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Viewing User Profile for: SBB_Michelle
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Joined: Nov 4, 2015 03:10 PM
Last Post: Yesterday @ 10:22 PM
Last Visit: Today @ 01:27 AM
Website: https://www.youtube.com/channel/UC1KFt2o5u8cwEfo254hmywg
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SBB_Michelle has contributed to 351 posts out of 467262 total posts (.08%) in 1,017 days (.35 posts per day).

20 Most recent posts:

You can PM the ADMINISTRATOR. I suggest handling these things in private so people don't start being dorks. Just Private Message 'Dennis'.

Halo CE General Discussion » Best 3ds max version for halo ce Aug 14, 2018 09:00 PM (Total replies: 12)

Since we're all on different max versions, if anyone wants to share an fbx, I suggest going to the advanced settings when exporting and using one of the old binary formats so max 8 users can enjoy.

Halo CE General Discussion » Best 3ds max version for halo ce Aug 14, 2018 06:58 PM (Total replies: 12)

I'm talking about rendering issues on the UI and viewports. They bug out all the time for me when I try to use max 8.

Setting the theme of Windows to basic could fix it I think, but that has the side effect of slowing down and breaking some other applications. And Windows 7 is the last Windows that supports this feature.

Halo CE General Discussion » Best 3ds max version for halo ce Aug 14, 2018 12:15 AM (Total replies: 12)

Everyone needs to stop telling people that they should use max 8. Max 8 depends on a deprecated Windows API for it's max script, so they won't all work properly. You also can't use some newer scripts and plugins, rendering is broken on windows 7 and up. Don't use max 8. If you want to go old school, use 9. But I suggest using a newer version personally.

Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Aug 10, 2018 03:24 PM (Total replies: 98)

Your tags actually need to match. If they don't match properly then stuff will crash. This means that at best you can change visuals, but not functionality. Your map changed something it wasn't allowed to change, and that is why it crashed.

Halo CE General Discussion » High Resolution Halo HUD Aug 10, 2018 03:17 PM (Total replies: 16)

No, he's just not keeping up with giving details. I'll bug him.

Halo CE General Discussion » Setting the record straight Aug 10, 2018 12:40 AM (Total replies: 31)

I tried to have a serious talk with him a while ago, but it just ended up the same way it always ends up on this forum. I have been genuinely convinced that there is no good thing you can get out of talking to sparky. Nothing will improve.

I urge everyone here to just give up on this guy, he's a lost cause.


Edit:

I will go against what I just said by doing this, but whatever.

I want you to look at Dennis. Dennis has hosted this website for years, updating it and moderating it when needed. Dennis got to the point of needing food stamps so he could eat. You know what he didn't do? Shut down the servers. You know what he also hasn't done to my knowledge? Complained and asked people for gratefulness. And all of that while people slander him and are horrible to each other.

This website is built upon a promise, a promise kept no matter if the person it was promised to still cares. Because Dennis cares about keeping his promise.

That is in my eyes what being a good person really is about.

Doing it because you made a promise or because it will help people. Not to win gratitude.

Edited by SBB_Michelle on Aug 10, 2018 at 12:53 AM

Halo CE General Discussion » I cannot compress my sound into samples Aug 4, 2018 03:51 PM (Total replies: 8)

Calm down.

Halo CE General Discussion » [Tutorial] Fix your copy of Guerilla.exe Aug 4, 2018 01:42 AM (Total replies: 6)

https://github.com/gbMichelle/HEK-SHARP/blob/master/src/tags/tagdef/hekdef/tagdefShared.hpp structs. Ignore line 63 to 92.


https://docs.google.com/spreadsheets/d/1h_Z4-FoLH29ASLDadhXSsAhhozakyygBDtEY1JoWqIU/edit?usp=sharing info for your enum stuff.


There is more in that code base. There actually is a primitive version of a definition writer that was meant to be hooked up to read JSON files for easily editable tag definitions across guerilla, tool, and sapien.


Keep up the more focused posts.

Halo CE General Discussion » I cannot compress my sound into samples Aug 4, 2018 01:18 AM (Total replies: 8)

I'm personally not a fan of video tutorials. As they are usually highly specific to how one person did it and not easily updatable. They also are horrible to search through and not good if you just want quick answers and detailed documentation.

Halo CE General Discussion » I cannot compress my sound into samples Jul 31, 2018 07:04 PM (Total replies: 8)

Here is what I have written about sound stuff. My guess is that you are stuck on the ogg codec, which this page will provide


This should hopefully give you all the information you need, prerequisites, how to compile, what most values mean.
https://hek.wikia.com/wiki/Sound
Edited by SBB_Michelle on Jul 31, 2018 at 07:05 PM

Halo CE General Discussion » The Thros' Alsthetic Two Betrayals Released! Jul 28, 2018 08:23 PM (Total replies: 35)

Use refinery ffs, refinery is a way better tag extractor, and if it screws up a tag, you can tell the creator or a contributor and it can be really easily fixed. They'll just tell you when to update, you update when they tell you, and it's fixed.


Get it here:

http://forum.halomaps.org/index.cfm?page=topic&topicID=50076

or here:

http://forum.halomaps.org/index.cfm?page=topic&topicID=50573


Quote: --- Original message by: MEGA_VKNG
What I don't understand is how you have time to write that wall of text to respond to some genuine criticism yet you can't use that time to write a decent wall of an OP so people understand what the point of this thread is.

People don't click without context, please provide it.


He doesn't have a job and got kicked out of his church, he has a lot of time.


Quote: --- Original message by: WouterSmits
yes i am dutch why you asking


Because you used your real name as your profile name. Don't do that.

People can easily find out a lot of information about you simply by looking at your name, or searching for it on google. lolslayer for instance immediately picked up on how your name is Dutch, because it pretty much only found in the Netherlands. You'd be very unfortunate to have that name in the United States for instance, as it is so out of the ordinary for anyone in an English speaking country to have a name like that.
Edited by SBB_Michelle on Jul 28, 2018 at 07:58 PM

Halo CE General Discussion » Firefight Descent II - A call for help. Jul 15, 2018 10:30 PM (Total replies: 15)

Please make a discord server if you guys are serious about this, stop using skype for it...

Halo CE Technical / Map Design » AI behavior on scenery Jul 11, 2018 01:07 AM (Total replies: 3)

There is no good way as far as I know, and there is no way that I know how to either.

You should rip the icefields base from the actual icefields map to make sure it is structurally solid (less chance for errors). The scenery tag on halomaps is a bit bad in that respect.

Halo CE Technical / Map Design » need help with making a .yelo mp map Jul 7, 2018 02:36 PM (Total replies: 1)



Here is a version of OS_TOOL that allows you to compile bigger maps without using yelo, if that is what you are after.
https://drive.google.com/open?id=1D0BM9UvaKBVy6IY8lJFW9Kn7MmRXqRTE

Halo CE General Discussion » weird activity... Jul 7, 2018 02:24 PM (Total replies: 6)

A whole lot of words with very little meaning. Like what are you saying? I think you'd have a better chance of using your native language and having a person here translate it, because this is unbearable and barely qualifies as English. A toddler could write better.

Halo CE General Discussion » How about an INTERIOR level/bsp tutorial? Jul 6, 2018 04:41 PM (Total replies: 18)

the "chunky red lines" are open edges, they always are. You need to make geometry there to seal that hole.

Edit: And make sure those faces you created face into the bsp.
Edited by SBB_Michelle on Jul 6, 2018 at 04:43 PM


find the setting "not alpha tested" in the shaders and turn it on.


Time: Thu August 16, 2018 6:38 AM 234 ms.
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