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Viewing User Profile for: Super Flanker
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Joined: Oct 5, 2012 10:34 AM
Last Post: Yesterday @ 11:32 PM
Last Visit: Yesterday @ 11:33 PM
Website: I don't have one.
Location: 40.4319 N, 116.5704 E
Occupation: Occupying time.
Interests: 3D Modelling, Game design, VFX, Fire Arms, Space, Jets, Horror, Women.
Your Age: I'm legal if thats what you were thinking. ;)
What Games do you play: Halo, Call of duty, Project reality, Battlefield, Forza, GRID,
Avatar:
Synthetic furnishings, rails and no safety.


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Post Statistics
Super Flanker has contributed to 7956 posts out of 461482 total posts (1.72%) in 1,634 days (4.87 posts per day).

20 Most recent posts:
Halo CE General Discussion » Semi-Official Gallery [WIPS] Yesterday @ 11:32 PM (Total replies: 11199)

Quote: --- Original message by: not m00kz
i hope trumps wall includes the internet

https://i.ytimg.com/vi/pN4S3yiXIJ8/maxresdefault.jpg


+1


Also eyes were too close together in the zbrush top screen cap from 2015 samfam.
Edited by Super Flanker on Mar 25, 2017 at 11:33 PM

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Yesterday @ 11:28 PM (Total replies: 59)

120fps when?

Halo CE General Discussion » JMS exporter update Yesterday @ 11:27 PM (Total replies: 8)

Quote: --- Original message by: notrododo93

https://www.mediafire.com/?gx933aft6zorjyq
Edited by notrododo93 on Mar 25, 2017 at 06:16 PM


3rd or 4th time this week?

Halo CE General Discussion » Uncommon tool error Yesterday @ 11:25 PM (Total replies: 2)

Can't say I know what the problem is but pm me the bsp? Fixing obscure errors is my thing.

Halo CE Technical / Map Design » Custom Sound Issue Yesterday @ 03:23 PM (Total replies: 12)

Did he convert you too?

:D

Halo CE Technical / Map Design » Help with AI driving Yesterday @ 03:22 PM (Total replies: 2)

http://hce.halomaps.org/index.cfm?fid=5868

This topic has been covered numerous times over this sites existence so you are likely to get better answers by googling for it as opposed to getting suggestions off the top of someones head.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Yesterday @ 09:40 AM (Total replies: 11199)



1. That ground texture is beyond bad. Increase the resolution or up the unwrap uv scale.

Quote: --- Original message by: Halonimator
Im still better than masterz1337


2.


Quote: --- Original message by: Halonimator

Today ive perfected my cliff modelling skills.

http://i.imgur.com/Ov3EQO7.jpg
Edited by Halonimator on Mar 24, 2017 at 08:45 PM


1. No you haven't, that looks basic af

2. Literally everything you have done in that screenshot came from my tuts so props to you for improving your skills, now go and do the same with your outlook on life.


Quote: --- Original message by: Halonimator
Now they look 100 times better than master's


3.

Halo CE Technical / Map Design » Custom Sound Issue Yesterday @ 09:22 AM (Total replies: 12)

Quote: --- Original message by: FtDSpartn

When you point to a non-existent file, tool will seem to compile right, but when you compile again, it will throw that error.
Edited by FtDSpartn on Mar 25, 2017 at 01:09 AM


I've experienced the same thing, I like to think of it as tool creating a temp file for backup purposes and then deleting it after it has compiled the thing which explains why it can't compile again.

Halo CE Technical / Map Design » Legs in First Person Yesterday @ 09:17 AM (Total replies: 5)

Quote: --- Original message by: Kinnet
Quote: --- Original message by: MEGA_VKNG
It's possible without OS. https://www.youtube.com/watch?v=fZEfS9nBvhw

Any ideas how that was achieved? It's a vehicle? it's another biped? It's halo 2 with halo ce looks?


Halo CE General Discussion » Weapons - Works in Process thread [WIP] Mar 24, 2017 01:38 PM (Total replies: 14951)

Quote: --- Original message by: SBB_Michelle
Goosebumps





Update:




Iron sights are complete. Inspired heavily by Troy, Magpul, and Fabarms.











They flip down too.










The mounting plates share the same proportions as the integrated cowling rail so yes you can mount them there too. Not sure why you would though.......









- FP's -
















- Topo -












I'm now officially done with the highpoly. (yay!)


However I'm going to take a few days hiatus to work on some other stuff that was sent my way (nothing to do with dreamtrap) so that'll give all the people who voted for this design time for what I have made so far to sink in, if you have any changes or suggestions you really want made make them known in the next couple of days because once I start the lowpoly I will not iterate on the design further.


Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 24, 2017 12:02 PM (Total replies: 11199)

Quote: --- Original message by: MEGA_VKNG
I found a model dump of HW2 stuff on facepunch, don't plan on ingaming the stuff but it's fun to look at.

http://i.imgur.com/hIyd669.png


Looks low poly enough to add into CE not sure how the PBR textures will correlate without some aftermarket touch ups.

Halo CE Technical / Map Design » Tool Problem that came back to haunt me. Mar 24, 2017 11:59 AM (Total replies: 8)

Quote: --- Original message by: MS14A
Quote: --- Original message by: Super Flanker
And your halo root directory is not set to read only yes?

Not read-only it's in my Q: drive not C:



Q:? I've seen D:,E:,F: and G but never a Q!

Try installing on the C:\ it shouldn't really affect anything but eh troubleshooting is troubleshooting.

Halo CE General Discussion » Project Armonia Mar 24, 2017 11:05 AM (Total replies: 15)

Quote: --- Original message by: MEGA_VKNG
Quote: --- Original message by: EmmanuelCD
Dead


>not posting in a few weeks
>dead

lolk.


In the fast moving world of information technology if you haven't updated your target consumers before 4:20 you are just not dank enough to be afforded attention.

Halo CE Technical / Map Design » Tool Problem that came back to haunt me. Mar 24, 2017 11:03 AM (Total replies: 8)

And your halo root directory is not set to read only yes?


Quote: --- Original message by: MS14A
https://opencarnage.net/index.php?/topic/6735-gridlock-unfinished-map-by-english-mobster/

There. a repost of a repost.


Repostception!

Halo CE General Discussion » HALO-EXCEPTION Mar 24, 2017 11:01 AM (Total replies: 6)

Quote: --- Original message by: SBB_Michelle
Don't use that stupid texmod thing, it probably isn't even updated for 1.10.



Mrchromed inb4:


Quote: --- Original message by: MS14A Halomaps filter won't let me post the name so eh


Seems legit.

Halo CE Technical / Map Design » Tool Problem that came back to haunt me. Mar 23, 2017 01:56 PM (Total replies: 8)

How many profiles/user accounts are on your pc?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Mar 23, 2017 01:47 PM (Total replies: 11908)

Quote: --- Original message by: CLASSIFIED
Quote: --- Original message by: Masters1337
Quote: --- Original message by: CLASSIFIED
There is mod for H2V that allows for splitscreen coop. Is it possible to do this for Spv3?


Probably not, but got a link?


http://www.halo2vista.com/forums/viewtopic.php?f=33&t=3690


Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 23, 2017 07:52 AM (Total replies: 11199)

Quote: --- Original message by: not m00kz
Quote: --- Original message by: Halonimator
Dont stream or i will swat you. Im a programmer not an artist.


http://puu.sh/uVx58/a19debac50.jpg


To be fair mooker those "claws" which you mentioned simply look like he was fleshing out the underlying bone structure first before adding all of the muscle ad skin tissue after as it should be done.




HOWEVER


The propatagium looks like it fuses directly into some form of muscular shoulder mass which inturn fuses somehow into the scapula. It's sort of like having half of the skeleton on the outside with some muscular fixings in the middle and with an underlayer of what I assume to be the other half of the skeletal structure.


Inb4 "its an alien, it doesn't have to make sense"


Also how did it get so ripped and can you share it's workout regime???


Time: Sun March 26, 2017 3:06 AM 250 ms.
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