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Viewing User Profile for: MatthewDratt
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Joined: Sep 11, 2010 02:09 PM
Last Post: Yesterday @ 10:45 PM
Last Visit: Today @ 01:18 AM
Website: http://www.matthewdratt.co.nr
Location: The Citadel
Occupation: megahalofan12
Interests: Takedown/Lumoria/ CE3/Nova
Your Age: 17
What Games do you play: Video games are stupid
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Watch CE3 '13 Live July 13th at 4pm EDT!
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Yahoo IM: "matthewdratt"


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Post Statistics
MatthewDratt has contributed to 1423 posts out of 439038 total posts (.32%) in 985 days (1.44 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » AI keeps getting in passenger Yesterday @ 10:45 PM (Total replies: 6)

-snip-

whoops
Edited by MatthewDratt on May 21, 2013 at 10:46 PM

Halo CE General Discussion » HMU Thursday gamenight Yesterday @ 09:51 PM (Total replies: 3)

This is just when we're filming. If people can't make it I'm sorry. D: I'm sure we can do a real gamenight some other night

Halo CE Technical / Map Design » AI keeps getting in passenger Yesterday @ 08:29 PM (Total replies: 6)

Well I mean nonscripted. Like is there anything else in the actor or actor variant?

I can script him into the gunner if I want, but if the hog flips over or anything is there just an easier way for him to hop into the gunner

Halo CE General Discussion » HMU Thursday gamenight Yesterday @ 07:59 PM (Total replies: 3)

This Thursday night around 2am EDT/11pm PDT the latest Halo Maps Update will be filming. If you wish to join us, download the 9 brand new multiplayer maps: http://hce.halomaps.org/index.cfm?pg=1

And see you there! (This is only for the footage, not the commentary)

Server:


HMU Youtube Playlist: http://www.youtube.com/playlist?list=PLfdpgHYKKLipQXvCb57UBXorYUi1Mxy6o
Edited by MatthewDratt on May 21, 2013 at 07:59 PM

Halo CE Technical / Map Design » AI keeps getting in passenger Yesterday @ 01:37 AM (Total replies: 6)

My dumb spartan AI keep getting in the warthog's passenger seat, yet 'prefers passenger seat' is unchecked.

Why?!

Also I have a spartan AI, is there any way I can get him to melee? O.o 2lazy2lookinto


looked way better 10/10 would keep a 24/7 server dedicated to it


Quote: --- Original message by: Jesse
Foundry is now officially on halomaps!

http://oi40.tinypic.com/5m0qyq.jpg

http://hce.halomaps.org/index.cfm?fid=6677


Dat resolution




Fixing up Narrows wouldn't be so bad


Greenfall

Halo CE General Discussion » Takedown: Project Lawson May 20, 2013 02:54 PM (Total replies: 238)

Aha that actually looks kinda cool.

And the BSP is DangerCanyon-Textures redone by Mangenkyo.

BUT! It is extended. So the canyon is about + a half longer outside than what it use to be
Edited by MatthewDratt on May 21, 2013 at 01:26 AM

Halo CE General Discussion » [WIP] h3 style campaign revamp May 20, 2013 12:54 AM (Total replies: 44)

Mod has my dialog tags 10/10 would play multiple times

Uhm, just search Halo 3 marines Halomaps on google and they should turn up somewhere

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 20, 2013 12:22 AM (Total replies: 5210)

That's why I'm sayin that xD

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 19, 2013 11:47 PM (Total replies: 5210)

Quote: --- Original message by: a bullet
Well then again, when has CMT ever done something sloppily?
No, seriously - actual question. (I haven't been here for so long.)


Spv2

Halo CE General Discussion » [WIP] h3 style campaign revamp May 19, 2013 11:24 PM (Total replies: 44)

Zteam has a really amazing HD halo 3 hud that's way better than Jesses

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 19, 2013 10:56 PM (Total replies: 5210)

This is a campaign mod/changeup makeover. Doing things differently and new to change it up is the way to go!

Halo CE General Discussion » Takedown: Project Lawson May 19, 2013 09:55 PM (Total replies: 238)





The very orangegy-yellow visor seems off to me. I'll leave it as is if people think it's fine but I think Lawson's big bowl head looks almost too orange. Anyway double thanks to darksoldier

Was messing around with ODST's visor and color which is why they look tad different than darksoldier's pictures. Will revert back if it seems bad

---
Also what seems better:

Splitting the MAP files into 2 map files or simply cutting out the excess stuff (h3 grunt dialog, ect) so it can all fit into one map? (Anything cut wouldn't be game-changing)

The YELO file will be the complete map file all ready to play.
Edited by MatthewDratt on May 19, 2013 at 10:04 PM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 19, 2013 07:38 PM (Total replies: 5210)

You could ways just re-animate the pelican to crash in a spot maybe down the path of the warthog run. You'd of course have to change up the spot where Echo419 appears, ect but still I think it'd actually be a kinda cool idea to at least react to Echo419's crash

Halo CE General Discussion » CE3 2013 Live May 19, 2013 04:48 PM (Total replies: 112)

I started putting up the list for the after-show server. You can submit suggestions here: http://haloce3.com/submit-showcase/

Anyway current list here:
http://haloce3.com/server/

AND I END THIS POST WITH A QUOTE FROM OUR CE3 2010 THREAD

Quote: --- Original message by: Limited
Your looking at this the wrong way. Do not assume you will do one next year, why? The show completely revolves around the content available at the time, if no one is making good mods, there is no point whatsoever.
- Limited on chances of CE3 2011
Edited by MatthewDratt on May 20, 2013 at 08:28 PM

Halo CE General Discussion » Reach Character Dialog May 19, 2013 04:42 PM (Total replies: 12)

Well with mouth data, if the character has a rigged mouth with no mouth data, his mouth won't move. With mouth data, the mouth will move :o

Halo CE General Discussion » Reach Character Dialog May 19, 2013 04:10 PM (Total replies: 12)

Yuh just compile the sounds, go back in the sound files and set the top to unit_dialog. Then re-compile the sounds and they'll have mouth data.


Time: Wed May 22, 2013 6:30 AM 969 ms.
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