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Viewing User Profile for: SBB_Michelle
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Joined: Nov 4, 2015 03:10 PM
Last Post: Feb 17, 2017 04:13 PM
Last Visit: Today @ 05:15 AM
Website: https://www.youtube.com/channel/UC1KFt2o5u8cwEfo254hmywg
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Interests: Animation, Game Design, things that are fun.
Your Age: d10 m3 y1998 do the math.
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SBB_Michelle has contributed to 177 posts out of 460848 total posts (.04%) in 479 days (.37 posts per day).

20 Most recent posts:
Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 17, 2017 04:13 PM (Total replies: 11070)

Quote: --- Original message by: Halonimator
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Halo Minotaur
im porting some h2 bsps, with upgrades.
http://i.imgur.com/9qv9U2P.gif

If you want someone to look at your BSP
You'd wanna do it without covering in darkness half the time.
I really shouldn't have to waste so much time trying to figure out what it is I'm looking at.


He prob thinks he can use OS to do dynamic lightmap switching and doesn't realize it won't work like he want it too.


You tard, here are some pics of the map at 2048x1536 (my pc can suport 4k but it starts to dip to below 75fps).
http://i.imgur.com/jdg94Re.jpg
http://imgur.com/zwxmRwU
http://i.imgur.com/uVPv1I3.jpg
http://i.imgur.com/N4Zg7Ed.jpg
http://i.imgur.com/92o2Via.jpg
http://i.imgur.com/eDIQRsq.jpg
http://i.imgur.com/HX2Qmk8.jpg
http://i.imgur.com/biRRQDC.jpg

http://i.imgur.com/oNQXBxO.jpg


"Upgrades"
That is some disgusting tiling, have you thought about using a bitmap bigger than 256*256?
Edited by SBB_Michelle on Feb 17, 2017 at 04:13 PM


I don't know why a biped would fall trough the ground unless if you didn't set it up right.

I suggest doing an idle, because after every animation it will try to go to the idle, if that doesn't exist it will repeat the last one in a loop until a new one happens.

for naming, you can copy the naming of existing sets, then halo will import them correctly too.
Edited by SBB_Michelle on Feb 17, 2017 at 04:08 PM

Halo CE Technical / Map Design » Having 3 weapons across multiple maps Feb 16, 2017 06:16 PM (Total replies: 5)

You could set up events in sapp that check what map the player is on when spawning, and then spawns the right weapon for you.


So, you are slowing it down and speeding it up. that doesn't get you more frames to work with.

This actually causes instability. It might have made sense in your head, but it doesn't translate into reality. Yes, 60fps animations are possible in CE, but this is not the way.

Halo CE Technical / Map Design » Achieving the Pixelated PS1-look ? Feb 8, 2017 07:30 AM (Total replies: 5)

Ps1 you say?
https://www.youtube.com/watch?v=gX-5nyCyfmQ

You might be able to turn off the texture filtering so they become blocked when up-scaled instead of blurry, otherwise you can scale them up with paint.

Halo CE General Discussion » BigassV3 Weapon Skins Contest! Feb 7, 2017 11:36 AM (Total replies: 109)

Got bored, did skins.

Grey ODST pistol:

Military Camo ODST pistol:

Red team represent:

Blue team represent:


Dead meme skin:

Dead meme skin sticker:

Edited by SBB_Michelle on Feb 7, 2017 at 11:36 AM


Run 1.10, run as admin, use hac2, make sure your firewall settings aren't iffy.


I used flatten my tifs to make the bitmap tags smaller.

Now I just do it out of habbit.


He just typed in numbers probably.


Yes.

Halo CE General Discussion » SPV2 actual beta releases Feb 3, 2017 10:37 AM (Total replies: 37)

Yep, you are posting bugs on something long abandoned.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Feb 3, 2017 10:30 AM (Total replies: 14941)

Maybe you can 3d print it in silicone so you can do what you really want to do, Tiel.

Halo CE General Discussion » Old Dev disabled due to windows 10? Feb 1, 2017 08:10 PM (Total replies: 7)

I have never had that trainer work with a version that isn't 1.0

Halo CE Technical / Map Design » Error with tool.exe and tool_pro.exe Feb 1, 2017 08:07 PM (Total replies: 4)

https://mega.nz/#!0UV3SIZC!-OPRXRt1wTu9U0PIYU5OYOdw_0Z8x1C0QPmTZzjbJHY

Halo CE General Discussion » Syncing AI components. Feb 1, 2017 12:29 AM (Total replies: 24)

Convince this guy to release his thing, it is the best method.

http://opencarnage.net/index.php?/topic/5231-syncing-biped-location/&do=findComment&comment=72339

http://opencarnage.net/index.php?/topic/6099-proof-of-concept-fixing-the-console-fade-time/#comment-83228

Otherwise there is altis' zombie syncing thing using sapp lua scripting.

Halo CE General Discussion » Project Warhawk Announcement! Jan 30, 2017 11:20 PM (Total replies: 40)

Discord numbers are not specific to people, you still need their name to go with it.

For instance I will make up a name here:

A person is called hank, and their identifier is #8365.

Then it would be hank#8365 when trying to add them.

Edited by SBB_Michelle on Feb 1, 2017 at 12:23 AM

Halo CE Technical / Map Design » People talk about tag corruption but... Jan 30, 2017 12:55 PM (Total replies: 31)

Reminder, humans can close their eyes.


All that matters is that the client and server ports are not the same as that causes issues when playing in the same house as it is hosted in.


You need to do both for it to work, you can't host a server without port forwarding.

Also I just remembered, if you want to join your own server then change your port numbers in the settings in the halo GAME. to be different from the server.

Halo CE Technical / Map Design » People talk about tag corruption but... Jan 28, 2017 08:21 PM (Total replies: 31)

My avatar actually is a drawing of me an irl friend made so that would be a bit narcissistic.

You jump birds I see...


Time: Fri February 24, 2017 6:50 PM 235 ms.
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