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Viewing User Profile for: Aj Ninami
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Joined: Dec 15, 2009 12:59 AM
Last Post: Dec 4, 2010 08:06 PM
Last Visit: Dec 4, 2010 08:06 PM
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Aj Ninami has contributed to 73 posts out of 469151 total posts (.02%) in 3,502 days (.02 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Request] Halo 1 Fp Hands Model Dec 4, 2010 08:06 PM (Total replies: 3)

@Amazing: Damn, but oh well :P
@AGLion: Many Thanks.

Halo CE General Discussion » [Request] Halo 1 Fp Hands Model Dec 4, 2010 06:08 PM (Total replies: 3)

Hey all, I'm not at my halo PC, but I need the halo one FP arms in .3ds format ASAP.

Thanks in advance.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Sep 27, 2010 08:00 PM (Total replies: 11475)

yay, I helped someone. this makes me happeh :3

Halo CE General Discussion » Semi-Official Gallery [WIPS] Sep 26, 2010 11:22 PM (Total replies: 11475)

I would like to see some kind of new mechanic to waves. I don't know if it is possible. anyways, maybe try waves being a set time, during this time the enemies should be forever respawning, however there should only be say 20 AI spawned at one time. when a enemy dies, another should spawn to take his place. when the wave time limit is reached, the enemies stop respawning, and you have to kill the remaining forces. when you have done that, the next wave should start.

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Sep 26, 2010 06:48 PM (Total replies: 4974)

is it just me, or are those black lines way to thick?

Halo CE General Discussion » I think theres one thing that bungie forget... Sep 25, 2010 10:47 PM (Total replies: 21)

:facepalm: canon is what happens in a storyline.

Halo CE General Discussion » I think theres one thing that bungie forget... Sep 25, 2010 08:25 AM (Total replies: 21)

Go into battle.
Suffer serious injuries.
Spend long time in hospital, slowly recovering.
Prepare for next mission.
Go into next mission.
Repeat for as long as you want, then you have two choices.
1: Get old and retire.
2: Die.

Z0mg best gaem eva!!!!!!!one1!

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Sep 24, 2010 02:36 AM (Total replies: 4974)

no, blender sucks, wings3d is way more user friendly

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Sep 24, 2010 12:23 AM (Total replies: 4974)

there's one when you start it up...

Halo CE General Discussion » Active Camo question Sep 16, 2010 04:20 PM (Total replies: 22)

I'd really like to know how to fix this. I have a ati 9600 if that helps. kinda sucks having to look at this horrible effect when my iBook has the awesome effect.


Elefant, yes I know there is a loooot more to AI than just that, that was just the only thing I could think of. also, they would only be aware of you if you were in their line of sight.


Increase their sight range in the actr to a lot. like 9001.

Halo CE General Discussion » Best bloodgulch mod Sep 13, 2010 08:04 AM (Total replies: 33)

Macs, home of hundreds of Bloodgulch mods.
http://halodemomods.com/wiki/Mod_Database
also, INB4 fanboy rage.

Halo CE General Discussion » CE won't run? Aug 31, 2010 07:08 AM (Total replies: 6)

Quote: --- Original message by: Chuck Norris
I doubt its the video card, so don't rush and buy one. It works on my video card that is about 12 years old, very badly I might add, but still works fine. Reinstall it. May I ask if it is a pirated copy?
\
FTFY

Halo CE General Discussion » [WIP] Flawed Legacy Firefight (as Arbiter) Aug 28, 2010 02:41 AM (Total replies: 157)

Yes, Mgm. who exactly however, you need to do some research. This was one of my old account names.

Halo CE General Discussion » [WIP] Flawed Legacy Firefight (as Arbiter) Aug 27, 2010 06:28 PM (Total replies: 157)

Seriously guys, just ignore disturbed. He is a bad example of a mac modder.

Halo CE General Discussion » CMT Single Player V2 Aug 27, 2010 06:23 PM (Total replies: 46)

POA, it really isn't. It's just a -BLAM- CE tag, compiled into a map. It really isn't useful for trail/demo modding.

Halo CE General Discussion » I want to ask a question Aug 12, 2010 04:33 AM (Total replies: 7)

I'm afraid I don't understand or your trolling.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jul 30, 2010 09:02 AM (Total replies: 14969)

the movement of the arm looks good, however the pistol just turns 180 on a snap. obviously you knew that, maybe try without that.

Halo CE General Discussion » [MAP] Feel Good Inc Jul 29, 2010 04:11 PM (Total replies: 15)

Ohai Amy XD
and this looks kewl. used to like gorillaz, dunno why i don't anymore.


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