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Viewing User Profile for: Jobalisk
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Joined: Feb 8, 2014 11:56 PM
Last Post: Apr 24, 2017 03:13 PM
Last Visit: Yesterday @ 06:31 PM
Website: http://www.eternitywarestudios.xyz/
Location: NZ
Occupation: progammer
Interests: Halo (obviously) Anime/manga, W40K, programing and hardware, food. Japan. computers, gaming. ect...
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What Games do you play: to many to count
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The haiku master。


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Jobalisk has contributed to 664 posts out of 462332 total posts (.14%) in 1,177 days (.56 posts per day).

20 Most recent posts:
Halo CE General Discussion » Wintersmith V2 release Apr 24, 2017 03:13 PM (Total replies: 11)

Sorry, NZ time, I was asleep. it's been up for like 10 hours now.

BTW, here's a hint. The first bsp's second wraith is drive-able. Remember this is semi-open world so some stuff you need to discover for yourself.

EDIT

Slight issue with the nav-points. I've fixed it and re-uploaded.


This should be the final version now, I don't think there's really much else I need to change.
Edited by Jobalisk on Apr 24, 2017 at 05:47 PM

Halo CE General Discussion » Wintersmith V2 release Apr 24, 2017 03:00 AM (Total replies: 11)

Quote: --- Original message by: MS14A
Was alright on the section where you're making those jumps in the hog down towards the bottom I'd suggest some nav points because after following three straight jumps the 4th one off center and I died due to this.

Another oddity is that after the initial room you're put in the room with hunters at the bottom of what looks like a cargo elevator. I got down there, got teleported to another segment and then after that segment teleported back to that room now without the hunters before it teleported me to the next segment after that.

Also at the start you can melee the doors on the ship open and toss nades down at the wraith to soften it and the other covenant below.


Yeah that door thing was in purpose. The second section that you get teleported to is a different part of the map. It just looks the same because I wanted to make it look like a template. There's a sentinel beam hidden there and also a gravity rifle I think maybe. The final part with the warthog is do able. I've finished it 3 times. You just need to be fast and ignore the enemies. Glad to hear your enjoying it!

I'll consider putting that nav point in it.

Edit

Ok, I've added the nab-points as well as a couple of other minor changes. I've also increased the timer slightly for the escape. Not by much, as I know it's do able already and I think adding too much extra time would take away from the feel of it.

Just I point out, the storyline is that to begin with you have minimal resources at your disposal. This means that depending on the difficulty settings the amount of marines available is relatively small.

I should have the new version uploaded within the next couple of hours, just use the same link as before at the top of this thread to access it.
Edited by Jobalisk on Apr 24, 2017 at 04:48 AM

Halo CE General Discussion » This program cannot be run in DOS mode. Apr 20, 2017 11:48 PM (Total replies: 1)

The people in white coats are here for you Sparky, why not hop in their comfy van and take a magical journey to your very own spacious room with padded walls.

Halo CE General Discussion » Wintersmith V2 release Apr 20, 2017 01:29 PM (Total replies: 11)

As I said above, scaling issue with Open sauce, disable ui scaling in the os menu to fix it.

Just made a couple of minor changes I thought up in bed last night, nothing major, just an additional health pack at in the final BSP and changing when the game saves a check point at the pelican assault section so that it saves while your in the air not when you land. Also updated the Read Me with some more info. The link I posted before will download the new version now.

Edited by Jobalisk on Apr 20, 2017 at 02:39 PM

Halo CE General Discussion » Wintersmith V2 release Apr 20, 2017 03:33 AM (Total replies: 11)

Forgot to mention. This map is pretty open world, if things don't work at first try another way round. Also remember to use all the weapons at your disposal. (Ie, the smg and battle rifle at the drop zone.) also, marine animations mean throwing grenades is a bit delayed. Marines actually have more health than the MC, about the equivalent of the MC's health plus shield, None the less you are playing as a marine so yes, it is tough! I'd also like to point out that some wraiths (but not all) are drivable.

One more thing, I can see that your using open sauce which tends to scale the ui a bit weird on this map. To fix that press f7 then untick the check box "scale ui" on the second page to fix it. I don't think this happens if your not running open sauce.

Edited by Jobalisk on Apr 20, 2017 at 04:01 AM

Halo CE General Discussion » Wintersmith V2 release Apr 20, 2017 01:31 AM (Total replies: 11)

Hey all! sashiburi! anyway. I'm releasing this rehash of my Wintersmith campaign that I just finished off. Its reasonably good, though I'm no BSP designer so go figure. I've redone just about everything save for 2 BSP's from the original version (even they have been altered) so its a vast improvement over what was my first ever real experience with Single Player Maps (and you can tell, it was pretty bad)

You play as a marine across a large Forerunner construct deep in dead space using as many weapons and vehicles as I could fit in battling against as many different enemies as I could fit in (I literally have used up the entire Tag index, its maxed out)

On top of that the entire original 7 maps have been combined into one massive multi-BSP one.

I hope you enjoy, I don't really see myself doing a lot more in the way of Halo Maps so this is my last big submission.

You can find it here on google drive: (I will be uploading it to the CE3 website eventually)

https://drive.google.com/file/d/0B5dpnl-i3riAUHdFOFVMNWVXMU0/view?usp=sharing

PS (Ignore the line in the read me about UI, that was left over from a UI map I made a while back, the custom UI in this was made by yours truly)

Halo CE General Discussion » plz help plz Oct 10, 2016 11:43 PM (Total replies: 154)

It's like, legit thread, then it just gets derailed like almost everything else on this forum.

Halo CE General Discussion » attn: Unikraken Oct 10, 2016 11:41 PM (Total replies: 19)

pls. staap. And people wonder why Dennis considers this community childish. I mean, what is the actual point of this thread?

Halo CE Technical / Map Design » Encounter issue Oct 7, 2016 09:12 PM (Total replies: 0)

So I've got this encounter that lands in a covi dropship and gets out. i've set them fireing positions and movement positions and they're set to move loop but they just stand there instead and occasionally sidestep. How do I fix this?

Halo CE General Discussion » Halo 2 Backwash Oct 6, 2016 02:05 PM (Total replies: 164)

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Jobalisk
ty, but this map is very much a joint effort. BTW. I've gone and made a few improvements to the glowing moss stuff. I've re uploaded the new version with the same link. Flanker. If you ever get round to making another version of the BSP, please remove the glowing moss/fungi bits from the map. I've replaced it with decals. The reason I couldn't light map properly was the transparent glowing moss shaders. So its better if they just aren't there and I just keep them as decals.
Edited by Jobalisk on Oct 5, 2016 at 04:03 PM


Um didn't I remove those already? Or was that the moss leafy things???


That was the leafy things. I told you to leave the moss in at first. But funnily enough the moss is what was causing the issues when I switched it to a transparent shader.

Halo CE General Discussion » Halo 2 Backwash Oct 5, 2016 03:38 PM (Total replies: 164)

Quote: --- Original message by: mihirgates
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: mihirgates
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM


Thanks again for crashing my halo 11th time ._.


Ok, that confirms it, OS on my PC is stuffed.

Quote: --- Original message by: BipolarAurora
Listen, just cut your losses and start a new scenario file that won't require you to use Open-Sauce'd tools.


I think your right there

Though I wonder if reinstalling OS might work, gonna try that first.

and lo and behold, after reinstalling OS and replacing the bitmaps/sounds/loc maps the maps I compiled now crash.


However I then recompiled, switched the loc, bitmaps and sound maps out again and it now works, will reupload them now. These should work on your PC's with any luck.

Airbase 09:

https://drive.google.com/file/d/0B5dpnl-i3riAaDFNRGJ6N2huSm8/view?usp=sharing

Halo 2 Backwash:

https://drive.google.com/file/d/0B5dpnl-i3riASW4tQzhBb3c4d00/view?usp=sharing
Edited by Jobalisk on Oct 4, 2016 at 04:07 PM


Finally it worked! I thought it would crash too.... anyways good job m8


ty, but this map is very much a joint effort. BTW. I've gone and made a few improvements to the glowing moss stuff. I've re uploaded the new version with the same link. Flanker. If you ever get round to making another version of the BSP, please remove the glowing moss/fungi bits from the map. I've replaced it with decals. The reason I couldn't light map properly was the transparent glowing moss shaders. So its better if they just aren't there and I just keep them as decals.
Edited by Jobalisk on Oct 5, 2016 at 04:03 PM

Halo CE General Discussion » Halo 2 Backwash Oct 5, 2016 03:50 AM (Total replies: 164)

THANK YOU!

Fog is Flankers job. But its working and that's the main thing. What did you think about the other map?

Halo CE General Discussion » Halo 2 Backwash Oct 4, 2016 09:01 PM (Total replies: 164)

Quote: --- Original message by: Spartan314

Quote: --- Original message by: Jobalisk
I'm using OS Tools because its convenient. It allows features in Guerilla that you cant normally use such as renaming shader tags and I prefer using it over the other guerilla kornman released. Regardless, can you please just tell me if this works or not.

...is this really the only reason you're using OS tools?

E: Pretty sure the latest Kornman lets you do what you're after?
Edited by Spartan314 on Oct 4, 2016 at 08:33 PM


As I said, I prefer it over Kornman's one. As for the problems I'm facing, that is due probably to me having to copy and replace the version of OS I have with another one a while back. It's not so much as issue with the software as it is the computer running. Everything running as normal using OS_HEK should not pose any problems what so ever over using regular HEK. But this conversation is going nowhere. I'm not here to discuss best programing practice. Do the new versions I posted work. Yes or No?
Edited by Jobalisk on Oct 5, 2016 at 12:25 AM

Halo CE General Discussion » Halo 2 Backwash Oct 4, 2016 08:06 PM (Total replies: 164)

face palms. What I meant is that I may wish to change what shader I am using so I simply enter a different file path into the file path box that is greyed out in normal guerilla. Seriously man, if you were any thicker I'd be having a better conversation with a brick wall.

Halo CE General Discussion » Halo 2 Backwash Oct 4, 2016 06:45 PM (Total replies: 164)

Quote: --- Original message by: il Duce Primo
Does this map take advantage of OS features or are you using OS tools because its cool?


I'm using OS Tools because its convenient. It allows features in Guerilla that you cant normally use such as renaming shader tags and I prefer using it over the other guerilla kornman released. Regardless, can you please just tell me if this works or not.

SS Flanker, no, I called it Halo2_backwash, I've renamed it, recompiled it and uploaded it as another version attached to the same link. Now its called Halo2_backwash_beta1

Edited by Jobalisk on Oct 4, 2016 at 06:52 PM

Halo CE General Discussion » Halo 2 Backwash Oct 4, 2016 03:00 PM (Total replies: 164)

Quote: --- Original message by: mihirgates
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM


Thanks again for crashing my halo 11th time ._.


Ok, that confirms it, OS on my PC is stuffed.

Quote: --- Original message by: BipolarAurora
Listen, just cut your losses and start a new scenario file that won't require you to use Open-Sauce'd tools.


I think your right there

Though I wonder if reinstalling OS might work, gonna try that first.

and lo and behold, after reinstalling OS and replacing the bitmaps/sounds/loc maps the maps I compiled now crash.


However I then recompiled, switched the loc, bitmaps and sound maps out again and it now works, will reupload them now. These should work on your PC's with any luck.

Airbase 09:

https://drive.google.com/file/d/0B5dpnl-i3riAaDFNRGJ6N2huSm8/view?usp=sharing

Halo 2 Backwash:

https://drive.google.com/file/d/0B5dpnl-i3riASW4tQzhBb3c4d00/view?usp=sharing
Edited by Jobalisk on Oct 4, 2016 at 04:07 PM

Halo CE General Discussion » Halo 2 Backwash Oct 4, 2016 12:03 AM (Total replies: 164)

how exactly do I prevent this though?

Halo CE General Discussion » Halo 2 Backwash Oct 3, 2016 09:52 PM (Total replies: 164)

Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM

Halo CE General Discussion » Halo 2 Backwash Oct 3, 2016 05:07 PM (Total replies: 164)

Um. I just said that. god man, if you don't have anything useful to say. Don't say anything.

As I said before, I've compiled dozens of maps with OS_Sapian before and all the others worked on other peoples PCs fine. This is something else to do with my computer.

Halo CE General Discussion » Halo 2 Backwash Oct 2, 2016 03:33 PM (Total replies: 164)

no reason really. I opened it with OS Sapian once and once you do that the scenario will only ever open in OS Sapian. But I've never had this issue before so I'm not quite sure why that would be an issue. I've compiled several maps with OS Sapian and submitted them before. Blackmoon for example was compiled with OS Sapian and that works just fine as you saw in CE3.


Time: Sat April 29, 2017 7:23 PM 219 ms.
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