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Viewing User Profile for: LMT Heretic
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Joined: Feb 18, 2010 02:38 PM
Last Post: Dec 27, 2012 05:47 PM
Last Visit: Jun 13, 2013 10:50 AM
Website:  
Location: somewhere on earth
Occupation: student
Interests: games,3d models and animations, and science
Your Age: 15
What Games do you play: halo,counter strike, call of duty
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and what about the horse you rod in on...
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Post Statistics
LMT Heretic has contributed to 527 posts out of 442011 total posts (.12%) in 1,219 days (.43 posts per day).

20 Most recent posts:
Halo CE General Discussion » xfire broadcast request thread for sp Dec 27, 2012 05:47 PM (Total replies: 14)

mmmm, maybe Lumoria, or Demise

Halo CE General Discussion » A Moment of Silence for those in Newtown CT Dec 18, 2012 08:50 PM (Total replies: 37)

in fact is latin, but they are quite similar so, i understand the mistake

Halo CE General Discussion » A Moment of Silence for those in Newtown CT Dec 18, 2012 06:26 PM (Total replies: 37)

Requiescant in pace pueri americanum,sit Deus misericors
Edited by LMT Heretic on Dec 18, 2012 at 06:27 PM

Halo CE General Discussion » Halo CE servers being shut down Dec 8, 2012 10:41 PM (Total replies: 320)

if this actually occurs, what will happen to halo ce?, what do you think guys


OMG im going to say this in latin for the surprise (i use googletranslate to learn some latin from time to time so dont expect anything really good) id est unum Mirabilis, id est unum Miraculi!, the only sad thing is that im probably going to play it like h2 crappily ( due to directx error for os) but who cares i still cool though, nice work and please, DO NOT QUIT, i want to see this in a period of 1 to 2 and half years ( being realistic ofcourse)

Halo CE General Discussion » Halo Zero Mod Thread Nov 4, 2012 08:09 PM (Total replies: 6)

hey people of Halomaps, its been a while since i have been doing something related to halo, and since i posted for the last time, so im here to do something i've always wanted to see a mod of the Old but and simple 2d Game Halo zero, since march if im not wrong i started doing my own Halo project on my own, passing the Halo zero Campaign levels from 2d to 3d and i succeded in porting the first 2 levels,or atleast in modelling them, but in early june i got distracted and ceased working on it, and now in november i want to continue working on it to finish the second level ( which i made alot larger adding a bridge and parts of a city, something that was never in the 2d game,but i need help in to many things as i want to add some reach weapons and some other new weapons, some reach or Halo 4 based and someothers that i just wanted to see, but the only few things i can do are not enough to do all of this on my own, an example is that im not good with particles or Unwrap shaders in models or animate the weapons (i often use the carbine animations because the weapons i made are based on it) so here i would like that you helped me (aiding me in my mod or giving me the things that i need to continue the levels, mainly in ai senses cause thats what is currently bothering my,) aswell as giving me advice in the weapon shadering aswell some other things
Finally some pics













please help me to finish this mod

Halo CE General Discussion » Creating a build your own map map! Oct 20, 2012 04:05 PM (Total replies: 14)

awaiting to see your map out, post more info about it please

Halo CE Technical / Map Design » CO-OP Halo Custom Edition Oct 18, 2012 10:29 PM (Total replies: 18)

DEAR GOD yes! adolif may regain his interest at coop, it was a lil bit better than Kirby's in the ai movement but fairly crappy in projectiles, if only we could merge both... also hell jumper add me Lmtheretic

Halo CE General Discussion » Project Lumoria... Complete. Oct 7, 2012 10:53 PM (Total replies: 279)

o god i have look in the wrong place oh well also nice tricky last part terminal in Lumoria B, but i found harder the second one in Lumoria A, the b was kind of obvious for someone like me who looks for something to explore the map, and the a 1 and d are in the cutscenes also nice job though you should have make other environment to add more drama and variation to the maps, in the end who cares is LUMORIA!

Halo CE General Discussion » Project Lumoria... Complete. Oct 7, 2012 09:28 PM (Total replies: 279)

May i ask a clue about the third level terminal, is it in the beginning or were cause i have continue to search for it but blam i can't find it

Halo CE General Discussion » Lumoria: Episode Two. Sep 23, 2012 03:32 PM (Total replies: 1781)

Hey, can i be a beta tester aswell, i have been waiting alot of time and i don't give things that easily to anyone, so i'm trustable my exfire is my name literally lol

Halo CE Technical / Map Design » Nova Mapping Team maps Aug 23, 2012 09:51 PM (Total replies: 27)

spark is going to update map but i damaged the shaders by stretching them too big so please ignore that lol

Halo CE General Discussion » Takedown: The Introduction Aug 15, 2012 10:26 AM (Total replies: 28)

map was awesome, my only two concerns are
1. the marines in the gauss hog shooting at me when i was fighting the covies under the bridge (stupid Ai)
2. the mines exploded if you reached just a little bit, i know it should i've been this way, but come on, i didn't step anyone and i exploded out of nowhere.
outside that great map,


with that i meant that no one else is going to work on ai syncing beause of the same reason he gave up: no one cared


well, because people is lazy and like in religious cases they wont believe in something that they have been taught like it has been with the AI, but i can assure to a anywone who see's these. he made it possible to and extent that no one else here will ever do without using what he has done and you all have destroyed that chance, and destroy our chance to play coop, like he and I did a few months ago in Guilty spark

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 20, 2012 03:26 PM (Total replies: 5431)

maybe its your video card or Video Driver thats why os doesnt open me on normal mode the only time it opened was in safe mode and even then i could open yelo's

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 19, 2012 09:13 PM (Total replies: 5431)

it tells me an error about directx while installing and that i contact package vendor

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 19, 2012 07:56 PM (Total replies: 5431)

may i ask,why is the major reason of cmt don't making a normal version of b30 spv3 just asking because i really want to play it but i cant install os and that os doesnt run for me


http://www.youtube.com/watch?v=05kB5OglFkY Lol my mistake... xD

Halo CE General Discussion » OpenSauce for HaloCE, V3.0, Released Jul 2, 2012 04:56 PM (Total replies: 818)

Intel(R) G33/G31 Express Chipset Family Desktop,Runs Fine in mid High configs 1280 x 1024 True Color (60 Hz) though Unable to Run os
other Computer doesnt work anymore and i don't know which graphic driver it used


Time: Thu June 20, 2013 5:08 AM 219 ms.
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