| Joined: |
Jun 5, 2010 10:25 AM |
| Last Post: |
May 21, 2013 02:17 PM |
| Last Visit: |
May 21, 2013 02:17 PM |
| Website: |
H2pc.org |
| Location: |
PA |
| Occupation: |
Mngmnt |
| Interests: |
|
| Your Age: |
32 |
| What Games do you play: |
|
| Avatar: |
H2MT Co-Leader
|
|
| Email: |
{hidden} |
| AIM: |
B4M Twinreaper |
| MSN IM: |
B4M_Twinreaper@ |
| Yahoo IM: |
|
Send Private Message
|
Twinreaper has contributed to 231 posts out of 439479 total posts
(.05%) in 1,085 days (.21 posts per day).
20 Most recent posts:
Crap, Killer is correct. I was in h2V mode when I responded, my bad. In CE the weapon tag has a perm field where the numbers are sorted into perm0 and perm1. One shader but the different perms display the ammo differently. Thanks for pointing that out Killer.
Obviously it has been over 8 years since I did anything CE related, as you can tell...lmao
It is the shader and the function you are using. Each side is a different one. Tens and ones are how they are divided. Tens on the left, ones on the right. If you dig into the actual "number_plate" shaders, you will see how it is done. So in the end, you need to use a different shader for each one or else you get the result you are describing.
Here is one of my setups...

Exactly like Kills said. Microsoft knows damn well that releasing Halo 3 PC would kill a lot of sales towards it's next gen system as well as Live and 360 sales. Minimal effort is putting it lightly though, as all the spit out assets are directly and foremost compatible with PC platforms. It isn't until they finalize the command compilers that the assets and formats really change hands.
Same goes with the want of a H2 HD remake. By releasing a game like that, Microsoft would kill any future Halo titles. Who would in their right mind want to go from H2 to what we got in H4?
Why is this fail of a thread still here and active. A remake of Halo 2 in HD has nothing to do with Halo 2 Vista. It's just more crap clogging up this forum section.
The server list is not offline. They had a downtime that caused issues with certain GFWL games such as Halo 2. Unlike the idiot poster above me, I actually KNOW what's going on. The server listings for Halo 2 were extended until June.
We're all hoping like hell it is. But I am not so sure. I mean, back when Steam had that halo 3 thing going, Microsoft squashed that right away. I have a feeling the guys over at ATI probably had that listed in there when they were working on driver updates, and probably forgot to remove it.
Just a guess...but since MS hasn't officially responded to the ATI driver find, I can only assume they either are keeping a port under tight wraps until May or the E3 expo in June, or they just don;'t feel like going thru with squashing that find yet again.....
Sorry about that. Dennis is being a real dick and not reviewing or posting anything Halo 2 PC wise that i had finished and released. Crater was finished and as Kills pointed out, ready for download under the map name "Hollow". If your interested, head over to H2PC.org and become a member. I have a final map port of Powerhouse coming very soon!
Head over to our new home here, for the completed works of our team. New site, new host, same quality content.
Http://www.h2pc.org
Is it a wired or wireless controller you are using? The wireless soemtimes expereinces a bit of lag or glitching due to relaying to the reciever, then the game. Sometimes for unknown reasons, a certain game can do it, but can't be 100% on that. Is it enough of an issue that is really effects the gameplay?
Kills, if you want to host thru my website, I can set you up with FTP access so you don't have to worry about limits or any of the usual free site crap.
Ok, so I am assuming your lazy and don't want to have to import individual obj files? It's not that tough man...really. It will take you literally 32 minutes to import all 132 base obj's and place all 62 or some odd permutation obj's. If you want it that bad, it's the only way. And yes, I got the 32 minute time frame from me importing the obj's the other day. I already have the bsp setup...
For models you need to use Entity. As for sounds, you can use Ambience, or create new sounds with the CE HEK. The sound files for CE and 2 both are RAD, so they are completely compatible. The only issue arises when you try to edit a sound tag with H@Guerilla.
Not sure what type of problem you are having, but don't use anything above 3.1.7. My buddy Troy changed a few things in 3.1.8 that made some things a bit unstable or the results less than desireable. Stick with 3.1.7 or 3.1.4 for anything bsp extraction. By chance, what specific errors are you encountering? If it's soemthing as trivial as not being able to extract the bsp in one shot, and instead havign to export as multiple obj's.....well theres a good reason for that.
Most sbsp's that contain weather will give you a headache. You need to fix up, remove or compile a new mm map with the sbsp and remove all things that are causing errors. Use H2Core and Guerilla for it.
Wrong forum for this. CMT or any other group is not working on anything Halo 2 PC related besides H2MT. Said Universal UI is for Halo CE not H2V.
Here is a quick in-game of the DMR I ripped. Although I hate laziness....I would be willing to uplaod the CE data folder of the DMR for you, all you would have to do is fix up the marker and nodes.

Why not just extract the Reach version for the DMR? Pretty simple, and you can extract then import with all your markers and nodes with the model.
And your proud of that Sandtrap map for CE? Messed up UVW maps all over the place, and completely unoriginal textures tiled like it's going out of style. How about trying to create something unique instead of a rip of something that exists already? And you mentioned you worked on it? As in helped out a larger team or solo? Kills and I do all our work almost 100% solo...no others help us in the maps creation, we only get help or inspiration from other members with additional in-game tags like weapons vehicles, etc...
If I'm a bit harsh sorry, but I don't take kindly to people ripping fellow H2MT team members for their hard work. The point for this map was to be a Sandtrap "inspired variant, not a complete copy of an already complete crap map for an aging game. Simply put, we don't try to make complete 100% accurate remakes. Case in point, my Crater ODST map. While it follows the basic design, I changed the layout to be more custom and better than the original Firefight map. Edited by Twinreaper on Feb 9, 2013 at 11:37 AM
It is clearly superior to the previous version in every way. If your not gonna add anything to a post and release besides a meanignless one single sentance...just don't post. But please, feel free to provide a better version if you think this one is crap. we will be eagerly awaiting your top notch map making goodies....
I know it's not your cup of tea guys, and I know I am asking for it by posting this here. but I come to you as a fellow halo lover. As you know Halo 2 is danger of being shutdown on Feb 15th. I think with enough support and survey responses, that I may be able to change that. Please help us guys in the H2 community to save our beloved game. We would surely do the same for you if asked. Lets get together and show Microsoft and 343I what we are made of!!
We need to act now! Halo 2 PC can still be saved if we can get enough community support from around the world. it doesn't asure it, but it can't hurt. Do you really just want to sit around and mope about it being shutdown? Then get off your butt and help me save it! Link below is for a survey I plan to send to Microsoft. Let's go go go!
http://www.surveymonkey.com/s/CN8GBLL
We need to act now! Halo 2 PC can still be saved if we can get enough community support from around the world. it doesn't asure it, but it can't hurt. Do you really just want to sit around and mope about it being shutdown? Then get off your butt and help me save it! Link below is for a survey I plan to send to Microsoft. Let's go go go!
http://www.surveymonkey.com/s/CN8GBLL
|
|
 |
|