A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: ally
About Contact
Joined: Jun 23, 2010 01:32 PM
Last Post: May 12, 2013 02:55 PM
Last Visit: May 12, 2013 03:02 PM
Website: Every day I beat my own previous record,
Location: for number of consecutive days I've stayed alive.
Occupation: Anyone who lives within their means suffers from a lack of imagination
Interests: 3d modeling
Your Age: oldish
What Games do you play:
Avatar:
AIM:
MSN IM:
Yahoo IM:


Send Private Message
Post Statistics
ally has contributed to 2238 posts out of 438634 total posts (.51%) in 1,062 days (2.11 posts per day).

20 Most recent posts:
Halo CE General Discussion » Damnit Dennis, you broke Bungie LLC. May 12, 2013 02:55 PM (Total replies: 55)

Quote: --- Original message by: Jaz
Ally's post


jaz that isn't ally, fair enough i don't use a capital, but that's not the member called ally :)

Halo CE General Discussion » Funky screen problem? help needed May 4, 2013 02:38 PM (Total replies: 8)

do any other games do this stretch and flickering of the geometry?
to be honest tho, that looks like your video card is hammered.

seen that before on my old card, which i drove into the ground.
check the fan or fans on it are working, redo the thermal compound, but i think it's already done for.

Halo CE Technical / Map Design » Cant load my saves? Halo custom edition May 3, 2013 02:14 PM (Total replies: 4)

okay not too sure, been ages since i used any sp maps.
does pressing esc not show a load option?

edit: in some parts of sp maps saving isn't allowed, are you sure you didn't get a can't save message at some point.
Edited by ally on May 3, 2013 at 02:17 PM

Halo CE Technical / Map Design » Cant load my saves? Halo custom edition May 3, 2013 01:38 PM (Total replies: 4)

that would happen if you deleted the profile name you had created the save or saves with,
no idea why it would happen if you didn't delete the profile name they were created with tho.

Halo CE General Discussion » Opinionated Opinion (Map Names) Apr 26, 2013 04:58 AM (Total replies: 53)

Guid mornin!

haven't been on the site for almost a week, hello my names ally

cheerio the nou :)

Halo CE Technical / Map Design » [Tutorial]Open sauce shader model tutorial Apr 20, 2013 07:11 AM (Total replies: 34)

here it is saved as .pdf, before the images went away.

http://filebeam.com/cc3604f0ecbde5a2868f74e5bf28c4a8

Halo CE Technical / Map Design » CD ROm needed? Apr 16, 2013 06:46 PM (Total replies: 2)

run the updater, which is in the halo folder, its a shield shape icon.

or use this http://hce.halomaps.org/index.cfm?fid=4987

Halo CE General Discussion » What's Your CE Battle Station? Apr 16, 2013 05:38 AM (Total replies: 128)

steve you can toggle F3 on and off to hide the textures, this should save you some time rather than having to select a load of polygons to hide.

Halo CE Technical / Map Design » cant fix model =( Apr 15, 2013 10:37 PM (Total replies: 35)

but when you fix things you then run the tool commands again to see if errors still show, that will give a new .wrl, so you don't keep trying to use the same 1 for old errors.

Halo CE Technical / Map Design » cant fix model =( Apr 15, 2013 02:35 PM (Total replies: 35)

jawa will mean which importer, chimp or blitzkrieg.

seeing you use max8 blitzkrieg should be what you use.

Halo CE General Discussion » [WIP] Koyote Village Apr 15, 2013 12:36 AM (Total replies: 21)

cool, a backup get out quick route sounds good, that should solve it.

chinese buildings seem to be very very detailed, i can only go by google images, but from what i can see there's a fair amount of work to be done on them.

goodluck :)

Halo CE Technical / Map Design » cant fix model =( Apr 15, 2013 12:30 AM (Total replies: 35)

try your mapsname.wrl instead of the debug.wrl.

Halo CE General Discussion » [WIP] Koyote Village Apr 15, 2013 12:25 AM (Total replies: 21)

but will it stop teams from over powering the base and just spamming the windows with grenades?

i must have spent almost a whole game earlier standing on a rock outside beavercreek base
just lobbing grenades into the base, hmmm i got kicked for some reason tho lol.

Halo CE Technical / Map Design » cant fix model =( Apr 15, 2013 12:20 AM (Total replies: 35)

okay since you know that there is part of the model you said you fall through, then it must be just a certain part right?

so you import the .wrl, select the 1st vil.blah, select polygon mode, scroll over the model and the part with the error being the vil.blah should be highlighted, hit Z to zoom.

look, if that doesn't work you are doing something wrong.

Halo CE General Discussion » [WIP] Koyote Village Apr 15, 2013 12:17 AM (Total replies: 21)

okay sounds spot on to me.
yoda there done a custom weapon tutorial from start to finish in case you plan on making new guns.

edit: okay i see you said vanilla
Edited by ally on Apr 15, 2013 at 12:18 AM

Halo CE General Discussion » [WIP] Koyote Village Apr 15, 2013 12:10 AM (Total replies: 21)

good stuff, gonna take you a while with that.
the river running up out toward the back of the map, is that going towards where another village type area will be, to make the map mp?

Halo CE General Discussion » [WIP] Koyote Village Apr 15, 2013 12:04 AM (Total replies: 21)

ah, so this is what the pictures on your xfire are about.

Halo CE General Discussion » Who will tag these mothers? Apr 15, 2013 12:01 AM (Total replies: 49)

wrong thread, wasn't me.
Edited by ally on Apr 15, 2013 at 12:20 AM

Halo CE General Discussion » Who will tag these mothers? Apr 14, 2013 11:32 PM (Total replies: 49)

i dont have the maps or much halo stuff anymore, so you used halo assembly?

Halo CE Technical / Map Design » cant fix model =( Apr 14, 2013 10:50 PM (Total replies: 35)

Vsep01, Vsep02, Vsep03 etc names, are only markers they sit on the grid anyway (delete them after you work with the other makers), the errors are marked on the geometry with the Vils01, Vils02, VilsS03 etc names, they are the only ones to show where the errors are on the geometry.

so yeah if you select any Vsep, expect to be directed to the center of the grid.


Time: Sun May 19, 2013 1:37 PM 188 ms.
A Halo Maps Website