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Viewing User Profile for: Spartan314
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Joined: Aug 21, 2010 03:04 AM
Last Post: Aug 22, 2017 07:20 AM
Last Visit: Today @ 04:10 AM
Website:  
Location: Wouldn't you like to know.
Occupation:
Interests: I have interests.
Your Age: Unofficial adult
What Games do you play: All Halo on PC, Assassins' Creed (up until III), Age of Mythology, Batman Arkham
Avatar:
Former biped rigger & FP animator


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Post Statistics
Spartan314 has contributed to 5453 posts out of 464208 total posts (1.17%) in 2,561 days (2.13 posts per day).

20 Most recent posts:
Halo CE General Discussion » Project Armonia Aug 22, 2017 07:20 AM (Total replies: 37)

There's some freakin sick shader work going on here
Good work!

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 19, 2017 10:39 PM (Total replies: 12092)

On the level Halo, in the first UNSC datapad it says "quit some time" instead of 'quite some time'.

Also the tiling on the floor of the covenant lifepods in PoA are still unmatching. I think someone reported it the last time SPV3 was released?
E: I dunno if it's just me but is the music too loud for the dialogue to be heard?
Edited by Spartan314 on Aug 20, 2017 at 12:36 AM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 19, 2017 05:18 AM (Total replies: 12092)

So SPV3.1 was released
woo
Y'know what'd be great?
A mute button on the installer so I don't have to listen to the same thing 8 times over.

Halo CE General Discussion » :3 Waffles' WIP/RELEASE thread Aug 17, 2017 04:35 AM (Total replies: 1081)

o hai Qwertz


I don't use Mozz but I can still appreciate you for putting your effort into something like this
Kudos

Halo CE General Discussion » Chimera 35 interpolation bug... funny! Aug 11, 2017 07:50 PM (Total replies: 3)

I thought this was a troll but this actually happens

Halo CE General Discussion » Operation Purgepoint (Formerly Project X) Aug 10, 2017 04:28 AM (Total replies: 65)

My bump got deleted
:'(
</3

Halo CE General Discussion » [RELEASE] Amazing base models for ur maps Aug 10, 2017 04:14 AM (Total replies: 5)

You're still around?
<3

Halo CE General Discussion » Halo 2 Tagset Redux Aug 7, 2017 05:51 AM (Total replies: 64)

Quote: --- Original message by: Masters1337
Like those screenshots I have of your "opinions" of i01.

You keep screenshots and grudges of people's opinions of you?...

Halo CE Technical / Map Design » Project Warhawk Alpha Update! Aug 3, 2017 05:20 AM (Total replies: 2)

Is this a single player project?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 3, 2017 01:29 AM (Total replies: 12092)

By that count... is that an extra year for just DLMs? At least?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 2, 2017 05:42 AM (Total replies: 12092)

Quote: --- Original message by: Masters1337
Quote: --- Original message by: Spartan314
Question: DLMs?

Outside of TSC:E and the exterior of Keyes, no. To much work for all our BSPs. Last I counted we have around 60-70 of them.

Dang. It really was one of the cooler parts of Open Sauce.
Any reason for the exterior of Keyes in particular?

Halo CE General Discussion » Happy forum anniversary ODX! Jul 31, 2017 09:25 PM (Total replies: 18)

Quote: --- Original message by: ODX
Oops, late to my own party by a few days. Apologies. I would mark the occasion somehow, maybe I can release all of my animation files but I'm not sure who would be interested.

Bruh
I will re-install 3dsmax to open these and look at them

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 31, 2017 04:34 AM (Total replies: 12092)

Question: DLMs?

Halo CE General Discussion » Happy forum anniversary ODX! Jul 31, 2017 03:16 AM (Total replies: 18)

What
What is this elder thing
How long do you have to be here to become an elder

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 29, 2017 03:54 AM (Total replies: 12092)

Heh
Sorry I kinda laughed because the snow and rock seam is seen quite clearly. From what I can see though it's just for this particular case, and I can sympathesize with the dilemma.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 28, 2017 10:57 PM (Total replies: 12092)

Quote: --- Original message by: Masters1337
It's pretty much the same in stock if you look at it too. I think SOI wants to have a go at it. That BSP is one of the few we can edit, so we will see what happens.
Edited by Masters1337 on Jul 27, 2017 at 08:17 PM

Yeah I was kinda hoping for something better than stock. Hoping it can be changed!

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 27, 2017 07:42 AM (Total replies: 12092)

Quote: --- Original message by: Masters1337
What do you mean?

The environment textures for Halo seem to blend very well and it looks cohesive. The Silent Cartographer too.
Something about the snow and the rock in The Assault on the Control Room is really jarring. I had a brief look at Truth and Reconciliation and it didn't seem to jump out to me as much there. Maybe because it's just because of the lower visibility or something I don't know.
2 Betrayals uses the same BSP more or less so it's the same issue there.


343 Guilty Spark looked alright. The Library looked like it had a great ambience too.
Was something done to the Library to make it feel less repetitive?

I still don't like that armor >:(
Terminals were looking great. I hope they've all gone through a proofreader.

Halo CE General Discussion » R.I.P Jesse HUD's Jul 27, 2017 06:25 AM (Total replies: 8)

I heard Microsoft backtracked on this?

Halo CE General Discussion » Found some beta footage of halo from mid 2001 Jul 27, 2017 06:24 AM (Total replies: 10)

Double post sorcery


Time: Thu August 24, 2017 6:34 AM 641 ms.
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