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Joined: May 19, 2010 01:25 AM
Last Post: Jul 1, 2010 04:28 PM
Last Visit: Jul 5, 2010 03:41 PM
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coralian has contributed to 23 posts out of 464910 total posts (0.00%) in 3,700 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » A10.Scenario Jul 1, 2010 04:28 PM (Total replies: 2)

And this means?
I wanna edit campaign!

Halo CE Technical / Map Design » A10.Scenario Jun 30, 2010 05:20 AM (Total replies: 2)

06.30.10 03:19:03 sapien pc 01.00.00.0609 ----------------------------------------------
06.30.10 03:19:03 reference function: _write_to_error_file
06.30.10 03:19:03 reference address: 401b13
06.30.10 03:19:03 Couldn't read map file './sapienbeta.map'
06.30.10 03:19:03 CreateDevice succeeded with refresh rate = 0
06.30.10 03:19:03 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.30.10 03:19:03 Increasing sound decompression buffer size to 1048576 bytes
06.30.10 03:19:03 EAX: 0x6C61685C
06.30.10 03:19:03 EBX: 0x00000040
06.30.10 03:19:03 ECX: 0x00000000
06.30.10 03:19:03 EDX: 0x00000004
06.30.10 03:19:03 EDI: 0x0017E6E8
06.30.10 03:19:03 ESI: 0x6C61685C
06.30.10 03:19:03 EBP: 0x0017E6DC
06.30.10 03:19:03 ESP: 0x0017E6C0
06.30.10 03:19:03 EIP: 0x00417BE6, 8B 48 04 8B ?????
06.30.10 03:19:03 00000001 ?????
06.30.10 03:19:03 EXCEPTION_ACCESS_VIOLATION
06.30.10 03:19:03 EAX: 0x00000000
06.30.10 03:19:03 EBX: 0x0091BD01
06.30.10 03:19:03 ECX: 0x00000000
06.30.10 03:19:03 EDX: 0x00000000
06.30.10 03:19:03 EDI: 0x0017FAE8
06.30.10 03:19:03 ESI: 0x00000000
06.30.10 03:19:03 EBP: 0x0017F9C0
06.30.10 03:19:03 ESP: 0x0017F9B4
06.30.10 03:19:03 EIP: 0x77A71626, C2 08 00 8D ?????
06.30.10 03:19:03 EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid pointer: header: 0x2e33d8 signature: 0x3e2d2d2d line: 11264 file: 0x9100bcbd size: 0x1400 reason: Signature is incorrect. (\halopc\haloce\source\memory\array.c:80)

Halo CE Technical / Map Design » replacement tagset? Jun 10, 2010 06:40 PM (Total replies: 4)

Really? Godamnit. And HEK+?

Halo CE Technical / Map Design » replacement tagset? Jun 10, 2010 03:02 PM (Total replies: 4)

Original halo CE tagset? is that available for downloads? I scrambled my tagset and I don't wanna re-install CE.

Halo CE Technical / Map Design » AI won't spawn in CE Jun 5, 2010 02:14 PM (Total replies: 12)

uh I realized I made a pretty dumb mistake a few minutes ago. Normal and insane counts on all my newest created squads were set at 0. I was neglecting to fill out those fields. everything is working better now.

Halo CE Technical / Map Design » AI won't spawn in CE Jun 5, 2010 01:49 PM (Total replies: 12)

uh, the error stopped but ya, Ai sitll a no-show. I'm compiling it with tool

tool...
>tool build-cache-file levels\test\gai\gai

Halo CE Technical / Map Design » AI won't spawn in CE Jun 5, 2010 01:27 PM (Total replies: 12)

uh, I'm playing around in sapien, populating ghydrophobia. right now I just have jackals, grunts, and marines, and I'm just seeing how they behave in large amounts. I've only populated the lower tier of the map too.

Halo CE Technical / Map Design » AI won't spawn in CE Jun 5, 2010 01:19 PM (Total replies: 12)

Still doing it, after I reduced the Ai by over half, the max is about 40-50, still getting the same error, same number (768)

Halo CE Technical / Map Design » AI won't spawn in CE Jun 5, 2010 12:55 PM (Total replies: 12)

Huh... well A: how can I have too many AI entities if I only have like 50-100 "guys" running around at once and that's not nearly how many are in a campaign map. B: how can I fix this C: then why aren't my AI showing up in CE?

Halo CE Technical / Map Design » AI won't spawn in CE Jun 5, 2010 12:36 PM (Total replies: 12)

A lot of my AI won't spawn in game, only in sapien. I'm getting this error a LOT
06.05.10 09:29:24 AI knowledge database (768 entries) is full (warns once every 30 sec)
06.05.10 09:29:59 AI knowledge database (768 entries) is full (warns once every 30 sec)
06.05.10 09:30:29 AI knowledge database (768 entries) is full (warns once every 30 sec)
06.05.10 09:30:59 AI knowledge database (768 entries) is full (warns once every 30 sec)

Halo CE Technical / Map Design » Sapien Fail again Jun 3, 2010 03:46 PM (Total replies: 4)

Ok so how do I fix this issue? I'm using Guerilla, is that the right step?
Edited by coralian on Jun 3, 2010 at 03:52 PM

Halo CE Technical / Map Design » Sapien Fail again May 31, 2010 04:38 PM (Total replies: 4)

this happened after placing grunts onto my map.


reference function: _write_to_error_file
05.25.10 21:31:47 reference address: 401b13
05.25.10 21:31:47 Couldn't read map file './sapienbeta.map'
05.25.10 21:31:47 CreateDevice succeeded with refresh rate = 0
05.25.10 21:31:47 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.25.10 21:31:47 Increasing sound decompression buffer size to 1048576 bytes
05.25.10 21:31:48 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
05.25.10 21:31:48 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
05.25.10 21:31:48 WARNING: 22 clusters in structure_bsp levels\test\gephyrophobia\gephyrophobia have no background sound or sound environment.
05.25.10 21:31:48 local player 0, weapon (0x0), deleted unexpectedly
05.25.10 21:32:00 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:00 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:00 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader

The last line continued repeating as long as sapien was open, sapien will still work properly, just those errors and the grunts don't show up when I test the compiled map.


I did it already, I was just skiddish about breaking something, so I backed up.

Halo CE Technical / Map Design » Sapien Debug May 25, 2010 04:03 PM (Total replies: 2)

it keeps making me do that, that's like the third time in two days.

Halo CE Technical / Map Design » Sapien Debug May 25, 2010 08:59 AM (Total replies: 2)

05.25.10 06:54:16 sapien pc 01.00.00.0609 ----------------------------------------------
05.25.10 06:54:16 reference function: _write_to_error_file
05.25.10 06:54:16 reference address: 401b13
05.25.10 06:54:16 Couldn't read map file './sapienbeta.map'
05.25.10 06:54:16 CreateDevice succeeded with refresh rate = 0
05.25.10 06:54:16 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.25.10 06:54:16 Increasing sound decompression buffer size to 1048576 bytes
05.25.10 06:54:17 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
05.25.10 06:54:17 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
05.25.10 06:54:17 game globals didn't specify multiplayer information
05.25.10 06:54:17 WARNING: 22 clusters in structure_bsp levels\test\gephyrophobia\gephyrophobia have no background sound or sound environment.
05.25.10 06:54:17 main_new_map() failed.

Um, so my sound tags are corrupt? Is that right?
And my cyborg ui tags are missing the bitmaps that define their dimensions, right?


so extract them one by one, is that what you're saying?


What does the CMT mean when the discription says


"DO NOT RIP THE ENTIRE TAG SET RECURSIVLY!"

Also, is there a list of what tags aren't done/ don't work?

Halo CE Technical / Map Design » Sapien Won't Open Anything At All May 24, 2010 05:46 PM (Total replies: 9)

now I'm getting this

05.24.10 15:50:10 failed to load shader_transparent_chicago_extended tag 'levels\test\gephyrophobia\shaders\geph_energy_rope'
05.24.10 15:50:10 failed to load scenario_structure_bsp tag 'levels\test\gephyrophobia\gephyrophobia'
05.24.10 15:50:10 failed to load structure bsp 'levels\test\gephyrophobia\gephyrophobia'
It's like I have a pathing problem or something
Edited by coralian on May 24, 2010 at 05:53 PM
Scratch that I ripped the ghydrophobia mpa it's all good now son.
Edited by coralian on May 24, 2010 at 05:57 PM

Halo CE Technical / Map Design » Sapien Won't Open Anything At All May 24, 2010 05:40 PM (Total replies: 9)

where can I get that?

Halo CE Technical / Map Design » Sapien Won't Open Anything At All May 23, 2010 07:25 PM (Total replies: 9)

05.23.10 17:18:52 sapien pc 01.00.00.0609 ----------------------------------------------
05.23.10 17:18:52 reference function: _write_to_error_file
05.23.10 17:18:52 reference address: 401b13
05.23.10 17:18:52 Couldn't read map file './sapienbeta.map'
05.23.10 17:18:52 CreateDevice succeeded with refresh rate = 0
05.23.10 17:18:52 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.23.10 17:18:52 Increasing sound decompression buffer size to 1048576 bytes
05.23.10 17:18:53 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
05.23.10 17:18:53 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
05.23.10 17:18:53 game globals didn't specify multiplayer information
05.23.10 17:18:53 main_new_map() failed.


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