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Viewing User Profile for: Kal_El
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Joined: Feb 4, 2015 07:25 PM
Last Post: May 25, 2020 11:30 PM
Last Visit: May 30, 2020 10:11 PM
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Kal_El has contributed to 124 posts out of 465528 total posts (.03%) in 1,948 days (.06 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Paying For Coaching/Maps May 25, 2020 11:30 PM (Total replies: 6)

I did the same..check your "in-box"

Halo CE General Discussion » Maps May 25, 2020 11:29 PM (Total replies: 5)

Quote: --- Original message by: Maniac1000
Doublegulchv2 was the best map ever made lol



Try this version of that same map: I made for RG Clan

http://maps.halonet.net/maps/RG_Double_Gulch2.zip

Halo CE General Discussion » Maps May 22, 2020 10:07 PM (Total replies: 5)

Quote: --- Original message by: Mushi
Ooo thanks dood!


that first one was one I made but I think you may talking about this one:

http://maps.halonet.net/maps/wm_combo.zip

Halo CE Technical / Map Design » Paying For Coaching/Maps May 22, 2020 10:00 PM (Total replies: 6)

Quote: --- Original message by: Verdant

I'm looking to change the starting weapons/grenades to things outside what's possible in modifying custom games. I also want to tweak things like weapon spawns, powerup locations, etc.

As a specific example, I'd like to pay someone to make a version of Wizard where the players start with the pistol/shotgun, two frags, and remove the health/most of the powerups from the map.

I'd like to move the active camo upstairs like the halo 2 version, and the overshield downstairs.
Edited by Verdant on May 21, 2020 at 08:13 PM


https://www.dropbox.com/s/5pbu2ij25ldbiii/wizard.zip?dl=0

Halo CE Technical / Map Design » Paying For Coaching/Maps May 21, 2020 07:45 PM (Total replies: 6)

be happy to help in any way I can...no need for money ;)


if I wanted to edit/mod a maps BSP what tool or software program would I use? Looking to remove vehicle "limit" on map Gephyrophobia

Thanks!

Halo CE General Discussion » Maps May 18, 2020 06:24 PM (Total replies: 5)

http://maps.halonet.net/maps/Infinity_Gulch.zip

Infinity Gulch

Halo CE General Discussion » Converting Halo Trial map to CE May 5, 2020 01:58 PM (Total replies: 4)

if you need help, let me know or shoot me a copy of map you are trying to convert:


sounds like a weapons tagset not compatible. I always keep a clean backup copy of my "tags" folder and whenever I encounter some errors I start with the "globals" folder and copy a fresh install back into my tags folder, also use Guerilla to open scenario and look at what "starting weapons" you are using...try to load just the stock weapons...ie...AR & Pistol and recompile to see if it is the weapon you are using; if that doesn;t work then copy a fresh backup copy of your complete "tags folder back into your Halo CE directory and try to re-compile using tool

I use "toolpro" vs stock tool that comes with HEK. i also had good luck using "os_tool",found in the Open Sauce version.

Halo CE General Discussion » Yoyorast Island V3 early model. Mar 21, 2020 05:21 PM (Total replies: 16)

nope...supposed to keep your social distance for now!

Halo CE General Discussion » Is CE abandonware? Mar 10, 2020 01:30 PM (Total replies: 49)

Sparky...you are like a cat with 9 lives...and you have said as many times you will never be back! and yet here you are?!
Edited by Kal_El on Mar 10, 2020 at 01:30 PM

Halo CE Technical / Map Design » Cursed Mod Jan 28, 2020 04:26 PM (Total replies: 5)

https://www.patreon.com/posts/32142430

Halo CE General Discussion » Spaien Crash Jan 28, 2020 04:16 PM (Total replies: 7)


https://imgur.com/LuZkdvd

try this:

1) right click on sapien
2) go to properties
3) go to compatibility tab
4) make sure these are "checked'
5) windows 8 + disable fullscreen optimizations + run as admin then hit apply
Edited by Kal_El on Jan 28, 2020 at 04:20 PM
Edited by Kal_El on Jan 28, 2020 at 04:21 PM

Halo CE General Discussion » I have an offering... Jan 16, 2020 09:11 AM (Total replies: 2)

http://hce.halomaps.org/index.cfm?fid=6056

http://hce.halomaps.org/index.cfm?fid=6773

https://haloce3.com/downloads/tags/biped-tags/cod-mw2-usa-marines/

https://haloce3.com/downloads/tags/biped-tags/colorable-marines/

Halo CE Technical / Map Design » HELP Tool.exe Won't Work! Dec 29, 2019 10:52 AM (Total replies: 25)

FHS: ? what school?

curious as we also have a school in our district called FHS: Fishers High School

Halo CE Technical / Map Design » Sapien Help: Vehicles Dec 27, 2019 07:34 PM (Total replies: 3)

Quote: --- Original message by: OrangeJuice

Only six vehicles can be registered in globals.globals(never modify this without backing it up first), you'll have to delete an entry to make room for the pelican

Or if you don't want to sacrifice vehicle usage, give your pelicans unit names and spawn them with commands
Edited by OrangeJuice on Dec 26, 2019 at 10:07 PM


Or you can use a "script" that will place any vehicle you want

http://forum.halomaps.org/index.cfm?page=topic&topicID=35139
Edited by Kal_El on Dec 27, 2019 at 07:35 PM

Halo CE General Discussion » Planet Flood Egypt [RELEASE] Nov 21, 2019 07:56 PM (Total replies: 11)

Altheros already released your map in his campaign:

http://forum.halomaps.org/index.cfm?page=topic&topicID=51322

Halo CE General Discussion » Release: Really big BSP Aug 11, 2019 05:12 PM (Total replies: 22)

OK...here comes Dennis to lock this thread. I am surprised he hasn't kicked off this forum already by bad mouthing his forum as many times as you have. if it's so "dead" why do you keep coming back? Leave already and don't come back!

Halo CE General Discussion » Release: Really big BSP Aug 4, 2019 08:35 AM (Total replies: 22)

here..I did one of yours too. get over it and yourself. this is a "game"...we mod things.

http://maps.halonet.net/maps/Ciudad_del_Diablo.zip

Halo CE General Discussion » Release: Really big BSP Aug 3, 2019 11:36 PM (Total replies: 22)

Quote: --- Original message by: Burneyz
Hey, Kal_El,

you're trash.

Also, garbage maps like these is why people do *not* want to release their work.
Imagine putting hard work into a BSP and then someone butchering it like this.


I'm releasing a really big BSP. Note: at it's current size the BSP won't let the scenario compile into a regular .map file. You can use refinery to extract tags from the .yelo file.

Here are the links



posted in an "open" forum for anyone to read & download without and claims not to do otherwise

https://mega.nz/#!oX4VVSJb!TifVXPSk2uHIG0IxuY5lXddC1D2vYh2rztiQZGqMwY8



Edited by Kal_El on Aug 3, 2019 at 11:41 PM
Edited by Kal_El on Aug 3, 2019 at 11:42 PM


Time: Thu June 4, 2020 11:17 PM 344 ms.
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