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Viewing User Profile for: cippozzo
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Joined: May 7, 2013 07:07 AM
Last Post: Feb 3, 2018 05:38 PM
Last Visit: Feb 12, 2018 08:54 AM
Location: Italy
Occupation: Student
Interests: Programming, rowing and games.
Your Age: 19
What Games do you play:
"I... I am a monument to all your sins."

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cippozzo has contributed to 181 posts out of 466163 total posts (.04%) in 1,778 days (.10 posts per day).

20 Most recent posts:

Good luck moses, shall C# be loved as Python.

Halo CE General Discussion » Is there a limit for map's size? Jan 14, 2018 05:44 AM (Total replies: 12)

Though always keep vertices no more distant than a quarter of that limit, meshes get glitched near that value.

Halo CE General Discussion » SP MOD Announcement Jan 8, 2018 10:33 AM (Total replies: 10)

Gore gore gore

So, do it.

Quote: --- Original message by: DeadHamster
The real reason this was never done was that AI don't pathfind on devices.

Gondola pathfinding?

Halo CE General Discussion » 2 Questions I want to ask Dec 22, 2017 06:00 PM (Total replies: 2)

1. No
2. Thete's a pin-pointed topic in this forum about making maps

Halo CE General Discussion » The Thros' Alsthetic Two Betrayals Released! Dec 2, 2017 01:06 PM (Total replies: 29)

You should add a third 'fist' only melee weapon unchangable, with special middle finger action.
Nice nice nice work!!

Halo CE General Discussion » Help With Sapien Editing! Nov 9, 2017 07:08 AM (Total replies: 22)

Listen to Moses
Edited by cippozzo on Nov 9, 2017 at 09:24 AM

Halo CE General Discussion » Halo File Parser C Library Nov 4, 2017 02:40 PM (Total replies: 4)

Quote: --- Original message by: sparky

It won't matter to anyone but me, and I don't care that much since almost all the variables are already named by me. To the person who uses the function(s) for handling data, verbosity in variable names is helpful to identifying what is stored. I prefix everything since everything is loaded globally instead of contained within classes and objects.
Edited by sparky on Nov 4, 2017 at 01:48 PM

Right, though I'm really interested.

Halo CE General Discussion » Halo File Parser C Library Nov 3, 2017 09:01 AM (Total replies: 4)

Maybe you should use smaller types name : real instead of halo float. They seem verbose and could actually feel a development pain.



Halo CE General Discussion » Update: I might quit modding Halo CE PC soon Oct 20, 2017 03:46 PM (Total replies: 14)

Quote: --- Original message by: MosesofEgypt

Dead Hamster is right, and come on MEGA, this guy has actually been trying even though he's been hitting tons of walls(SPV3's buggyness and my tools not being completely perfect being two of them).

Gir, I promise you that you won't have anywhere near the flexibility and control you might be expecting with newer Halo games. We just don't have the intimate knowledge of their systems and file structures that we do with Halo CE. I mean, I literally wrote an entirely new editor for Halo CE mostly using information gleamed from using the current editors to make files, then inspect the files in a hex editor. If I were to do this with Halo 3+ files I'd only be able to find maybe, 20% of the information I need to actually need to make an editor(and that would be entirely information learned from more hardcore reverse engineers like kornman00 and all the other pioneers I'm forgetting).

I guess what I'm saying is that you should get to know the limitations of what you're planning to work with before deciding to jump ship. You might be able to change AI placement and commands(idk, just assuming), but you will probably have a hell of a time making custom models and sounds in any capacity. Also, keep in mind that any mods you make will either have to be shared with other jtag'd users, or will stay limited to your console.

Just to show you what I mean, here is the AI pathfinding data structures(used to help ai navigate the level) as you'd find in the program Assembly.


See how it's all unknown? Yeah, that's the kinda thing you'll be dealing with. LOOOOOTTTSSS of unknown things that you can't edit because the tool's designers don't know HOW to edit them without breaking the map.
Edited by MosesofEgypt on Oct 17, 2017 at 02:55 PM

And these are in a 'readable' state.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 14, 2017 11:03 AM (Total replies: 11475)

Quote: --- Original message by: Spartan314
Mmm yes
It looks like an SMG

actually i do not even know where the magazine could fit, it's my first time at modelling. Though I had a good reference, thanks to someone's topic

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 13, 2017 06:11 AM (Total replies: 11475)


These do work
Look for scenario_structure_bsp tags
This above's the tool.

Just use the original maps as a reference.

Just get the hek tags from Halo CE Maps section and use the bsp extractor v2.5

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Jam
some people on pcs from only 6 years ago have trouble running interpolation


intel integrated 4000, at least i played spv3's 343GS, the library and two betrayals.
Interpolation worked fine, same fps lags of 30fps mode

Halo CE General Discussion » Mockups of modified 343i tags Aug 21, 2017 05:52 AM (Total replies: 9)


Halo CE General Discussion » HMU 8/19/17 - SPV3 Completed! Aug 21, 2017 05:36 AM (Total replies: 11)

7-Zip king of zip

Kinda working now, extracted with care and love.
What's not working with wine:
-!!! Launcher
Still got it playing, but using console commands
- Open Sauce menu
I think is something related to a path where OS load the menu. Not so much important, but default FOV sucks for 16:9.

If it's working on Linux it has to work on MacOS

Damn it, 343 Guilty Spark is awesome made.

Edited by cippozzo on Aug 21, 2017 at 07:40 AM

Halo CE General Discussion » HMU 8/19/17 - SPV3 Completed! Aug 19, 2017 02:01 PM (Total replies: 11)

Quote: --- Original message by: Halonimator
I don't play mods made by Antifa sympathisers, pedophiles like neil need to be on jail.

No politics here

Time: Mon March 19, 2018 5:14 AM 485 ms.
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