||Nov 4, 2015 03:10 PM
||Oct 21, 2018 04:54 PM
||Oct 21, 2018 11:17 PM
||Programming, Animation, Game Design, things that are fun.
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SBB_Michelle has contributed to 383 posts out of 467817 total posts
(.08%) in 1,085 days (.35 posts per day).
20 Most recent posts:
Halo CE will only die if you let it.
You'd have to make a new map. If you change it in this map the checksum changes and clients won't be able to join. And if they were able to join they'd design as their game would still try to make their bipeds more fast and jump high.
Move to a 64bit version of 3dsmax, it sounds like it's running out of memory. max 8 is 32bit, 32bit means only 2-4gb of memory is accessable. Or try waiting to see if it responds after a few minutes.
Unexpected end of file means the exporter never finished writing all the animation data to the file.
Try adding -use21 to your shortcut's target.
Thinking about making one accompanied with a write-up this week.
Make sure to convert to editable mesh when exporting.
Yeah, the bitmaps have to be bigger as tool checks bitmap size to see if it matches the resource map. And these are different, so we don't want to lose them on compile.
Quote: I swear the bible never covered music.
control+f : sound_looping
Quote: Are you making that all by yourself?
My partner is someone who's modded halo in the past and has to do technical writing for her job, she points out places for improvement and has written a lot of the stuff about sprites.
http://www.halocetutorials.tk/ == https://docs.google.com/spreadsheets/d/1MK6ImBKO8te87dp406CWbq0xSg2uHTdxG_bKIGNF5Wk/edit
I can't really respond to more atm.
There is video tutorials here. Pay attention for once smartass.
Get a sapp version lower than 10.0 and disable updating. Sehee made 10.x incompatible with a lot of systems and doesn't care enough to fix it. http://vaporeon.io/hosted/halo/archives/HaloCE_SAPP9X.rar
They look weird because you need the base pose in the max scene for them to work. Here is an explanation: http://forum.halomaps.org/index.cfm?page=topic&topicID=8580&start=6
I've been working on this and should have time soon to work on it again and finally rework it to be better and almost perfect. https://www.youtube.com/watch?v=K8W_NjJ2dzw
I could explain why a lot of the weirdness happens, but it's late and I'm tired. It's all stuff that I'll fix in the recode.
Maybe this is something I could work on in the two months that I am legally not able to do my job.
Here is some stuff I have written up:
I made a spreadsheet with older and some newer tutorials:
Edit: 5 years though? I've been modding the game for that amount of time and I rarely touch tutorials. Haven't you ever tried to just fiddle with every little thing you see?
Edited by SBB_Michelle on Oct 10, 2018 at 03:24 PM
Honestly I just set notepad++ to the language LISP when I do halo script. Halo script is basically LISP with different keywords. So syntax highlighting works pretty well.
Submit and download new maps here.
This effect will need to spawn whatever object type you want to spawn as a mag.
Edited by SBB_Michelle on Oct 5, 2018 at 09:23 PM
Copied these from this discord: https://discord.gg/g7UfDrq
[9:47 AM] MosesofEgypt: Base multiplayer/singleplayer/ui tagset (extracted from PC and CE maps)
[9:48 AM] MosesofEgypt: Refined tagset (constant work in progress until we consider it finished)
I wish :p
No, they're untampered with. Just default ce tags and the lighting redone.
I played them on a server a while ago, a lot of them were fun. When I can finally set up a server again I'll have these up with a lot of maps with classic tags, carefully picked out to have actual gameplay value.
Edit: If I remember the list right it had some of your maps. I like those.
Edited by SBB_Michelle on Oct 4, 2018 at 07:03 AM
That fp model likely isn't really an fp model then. I suggest trying to rip the original or getting one from a tag pack.
Also make sure that the plasma rifle tag that you are editing is actually the one used in the map.