The Gravemind has contributed to 47 posts out of 467527 total posts
(.01%) in 790 days (.06 posts per day).
20 Most recent posts:
Yeah I have this problem too I think it's a bug from Halo custom edition other than the tags. It's very annoying but I have gotten used to it at this point. Actually now that I mention it I don't think I have seen it after I installed Chimera, but that's just a guess.
Actually I am very happy with the tendrils and yeah it's probably possible but im not 100% sure.
Yeah it's possible but I but wanted it to still have them. The first version of the model I made did not have them but I thought it looked like it was missing something.
thats the image before I added it.
Edit: Oh what do you mean by flight helmet
Edited by The Gravemind on Sep 23, 2018 at 02:39 AM
Well the actual legs do move but the original tentacles legs wont be able to move. It's just permanently attached to the body.
This looks a lot like the forgotten exile which makes me want to play it even more, I really miss that mod.
Oh and the infection form has two variants the major has the larger halo 3 tendrils and the minor has the smaller halo 2 tendrils.
No I tried to make it work but doesn't look or work properly.
Campaign sounds great can't wait to play it and yes I am planning to have different variants of the elite combat forms. I have already finished the minor but plan to have the major and maybe the zeolot.
Here is the image of the infection form:
And the minor:
I just finished porting the halo 3 elite combat form and I am still working on the human combat form. I also did do a custom infection form combining features from halo 1-3. I am really looking foward for this though. Will it be only be one level or a small campaign?
Sounds great I was working on a similar project but I decided to give it a break and started to work on some custom flood tags and ports I might release later.
Im not sure where to find dialogue but the soundtrack (with looping) was already been added to halo maps years ago.
try running sapien as administrator
Edit:also your bsp might be located in your app data folder. Try running tool as admin as well.
Edited by The Gravemind on Sep 16, 2018 at 08:45 PM
hmm I have a bad feeling about this, I don't know why but I do.
I can confirm that max 2019 works perfectly, I have just made my first model!
I have installed the 2019 version and so far the gbx model importer seems to be working except it doesn't automatically apply materials. I haven't really done much and I haven't tested the jms exporter yet.
Edited by The Gravemind on Aug 14, 2018 at 08:47 PM
thanks I was planning to get the 2019 version
I have read that newer versions of max are not compatible with jms exporters. So I was wondering which version would be the best to work with for halo ce.
Quote: --- Original message by: DeadHamster Quote: --- Original message by: Echo77
We do need to think about donating more often, regardless of whether it has any impact on the site's relative inactivity, because (while we're on the subject of recognition) Dennis has put money, time, and effort into something that everyone of us has enjoyed since 2005. Not because he wished praise, or reward, or recognition, but because he made a promise.https://cdn.discordapp.com/attachments/299011303727431690/474852256487833600/When_I_Make_a_Promise.PNGEdited by Echo77 on Aug 3, 2018 at 04:25 AM
Well now, that hit me double hard right in the feels.
same I really did not expect that.
Quote: --- Original message by: DeadHamster
I hate working with sky models. Tried looking into porting some from Halo 2, did not enjoy the process.
Yep it's very frustrating so i'm just gonna try to replace the bitmaps from a halo ce sky model with the ones from halo 2.
Quote: --- Original message by: Maniac1000
Can it not be extracted to 3ds then recreated to work in ce?
Yeah that's what i decided to do.
Here is an image but it's still far from done.
Edited by The Gravemind on Aug 2, 2018 at 03:38 PM