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Viewing User Profile for: Joddy
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Joined: Jul 3, 2010 07:15 PM
Last Post: Mar 5, 2012 09:29 AM
Last Visit: Mar 29, 2017 09:38 AM
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Joddy has contributed to 116 posts out of 469760 total posts (.02%) in 3,519 days (.03 posts per day).

20 Most recent posts:
Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 5, 2012 09:29 AM (Total replies: 11485)

@ ally


NVIDIA Normal Map Filter for Photoshop.

download, install and make your own bumps it's really easy.

Halo CE General Discussion » OpenSauce for HaloCE, V3.0, Released Jan 20, 2012 04:57 PM (Total replies: 818)

the debug for the os hek is located in my games/halo ce/open sauce/reports

when you want to compile a scenario with os tool, you have to type : "os_tool build-cache-file-ex false false false false <scenario path>" .

Halo CE General Discussion » OpenSauce for HaloCE, V3.0, Released Jan 20, 2012 11:13 AM (Total replies: 818)

uh im going to mess around with the shader extensions (especially with specular), well this is what i got after slapping normals on shaders

just a test but hey it does look nice with normals on it

Halo CE General Discussion » sapien working! Dec 25, 2011 03:46 PM (Total replies: 2)

when your scenario file is located in levels\test\bloodgulch you compile the scenario file with this command in tool:
tool build-cache-file levels\test\bloodgulch

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Dec 24, 2011 08:59 AM (Total replies: 4974)

you doesnt even know how my banshee looks like. the screens and video in xfire are about 1 year old that was the first thing i really made shaders for.

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Dec 24, 2011 05:09 AM (Total replies: 4974)

Quote: --- Original message by: darksoldier
Quote: --- Original message by: Bobblehob
Please fix the ugly texture on the winch line on the front. That h3 ripped texture always has that error :\

Haha fixed ;) :


And now the final banshee ;) :



the warthog looks nice

but banshee sucks

Halo CE General Discussion » Regions Dec 24, 2011 04:55 AM (Total replies: 2)

Halo CE General Discussion » Does anyone have Halo 3 tags that i can have? Dec 17, 2011 03:25 PM (Total replies: 79)

Quote: --- Original message by: darksoldier
Bad shader* ;)


Halo CE General Discussion » Does anyone have Halo 3 tags that i can have? Dec 17, 2011 02:49 PM (Total replies: 79)

yoko posted her elites in teh lags "CMT Elite Playable Biped Beta 2 Tag Pack"

here is link to her h3 elites


have fun with her bad shaders :)
Edited by Joddy on Dec 17, 2011 at 02:49 PM

Halo CE General Discussion » Does anyone have Halo 3 tags that i can have? Dec 15, 2011 05:32 PM (Total replies: 79)

eehhh do your own???

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Dec 10, 2011 03:25 AM (Total replies: 12123)

will spv3 have more damaged perm's ? like minor damage, major damage, destroyed. permutation? i saw a video in youtube one time someone was doing that with os.

why Joddyvi? its Joddy. Joddyvi is only my xfire name because Joddy was taken already .

Halo CE General Discussion » Defense of Red Base Dec 7, 2011 04:19 PM (Total replies: 5)

looks nice

Halo CE General Discussion » :3 Waffles' WIP/RELEASE thread Dec 3, 2011 04:32 AM (Total replies: 1082)

nice finally someone is making decent shaders for the h2 stuff.

Halo CE General Discussion » need a model extracted from halo3 Dec 2, 2011 10:17 AM (Total replies: 18)

you get an error when importing the emf file with the importer and only the boneset and markers will be there. thats the same what happens when you rip it from h3 with xtraction/alteration

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Dec 2, 2011 10:15 AM (Total replies: 8490)

Quote: --- Original message by: Maniac1000
Joddy, any chance of a video of that.



the first time i used hek i never had problems, its easy to use, so i dont know whats the problem, and hek is much better than hmt etc.

So instead raging about the programs like an idiot you should learn to use them or go back to halo pc modding (which is more complicated sometimes than halo ce in my opinion) .

Halo CE General Discussion » Project: Heretic Hunt Nov 30, 2011 03:59 PM (Total replies: 146)

open the shield shader and replace the cmt shield offset bitmap with an extracted shield offset bitmap from halo 2 it fits perfect and does look better than the cmt offset in my opinion. message me on xfire when you want bitmap

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Nov 30, 2011 03:44 PM (Total replies: 8490)

so i had nothing to do and made something.
well lights are missing and i might fix the hands..
i wonder nobody did this before

credits go to bungie for the model,diffuse and normals
to cmt for jetpack, the animations and the double plasma rifle

so i would like to hear some crit
and i might going to release this when you guys want me to
Edited by Joddy on Nov 30, 2011 at 03:46 PM

Halo CE General Discussion » Reskinned serapf and draco Nov 30, 2011 07:36 AM (Total replies: 19)

Quote: --- Original message by: Spartan314
Quote: --- Original message by: Joddy

bad quality pic
shaders arent finished and I will redo the illum map (i dont really like how it looks atm, add more illumination )
maybe new alpha channel and new multi .
model improvements and maybe a destroyed version (wip) and make it destructable for a space fight map ( i got nothing to do at home to be honest except for weekend )
but yea there is my reskinned seraph


it have some more illum you cant see at the pic

oh yeah my english isnt the best maybe you noticed it

Edited by Joddy on Nov 29, 2011 at 03:41 PM

Looks flat O.o

because the picture was taken in sapien and my game window is wrong scaled it does look different ingame

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