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Viewing User Profile for: killzone64
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Joined: Jun 9, 2010 07:49 PM
Last Post: Apr 19, 2017 05:12 PM
Last Visit: Apr 26, 2017 06:11 PM
Website: http://www.youtube.com/channel/UChSiOryHMNtyRmV_2ZfVwpw
Location: Within an hours ferry ride of seattle
Occupation: Engineer
Interests: too much to list. Add me on Discord killzone64
Your Age: 21
What Games do you play: whatever i have time for. Xlive and Steam: gokarter64
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killzone64 has contributed to 1557 posts out of 462287 total posts (.34%) in 2,516 days (.62 posts per day).

20 Most recent posts:
Halo CE General Discussion » Semi-Official Gallery [WIPS] Apr 19, 2017 05:12 PM (Total replies: 11276)


longstanding project wip. i have gone through so many revisions its a little ridiculous imo. getting there along with 4 other maps im working on. this being the farthest along so far.

so this proves it, im not dead.

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 16, 2017 01:36 PM (Total replies: 86)

yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.

tldr you will not get anyone to help you unless you show some sort of substance beforehand. i got people to help me with my projects due to me attempting some difficult stuff and showing progress on it. now i am working with a full team that is building a mp and sp campaign.

also go ahead and try to port a reach campaign map. good luck to you. its a pain in the @$$ to convert reach maps to ce without destroying geometry. there are almost 180 different bsp sections or clusters throughout the whole campaign. each cluster having its own encounters and scenery pieces. each encounter will need to be remade. each and every tiny model ported. and thats only scratching the surface.
Edited by killzone64 on Mar 6, 2017 at 04:58 PM

Halo CE General Discussion » Arsenic won't run Mar 5, 2017 12:34 AM (Total replies: 2)

sadly we dont have many people who mod halo pc on this forum. you may have better luck on a forum like open carnage or halomods. have you done all the standard rigmaroll such as running in compatibility modes, admin and such

Halo CE General Discussion » been a while Feb 22, 2017 02:05 PM (Total replies: 23)

good to see you around again most of the halo ce stuff has been going down on discord as far as conversation. halomaps is pretty much left for project releases and new players. there is a halo discord server that sparky runs that you can join if you want to see whats been going on.


Halo CE General Discussion » HALO WARS 2 is it worth getting, do to win 10? Feb 21, 2017 11:49 PM (Total replies: 26)

im annoyed that they didn't set hotkeys up correctly or fix the UI to work better for pc players. but then again being that its 343 and they are so rediculously out of touch with pc players im not suprised....

Edited by killzone64 on Feb 21, 2017 at 11:54 PM

Halo CE General Discussion » Post your Top 10 HCE mappers/modders Feb 19, 2017 08:38 PM (Total replies: 89)

im the best at dissapearing for long periods of time and re appearing to drop a couple posts lol

im also that guy that helps in the background on things but doesn't do much of his own stuff. (im too self critical to release anything )so i dont expect to see myself on any lists.

10. odx
9. PopeAK49
8. mooseguy
7. Mattdratt
6. higuy
5. Fireyscythe aka 0hunter0
4. jesse
3. Gamma927
2. waffles (helped me a ton when i was starting)
1. kirby

Edited by killzone64 on Feb 19, 2017 at 09:38 PM
Edited by killzone64 on Feb 19, 2017 at 09:49 PM

Halo CE General Discussion » Hac2 causes my install to crash Dec 11, 2016 03:57 AM (Total replies: 1)

Just today i tied to start up halo for a SBB gamenight and after it has been working for months i cant seem to get it to launch with the hac2 dll installed. I get a white screen, then a change to a super low resolution and then the game crashes to desktop. Fresh install and no opensauce... im on windows 10

Halo CE General Discussion » Editting .yelo maps help Dec 11, 2016 03:53 AM (Total replies: 27)

Quote: --- Original message by: Bottletopman
What's the dealie with gamecheat13? I've seen that ranting guy say that he destroys communities or something, I'm waaaaay outta the loop on this one, someone throw me a bone please, thanks :D

He can be an @$$ sometimes. Not a big deal. Btw you can use the realtime editor to play as a marine or just use cheat_bump_possession and after you run into a marine and possess the biped switch the cheat off

Halo CE General Discussion » Semi-Official Gallery [WIPS] Dec 3, 2016 11:20 PM (Total replies: 11276)

Quote: --- Original message by: samnwck
Working on a cliff wall for a project, I'm trying to gauge how well it's actually reading as a rock/cliff. I feel like the more I stare at it the less it looks anything. The silhouettes are the approximate scale.

damn... i wish i could make cliffs like that... i suck at making natural terrain XD. thats why everything i make is hard surfaces

Halo CE General Discussion » Sierra 117 Nov 6, 2016 11:15 PM (Total replies: 1161)

dratt has seen the light. porting sucks, custom maps ftw

if anyone else wants to attempt this once the release happens:

Quote: --- Original message by: Tucker933
Have at it.

Edited by killzone64 on Nov 6, 2016 at 11:18 PM

this feature was sadly broken by the 4.0 opensauce release.

Halo CE General Discussion » Halo 4 Campaign Nov 6, 2016 06:05 PM (Total replies: 35)

looking pretty good there halonimator you have made some big improvements.

@OP 343 builds their maps using instance geometry. essentially tons of scenery pieces. which is a big nono in ce and would cause ridiculously large amounts of errors. converting the maps to sealed pieces of geometry would be a massive undertaking so no, its not worth it. we have some good bsp modelers left but most of them are busy with their own projects or have left the forums out of frustration.

Halo CE General Discussion » Im gonna be "that guy" Nov 5, 2016 12:47 PM (Total replies: 22)

I always wanted to remake the halo 1 assets in higher detail. That combined with os and a bsp similar in quality to tsce would make a fantastic mod to show how far we have come. But i think thst effort would be better spent on a fresh and new campaign.

Halo CE General Discussion » plz help plz Nov 3, 2016 05:31 PM (Total replies: 154)

model looks great textures need work. good to see improvement from you halonimator

Halo CE General Discussion » Problem with portals... Nov 3, 2016 09:16 AM (Total replies: 3)

I believe you may have moved some geometry and will need to import the .wrl file and redo the offending portals. That error shows up when your exact portals dont line up with your geometry.

Halo CE General Discussion » A more appropriate thread. Nov 1, 2016 08:40 PM (Total replies: 26)

i know what your going through. i lost my cousin a few years ago to a brain tumor. she was in a coma for the last 3 months of it. it was really hard for me to deal with (it actually drove me to halo as a sort of escape from the real world). \

i offer my condolences.

lets hope for the best.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 25, 2016 04:52 AM (Total replies: 11276)

its always nice to see that i'm not alone in the world when it comes to using blender.

Quote: --- Original message by: Super Flanker
Yawn these blender mesh pics are getting boring zone!

Drop some real candy and show us something in game.

we will when its ready. i need to wrap up the modeling of that map and get down to making details and scenery pieces for all of my maps. as well as create blockouts of any rough ideas i have for new maps along the way.

majority of those are works in progress.... you could say i try to do way too many things at once.
the MP_evolved name was an inside joke due to il duce primo trying to recruit us to make mpg4 for him.
Edited by killzone64 on Oct 25, 2016 at 05:03 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 23, 2016 10:00 PM (Total replies: 11276)

Finally working on things again.

Halo CE General Discussion » plz help plz Oct 23, 2016 02:58 PM (Total replies: 154)

Close 3ds max. Sometimes the jms exporter hangs onto the file. If not just restart your computer

Time: Fri April 28, 2017 12:23 AM 328 ms.
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