MatthewDratt has contributed to 1423 posts out of 439038 total posts
(.32%) in 985 days (1.44 posts per day).
20 Most recent posts:
-snip-
whoops Edited by MatthewDratt on May 21, 2013 at 10:46 PM
This is just when we're filming. If people can't make it I'm sorry. D: I'm sure we can do a real gamenight some other night
Well I mean nonscripted. Like is there anything else in the actor or actor variant?
I can script him into the gunner if I want, but if the hog flips over or anything is there just an easier way for him to hop into the gunner
This Thursday night around 2am EDT/11pm PDT the latest Halo Maps Update will be filming. If you wish to join us, download the 9 brand new multiplayer maps: http://hce.halomaps.org/index.cfm?pg=1
And see you there! (This is only for the footage, not the commentary)
Server:

HMU Youtube Playlist: http://www.youtube.com/playlist?list=PLfdpgHYKKLipQXvCb57UBXorYUi1Mxy6o Edited by MatthewDratt on May 21, 2013 at 07:59 PM
My dumb spartan AI keep getting in the warthog's passenger seat, yet 'prefers passenger seat' is unchecked.
Why?!
Also I have a spartan AI, is there any way I can get him to melee? O.o 2lazy2lookinto
looked way better 10/10 would keep a 24/7 server dedicated to it
Dat resolution
Fixing up Narrows wouldn't be so bad
Greenfall
Aha that actually looks kinda cool.
And the BSP is DangerCanyon-Textures redone by Mangenkyo.
BUT! It is extended. So the canyon is about + a half longer outside than what it use to be Edited by MatthewDratt on May 21, 2013 at 01:26 AM
Mod has my dialog tags 10/10 would play multiple times
Uhm, just search Halo 3 marines Halomaps on google and they should turn up somewhere
That's why I'm sayin that xD
Quote: --- Original message by: a bullet Well then again, when has CMT ever done something sloppily? No, seriously - actual question. (I haven't been here for so long.)
Spv2
Zteam has a really amazing HD halo 3 hud that's way better than Jesses
This is a campaign mod/changeup makeover. Doing things differently and new to change it up is the way to go!
The very orangegy-yellow visor seems off to me. I'll leave it as is if people think it's fine but I think Lawson's big bowl head looks almost too orange. Anyway double thanks to darksoldier
Was messing around with ODST's visor and color which is why they look tad different than darksoldier's pictures. Will revert back if it seems bad
--- Also what seems better:
Splitting the MAP files into 2 map files or simply cutting out the excess stuff (h3 grunt dialog, ect) so it can all fit into one map? (Anything cut wouldn't be game-changing)
The YELO file will be the complete map file all ready to play. Edited by MatthewDratt on May 19, 2013 at 10:04 PM
You could ways just re-animate the pelican to crash in a spot maybe down the path of the warthog run. You'd of course have to change up the spot where Echo419 appears, ect but still I think it'd actually be a kinda cool idea to at least react to Echo419's crash
I started putting up the list for the after-show server. You can submit suggestions here: http://haloce3.com/submit-showcase/
Anyway current list here: http://haloce3.com/server/
AND I END THIS POST WITH A QUOTE FROM OUR CE3 2010 THREAD
Quote: --- Original message by: Limited Your looking at this the wrong way. Do not assume you will do one next year, why? The show completely revolves around the content available at the time, if no one is making good mods, there is no point whatsoever. - Limited on chances of CE3 2011 Edited by MatthewDratt on May 20, 2013 at 08:28 PM
Well with mouth data, if the character has a rigged mouth with no mouth data, his mouth won't move. With mouth data, the mouth will move :o
Yuh just compile the sounds, go back in the sound files and set the top to unit_dialog. Then re-compile the sounds and they'll have mouth data.
|