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Viewing User Profile for: SBB_Michelle
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Joined: Nov 4, 2015 03:10 PM
Last Post: Oct 21, 2018 04:54 PM
Last Visit: Oct 21, 2018 11:17 PM
Website: https://www.youtube.com/channel/UC1KFt2o5u8cwEfo254hmywg
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SBB_Michelle has contributed to 383 posts out of 467817 total posts (.08%) in 1,085 days (.35 posts per day).

20 Most recent posts:

https://halospeedruns.wikia.com/wiki/Version_Differences

Halo CE General Discussion » CMT isn't really CMT anymore Oct 21, 2018 04:52 PM (Total replies: 9)

Halo CE will only die if you let it.

Halo CE General Discussion » Change physics back to normal? Oct 21, 2018 04:50 PM (Total replies: 3)

You'd have to make a new map. If you change it in this map the checksum changes and clients won't be able to join. And if they were able to join they'd design as their game would still try to make their bipeds more fast and jump high.

Halo CE Technical / Map Design » 3dsmax8 CAD Animation exporter error Oct 21, 2018 04:48 PM (Total replies: 2)

Move to a 64bit version of 3dsmax, it sounds like it's running out of memory. max 8 is 32bit, 32bit means only 2-4gb of memory is accessable. Or try waiting to see if it responds after a few minutes.

Unexpected end of file means the exporter never finished writing all the animation data to the file.


Try adding -use21 to your shortcut's target.

Halo CE Technical / Map Design » The alpha channel recolouring method? Oct 21, 2018 04:44 PM (Total replies: 1)

Thinking about making one accompanied with a write-up this week.

Halo CE General Discussion » How about an INTERIOR level/bsp tutorial? Oct 15, 2018 10:16 AM (Total replies: 23)

Make sure to convert to editable mesh when exporting.

Halo CE Technical / Map Design » Any Stock Tags Lying Around? Oct 15, 2018 10:15 AM (Total replies: 9)

Yeah, the bitmaps have to be bigger as tool checks bitmap size to see if it matches the resource map. And these are different, so we don't want to lose them on compile.


Quote: I swear the bible never covered music.

control+f : sound_looping

Quote: Are you making that all by yourself?

My partner is someone who's modded halo in the past and has to do technical writing for her job, she points out places for improvement and has written a lot of the stuff about sprites.


http://www.halocetutorials.tk/ == https://docs.google.com/spreadsheets/d/1MK6ImBKO8te87dp406CWbq0xSg2uHTdxG_bKIGNF5Wk/edit

I can't really respond to more atm.

Halo CE General Discussion » Are the HaloMaps downloads going to update? Oct 15, 2018 01:53 AM (Total replies: 20)

http://www.halocetutorials.tk/
There is video tutorials here. Pay attention for once smartass.

Halo CE General Discussion » RPG_Beta6 won't load on my server Oct 15, 2018 01:49 AM (Total replies: 1)

Get a sapp version lower than 10.0 and disable updating. Sehee made 10.x incompatible with a lot of systems and doesn't care enough to fix it. http://vaporeon.io/hosted/halo/archives/HaloCE_SAPP9X.rar

Halo CE Technical / Map Design » What do these animations do? Oct 15, 2018 01:46 AM (Total replies: 3)

They look weird because you need the base pose in the max scene for them to work. Here is an explanation: http://forum.halomaps.org/index.cfm?page=topic&topicID=8580&start=6

Halo CE General Discussion » AI Sync Idea and Video Oct 15, 2018 01:41 AM (Total replies: 6)

I've been working on this and should have time soon to work on it again and finally rework it to be better and almost perfect. https://www.youtube.com/watch?v=K8W_NjJ2dzw

I could explain why a lot of the weirdness happens, but it's late and I'm tired. It's all stuff that I'll fix in the recode.


Maybe this is something I could work on in the two months that I am legally not able to do my job.

Here is some stuff I have written up:
https://hek.wikia.com/wiki/Bitmap
https://hek.wikia.com/wiki/Sound


I made a spreadsheet with older and some newer tutorials:
http://www.halocetutorials.tk

Edit: 5 years though? I've been modding the game for that amount of time and I rarely touch tutorials. Haven't you ever tried to just fiddle with every little thing you see?
Edited by SBB_Michelle on Oct 10, 2018 at 03:24 PM

Halo CE General Discussion » [Release] Haloscript plugin for Notepad++ Oct 9, 2018 02:17 PM (Total replies: 11)

Honestly I just set notepad++ to the language LISP when I do halo script. Halo script is basically LISP with different keywords. So syntax highlighting works pretty well.

Halo CE General Discussion » Are the HaloMaps downloads going to update? Oct 5, 2018 09:30 PM (Total replies: 20)

Submit and download new maps here.

https://haloce3.com/




This effect will need to spawn whatever object type you want to spawn as a mag.
Edited by SBB_Michelle on Oct 5, 2018 at 09:23 PM

Halo CE General Discussion » Halo CE campaign map scenarios. Oct 4, 2018 07:09 AM (Total replies: 1)

Copied these from this discord: https://discord.gg/g7UfDrq

[9:47 AM] MosesofEgypt: Base multiplayer/singleplayer/ui tagset (extracted from PC and CE maps)
https://www.dropbox.com/s/j6fb3ox6z1xmzzq/fresh_mp_sp_custom_edition_tagset.7z?dl=1
[9:48 AM] MosesofEgypt: Refined tagset (constant work in progress until we consider it finished)
https://www.dropbox.com/s/p2d76dsu47axrao/refined_halo1_replacement_tags.7z?dl=1
MIRROR:
http://www.proxeninc.net/Halo/Refined/refined_halo1_replacement_tags.7z

Halo CE General Discussion » Halo 1.5 maps converted to CE Oct 4, 2018 07:02 AM (Total replies: 10)

I wish :p

No, they're untampered with. Just default ce tags and the lighting redone.

I played them on a server a while ago, a lot of them were fun. When I can finally set up a server again I'll have these up with a lot of maps with classic tags, carefully picked out to have actual gameplay value.

Edit: If I remember the list right it had some of your maps. I like those.

Edited by SBB_Michelle on Oct 4, 2018 at 07:03 AM


That fp model likely isn't really an fp model then. I suggest trying to rip the original or getting one from a tag pack.

Also make sure that the plasma rifle tag that you are editing is actually the one used in the map.


Time: Tue October 23, 2018 12:05 AM 328 ms.
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