A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: FtDSpartn
About Contact
Joined: May 1, 2009 09:51 PM
Last Post: Jul 25, 2012 07:03 AM
Last Visit: May 7, 2013 07:14 PM
Website:  
Location:
Occupation:
Interests:
Your Age: 14
What Games do you play: Halo Games and Source Engine/Valve games among others.
Avatar:
I come and go.
AIM:
MSN IM:
Yahoo IM:


Send Private Message
Post Statistics
FtDSpartn has contributed to 551 posts out of 442015 total posts (.12%) in 1,512 days (.36 posts per day).

20 Most recent posts:
Halo 2 Vista Map Design / Technical » In Amber Clad Jul 25, 2012 07:03 AM (Total replies: 6)

Nice bump.

Halo CE Technical / Map Design » Custom Single Player Help Jul 18, 2012 06:34 PM (Total replies: 4)

1. There's Polamee's SP tutorial: http://hce.halomaps.org/index.cfm?fid=4315
Also you can look in the Tutorial section: http://hce.halomaps.org/index.cfm?pg=1&sid=23

2. You need the files from maps, extract them using HEK+: http://hce.halomaps.org/index.cfm?fid=1542


Edited by FtDSpartn on Jul 18, 2012 at 06:37 PM


Nice!

Halo Movies Announcements » Kadem - A Halo CE Montage Trailer - 2012 Jul 18, 2012 06:18 AM (Total replies: 1)

Looks awesome, seeing it makes me want to play CE again.


Looks pretty good! When(If) it comes out, I'll be sure to play.

Halo CE General Discussion » :3 Waffles' WIP/RELEASE thread Mar 31, 2012 03:37 PM (Total replies: 994)

Would you mind putting some of your stuff on the first post? I want to see it all at once :3

Halo CE General Discussion » Needle rifle ? Nov 6, 2011 01:29 PM (Total replies: 48)

With some fixing, it would turn out pretty cool. ;)

Halo CE General Discussion » Halo CE Remake! Jun 9, 2011 05:45 PM (Total replies: 423)

Looked at pages 1,2,3, and 4, but didn't see anything about Forge.
I sort of doubt it, but ya never know....forge for Halo 1 maps would be pretty cool.

I love the flop feature, and how you can make it look like Halo 1 again.

I like the new graphics they put on.

Multiplayer on Halo 1 maps with my friends, with the Reach engine? Pretty awesome imo.


But it isn't MP...?


Every time I change an AI's team with gravemind, when I go ingame, they disappear if they aren't in a vehicle. Like, ok, lets say I change the Meta of the jackals to the grunts, then change their team to Human. They disappear.

The only setting I mess with it the team. I use Mr. Mohawk to change the Metadata btw.


I'm pretty good at basic scripting and AI placement, but you probably would want someone else, because I don't play CE much anymore.

Halo CE General Discussion » New ideas 4 enemies and allies Apr 4, 2011 09:57 PM (Total replies: 20)

Chief would even beat Visser Three.

Halo CE Technical / Map Design » Modding hunters Apr 4, 2011 09:10 PM (Total replies: 9)

Unselect "Head" or something like that in the biped? tag.

Halo 2 Vista General Discussion » Dev Trainer by Paulus Isn't working Mar 17, 2011 06:40 PM (Total replies: 7)

Quote: --- Original message by: goldkilla88

Just tried, didn't work.
Edited by goldkilla88 on Mar 17, 2011 at 05:53 PM
Major bump...

Halo CE Technical / Map Design » Script...error. Jan 3, 2011 09:52 PM (Total replies: 22)

Um, it didn't work still. I tried those.
(sleep_until (volume_test_objects trig1 (players))) doesn't work.
Edited by FtDSpartn on Jan 3, 2011 at 09:58 PM

Halo CE Technical / Map Design » Script...error. Jan 1, 2011 05:48 PM (Total replies: 22)

http://img821.imageshack.us/gal.php?g=scripthelp.jpg Look at these....maybe they will help.
Edited by FtDSpartn on Jan 1, 2011 at 05:57 PM

Halo CE Technical / Map Design » Script...error. Dec 31, 2010 07:09 PM (Total replies: 22)

(script dormant bridgespawn
(ai_place Bridge_Covenant)
(sleep 100)
(ai_set_respawn Bridge_Covenant 1)
)

(script startup onTrig1
(object_destroy_all)
(sleep_until (volume_test_object trig_1 (unit (list_get (players)) 15)))
(ai_place startencounter)
(ai_place startmarines)
(object_create_containing A)
)

(script startup onTrig3
(sleep_until (volume_test_object trig_3 (unit (list_get (players)) 15)))
(object_destroy_containing A)
(object_create_containing B)
)

(script startup onTrig4
(sleep_until (volume_test_object trig_4 (unit (list_get (players)) 15)))
(sleep 10)
(wake bridgespawn)
)

12.31.10 16:09:31  [A10CampaignNew line 9] the unit call requires 1 arguments.: (unit (list_get (players)) 15)))

12.31.10 16:09:31 recompiling scripts after scenarios were merged.
12.31.10 16:09:31 [A10CampaignNew line 7] this left parenthesis is unmatched.: (script startup onTrig1

Edited by FtDSpartn on Dec 31, 2010 at 07:11 PM

Halo CE Technical / Map Design » Script...error. Dec 30, 2010 03:08 PM (Total replies: 22)

Thanks to both of you. I haven't scripted in like 2-3 months,so I forgot some stuff.

Edit: Stil, having probs,but I need to go somewhere so I don't have time to post a script and the debug.
Edited by FtDSpartn on Dec 30, 2010 at 03:50 PM

Halo CE Technical / Map Design » Script...error. Dec 30, 2010 02:31 AM (Total replies: 22)

Quote: --- Original message by: Head Noob
Ummm.. Easy fix. U wrote the name wrong or the trigger volume.
No I didn't, it said that trig1 (players 0))) was not a valid trigger.

Halo CE Technical / Map Design » Script...error. Dec 30, 2010 12:20 AM (Total replies: 22)

(script dormant bridgespawn
(ai_place Bridge_Covenant)
(sleep 100)
(ai_set_respawn Bridge_Covenant 1)
)

(script startup onTrig1
(sleep_until (volume_test_objects trig1 (players 0)))
(ai_place startencounter)
(ai_place startmarines)
(object_create_containing A)
)

(script startup destroyallthings
(object_destroy_all)
)

(script startup onTrig3
(sleep_until (volume_test_objects trig3 (players 0)))
(object_destroy_containing A)
(object_create_containing B)
)

(script startup onTrig4
(sleep_until (volume_test_objects trig4 (players 0)))
(sleep 10)
(wake bridgespawn)
)


12.29.10 21:19:18  [A10CampaignNew line 8] this is not a valid trigger_volume name: trig1 (players 0)))

12.29.10 21:19:18 recompiling scripts after scenarios were merged.
12.29.10 21:19:18 [A10CampaignNew line 7] this left parenthesis is unmatched.: (script startup onTrig1




Time: Thu June 20, 2013 7:45 AM 468 ms.
A Halo Maps Website