by another process when nothing is open
ahobo is broke cos adding the vehicles doesn't work
as a result, i'm done with halo CE. I have deleted it off of my computer and am never playing it again. No, this is not a rash decision. I have thought long and hard about it.
Edited by Perko on Dec 27, 2009 at 12:05 AM

Halo CE Technical / Map Design » HELP Dec 26, 2009 03:47 AM (Total replies: 25)

i did and sapien is still really sensitive but it just works
as for hek+, when i try to extract anything it sez that another process is using the textures when nothing else is open

Halo CE Technical / Map Design » SAPIEN PROBLEMS Dec 26, 2009 12:49 AM (Total replies: 20)

so then do i have to save it and build the map? or will i be able to place them in ahobo straight away?

also, does anyone know how i could possibly have turned off the chat and game information writing on the left of the screen? mine is not appearing.
Edited by Perko on Dec 26, 2009 at 12:56 AM


maybe this time though if everyone contribiutes then something might be done. theres a 1st time for everything

Halo CE Technical / Map Design » HELP Dec 25, 2009 10:44 PM (Total replies: 25)

i not making a map, im just making a mod of blood gulch to try and get used to doing it. theres already way too many bg mods out there and mine won't be special. i'll still upload it if you want though.


everything of mine like HEK is completely rooted and broken and i can't fix it. i tried what i did last time and its still broken. i hate sapien, HEK+ and 3dsmax cos they never work
Edited by Perko on Dec 25, 2009 at 11:30 PM


I find it hard to believe that you aren't taking this seriously. Adulese's idea could make Halo CE truly awesome and you make a joke of it.

Halo CE Technical / Map Design » HELP Dec 25, 2009 06:55 PM (Total replies: 25)

the minigun is fine, and dont worry cos i fixed it.

Halo CE Technical / Map Design » SAPIEN PROBLEMS Dec 25, 2009 06:43 PM (Total replies: 20)

it was becasue i got the scenario from an existing map and saved it as a new map. i was trying to open the old scenario which made sapien unhappy so i just opened the new one



as for the vehicles, the short way sounds better becasue i can't be bothered to script. can u post how to cos i have no idea
You guys rock and thx for putting up with the ultra-n00b (me)


also, if i have modified an existing model in 3dsmax, how would i get it into the game? plz help me cos im a n00b
Edited by Perko on Dec 26, 2009 at 12:00 AM

Halo CE Technical / Map Design » HELP Dec 24, 2009 12:29 AM (Total replies: 25)

how are you meant to access that feature? I really need it as both are completely stuffed on my PC. Sapien/ahobo are finding tags that I don't have, and when I find them, they come up with another error that I posted below. It's as if they are TRYIng to find stuff that's wrong with my map. Whoever made Sapien ought to be fired as they can't put a program together athat works, judging by this program


12.24.09 16:24:39 a hobo pc 01.01.00.0609 ----------------------------------------------
12.24.09 16:24:39 reference function: _write_to_error_file
12.24.09 16:24:39 reference address: 401b13
12.24.09 16:24:39 Couldn't read map file './a_hobobeta.map'
12.24.09 16:24:39 CreateDevice succeeded with refresh rate = 0
12.24.09 16:24:39 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.24.09 16:24:40 Increasing sound decompression buffer size to 1048576 bytes
12.24.09 16:24:40 the model 'weapons\m134-minigun\m134-minigun' and the collision model 'weapons\m134-minigun\shaders\triggergrip' don't match (node counts don't match)
12.24.09 16:24:40 the object 'weapons\m134-minigun\m134 minigun' will not be collidable
12.24.09 16:24:41 local player 0, weapon (0x0), deleted unexpectedly
12.24.09 16:24:41 EAX: 0x00000000
12.24.09 16:24:41 EBX: 0x00000001
12.24.09 16:24:41 ECX: 0x0012BB68
12.24.09 16:24:41 EDX: 0x7C90E514
12.24.09 16:24:41 EDI: 0x0012BD90
12.24.09 16:24:41 ESI: 0x00000000
12.24.09 16:24:41 EBP: 0x0012BC68
12.24.09 16:24:41 ESP: 0x0012BC58
12.24.09 16:24:41 EIP: 0x7C90E514, C3 8D A4 24 ?????
12.24.09 16:24:41 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #2 is not a valid powered_mass_point_block index in [#0,#2)
Edited by Perko on Dec 24, 2009 at 12:32 AM

Halo CE Technical / Map Design » HELP Dec 23, 2009 11:05 PM (Total replies: 25)

all I need for the wraith is the wraith.physics to put into the AA wraith tag bundle. But, to actually insert the AA Wraith into my map, then I need sapien to work. It doesn't. Can someone extract the scenario from bloodgulch.map, zip it and post it and the link? That would be much appreciated. Happy Christmas everybody.


BTW, if I have made a model in 3dsmax, how do I get it into the game?
Edited by Perko on Dec 23, 2009 at 11:21 PM
Edited by Perko on Dec 23, 2009 at 11:29 PM

Halo CE Technical / Map Design » SAPIEN PROBLEMS Dec 23, 2009 04:37 PM (Total replies: 20)

yeah i know that there is the tutorial but it's sooooooo much easier asking people who have actually done the things than reading about them



as for the minigun, no, it's not collidable because it didn't come with a collision model. That's not the problem becasue I opened the scenario before and it was fine. The exception is what's making it crash, i know that much. I think that if i could extract the whole map again then it would be fixed


thanks for the help guys, you rock


CAN SOMEONE FIX SAPIEN FOR GOOD OR MAKE SOMETHING THAT WORKS

How do you add custom vehicles into your map using Sapien?
Edited by Perko on Dec 24, 2009 at 02:44 AM

Halo CE Technical / Map Design » problem with sapien Dec 23, 2009 01:32 AM (Total replies: 2)

lucky you can actually open sapien

Halo CE General Discussion » What happened to CMT and H3MT? Dec 23, 2009 01:00 AM (Total replies: 147)

thats sad the campaigns were awesome


Honestly, I don't think that Bungie care if you do go through with this project becasue it would be adding more to the Halo series and enticing more people to join the community.

Halo CE Technical / Map Design » SAPIEN PROBLEMS Dec 22, 2009 10:56 PM (Total replies: 20)

mp for bloodgulch cos i imported extra things and i want to place them

now it won't even open bloodgulch. debug sez

12.23.09 17:30:57 sapien pc 01.00.00.0609 ----------------------------------------------
12.23.09 17:30:57 reference function: _write_to_error_file
12.23.09 17:30:57 reference address: 401b13
12.23.09 17:30:57 Couldn't read map file './sapienbeta.map'
12.23.09 17:30:58 CreateDevice succeeded with refresh rate = 0
12.23.09 17:30:58 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.23.09 17:30:58 Increasing sound decompression buffer size to 1048576 bytes
12.23.09 17:30:58 the model 'weapons\m134-minigun\m134-minigun' and the collision model 'weapons\m134-minigun\shaders\triggergrip' don't match (node counts don't match)
12.23.09 17:30:58 the object 'weapons\m134-minigun\m134 minigun' will not be collidable
12.23.09 17:30:59 local player 0, weapon (0x0), deleted unexpectedly
12.23.09 17:30:59 EAX: 0x00120124
12.23.09 17:30:59 EBX: 0x00000001
12.23.09 17:30:59 ECX: 0x0012C268
12.23.09 17:30:59 EDX: 0x3F7D8C54
12.23.09 17:30:59 EDI: 0x0012BD90
12.23.09 17:30:59 ESI: 0x00000000
12.23.09 17:30:59 EBP: 0x0012BC68
12.23.09 17:30:59 ESP: 0x0012BC58
12.23.09 17:30:59 EIP: 0x7C90E514, C3 8D A4 24 ?????
12.23.09 17:30:59 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #2 is not a valid powered_mass_point_block index in [#0,#2)

and i can't extract it again because HEK+ is broken. its doing the thing where it can't open bitmap tags becasue 'they are in use by another process' when nothing else is open


Edited by Perko on Dec 23, 2009 at 01:36 AM

Halo CE Technical / Map Design » HELP Dec 22, 2009 07:45 PM (Total replies: 25)

just black and white in Paint like the tutorial said


and some more general retardedness is going on with HEK+.
--Stack Trace--

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.Delete(String path)
at TagExtractor.Script_Parser.ScriptParser.BeginConversion()
at TagExtractor.TagConverterPlugin.tceq_ExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.OnExtractStart(Object sender, EventArgs e)
at TagExtractor.TagConverterExtractQueue.button6_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Fo

apparently, it can't extract the wraith textures becasue something else is using it. And no, i don't listen to music while i'm doing it.
Edited by Perko on Dec 23, 2009 at 12:02 AM

Halo CE Technical / Map Design » Compiling a Modified Map Dec 22, 2009 07:44 PM (Total replies: 6)

thanks that works thats awesome
Edited by Perko on Dec 22, 2009 at 10:34 PM

Halo CE Technical / Map Design » Compiling a Modified Map Dec 22, 2009 06:14 PM (Total replies: 6)

it sez that it failed to load the scenario

but i tried with another map and it worked. Where does it save it?
Edited by Perko on Dec 22, 2009 at 06:16 PM
Edited by Perko on Dec 22, 2009 at 06:17 PM

Halo CE Technical / Map Design » HELP Dec 22, 2009 05:01 PM (Total replies: 25)

i made the bitmap in paint and then made all the box and hid it and then when i inserted the bitmap and changed the strength it raised the plane but didn't make the shape


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