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The Gravemind has contributed to 23 posts out of 467070 total posts
(0.00%) in 727 days (.03 posts per day).
20 Most recent posts:
For some reason whenever I trigger a bsp change in game it crashes but everything works fine in sapien. I can switch bsps perfectly in sapien without any errors, however it says garbage collection critical -121 slots in both bsps not sure if that's related. I've tried naming the trigger bsp 1,0 (which worked before) and I've tried using scripts but it still crashes, any ideas?
Edit: Sapien finally crashed when I made a specific encounter to respawn and I got this error,I have never seen it before, does anyone know how to fix it:
07.11.18 19:01:32 EAX: 0x00000001
07.11.18 19:01:32 EBX: 0x106E0001
07.11.18 19:01:32 ECX: 0x00000000
07.11.18 19:01:32 EDX: 0x00000000
07.11.18 19:01:32 EDI: 0x0019EFE0
07.11.18 19:01:32 ESI: 0x00000000
07.11.18 19:01:32 EBP: 0x0019EEB8
07.11.18 19:01:32 ESP: 0x0019EEAC
07.11.18 19:01:32 EIP: 0x77B5B0BC, C2 08 00 90 ?????
07.11.18 19:01:32 EXCEPTION halt in \halopc\haloce\source\units\units.c,#8284: (grenade_type >= 0) && (grenade_type < NUMBER_OF_UNIT_GRENADE_TYPES)
Edited by The Gravemind on Jul 11, 2018 at 09:23 PM
Edit#2:I fixed it! The sapien crash was an opensauce error apparently which was caused by one of my tags using the spv3 plasma grenade. The other problem was one of my custom tags (which were working fine on my other maps) caused the game to crash when changing bsp (for some reason).
Edited by The Gravemind on Jul 12, 2018 at 01:17 AM
Yeah the first did destroy all objects but thanks anyway it could be helpful sometime later,
but (object_destroy_containing "@") worked perfectly thanks!
Edited by The Gravemind on Jul 6, 2018 at 03:19 PM
I have been making a single player map for a while now and there is a lot of scenery on my scenario (I get the MAXIMUM_OBJECTS_RENDERED error) so I was wondering if there is a script to remove already placed scenery.
no never mind found out it was something to do with the model since the textures and animations work fine but i don't really want to change the model so i decided to redo my map with a plan b i had
how do i change the sound played when I melee and how do i change blood of a character when i shoot it
i used to play using 512mb years ago and it was horrible luckily i have upgraded sadly my fps is still bad when i play SPV3
So i'm trying to use the first person flood arms from stkft and i remember i used to make it work but now I cant. I have it all setup in globals but after i compile the hands and weapon are invisible (but i can still shoot). I thought it was a weapon fov problem but when i tried adjusting it in open sauce it crashed.
thanks this helped!
Well in order to change the lighting:
1. open your scenario in sapien
2. press ~
3. type radiosity_quality 0 (it could be 1 but it will take a long time)
4. press enter then type radiosity_start (this might take a while depending on size of bsp)
5. after this is finished (when all numbers have something like this 0.0.0)
6. type radiosity_save (make sure all files are located in scenario folder and not appdata
For the background sounds:
1. Open your scenario in sapien
2. expand cluster properties located in the hierarchy view
3. click on palettes then on background sound palette (or sound environment palette I cant
remember which is responsible for birds)
4. find the background sound you want (which are located in sound\sfx\ambience folder in
tags)or just delete the palette.
5. if you changed the background sound close palettes and click on background sound and add
the background sound palette of choice
6. then click save and your done
So after I compiled a map i'm working on everything works fine except weapons don't make sounds (including grenade throw sound) neither do doors. The strange thing is that if I throw a plasma grenade after it explodes the sounds comeback but go away soon after. This is really strange and has never happened to me before. Anybody got any ideas on how to fix this?
Thanks this helped me alot!
So it's my first time working on a level with multiple bsps and I want to trigger ai to be placed on a different bsp but whenever I enter the trigger the AI do spawn but are in T-pose and wont move.
This is my script
(script startup following
(script dormant spawnkill
(script startup timeformurd
(sleep_until (volume_test_objects marinekillspa (players)) 15)
(script dormant switch
(script startup aftsw
(sleep_until (volume_test_objects bspsw (players)) 15)
(script dormant switch2
(script startup aftsw2
(sleep_until (volume_test_objects bspsw2 (players)) 15)
(script dormant spawn1
(script startup spawn2
(sleep_until (volume_test_objects spawn3 (players)) 15)
(script dormant spawn3
(script startup spawnfinale
(sleep_until (volume_test_objects spawn4 (players)) 15)
Thank You Isxz! Your the best!
I don't want the halo ce models cause i have seen halo reach marines and they don't use halo ce marine models they use halo reach models take a look yourself:
so if they can do that i was wondering if they could do it for Halo 3
Hey Guys! I was wondering if their was any Halo 3 styled marines because i have seen lots of halo 3 styled but they are all using the same model of the original marines if anyone knows where i can get one i would really appreciate it.
Hey! It Worked! Thanks Guys
ok ill try the 2 of your ideas
EDIT: It wasn't in my virtual store folder so I tried running the two of them as administrators and when i open the original tool it starts rebuilding it and then closes after a split second and doesn't rebuild it and when i try rebuilding it using OS tool i get this error (i couldn't upload image cause i'm new here,i have to wait 3 more days)
'tool'is not recognized as an internal or external command,operable program or batch file.
Edited by The Gravemind on Jul 29, 2016 at 05:02 PM
Ok so i finished making my scenario file but i had to use OS Sapien To add opensauce tags,but when i try to rebuild it using OS Tool,it finishes after a split second and then i can't find the map anywhere.
if You guys have ideas I will truly appreciate any help.
Edited by The Gravemind on Jul 29, 2016 at 03:01 AM
Thank You So Much S12Spark you have been so much help!