FtDSpartn has contributed to 685 posts out of 469751 total posts
(.15%) in 3,944 days (.17 posts per day).
20 Most recent posts:
Quote: --- Original message by: Killagamer
Yeah I know I'm beating a dead horse here but this trainer isn't working in Windows 10. It works fine on Windows 7 with injector.exe, but on win10, the trainer won't work no matter what injection method I use. I believe it has something to do with it trying to open Facebook because it says "my Facebook page will now open" but nothing opens, nor the game. Halo 2 will run in task manager, but it is unresponsive. I can't reprogram the trainer either because I don't know what language Paulus used to code it.
As I said, I'm sure I'm beating a dead horse, especially since MCC is about to drop with halo 2 anniversary but I'd still like some help trying to get this trainer to run. It's the only way I can run halo 2 in 4K.
Have you tried Project Cartographer? If you use the -hiresfix parameter you should be able to resize the window to 4K.
Quote: --- Original message by: Kinnet
Quote: --- Original message by: Halo CE Noob Modder117
(I'm not going to be that hey guys check out my millionth instalment of bloodgulch mod guy)
Edited by Halo CE Noob Modder117 on Oct 22, 2019 at 07:18 PM
welp, you're already known as the guy that struggles with the most simple and basic stuff in the community so I don't think that would be much worse. Good luck finding tutorials for your very specific needs.
It would've been better to not respond if you had nothing helpful to add.
As for a tutorial, I'm not familiar with modelling myself so I wouldn't be able to provide something like this. I would recommend checking out the Halo CE Reclaimers Discord though - it's filled with a lot of helpful people and you'll have a better chance of getting at least a good text answer to your problem.
Aether can extract BSPs with scenery, machines, controls and light fixtures. Vehicles, characters, etc would have to be imported manually afaik.
os_tool has a command for this. Not sure how or if it works with non-OS scenarios.
os_tool compile-scripts <scenario-name>
My Windows 10 Sapien works fine without even setting affinity or compatibility - just had to delete all references to missing tags. Have you tried opening other maps with Sapien and seeing if they work?
I noticed a few tags were missing things like material_effects (most of the flood except for infection forms were missing footsteps.material_effects). I'd give specific paths but I'm busy doing something right now - I'll try to remember to come back later and provide more info. iirc the vehicles didn't work for me.
Edited by FtDSpartn on Apr 14, 2019 at 05:02 PM
Quote: --- Original message by: X_39
Can you Extract all the equipment models for me please? you can PM me with the models if thats okay?
Doing a Red Vs Blue Set up in my bedroom and i need some of the equipment models
This thread's six years old. This would've been better as a private message in the first place.
Never thought this day would come, but here we are.
Quote: --- Original message by: sirbobbington
I'd love to see it, even if just to give some of the maps the homage they deserve. At least a handful of original vanilla maps (Wartorn Cove, Nightcamp, Cliffhanger, Fissurefalls, New Mombasa Classic, and the original Claustrophobia come to mind) are IMO at least as polished as half of the official maps.
Sadly, I doubt they will be bothered to import any maps with custom weapons or vehicles, as fun as that would be. Even Yoyorast probably won't make it.
Also, memory's a little rusty - does the EULA specify that Microsoft can use custom maps without permission? I doubt any of the old mappers would seriously object, but they could raise some issues if they have any copyright claims to the maps concurrent to a grudge against MS/343i or just a general streak of curmudgeonry.
Anything run through Tool is automatically Microsoft's property iirc, so they are definitely allowed to do so.
I'm kind of a newbie to animating, but wouldn't that have to do with the weapon's first-person overlay animations?
Ah, thanks! I had completely forgotten that the MEK even included a scripts folder. Definitely useful.
Looks pretty interesting so far -- so is this something similar to OpenSauce and Chimera, providing extra functions to tools we already have or something else?
Makes me wish I would've bothered to learn some LUA already.
I've recently reinstalled Windows and I forgot to back up my models and animations (rip). That includes the scripts I was using for 3DS Max, and I've forgotten which ones I used exactly.
Are these programs generally accepted as the best for model and animation importing and exporting, or are there updated/different versions somewhere?
GBX Model Importer v2.0.5 http://hce.halomaps.org/index.cfm?fid=6713
Edited by FtDSpartn on Jul 11, 2018 at 07:54 PM
Around 2006 I'd say with Halo Trial and simple swaps. My only releases are two or three really bad AI maps I made around 2008-2009.
I've only recently (in the past year) started to learn map making and animation, and I was making some first person elite anims for the SPv3 weapons and then third person pistol marine anims. I only do HCE stuff for a few weeks every few months though so it's slow.
Quote: --- Original message by: Reshirom200
And with all of this advancement in the halo fourm, i cant make a10 FUQIN open for some reason
Make a separate topic with your debug.txt.
Edited by FtDSpartn on Apr 21, 2018 at 12:23 AM
Quote: --- Original message by: Halo Noob Modder117
As exciting as it sounds to be able to play HCE map mods on HTMCC (AI maps with friends and campaign mods in coop) I dunno...
I'd rather have 343i create their own map design tools or release what they utilise now- similar to a Creation Kit like Fallout for instance.
The current tools, methods and instructions are too old, irrelevant, buggy and rubbish compared to what can be programmed today as seen in other games.
Edited by Halo Noob Modder117 on Apr 19, 2018 at 10:40 PM
If they created an editor for console as in-depth as that they might as well have just ported it to PC and made a better editor instead. And no console editor would be as versatile as a PC one.
Quote: --- Original message by: Kaleidescoop
I've been messing around with it on/off to see exactly what it does, but I'm not really seeing any noticeable difference. Does anyone know what this flag is supposed to do?
I believe it's supposed to make actors switch their movement type from crouching to standing and vice versa to stay with their squad group.
Quote: --- Original message by: DeadHamster
It's most likely just be classic maps like Yoyorast. Actually, it's most likely to be nothing but a pet project.
Well, considering they already have progress on HCE maps working in engine, I wouldn't be surprised to see a free map pack or something with HCE maps.
Quote: --- Original message by: BioGoji1989I don't really know anyone that could, sorry. I might look into it sometime if I'm up to it.
Quote: --- Original message by: FtDSpartn
Like I said, I'm not entirely sure if the bonesets are different as I've never used or worked with them. It's worth a shot those since it's just a simple change and compile. If they don't have two-handed anims already you might be able to do some marker changes in guerilla. I've never done it myself though so I can't help you much.
Do you know who might be able to help me, since I'm still learning the ropes as I go?
Quote: --- Original message by: SomeFan
Quote: --- Original message by: Vergil
Can someone upload a copy of Austen1000's campaign port to download? He took the only link down for some reason.
see here for a download link http://forum.halomaps.org/index.cfm?page=topic&topicID=50647
for austen1000: i don't know whats wrong with you, but once you let something out on the internet it won't die if people don't want it too, you have degraded your own work needlessly & have made people question you sanity. this is of course your choice, but i will actively go against this insanity.
We didn't really need a 5-month bump for something already answered. I'm not going to bother addressing the other things in your post.
Quote: --- Original message by: BioGoji1989 It may be more directed at the "no official plans" part.
Quote: --- Original message by: EmmanuelCD
Will MCC ever come to PC?
We know this is something many people have been asking and wanting for years now. Currently our priority is updating and improving MCC for Xbox and there’s still plenty of work to be done on that front. While we have no official plans to announce at this time, we’ve heard you loud and clear.
This response confuses me. Isn't it a good thing
that they're, you know, listening to the fans?