||Nov 4, 2015 03:10 PM
||Feb 17, 2017 04:13 PM
||Today @ 05:15 AM
||Animation, Game Design, things that are fun.
||d10 m3 y1998 do the math.
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SBB_Michelle has contributed to 177 posts out of 460848 total posts
(.04%) in 479 days (.37 posts per day).
20 Most recent posts:
That is some disgusting tiling, have you thought about using a bitmap bigger than 256*256?
Edited by SBB_Michelle on Feb 17, 2017 at 04:13 PM
I don't know why a biped would fall trough the ground unless if you didn't set it up right.
I suggest doing an idle, because after every animation it will try to go to the idle, if that doesn't exist it will repeat the last one in a loop until a new one happens.
for naming, you can copy the naming of existing sets, then halo will import them correctly too.
Edited by SBB_Michelle on Feb 17, 2017 at 04:08 PM
You could set up events in sapp that check what map the player is on when spawning, and then spawns the right weapon for you.
So, you are slowing it down and speeding it up. that doesn't get you more frames to work with.
This actually causes instability. It might have made sense in your head, but it doesn't translate into reality. Yes, 60fps animations are possible in CE, but this is not the way.
Ps1 you say?
You might be able to turn off the texture filtering so they become blocked when up-scaled instead of blurry, otherwise you can scale them up with paint.
Got bored, did skins.
Grey ODST pistol:
Military Camo ODST pistol:
Red team represent:
Blue team represent:
Dead meme skin:
Dead meme skin sticker:
Edited by SBB_Michelle on Feb 7, 2017 at 11:36 AM
Run 1.10, run as admin, use hac2, make sure your firewall settings aren't iffy.
I used flatten my tifs to make the bitmap tags smaller.
Now I just do it out of habbit.
He just typed in numbers probably.
Yep, you are posting bugs on something long abandoned.
Maybe you can 3d print it in silicone so you can do what you really want to do, Tiel.
I have never had that trainer work with a version that isn't 1.0
Convince this guy to release his thing, it is the best method.
Otherwise there is altis' zombie syncing thing using sapp lua scripting.
Discord numbers are not specific to people, you still need their name to go with it.
For instance I will make up a name here:
A person is called hank, and their identifier is #8365.
Then it would be hank#8365 when trying to add them.
Edited by SBB_Michelle on Feb 1, 2017 at 12:23 AM
Reminder, humans can close their eyes.
All that matters is that the client and server ports are not the same as that causes issues when playing in the same house as it is hosted in.
You need to do both for it to work, you can't host a server without port forwarding.
Also I just remembered, if you want to join your own server then change your port numbers in the settings in the halo GAME. to be different from the server.
My avatar actually is a drawing of me an irl friend made so that would be a bit narcissistic.
You jump birds I see...