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Viewing User Profile for: Halonimator
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Joined: Dec 15, 2014 11:51 PM
Last Post: Nov 14, 2017 04:01 AM
Last Visit: Nov 16, 2017 09:43 PM
Website: https://www.youtube.com/channel/UC7wU7vrKl5dpxXMIJ6W1UWQ
Location: Mexico
Occupation: Zbrush artist, 3ds max and Maya animator
Interests: 343 INDUSTRIES
Your Age: 18
What Games do you play: Halo ... And pc
Avatar:
https://imgur.com/ZBjOJ4L
Email: {hidden}


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Post Statistics
Halonimator has contributed to 1255 posts out of 464829 total posts (.27%) in 1,095 days (1.15 posts per day).

20 Most recent posts:
Halo CE General Discussion » Semi-Official Gallery [WIPS] Nov 14, 2017 04:01 AM (Total replies: 11433)

Quote: --- Original message by: not m00kz
so im learning maya. first attempts:

https://cdn.discordapp.com/attachments/340640113942069248/379528942702559242/run_171030_1_1.gif
https://cdn.discordapp.com/attachments/331320116895547393/379872516203872266/reloade03.gif

not entirely comfortable with the toolset yet. the reload still needs a lot of work



I do better than that now. toad face.
I hope 343i fires you MR. NERDSAUCE.

Halo CE General Discussion » Modding Competition Nov 12, 2017 09:33 PM (Total replies: 27)

Quote: --- Original message by: EmmanuelCD
Every 3 months is more acceptable nobody can make good maps in 1 month


Explain my maps.

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 11, 2017 02:06 AM (Total replies: 13)

Deleted
Edited by Halonimator on Nov 11, 2017 at 04:35 AM

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 9, 2017 01:03 AM (Total replies: 13)

UPDATE

Some of the multiplayer maps that I am making will feature Project tyrant tags (a HR-H3 but with my own touch)... This new tag set isn't using any zteam or cmt tags because I made it from scratch (also because my tagset workflow and rigs work so different than vanilla halo)... actually it doesn't use any vanilla tag except the rasterizer and some ui tags.



Halo CE General Discussion » Semi-Official Gallery [WIPS] Nov 9, 2017 01:02 AM (Total replies: 11433)

UPDATE

Some of the multiplayer maps that I am making will feature Project tyrant tags (a HR-H3 but with my own touch)... This new tag set isn't using any zteam or cmt tags because I made it from scratch (also because my tagset workflow and rigs work so different than vanilla halo)... actually it doesn't use any vanilla tag except the rasterizer and some ui tags.




Ill be happy to show some REAL progress of this project as soon possible.

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 3, 2017 10:21 PM (Total replies: 13)

I will recreate this halo reach map in to HCE... first import didn't work because sapien and hce crashes every time I walk or move my debug camera.(maybe its because im using a hacked OS_tool similar to toolio).

Heres the max8 bsp.



This map will take me months to get it ingame ("playable") and fixing each error.

Fixed,there was an open edge in this rock


Now I have to make all the materials, fix the errors and make better portals for it.
Edited by Halonimator on Nov 3, 2017 at 11:05 PM

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 2, 2017 11:57 AM (Total replies: 13)

Vanilla... But rendered with mental ray... But my sp project uses DLM's for all its Bsp's.
Mental ray settings used to render the light maps for cat cage.








Edited by Halonimator on Nov 2, 2017 at 12:00 PM

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 1, 2017 06:11 PM (Total replies: 13)

FIRST VERSION OF CAT CAGE (broken, unfinished and rushed... don't download this map, I will release a fixed version)... this doesn't represent my vision yet.

Download Link:
http://www.mediafire.com/file/5n9ro173f2bf3uk/HALO_CE_CAT_CAGE.zip

Ingame pictures:
https://imgur.com/zoFZvaE.jpg
https://imgur.com/vpFWijA.jpg
https://imgur.com/AsxI1AR.jpg
https://imgur.com/gDFq9Tv.jpg
https://imgur.com/ZrqhaoF.jpg
https://imgur.com/YTaa9R5.jpg
https://imgur.com/Cs4vZK1.jpg
https://imgur.com/gHFytKn.jpg

This VERSION OF CAT CAGE (THE BROKEN ONE, THE ONE THAT MADE ME FEEL SICK OF MY SELF...), avoid this map by any means... until I release the final version called cat_cage_final the link down below is the first release of cat cage.

Edited by Halonimator on Nov 11, 2017 at 04:34 AM


Better than blood gulch. 10/10 no doubt, take my money.
Edited by Halonimator on Oct 31, 2017 at 12:34 PM

Halo CE General Discussion » AI Mouth movements Oct 29, 2017 02:21 PM (Total replies: 14)

There is no reason to have dialog sound at 44hz.

Halo CE General Discussion » Friends list (?) Oct 29, 2017 02:20 PM (Total replies: 9)

If someone implements Matchmaking it to CE ill be happy

Halo CE General Discussion » Something Scary for Halloween Oct 29, 2017 02:17 PM (Total replies: 6)

Spy

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 29, 2017 02:13 PM (Total replies: 11433)

They look better ingame. Im using some HR-H3 textures, also cat cage has 5 lightmaps 1 for each room (1024x1024).
Edited by Halonimator on Oct 29, 2017 at 02:13 PM

Halo CE General Discussion » [Release] Halonimator's Hotgulch Oct 29, 2017 02:06 PM (Total replies: 18)

Quote: --- Original message by: sparky

I like the theme of revamps on old themes.
But why is there a giant phallus in the middle of your map?


Because I started with the worst maps of HCE. blood gulch and rat race... later maps will not feature any of this.

Quote: --- Original message by: Spartan314
Quote: --- Original message by: sparky

I like the theme of revamps on old themes.
But why is there a giant phallus in the middle of your map?

Don't oust him because of his sexuality
Gay people can make maps too


I'm not gay, you are.
Edited by Halonimator on Oct 29, 2017 at 02:23 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 28, 2017 10:16 PM (Total replies: 11433)

Remade all the uv's for this map.




Halo CE General Discussion » [Release] Halonimator's Hotgulch Oct 27, 2017 11:44 AM (Total replies: 18)

I've lied. I'm making a couple mp maps before finishing my sp project.

Name: CAT CAGE






Halo CE General Discussion » Best Custom MP maps of the last year or two? Oct 27, 2017 09:11 AM (Total replies: 1)

All Pope maps

Halo CE General Discussion » [Release] Halonimator's Hotgulch Oct 25, 2017 09:03 PM (Total replies: 18)

"2x Bigger" In reality it is the same size as bloodgulch.



Quote: --- Original message by: OrangeJuice

Compile your detail maps as (usage: detail) instead of (usage: default) so that they don't look so tile'y from far away
Edited by OrangeJuice on Oct 25, 2017 at 02:50 PM


Check it by yourself, they are compiled as detail
Edited by Halonimator on Oct 25, 2017 at 09:09 PM

Halo CE General Discussion » [Release] Halonimator's Hotgulch Oct 24, 2017 12:02 PM (Total replies: 18)

Finished hot gulch, nothing special just enjoy it. Now I can go back to my huge sp project.





I fixed this now it looks fine with chimera.


I will not fix any broken light maps, they zuck donkey balls.

DOWNLOAD
LINK1:
http://www.mediafire.com/file/yzkq83awc9gjyyf/hot_gulch_release.zip
LINK2:
http://www.mediafire.com/file/i0mc9h0c7lcc4n2/hot_gulch.zip
LINK3:
http://www.mediafire.com/file/hr5bodc5n9o99zy/hot_gulch_release_copy.zip
Edited by Halonimator on Oct 24, 2017 at 12:05 PM

Halo CE General Discussion » Halo wont start, need help. Oct 24, 2017 12:02 PM (Total replies: 2)

install dx9.
force your card to detect halo by adding your card ID in to your config file.
patch halo ce to 1.1
play it under administrator
or update your drivers


Time: Wed December 13, 2017 2:01 PM 265 ms.
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