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Viewing User Profile for: Shockwave
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Joined: Apr 7, 2010 09:14 AM
Last Post: Nov 7, 2013 05:39 PM
Last Visit: Nov 15, 2013 03:46 PM
Website: nicolas-pelouin.daportfolio.com
Location: Paris, France
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Your Age: 18
What Games do you play: Every Halo
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Animator / Modeler / VFX
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Post Statistics
Shockwave has contributed to 251 posts out of 470568 total posts (.05%) in 1,475 days (.17 posts per day).

20 Most recent posts:
Halo CE General Discussion » Weapons - Works in Process thread [WIP] Nov 7, 2013 05:39 PM (Total replies: 13962)

I love the nGon from the center <3

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 11, 2013 06:50 PM (Total replies: 13962)

Quote: --- Original message by: SAS
Quote: --- Original message by: Shockwave
Tip to animate:
If you have an idea of your animation, reproduce it in real and analyzes all the movement one by one.

sometimes I find myself doing the animation of a weapon in the middle of my kitchen.

I usually use guns that are in my house (be it real, airsoft, etc) as an idea for what I want to do. That said, I still suck at animating.

Quote: --- Original message by: Dumb AI
Would you need a partner for a thirdperson animation idea?

I suppose a video camera would work


If you've an "action" mind (while watching action movie, sci-fi, etc...) you can have awesome ideas.
For the third person it's more complicated. Even using a camera, the movements are... numerous and manifold. Just practice.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 10, 2013 06:38 PM (Total replies: 13962)

Tip to animate:
If you have an idea of your animation, reproduce it in real and analyzes all the movement one by one.

sometimes I find myself doing the animation of a weapon in the middle of my kitchen.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jun 25, 2013 06:35 AM (Total replies: 13962)



Happiness of rip and Vray :3

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jun 24, 2013 01:41 PM (Total replies: 13962)

if it's a bad joke, I refuse. but I gladly accepted if this is not the case

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jun 24, 2013 11:46 AM (Total replies: 13962)



Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jun 24, 2013 11:11 AM (Total replies: 13962)



Hey guys !
I've a problem with imported FP arms from Halo 4. Looks like skinning is... reversed! When I moved a joint from a hand, the other explodes! I don't really know how to explain but it's weird. Someone has the solution?

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 21, 2013 03:07 PM (Total replies: 13962)

Juste an out topic here the next generation: XBOX ONE


Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 18, 2013 07:34 PM (Total replies: 13962)

I use the last version (3.3) but I don't know who has skinned but this is the total chao.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 18, 2013 07:13 PM (Total replies: 13962)

F*** ! When I try to import FP model there is an error and no mesh. Just bones and markers.
EDIT: Work !

Edited by Shockwave on May 18, 2013 at 07:20 PM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 17, 2013 05:48 AM (Total replies: 13962)

Unfortunately some diffuse textures are unfound (Spartan Laser, Binary Rifle,...)
I prepare a big package with differents 3D format (obj, ma, max, fbx)

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 16, 2013 05:39 AM (Total replies: 13962)

Thank you so much ! :D

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 15, 2013 04:49 PM (Total replies: 13962)

I openned Halo 4 maps and I don't have the Object folder


Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 14, 2013 08:37 AM (Total replies: 13962)

Quote: --- Original message by: XlzQwerty1
Quote: --- Original message by: Shockwave


How did you export .mode from Ascension ?


I can't believe most people haven't even heard of adjudant.


I know but I don't find this f***** button to extract emf models.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 13, 2013 06:08 AM (Total replies: 13962)



How did you export .mode from Ascension ?

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jan 24, 2013 08:30 AM (Total replies: 13962)

That's not mine I found it on DevianART. So I don't have PSD file :/

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jan 24, 2013 05:50 AM (Total replies: 13962)

Someone is looking for the Halo 4's HUD ?




I'm your HERO !
Edited by Shockwave on Jan 24, 2013 at 06:15 AM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 30, 2012 08:06 PM (Total replies: 13962)

I think 'magic' is the best word, and the magic can not be explain.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 30, 2012 04:26 PM (Total replies: 13962)

The needler hasn't magazines. I think it works like an energy. When the shots are over we push a kind of button and we have others needles. But this energy is not physically reachable, this is integrated to the Needler.
JUST A THEORY!

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 27, 2012 05:54 PM (Total replies: 13962)

Can we have a FP render ? :)


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