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Joined: Jul 17, 2010 11:41 PM
Last Post: Apr 26, 2013 05:32 PM
Last Visit: May 14, 2013 02:08 AM
Website: xfire: hr3shy
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antiblood has contributed to 394 posts out of 438452 total posts (.09%) in 1,037 days (.38 posts per day).

20 Most recent posts:

ohh crapp o.o sounds amazing

Halo CE General Discussion » [RELEASE] Halo 2's Waterworks (huge WIP) Apr 26, 2013 05:17 PM (Total replies: 9)

crap haha was the latest i had i think unless i hid it some where...hmmm


doubt there will be a revised port, probably mods though


oh thats cool. i honestly dont really care how good yall are at modeling to be honest. just kinda wanna do it for fun :)

how about a base on mars? futuristic human structures type'a thing with custom textures if we can. I wouldnt mind keeping the map as custom as we can make it :D

it could have interior and exterior area since masterchief is a boss


or maybe a jungle type of map? idk lets build off of one

Halo CE General Discussion » [RELEASE] Halo 2's Waterworks (huge WIP) Apr 26, 2013 03:13 AM (Total replies: 9)

from Hr3shy & DSalimander comes...

halo 2 waterworks...

this is as far as we got. I did almost all the bsp work, so much time was spent fixing errors and theres still issues with the map.

DSalimander did all of the tag work, all i did was ingame the BSP. I couldnt even do shaders. Huge thanks to him

I think the tagset was Jesses.

THIS IS BEING RELEASED FOR THE SAKE OF SHARING. You guys can do what ever you want with this. Only works on slayer game types im pretty sure. cant remember. nothing is really populated either. Im not posting this for critic either so i dont really care whats wrong with it, believe me i know.

http://www.mediafire.com/?fugslfamb43p0aq


alright cool add me uppppppppppp

xfire:hr3shy


Hey im bored with all my unfinished projects and wanna collab with some one on a map cause its been for ever since ive done that. Usually i work by my self and just get help from people when available but i think it would be fun to do a map with some one else.

IT DOESNT HAVE TO BE A SERIOUS MAP! can be just for fun. like a concept or something. i dont really care. who's down?

I'm best at modeling enviornments but can do structures too and have some slight skill in photoshop for textures and i can unwrap bsps too so its not a big deal, i really just focus on making bsps to be honest.

Halo CE General Discussion » 420 Awareness GameDay (All day GameNight) Apr 20, 2013 04:04 AM (Total replies: 15)

i agree with you 420%

plus im in DMT

Malolo420 would also agree

Halo CE General Discussion » Is it just me... Mar 31, 2013 05:32 AM (Total replies: 8)

youre probably over thinking. Saints Row is gangster and Halo is scifi.

Thuglife wutttt

Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 31, 2013 05:30 AM (Total replies: 6828)

Something about getting baked?....what??....420???

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Mar 3, 2013 02:14 AM (Total replies: 1207)

Looks pretty dope so far. Can't wait to play it online with people haha


From playing with h2 bsps I'd think you screwed up some where in 3ds like with a material or something. I got a lot of errors like that after smokin so I can't really remember lol...

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Jan 26, 2013 06:35 PM (Total replies: 1207)

Awe crap, can't wait to get Internet for when it's released. Looks great so far man

Halo CE General Discussion » www.halomaps.org Nov 28, 2012 04:54 PM (Total replies: 84)

Personaly i would go with dark if it was an option hand down 100% if it was there. you should make it an option. i would love you for ever and ever and ever and...


omg so if the classic versions gonna be unprotected too im gonna have my fun on that bsp messing around. cant wait to play it either! delta halo was always my favorite h2 map anyway.

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Nov 18, 2012 10:57 PM (Total replies: 1207)

Quote: --- Original message by: t3h m00kz
Marijuana is legal in Colorado and Washington. More at 11


YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEA (lolfederallaws)

this map sounds like its getting its act together. im kinda happy its useing retail tags instead of the h3mt ones.

Halo CE General Discussion » unnamed map for competitive multiplayer WIP Nov 18, 2012 10:49 PM (Total replies: 14)

why are there so many polys just everywhere like wohhhhh o.o
that could end up possibly causeing nearly coplanar surfaces.
did you plan on optimizeing the unneeded polys when the models more polished?

looks like a cool map.

Halo CE General Discussion » Halo 2 maps? Nov 18, 2012 10:45 PM (Total replies: 6)

Waterworks is in the makeing, its been put on hold but it shouldnt take toooo long....i hope.

Halo CE General Discussion » soo...who here liked PTM-Permafrost?? Nov 17, 2012 07:35 PM (Total replies: 9)

omg ive wondered so many times how this map could have turned out with the proper attention to it. the layout would have to be change in some major ways. the readme was never uploaded properly and i even forgot to put the backstory in it anyways lol.

honestly i wanted to put this map behind the team and start on a completely new project with new tags and textures/models n stuff as that was the original purpose of the team to create decent custom content in custom maps as thats the point of CE right? custom halo :D

which is why i wanted to get some new members that are accualy active, but i guess no one likes custom anymore. ive been debateing weither or not to dismantle the team for a year or so and focus on other teams interests like Spartan DSMT and Project Overdose.

i can model full on bsps, do population and all that crap but i need help tagwise n stuff which is how i got Peep210 and stuff in the team cause he was a ehfing master at scripts/tag stuff. hence i joined community mapping team (BELIEVE ME WE HAD SOME MASTERPEICES BEING MADE) which got hated on and all of a sudden *poof* gone.

(i still have alot of G4 stuff i wanted to do for PTM since IlDucePrimo is busy with other things)

tbh im not really looking for help but for people who would enjoy incorperateing their own ideas into a map at what theyre best at with other people doing the same, haveing fun. a legit team of mappers.
Edited by antiblood on Nov 17, 2012 at 07:41 PM

Halo CE General Discussion » soo...who here liked PTM-Permafrost?? Nov 14, 2012 04:25 PM (Total replies: 9)

accualy alot of those textures are from h2 cause we started this soon after i was done playing with colossus so the shaders for them are also custom, just very lame cause i have no idea what im doing when it comes to shaders.

omg when i first recieved the forerunner models i was like AWWWW YAAA sexy.
funny you say that about the terrain considering it was what i like to consider the first time i was playing with the cut tool after watching Higuys tutorial. looking back at it i could have put waay more detail in the terrain model but its not really neccasary is it? :P

also its a conveyor belt, the map was originaly ment to be a forerunner mineing site on Basis but i guess i forgot about a main future in the map that was going to radicly change the center of the map, which would be a giant forerunner pit that went very very far into the ground you could fall into and die, and i wanted to change alot about the layout. i guess you could say this map was inspired by Sidewinder.

also please note this was a beta and was never intended to be released this way but due to inactive members no work was getting done (especialy tagset wise which was going to be alot more custom) which is why i want to revive the team with new members of equal skill considering everyone in the team was accualy very talented people. not that it would matter if you wernt as good cause im always willing to train people and teach them new things to speed up their learning process cause it took me years to get to where im at and i could teach it to some one in months.


yaa when i first saw this thread i was thinking the whole time, didnt crimsonshadow port the bsp already? sure it was flawed n shiz but non the less it would save so much time knowing from my experience playing with the delta halo bsp.


Time: Sat May 18, 2013 2:33 AM 187 ms.
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