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Viewing User Profile for: darknesssamurai
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Joined: Jul 26, 2010 12:45 PM
Last Post: Jan 15, 2019 11:06 PM
Last Visit: Jan 15, 2019 11:06 PM
Website: BellGameDesign.com
Location: Washington, DC
Occupation: Game Developer
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What Games do you play: Assassin's Creed Origins, Overwatch, Diablo 3, Horizon Zero Dawn
It started with a Mew card and now I have all this

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darknesssamurai has contributed to 106 posts out of 468134 total posts (.02%) in 3,128 days (.03 posts per day).

20 Most recent posts:

Quote: --- Original message by: Spartan314
I was confused at first because I remembered them as vehicles
Very cool work!

Thanks Spartan314! It took quite a bit of tweaking but I find them more fun as bipeds and spawning in as a mini-tank. Try turning on the check "can climb any surface" and you'll see why, as you high jump across the map firing time-bombs.

Thanks @Tachikoma. In Tiamat's original "Hugeass" map, they are actually vehicles! Both the Kagotank and Tachikoma were fun to jump around the map in----but the on-board cloak and weapons needed some work.

I've converted them both to Bipeds: making the cloak easily usable by flashlight, crafted both bullet and plasma weapons geared to its dual arm setup and updated the gbx so you can access each color variant instead of just blue Komas.

Much bigger upgrade here than the versions in my Chronopolis Tachikoma map release.
It gained 3200 Downloads: http://hce.halomaps.org/index.cfm?fid=6099
Edited by darknesssamurai on Jan 12, 2019 at 11:04 AM

Complete Tachikoma Biped Collection: Get all Tachikoma and Kagotank variants, plus new UI and updated weapons.

DOWNLOAD (Updated): https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1

Tachikomas & Kagotanks originally created by Tiamat, as seen in the "Hugeass" map.
Assets modified, upgraded and collected by DarknessSamurai.

Forerunner Sentinels Collection: http://forum.halomaps.org/index.cfm?page=topic&topicID=51005
Sonic the Hedgehog Collection: http://forum.halomaps.org/index.cfm?page=topic&topicID=50984

1) Tachikoma Variants (Four Colors: Gold, Blue, Silver, White)
2) Kagotank Variants (Two Colors: Red-&-Shadow Black, Grey-&-Shadow Silver

1) Tachikoma Human Assault Weapons with Updated UI & Reticles
2) Tachikoma Plasma Weapons with Updated UI & Reticles
3) Kagotank Scorpion Shell Gun with human UI and tag updates

1) Tachikoma variant where Flashlight controls your cloak (turn on + off)
2) Tachikoma variant with embedded flashlights including cloak for night-time maps

DOWNLOAD (Updated): https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1

HUD Below is a mixure of CMT HUD, Oracle Monitor HUD and custom elements by DarknessSamurai.

Edited by darknesssamurai on Jan 12, 2019 at 11:01 AM

Quote: --- Original message by: Echo77
This was a good idea. I didn't even know we had Onyx Sentinels.

Onyx Sentinels are canon and were encountered on the Onyx Shield World. They are far more deadly than an average sentinel, holding a power charge-beam in same vein as hunters.

For Halo CE, they come from SOI's Campaign SPV2 series, which has over 12,000 downloads and was very popular upon release. It's worth a playthrough: https://haloce3.com/downloads/singleplayer/original-singleplayer/soi_sp_v2/

Quote: --- Original message by: JadeMcLain
I like colors on the gold sentinel, looks rad. I re-skinned the default ones a while back to be like that.

Jade, yours is already included. I've updated the credits. The new green beam and green lights was a good choice. Reminds me of Broly's color scheme.
Edited by darknesssamurai on Dec 30, 2018 at 11:32 AM

Complete Forerunner Sentinel Forces Collection: Get all Enforcer, Sentinel, Monitors and Custom bipeds variants plus weapons.

DOWNLOAD (Updated): https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1

1) CMT Enforcer and Sentinels (Updated)
2) HDoan Halo 2 Enforcer and Sentinels (Fixed & Updated)
3) Lone Warrior's Sentinel Marauder (StKft)
4) Lone/Koo's Sentinel Crawler (StKft)
5) SOI's Onyx Super Sentinel (SOI Map)
6) SOI Halo Sentinels (SOI Map)
7) Kirby_422's Biped Sentinel Turret (Updated)
8) AdvanceBo's Sentinel Constructor
9) JadeRifter/JadeMclain's Golden Major sentinel
10) HDoan, SOI and Halo 1 Monitors

1) SOI's Sentinel Beam Guns (Gold+Silver) (for Player)(Updated)
2) Modified sentinel/enforcer weapons (for AI only)
3) SOI Onyx Charging Sentinel Beam (AI)

*Assets modified, upgraded and collected by DarknessSamurai.

The Flood, Elites and even the Marines have so much variety already. These were pooled together and updated to spur more creativity in the community around stories, maps and campaigns involving the Forerunner's Sentinel Forces.

Edited by darknesssamurai on Dec 30, 2018 at 11:30 AM

Quote: --- Original message by: Spartan314
How did you manage the animations for the bipeds?

The Sonic Mapping Team created the animations & models. I've updated the .animations tags to be vehicle-compatible.

Included are a variety of chaos weapons intended for them since they all don't have proper animations for every single original halo weapon.

Feel free to lurk away, SonicXtr3me. If there are any assets you want to add in, let me know.
I remember there was a pink Amy and a few unreleased Robotnic mechs you all also created.
Edited by darknesssamurai on Dec 18, 2018 at 08:13 PM

Quote: --- Original message by: SonicXtr3me
Interesting collection of assets, lots of modifications made by the looks of it, as most of these assets did not work.

Thanks SonicXtr3me, it was worth the time, to help push creativity the CE community. Only wish I could get your Sonic Master Chief as a Biped!
Perhaps you'll return to map/asset-making in the future now that there's a polished sorted set to build on.

Edited by darknesssamurai on Dec 17, 2018 at 07:02 PM

The Complete Sonic Collection: Get all Sonic, Shadow and Silver bipeds, vehicles, scenery, devices and weapons! All three are now vehicle-compatible, plus custom weapons.

DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1

Assets originally created by Sonic Mapping Team & SonicXtreme. Assets modified, upgraded and collected by DarknessSamurai.

1) Hyper Mode Sonic, Shadow and Silver
2) Super Sonic, Shadow and Silver
3) Normal Flying/Running Sonic, Shadow and Silver
4) Tails, Nights and Robotnic Robot characters
5) Multiplayer Mode (color-change) Versions
6) Broly Mode Shadow and Super Saiyan Sonic

1) Tornado 2 airplane by Tails
2) Homing Energy Aura flying vehicle

1) Rings spinning animated
2) Chaos Emeralds multicolored

1) Giant Gold Ring spinning
2) Red Spring Bouncer (jump on)

1) Chaos plasma cannon
2) Chaos plasma chargeshot
3) Chaos plasma pistol
4) Chaos plasma rifle
5) Chaos plasma rifle red
6) Chaos telekinesis force

DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1

Edited by darknesssamurai on Dec 15, 2018 at 04:40 PM

Halo CE General Discussion » CE3ish Video Casting Call Dec 15, 2018 02:32 PM (Total replies: 24)

I'm interested in volunteering too, help keep the CE community alive.

Was there ever an reason announced? Server costs? Legal proceedings? Technical issues?

I assumed the community just slowed down production naturally over time.

Submitting files to the site is no longer working. Has it intentionally been disabled? @Dennis

SUBMIT FILES PAGE: http://hce.halomaps.org/index.cfm?pg=60

I'm uploading a .zip, only 20MB in size. Using the inspector, the page gives the following error: "failed to load resource server responded with a status of 500".

After pressing "Start Upload", the process begins; the 0% begins to increase. After a few seconds, the % number is replaced by a yellow triangle, then a pop-up error occurs.

There's no announcement section I have seen indicating Upload are cut off, though it does look like most uploads stopped significantly after 2016.

Are any of you also facing this problem with the upload feature?
Edited by darknesssamurai on Nov 30, 2018 at 11:46 PM

Thanks Kinnet for the backup video guide, glad to have it as a resource.

Anyone know a way to increase FP animation speed from within the .model_animations file? I want to avoid going into Maya or 3DS Max to do this.

I want to experiment with the FP weapon hands seen in Yoda's CO_Challenge01 map, however the first-person overheat animation lasts a full 2 seconds, which is impractical in battle. http://hce.halomaps.org/index.cfm?fid=6141

Edited by darknesssamurai on Nov 14, 2018 at 11:08 PM

Quote: --- Original message by: teh lag
We are currently evaluating the feasibility of a release date sooner than 2 months from now, but later than 2 hours from now.

That is a priceless response teh! I'm using that one day.

Thanks Spiral, I've played it. That's in the ball park, definitely. It's more robotic than human though, especially the cool bionic arm.

Startup animation lasts a long 2 seconds and I'de removed the mechanical animation to make it more organic. It's in the right direction though. Anyone see other examples or what to take it up from scratch?

Here's what that looks like:

Hi everyone, DKS here.

I have a request for anyone with skills for the challenge. Help appreciated
A weapon that's simlar to the plasmid blast hand from Bioshock. Imagine Ki Blast lasts in first person, with human or cyborg hands.

I'm looking for a right and left trigger style, after rt fires, the lft-hand fires.
And overheat/charging animation version would be great too. With a hand in ready-to-fire position as idle fp.

Below are a few screenshots. I'm searching for functionality, art is totally secondary---a human hand would be simple enough. Anyone interested? My aim is to create a few DBZ-inspired hand weapons, charges and rapidfire.

Edited by darknesssamurai on Jan 24, 2015 at 10:05 PM
Edited by darknesssamurai on Jan 24, 2015 at 10:16 PM

Thanks IFA, your plasma pistol has been a cool feature with its Kamehameha -like charge effect in the fp (z team has well advanced upon the charge fx detail too). Can you tell us anything about your plasma pistol overhaul?

Thanks, even if the time is missed we are still in for a great refined experience and the commitment you all put in shows. Grab extra time.

My questions is which weapons (that we have already been introduced to), are getting upgrades/new projectiles/fx changes? I'm sure you want to keep all new weapons under wraps which I why I ask only about the ones we know of.
Edited by darknesssamurai on Aug 28, 2014 at 09:50 PM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 27, 2014 05:57 PM (Total replies: 12123)

CMT, will your Ranger Elites ever be making a come back on any new releases? They were not in spv3 and I think we fight one on a v2 map. There have been a few re - releases of Rangers in biped section which brings me to ask.

Great work on enemy variety, that's the only elite enemy I'm wondering about. Also, bonus, any plans on updated sentinels and flood forms in the distant future? The Covenant have taken the majority of good upgrades on looks and weapons by recent progress.
Edited by darknesssamurai on Aug 27, 2014 at 06:00 PM

Time: Sat February 16, 2019 1:49 PM 203 ms.
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