MatthewDratt has contributed to 4816 posts out of 464602 total posts
(1.04%) in 2,628 days (1.83 posts per day).
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Dont use hek+ use refinery http://forum.halomaps.org/index.cfm?page=topic&topicID=50247
AI will not drive on their own completely. It must be completely scripted from starting point to end point.
All that really happens is there is a couple settings in the vehicle that allow the AI to get in and drive at a certain speed (say like a warthog, which isnt set up for AI driving, will need these settings added to em. Look at the warthog from Takedown: Project Lawson). Then all that happens is the ai is placed into the driver seat and then follows a command list from the first point to the last point.
Look up a scripting bible, then look up these useful scripts:
unit_enter_vehicle (if you want to use a biped instead of an ai)
ai_attach (if you want to use a biped instead of an ai)
ai_command_list_by_unit (if you want to use a biped instead of an ai)
The script should be including with the Project Lawson download so you can prolly look up the script itself. Just search for those certain commands in the script until you find something that looks like it
Edited by MatthewDratt on Nov 18, 2017 at 11:17 PM
Yes I'm still working on this.
I believe I will probably end up using data-files. Some dumb things are preventing me from keeping my tagspace down (animations in cutscenes for examples) and I'm needing to split the files up into... well, a lot of files. I can either use data files or give you like 7 yelo files each at like 500mb. Yeah. So data-files most likely will be used, especially since I no longer have to fight with SPV3 over it.
Also official discord discussion is within the Rebel Army discord https://discord.gg/tQfSzDr
Edited by MatthewDratt on Nov 19, 2017 at 10:24 PM
I mean I like the idea but when it came to something like CE3 we wanted to do it 2-4 times a year. We didn't so the one that we did would be a big event. Not just another thing.
I'd just cut down. Bi-monthly. Once a quarter. Etc.
Like how many submissions do you serisly plan on getting
Delete the current .sound file and try again. Like I stated, tool will look at and read the current .sound file in the location to see if it needs to compile the sound with different settings.
It shouldnt matter. Assuming its a custom sound, you recompile it the same way as you first did. The only difference is tool will read the current .sound file and realize its a dialog file and create mouth data.
Set the sound to script_dialog at the top of the sound file. Recompile the sound. There should some bytes for mouth data at the bottom after recompiling
Quote: --- Original message by: Dabouss 15x
No but I managed to fix this. Another Question I had was how do you use lines for making actors move their mouths to your voice recordings?
(sound_impulse_start sound/file biped 1)
Is this multiplayer?
Quote: --- Original message by: Jobalisk
Let's put it this way, currently the internet works. If it's working fine at the moment, why change anything?
Yes let's get rid of regulations that benefits the consumers so the cable oligarchy can continue to crap on customers the way they always do.
Video is almost 12 minutes 0/10 try again next time scammer
Quote: --- Original message by: SupaTrolol
But that costs money! Do you know how valuable money is???
Buying Halo CE like
Quote: --- Original message by: GirtheDoge
please approve my profile pic
This won't help
Quote: --- Original message by: sparkyHalo CE3
best website only website youll ever need to visit
Quote: --- Original message by: Big Smoke
Yes it did. It also came with terrible voice acting that made me want to kill myself.
You have a very low threshold for suicide. You should call 1-800-273-8255
Quote: --- Original message by: BKTiel
it's probably that elite hacker 4chan
Quote: --- Original message by: Jam
some people on pcs from only 6 years ago have trouble running interpolation
INTEL INTEGRATED GRAPHICS 2000