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Viewing User Profile for: Dennis
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Joined: Jan 27, 2005 10:16 AM
Last Post: Dec 22, 2017 10:15 PM
Last Visit: Jan 17, 2018 12:56 PM
Website: http://www.halomaps.org
Location: Wolcott, Connecticut
Occupation: Website Design and Hosting
Your Age: real old
What Games do you play:
"We are made of starstuff.” ― Carl Sagan

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Post Statistics
Dennis has contributed to 3817 posts out of 465239 total posts (.82%) in 4,741 days (.81 posts per day).

20 Most recent posts:
Halo CE General Discussion » 2 Questions I want to ask Dec 22, 2017 10:15 PM (Total replies: 2)

Quote: --- Original message by: Crossbow SR
1) Can someone change the limit of 30 seconds to 1 second to download Halomaps Without waiting so much for each map you want to get
The way the download system works is that when you select a file to download, in the background, the website sets up a download reservation with the download server. The download server then copies the file to a queue for downloading. The delay before sending you to the download server is to insure that the entire file gets copied to the queue which when very busy can take up to 15 seconds. If you start downloading before the file is copied into the queue the server locks the file and you will get a corrupted download. That is why there is a 20 second delay (not 30).

Quote: --- Original message by: Crossbow SR
2) Can someone show me what tools you need to Build your Own Custom Map For Halo?

How do I Make Halo CE maps
How to Modify Halo CE Maps

Halo CE General Discussion » Halo PC Fresh Install Won't Start! Dec 7, 2017 03:11 PM (Total replies: 26)

Quote: --- Original message by: IBeatThenSkeet
He was the only one w a valid answer, should've let him rock
You did not see his other posts, the ones that were deleted and got him banned. Also this occurred 2 years ago and has no relevance to anything current.

Halo CE General Discussion » Port randomly changing on Dedi server Nov 11, 2017 11:39 AM (Total replies: 1)

Quote: --- Original message by: Kinnet
So somehow i managed to setup my own dedicated server, everything works, people can join and i'm using SAPP. The problem is when i restart my PC the port of the IP address of the server randomly changes, i have specified the port "2312" when launching the server and also i have set up my PC's IP address to static, but the port keeps randomly changing which forces me to have to ask a friend to join the server and tell me in what port is it on, which is really annoying, any help is appreciated.
I have never seen that happen. If you don't specify the port on the command line it will default to port 2302. the way to change the port is to specify it on the command line at startup with the directive "-port 2322" for example. I have never heard of it changing the ports before. Are you running some third party app that may be doing it or is it a vanilla CE server?

Halo CE General Discussion » Friends list (?) Oct 24, 2017 06:22 PM (Total replies: 9)

Quote: --- Original message by: altis94
People use Discord these days.
Or add it into Steam as a non-steam game.

Halo CE General Discussion » Net Neutrality Oct 21, 2017 01:33 AM (Total replies: 13)

Quote: --- Original message by: Jobalisk
Let's put it this way, currently the internet works. If it's working fine at the moment, why change anything?

Quote: --- Original message by: GirtheDoge
Does the avatar pic take time to update or whatever?
I know it can be shock when your perception is different from the actual reality. It is one of the things you have to get used to in life. This thread was pointless and immaterial to the approval of your avatar.

Quote: --- Original message by: GirtheDoge
Thanks dennis! and Matt it just did
just so that you don't get a skewed perspective of reality I should tell you it made no difference whatsoever. Your Avatar was approved before the thread was seen.

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: GirtheDoge
please approve my profile pic

This won't help
It could even hinder.

The answer is in the name: "fanboy". There are fans and there are fan-boys but there aren't any fan-men. It is a matter of maturity and perspective.

Halo CE General Discussion » Today is Net Neutrality Day Jul 20, 2017 10:46 PM (Total replies: 35)

Quote: --- Original message by: il Duce Primo
Net neutrality day was created to defend against fcc from taking back more recent legislation regarding classification of the internet. Thing is the fcc isnt getting rid of net neutrality, but dont worry about that because the people who created it dont want you knowing this. instead they want you to believe that there wont be net neutrality. (fact is thats wrong)
You are an idiot. the FCC's plans to reclassify the Internet as an information service provider instead of as a public utility as per the Obama administration will no longer allow the enforcement of the principals of net neutrality and make them completely voluntary.

Pai's argument is that "The more heavily you regulate something, the less of it you’re likely to get." is manifestly and proven untrue when it come to monopolies.

Reclassifying the internet removes the legal remedies for when companies like Comcast and Verizon purposely interfere with data packets they don't like. Which they did and were sued for and lost that precipitated the legal battle and net neutrality fight.

Halo CE General Discussion » Today is Net Neutrality Day Jul 19, 2017 10:01 PM (Total replies: 35)

Quote: --- Original message by: UnevenElefant5
Ending net neutrality means poorer people will be priced out of a free and open internet, [...]
To be more exact: Ending net neutrality means ending an open internet. {period}

For those who still don't get it, without net neutrality it would be like every town, state or private company putting up toll booths on all the roads and charging extra to anyone who passes and more for those who want to drive faster.
Edited by Dennis on Jul 19, 2017 at 10:02 PM

Halo CE General Discussion » Today is Net Neutrality Day Jul 14, 2017 10:06 AM (Total replies: 35)

Quote: --- Original message by: il Duce Primo
You already have a deal with an ISP and most likely you would not have to negotiate with each ISP, instead that would be on the ISPs to negotiate among themselves.
You don't get it at all. My network is connected to the AT&T backbone that is who I pay for service. Without net neutrality I would not only have to pay for my connection with AT&T but also make deals with verizon, comcast, time warner and every small ISP that wanted to charge extra to put my data in their fast lane. Since the decision of who or what goes into the fast lane is content specific made by each local ISP my provider could not negotiate for me and if that was the case then my costs would increase to pay for that service.

Net neutrality prevents the ISP from putting their thumb on the scales of competition by insuring that all data gets treated equally. It prevents them from arbitrarily picking winners and losers or censoring the net in favor of their own content.

Halo CE General Discussion » Today is Net Neutrality Day Jul 13, 2017 11:03 PM (Total replies: 35)

Quote: --- Original message by: il Duce Primo
I know that net neutrality does not support people who invest in the infrastructure that create the internet.
Rubbish. Just like open access laws didn't support the people that built the voice network or the cellular network. And yes that was sarcasm. Monopolistic industries need to be regulated to prevent artificially introduced stagnation and innovation of the technology in favor of money.

Could the ISP's make more money without net neutrality? You bet, but it would be at a cost to the greater good. Without net neutrality you could see $5.00 a month extra to play games over the net or extra to access netflix and hulu then another extra for amazon and Yahoo. Companies like Verizon, who owns AOL & Huffington Post could slow competing news organizations sites in favor of their own.

Without Net neutrality small providers like me would be at a great disadvantage since I would have to make deals with each ISP to either carry or place my data in the fast lane so I could compete.

Net neutrality is required.

Edited by Dennis on Jul 14, 2017 at 12:28 AM

Halo CE General Discussion » Hosting CE Server through NAT'd firewall Jun 17, 2017 10:20 PM (Total replies: 8)

Quote: --- Original message by: abzstrak
I have yet to find someone confirming that it works ok through NAT with just those two ports on 1.0.10....
It works. I have done it. I Have used Netgear, Linksys and Dlink routers and been able to host games. In all cases the outside of those devices had an external (routable) IP and the inside non-routable private networks. Is there a router or cable modem in front of the pfsense appliance? The pfsense device appears to be a firewall not a router. Is the WAN port connected directly to the Internet? Is there a router behind the pfsense device or just a switch? If you have opened the firewall then some other device is most likely blocking the ports.

Halo CE General Discussion » Hosting CE Server through NAT'd firewall Jun 10, 2017 05:23 PM (Total replies: 8)

Quote: --- Original message by: abzstrak
I got annoyed and finally forwarded ports 1-65535 to the box, still didn't work....
I know it seems basic but Be sure you are forwarding to the correct IP for the server box and that the Windows firewall allows it. Also what router are you using and is there a separate cable/DSL modem in front of it that may be blocking inbound traffic?

Halo CE General Discussion » Hosting CE Server through NAT'd firewall Jun 8, 2017 03:54 PM (Total replies: 8)

Quote: --- Original message by: abzstrak

Anyone have any tips? Ports 2302/2303 don't seem to be sufficient. The server shows in the list, but no ping is listed and no one can join

If you are running the dedicated server on the same box as the client then you will have port conflicts since the default settings for both will try to use 2302. You can use the "-port" command line to select a different port for the dedicated server to run on. For example: "haloceded.exe -exec {drive:}\{path}\init.txt -path {drive:}\{path}\variants -port 2322"

Then in your router port forward that port 2322 (or whatever you select) for inbound traffic to the (internal) IP of pc you are hosting the server on. Select both TCP and UDP for forwarding since the server uses UDP for the game and TCP for connecting to server masters.

Dedicated Server Command Line arguments

Quote: --- Original message by: PRPatxi
So Dennis, what have you been up to lately? For the past 4-5 years we barely see you.
Attending to out of state family members with irreversible long term illness.

I have finally updated the Youtube API so you can now add new videos to the Halo Custom Edition Videos website.

I have been adding some but I am sure there are quite a few more available that I have missed.

you just use the "share" link from YouTube to add your video to the list. let me know if you find andy issues.


Halo CE General Discussion » Money May 20, 2017 09:10 PM (Total replies: 121)

Quote: --- Original message by: DeadHamster
Quote: --- Original message by: Dennis
Quote: --- Original message by: Jesse
Dennis has been clear that he doesn't make any profit from this site. If anything, he pours cash into it out of love.
I wouldn't go so far as to call it "love", but the rest is accurate.

You should work with Sparky to turn the Halo Maps archive into a profit generator. He seems to have this pretty well figured out, there's apparently quite the payout in distribution of assets for a game engine older than some of the site's posters.

Sarcasm for the win!

Halo CE General Discussion » Money May 18, 2017 07:37 PM (Total replies: 121)

Quote: --- Original message by: Jesse
Dennis has been clear that he doesn't make any profit from this site. If anything, he pours cash into it out of love.
I wouldn't go so far as to call it "love", but the rest is accurate.

Time: Fri January 19, 2018 2:04 PM 297 ms.
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