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Muscl3r has contributed to 2047 posts out of 469494 total posts
(.44%) in 3,487 days (.59 posts per day).
20 Most recent posts:
I've tried uploading maps before but couldn't get them to upload but the maps that were uploaded are the old copies. I've put a lot more work into odst c1 for example as I was planning to release for CE3
ODST C1 etc.
I did all the scripting, ai placement, population and so on. I know they aren't very good maps but it's pretty annoying not to receive any credit.
So someone uploaded a whole lot of my beta maps with no credit to me?
Quote: --- Original message by: Lars
Ok thanks. This really helped
As soon as the door opens run in and hit him in the back
Get a plasma pistol and a headshot weapon then nuke his shields and cap his ass (head)
Quote: --- Original message by: Dumb AI
I think it should be Garden of Death.
Garten der Untoten
(Garden of the undead)
Edited by Muscl3r on Jun 27, 2012 at 02:33 AM
So who do I need to send my map to? Dratt or Slayer117?
This is a good idea. I like the CEA hud
Not sure what you are asking but here is a valid if command:
(if (= (player_action_test_jump) true) (wake mission1))
(if (= (condition) true or false) (do this))
I think what you're trying to do in your post is if the flash light is on, put the the player in this seat, if not put the player in that seat. To do that you'd use this script:
(if (= (unit_get_current_flashlight_state player0) true) (unit_set_seat player0 "driver")
(if (= (unit_get_current_flashlight_state player0) false) (unit_set_seat player0 "gunner")
or if you were doing two seperate mission paths where the player is gunning or driving you'd do this:
(script dormant driving
(unit_set_seat player0 "driver")
(script dormant gunning
(unit_set_seat player0 "gunner")
(script startup decide
(sleep_until (or (= (player_action_test_action) true) (= (player_action_test_jump) true)) 15)
(if (= (player_action_test_action) true) (wake driving))
(if (= (player_action_test_jump) true) (wake gunning))
So that^ decide script waits until the player presses E or Space bar then takes which ever path the player has chosen. It would need to be communicated through hud messages what your choosing.
Quote: --- Original message by: Slayer117
Quote: --- Original message by: Jesse
Are you guys still doing that thing where we submit maps and you guys record and edit videos for us? I'd have a few things to submit, but I can't record videos or show off live on my own.
Yes, we still do.
So if I record what i want to say about my map you guys could make a trailer and put the recording over top?
Sounds like a Mass Effect Mako....which would be quite cool
Quote: --- Original message by: Twinreaper
I do have a completed ODST Crater map that is being used for my H2MT releases. Musc, I would be happy to share the source max files and textures with you if you would like them. Just give me a week or so to do some final tweaking to my map before I release it, then it's all your. Proper credits of coarse if you decide to use it please.
Thanks, it would be very cool to get Crater into CE
Good. Now go into a spec ops actor variant (which is black) give him an energy sword and change the actor to elite commander
Is the Elite commander bipedal different to a spec ops biped? If not you could just give a Spec ops elite an energy sword and give it the behaviors of a commander (the actor tag)
After trying a crap load of different commands I finally found the one that works:
(if (= airstrike true)(wake airstrike1))
Thanks for your helP guys
The only Halo novel I've read is The Flood. Bad writing but is want interesting that it also told the story of the odst's on the first halo instead of just following the MC
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Muscl3r
I'm thinking of submitting one of my odst campaign maps but I'll have to work on it lots to make the due date
Quote: --- Original message by: Slayer117
we love (WIPs) Work In Progress maps.
That means it can be crap
I wan to submit a decent beta but I've actually almost it it to that stage, I just have to finish updating the script and fix any bugs in there. I could use your help, in a thread in the technical forum with a Boolean command which has me stalled atm
That is one of the commands I have tried but you have different parenthesis and those commands don't work like that i'm pretty sure. And yes, I have that global boolean command at the top of the script
I have tried using the following commands but they are incorrect:
(if (= (global boolean airstrike true) 1) (wake airstrike1))
(if (= (airstrike) 1) (wake airstrike1))
What is the correct command?
Edited by Muscl3r on May 21, 2012 at 03:59 AM
Are you Dennis' son?