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Viewing User Profile for: Halo CE Noob Modder117
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Last Post: Feb 24, 2019 05:45 AM
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Some tutorials would be nice...


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Halo CE Noob Modder117 has contributed to 162 posts out of 469058 total posts (.03%) in 312 days (.52 posts per day).

20 Most recent posts:
Halo CE General Discussion » The 3DS MAX Dilemma... Feb 24, 2019 05:45 AM (Total replies: 2)

So far I've been using 3DS MAX 2013 for my little projects I've been doing here and there... However just recently my computer had digitally 'crapped' itself with the latest Windows 10 update and I had to 'remove' a few programs...

I can no longer use 3DS MAX 2013, so, question I had on my mind for many years... Does 2013 matter? Can I use the latest one? 2014? 2015? 2016? 2017? etc? Does it matter? Can I still create map BSPs and static scenery objects?

Halo CE General Discussion » An Apology to Michelle Feb 23, 2019 06:47 AM (Total replies: 5)

Ahhhh... Females in a gaming/modding community... Where I'm from, they don't know what those two words mean OR if they do and find out you're associated with such a community, you're viewed as someone lesser than a human.

Here's a funny story from my high school days to try and bring some fun into a somewhat difficult and damaged emotions post. An old female friend of mine decided to have nothing to do with me and thought all my shortcomings were caused by what she thought that I was some kind of 'nerd' (or her words: "weirdo") who had 'nothing better to do in his life'. 2 years later, she's banging my best friend and turned into a total League of Legends nerd, playing with ACTUAL nerds.

Xbox and modding in my free time as a hobby VS REAL League of Legends nerds? And I'm the weirdo... Pfft... She must have been on some good powder, pills or smoke...
Edited by Halo CE Noob Modder117 on Feb 23, 2019 at 06:49 AM

Halo CE General Discussion » Universal UI Mod Feb 19, 2019 07:22 PM (Total replies: 16)

This is exactly what I tried. I was also getting tags and a PDF ready so people could continue adding more maps themselves.

PLEASE PLEASE PLEEEEEASE do that. Then we can all just add maps over time and never have to ask for updates.

Hell the BEST thing I LOVED doing was taking screenshots for the UI. Although I gave up, those screenshots? My god that was a blast for me...

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Feb 19, 2019 07:18 PM (Total replies: 235)

Is aroused.

Halo CE General Discussion » Climactic way to end a mission? Feb 2, 2019 10:48 PM (Total replies: 14)

I need some guidance. I've reached the end of my mission and cannot think of a decent way to end it script/encounter wise.

Any ideas?

Halo CE General Discussion » New pistol Feb 2, 2019 10:33 PM (Total replies: 5)

That actually looks pretty cool. Now do that again and make it metallic gold or chrome... Make all the weapons gold... I like gold...

I tried to texture the pistol once... Never turned out the way I wanted...

EDIT: I'd probably change the two white dots and the white square thing to a light blue.
Edited by Halo CE Noob Modder117 on Feb 2, 2019 at 10:35 PM

Halo CE General Discussion » Halo Adjutant NOT EXPORTING BSP, HELP!!! Jan 29, 2019 08:23 AM (Total replies: 13)

You think importing the bsp is hard? Wait until you're trying to import it back into Halo... Apart from figuring out what texture goes where, there will be a million red triangle errors and god knows what else.

To the pros doing the tutorials, THIS is the PERFECT area that needs modern coverage. Gotta see that process.

Side note- Can Aether work as an alternative to Adjutant or is it only for CE?
Edited by Halo CE Noob Modder117 on Jan 29, 2019 at 08:24 AM

Halo CE General Discussion » New pistol Jan 29, 2019 07:57 AM (Total replies: 5)

Yep. Confirmed. Its a porno. A Halo porno...


Ah for fudge sake... We've just wasted our time... I had this all right from the start as usual there was a minor typo in my script... I had done this and noticed that it would never display (all the other options displayed helps1-4 but not this one particular one) so then I made the post thinking it was something else when in-fact, I spelt the reference wrong...

So sorry. What a dumb ass...


Sorry its my bad I should have explained this better. In a nut shell, you know how on some missions the text box screens pops up telling you how to control a vehicle? e.g. when entering the scorpion or banshee for the first time. Basically I wanted to do that but I cannot find out if you can link a scenario to those messages as each of the stock campaigns are linked to specific help text tags which like the UI displaying missions, seem hard coded and un-editable.

On the topic of widgets, every time I attempt to do some kind of mod that have those I just want to smash my head off of my table. There are widgets in widgets in widgets and I get lost and become too overwhelmed. I get as far as putting new 'buttons' into menus or whatever but that's it from there.

Unless I have picture/video stimuli to reference, the widget related stuff overwhelms me. I'm about to complete my very first campaign mission, so once I figure out how to end my script, I will probably attempt to take another crack at UI/widget tags and scripting.

I know I already mentioned this last year, I still really want to figure out how to make my own custom list of missions like the UUI but have it readily editable so I can keep adding more missions to it. Like a template. Unless someone else has already beaten me to this...
Edited by Halo CE Noob Modder117 on Jan 26, 2019 at 06:17 AM


Well I tried. And failed. And destroyed my entire UI tags folder. Lucky I had backups of backups.

So yeah going through all the solo, ui, widget and shell crap I only found that it references the base game missions but there's no way of having your scenario point to anything to link scenario help text and boxes.

I was trying to make a datapad like thing via copying how the help screens popup with the text in the window thing.


Cheers dude.

With the collisions, its a long pain in the ass way but what I do is after I finish the model, I save it as a new scene and bridge/weld as many vertices (red triangles) without deforming anything of course and keep using Tool until it creates the collision. Wish there was an easier way but it works.

To think the damn thing could just use the warthog physics...


Say you want to edit a warthog model, simply chop a turret off for example. I assume you would have to literally redo the collision model (I know, like scenery this part is a REAL pain in the ass) and even re-animate it?

In the past I DID try to make a turretless warthog, I know I know, there is already one BUT its just one that hides the turret with the cryo glass shader and the turret collision is still there. Just thought I'd make a proper scout hog variant...


Oooooh so if I just fiddle with different skies maybe I can find one that doesn't destroy my map?

I heard Tool could do it, I was just a little confused because I read a thread here years ago with people debating that one is better than the other.

Thanks for the assistance people.

SBB M. are you working on anything? I'm bored and want to know if anyone is making new levels or tags.

Apart from my stupid lighting being stuffed, I actually have a fully functioning mission from start to finish, all scripted. Also thanks to you and Hamster from a while ago. Wouldn't have done it without you guys.
Edited by Halo CE Noob Modder117 on Jan 22, 2019 at 05:24 AM


What are these used for? I must add them to my collection...


Yep, every time. I go into Sapien and enter: radiosity_quality 1

On any base game scenario it will ruin the lighting. Darkened sections will become so bright and many areas would get dark patches.

EDIT: In the Problem/error section I think I'm having the last issue on the list. Unless the default tags are screwed up and cause that, I dunno. I'll run some more tests but hopefully someone will figure this out, unless I do, I will edit this post with a 'solved'.
Edited by Halo CE Noob Modder117 on Jan 21, 2019 at 06:51 PM


Helpful bump


Sorry to post, I don't like posting here sometimes when there are other threads awaiting an answer as this community is quite small now. Anyway...

In Sapien, when I generate a lightmap on an existing level it will all get messed up. Some previously dark sections would be lit up when they shouldn't. It's kind of annoying when editing an existing level and you're trying to remove shadows from objects that are no longer there or more or less light sources etc.

What's the go with that?

Halo CE Technical / Map Design » Adding Shields to Bipeds Jan 20, 2019 01:42 AM (Total replies: 4)

I tried doing this but after you give the biped a shield you cannot seem to damage it.

Halo CE General Discussion » Halo Reach 2! Winterstruct Official Thread Jan 19, 2019 02:03 AM (Total replies: 31)

Ok then. Well cool stuff as always.


Time: Sun June 16, 2019 9:53 PM 360 ms.
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