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Joined: May 1, 2009 09:51 PM
Last Post: Jan 25, 2020 11:36 PM
Last Visit: Today @ 11:12 PM
Location: Earth, Sol, Milky Way
Interests: Programming, gaming. Wondering what a 'life' is.
Your Age: 21
What Games do you play: A lot of them.
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FtDSpartn has contributed to 685 posts out of 464944 total posts (.15%) in 4,120 days (.17 posts per day).

20 Most recent posts:
Halo 2 Vista General Discussion » Dev Trainer by Paulus Isn't working Jan 25, 2020 11:36 PM (Total replies: 22)

Quote: --- Original message by: Killagamer
Yeah I know I'm beating a dead horse here but this trainer isn't working in Windows 10. It works fine on Windows 7 with injector.exe, but on win10, the trainer won't work no matter what injection method I use. I believe it has something to do with it trying to open Facebook because it says "my Facebook page will now open" but nothing opens, nor the game. Halo 2 will run in task manager, but it is unresponsive. I can't reprogram the trainer either because I don't know what language Paulus used to code it.

As I said, I'm sure I'm beating a dead horse, especially since MCC is about to drop with halo 2 anniversary but I'd still like some help trying to get this trainer to run. It's the only way I can run halo 2 in 4K.

Have you tried Project Cartographer? If you use the -hiresfix parameter you should be able to resize the window to 4K.


Halo CE Technical / Map Design » TUTORIAL REQUEST- Re: Map Design Oct 25, 2019 03:06 AM (Total replies: 5)

Quote: --- Original message by: Kinnet
Quote: --- Original message by: Halo CE Noob Modder117
(I'm not going to be that hey guys check out my millionth instalment of bloodgulch mod guy)
Edited by Halo CE Noob Modder117 on Oct 22, 2019 at 07:18 PM

welp, you're already known as the guy that struggles with the most simple and basic stuff in the community so I don't think that would be much worse. Good luck finding tutorials for your very specific needs.

It would've been better to not respond if you had nothing helpful to add.

As for a tutorial, I'm not familiar with modelling myself so I wouldn't be able to provide something like this. I would recommend checking out the Halo CE Reclaimers Discord though - it's filled with a lot of helpful people and you'll have a better chance of getting at least a good text answer to your problem.

Aether can extract BSPs with scenery, machines, controls and light fixtures. Vehicles, characters, etc would have to be imported manually afaik.

Halo CE General Discussion » Compiling scripts without Sapien? Aug 29, 2019 11:03 PM (Total replies: 4)

os_tool has a command for this. Not sure how or if it works with non-OS scenarios.

os_tool compile-scripts <scenario-name>

My Windows 10 Sapien works fine without even setting affinity or compatibility - just had to delete all references to missing tags. Have you tried opening other maps with Sapien and seeing if they work?

Halo CE General Discussion » Halo 3 Models Pack [Semi-RELEASE] Apr 4, 2019 05:37 AM (Total replies: 200)

Quote: --- Original message by: X_39
Can you Extract all the equipment models for me please? you can PM me with the models if thats okay?

Doing a Red Vs Blue Set up in my bedroom and i need some of the equipment models

This thread's six years old. This would've been better as a private message in the first place.

Halo CE General Discussion » Halo: The Master Chief Collection Coming to PC Mar 15, 2019 05:44 AM (Total replies: 81)

Never thought this day would come, but here we are.

Halo CE General Discussion » MCC Bringing Halo CE maps to Xbox Aug 15, 2018 02:32 PM (Total replies: 17)

Quote: --- Original message by: sirbobbington
I'd love to see it, even if just to give some of the maps the homage they deserve. At least a handful of original vanilla maps (Wartorn Cove, Nightcamp, Cliffhanger, Fissurefalls, New Mombasa Classic, and the original Claustrophobia come to mind) are IMO at least as polished as half of the official maps.

Sadly, I doubt they will be bothered to import any maps with custom weapons or vehicles, as fun as that would be. Even Yoyorast probably won't make it.

Also, memory's a little rusty - does the EULA specify that Microsoft can use custom maps without permission? I doubt any of the old mappers would seriously object, but they could raise some issues if they have any copyright claims to the maps concurrent to a grudge against MS/343i or just a general streak of curmudgeonry.

Anything run through Tool is automatically Microsoft's property iirc, so they are definitely allowed to do so.

Halo CE Technical / Map Design » Weapon Sway Jul 15, 2018 11:49 PM (Total replies: 3)

I'm kind of a newbie to animating, but wouldn't that have to do with the weapon's first-person overlay animations?

Halo CE General Discussion » Model and Animation Import/Exporters Jul 12, 2018 03:22 PM (Total replies: 2)

Ah, thanks! I had completely forgotten that the MEK even included a scripts folder. Definitely useful.

Halo CE General Discussion » Tempera Public Development Thread Jul 11, 2018 07:58 PM (Total replies: 6)

Looks pretty interesting so far -- so is this something similar to OpenSauce and Chimera, providing extra functions to tools we already have or something else?

Makes me wish I would've bothered to learn some LUA already.

Halo CE General Discussion » Model and Animation Import/Exporters Jul 11, 2018 07:52 PM (Total replies: 2)

I've recently reinstalled Windows and I forgot to back up my models and animations (rip). That includes the scripts I was using for 3DS Max, and I've forgotten which ones I used exactly.

Are these programs generally accepted as the best for model and animation importing and exporting, or are there updated/different versions somewhere?

Bluestreak: https://web.archive.org/web/20160514040345/http://ghost.halomaps.org/bluestreak/animation/

GBX Model Importer v2.0.5 http://hce.halomaps.org/index.cfm?fid=6713
Edited by FtDSpartn on Jul 11, 2018 at 07:54 PM

Around 2006 I'd say with Halo Trial and simple swaps. My only releases are two or three really bad AI maps I made around 2008-2009.

I've only recently (in the past year) started to learn map making and animation, and I was making some first person elite anims for the SPv3 weapons and then third person pistol marine anims. I only do HCE stuff for a few weeks every few months though so it's slow.

Quote: --- Original message by: Reshirom200
And with all of this advancement in the halo fourm, i cant make a10 FUQIN open for some reason

Make a separate topic with your debug.txt.
Edited by FtDSpartn on Apr 21, 2018 at 12:23 AM

Halo CE General Discussion » MCC Bringing Halo CE maps to Xbox Apr 19, 2018 10:52 PM (Total replies: 17)

Quote: --- Original message by: Halo Noob Modder117

As exciting as it sounds to be able to play HCE map mods on HTMCC (AI maps with friends and campaign mods in coop) I dunno...

I'd rather have 343i create their own map design tools or release what they utilise now- similar to a Creation Kit like Fallout for instance.

The current tools, methods and instructions are too old, irrelevant, buggy and rubbish compared to what can be programmed today as seen in other games.
Edited by Halo Noob Modder117 on Apr 19, 2018 at 10:40 PM

If they created an editor for console as in-depth as that they might as well have just ported it to PC and made a better editor instead. And no console editor would be as versatile as a PC one.

Quote: --- Original message by: Kaleidescoop
I've been messing around with it on/off to see exactly what it does, but I'm not really seeing any noticeable difference. Does anyone know what this flag is supposed to do?

I believe it's supposed to make actors switch their movement type from crouching to standing and vice versa to stay with their squad group.

Halo CE General Discussion » MCC Bringing Halo CE maps to Xbox Apr 18, 2018 04:56 PM (Total replies: 17)

Quote: --- Original message by: DeadHamster
It's most likely just be classic maps like Yoyorast. Actually, it's most likely to be nothing but a pet project.

Well, considering they already have progress on HCE maps working in engine, I wouldn't be surprised to see a free map pack or something with HCE maps.

Quote: --- Original message by: BioGoji1989
Quote: --- Original message by: FtDSpartn

Like I said, I'm not entirely sure if the bonesets are different as I've never used or worked with them. It's worth a shot those since it's just a simple change and compile. If they don't have two-handed anims already you might be able to do some marker changes in guerilla. I've never done it myself though so I can't help you much.

Do you know who might be able to help me, since I'm still learning the ropes as I go?
I don't really know anyone that could, sorry. I might look into it sometime if I'm up to it.

Halo CE General Discussion » Austen1000 Campaign Port Download Mar 9, 2018 05:04 AM (Total replies: 11)

Quote: --- Original message by: SomeFan
Quote: --- Original message by: Vergil
Can someone upload a copy of Austen1000's campaign port to download? He took the only link down for some reason.

see here for a download link http://forum.halomaps.org/index.cfm?page=topic&topicID=50647

for austen1000: i don't know whats wrong with you, but once you let something out on the internet it won't die if people don't want it too, you have degraded your own work needlessly & have made people question you sanity. this is of course your choice, but i will actively go against this insanity.

We didn't really need a 5-month bump for something already answered. I'm not going to bother addressing the other things in your post.

Halo CE General Discussion » Halo Custom Edition features in MCC Mar 9, 2018 12:11 AM (Total replies: 23)

Quote: --- Original message by: BioGoji1989
Quote: --- Original message by: EmmanuelCD
Will MCC ever come to PC?

We know this is something many people have been asking and wanting for years now. Currently our priority is updating and improving MCC for Xbox and there’s still plenty of work to be done on that front. While we have no official plans to announce at this time, we’ve heard you loud and clear.


This response confuses me. Isn't it a good thing that they're, you know, listening to the fans?
It may be more directed at the "no official plans" part.

Quote: --- Original message by: BioGoji1989
Quote: --- Original message by: FtDSpartn
I've never worked with the DMT H2 elites before, but if they have their own .model_animations set they probably have animations for the carbine and the like.

If they're using the standard H1 anims I think you could use CMT's SPv3 elite .model_animations which include two-handed weapon animations.

You mean the DMT elites are compatible withe CMT elite animations? Don't they have different bone structures and contact nodes? I'll give it a shot and see what happens, though.

Like I said, I'm not entirely sure if the bonesets are different as I've never used or worked with them. It's worth a shot those since it's just a simple change and compile. If they don't have two-handed anims already you might be able to do some marker changes in guerilla. I've never done it myself though so I can't help you much.

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