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Joined: Apr 3, 2013 04:12 PM
Last Post: Jul 12, 2018 03:11 PM
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MosesofEgypt has contributed to 476 posts out of 467057 total posts (.10%) in 1,934 days (.25 posts per day).

20 Most recent posts:
Halo CE General Discussion » Model and Animation Import/Exporters Jul 12, 2018 03:11 PM (Total replies: 2)

Use the gbxmodel importer and animation importer in the MEK.


They're the same as the newest versions of the bluestreak ones, except they have several fixes to them, and the model importer can import xbox models too.

If you want notes in general, I've started writing some whitepapers on everything I know about the game, though they are woefully incomplete compared to what I actually know about the structure definitions.

If you want the actual structure definitions, you can find my python versions here:

If you want those in a format without macros, you can download the MEK and run this:

The reason I'm providing my things to you rather than kornman's is because I don't know if he has explicit struct definitions like you might expect, and there don't seem to be definitions for every tag type(though I may just suck at searching the repo). The open sauce repository is here if you can scrounge what you need from it:

Halo CE General Discussion » My Halo Dropbox folder Jun 10, 2018 05:20 PM (Total replies: 5)

No idea. Havent even tried playing it myself.

Halo CE General Discussion » Halo 1.5 maps converted to CE Jun 5, 2018 03:08 AM (Total replies: 7)

Bump because fixes were made

Halo CE General Discussion » Halo PC Confirmed? May 12, 2018 02:45 AM (Total replies: 29)

Started watching Hellsing Ultimate. Guess who I immediately drew parallels to when this scene started.

Edited by MosesofEgypt on May 12, 2018 at 11:03 PM

Halo CE Technical / Map Design » Collision model help? May 9, 2018 01:43 PM (Total replies: 5)

You have 2 degenerate triangles in your model. It means that those triangles are specified in such a way that they have 0 area because all their points lie on the same line. Cant really calculate collisions with something that you cant touch now can you? This is what it looks like:

Here are other collision issues you could run into and what they look like(courtesy of sparky).

Uncheck this flag. Any collision materials with this flag are considered head-shottable.

Halo CE Technical / Map Design » Compiling .tiffs into bitmaps Help? Apr 27, 2018 04:29 AM (Total replies: 4)

Disable the windows virtual store. Google how to do it.

Halo CE Technical / Map Design » Compiling .tiffs into bitmaps Help? Apr 26, 2018 10:29 PM (Total replies: 4)

It's probably creating them in the virtual store, because those messages say that it indeed did properly create them. Check "c:\users\<username>\Appdata\local\Virtual Store\Program Files (x86)\Microsoft Games\Halo Custom Edition"

animation_block block has invalid element count: #681 not in [0,#256]

That is saying there are 681 animations in the tag, but it only expects there to be from 0 to 256. You extracted an open sauce tag, which allows up to I think 4096 animations. The guy above me has already given you the ONLY solutions available to you, but I figured I'd at least explain why you are having this error.

Halo CE Technical / Map Design » Help Error Tool++ Help Apr 22, 2018 03:42 PM (Total replies: 6)

If you don't know how to use tool and want something to help you with it, I recommend Pool. It's a wrapper for tool like tool++, but it explains more or less everything you'll need to know to use it. It also has a lot of conveniences that tool and tool++ dont have. You can find out more about it here.

You can download it here:

Halo CE General Discussion » Discord Server Needed Apr 10, 2018 02:55 PM (Total replies: 52)

Quote: --- Original message by: DeadHamster
What I believe is that religion should be celebrated in places of religious importance and the privacy of one's own home, and I believe that those who advertise or speak about their religion to others who are uninterested in it are twats.

This. Nothing wrong with talking about it to others in a "would you like to join our church" kind of setting. The problem is if they keep going once declined. Not going to take a side in this because I haven't personally experienced it from sparky, but yeah, those kinds of people are wristwatches.

Halo CE General Discussion » Adjutant News and Info! Apr 7, 2018 04:13 PM (Total replies: 952)

Refinery supports extracting all sounds from ALL Halo 1 related titles, and also supports extracting most sounds from Halo 2 Vista(xbox is NOT supported). You'll need to switch it from tag extraction mode to data extraction mode.

Nope, I've stopped modding Halo. I only fix bugs with the MEK from here on. See post #3 in this thread for more reasons.

There was a bug in the dialog participant structure definition which existed when I made my port. The bug has since been fixed, and I'm pretty sure it'll fix the dialog bug you're talking about. If you want to extract the original maps from Halo PC, paste in my refined tags, and recompile them. As for the lack of elites, that might also be a bug with a structure definition that no one has pointed out to me.

If you want the refined replacement tags(mostly texture enhancements and fixes) then look in my dropbox.
Edited by MosesofEgypt on Apr 5, 2018 at 09:03 PM

I haven't given it a completely thorough look over because I've got so much going on, but this appears to be the toolbeta map that bungie was using during halo's development. Let me know if you guys find anything worthwhile in it. I have only browsed its directory tree in refinery and opened like, one tag. Most of the tags are corrupt though, so idk how much you guys will be able to get out of it.



Yeah, that's where the script is from Kirby. If it's not exporting part of the jmo animation just let me know and I'll see about fixing it. I'm actually working on my own game right now so I'll get around to it when I can.

EDIT: Also Kirby, just send me the maxscript. I have a tool for converting it into an unencrypted maxscript. Did it for adjutants EMF Importer and found this lovely message at the bottom(censored as per the forum rules):
Did you just decrypt my ****ing script, you little ****h?
I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 9,000 confirmed kills.
I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces.
You are nothing to me but just another target.
I will wipe you the **** out with precision the likes of which has never been seen before on this Earth, mark my ****ing words.
You think you can get away with saying that **** to me over the Internet?
Think again, ****y.
As we speak I am contacting my secret network of spies across the world and your IP is being traced right now so you better prepare for the storm, maggot.
The storm that wipes out the pathetic little thing you call your life.
You're ****ing dead, kid.
I can be anywhere, anytime, and I can kill you in 9,001 ways, and that's just with my bare hands.
Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable **s off the face of the continent, you little ***t.
If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your ****ing tongue.
But you couldn't, you didn't, and now you're paying the price, you *****mn idiot.
I will ***t fury all over you and you will drown in it.
You're ****ing dead, kiddo.

Edited by MosesofEgypt on Mar 28, 2018 at 03:04 PM

Just FYI, you can find all of the scripts from the original campaign in my dropbox.


Ripped them with Refinery. All you gotta do to compile scripts it open the scenario in sapien and hit the compile scripts button in the menu dropdown. The scripts go in the data folder in the same directory as the scenario under a folder named scripts.

So like, for a10 it'd be: data\levels\a10\scripts
Edited by MosesofEgypt on Mar 25, 2018 at 01:58 PM

I didn't release a damn thing until I started on Mozz and my other tools. Those took me around 3 years to make because of how much I had to learn in order to make them. I actually started modding with the Halo trial for PC, so technically I've been modding since maybe 2003-2004?

My first crap map from 2006. Started in maybe 2005?


Time: Thu July 19, 2018 1:53 PM 187 ms.
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