A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: IcePhoenix
About Contact
Joined: Sep 9, 2010 04:34 AM
Last Post: May 2, 2013 04:11 AM
Last Visit: May 2, 2013 06:32 AM
Website:  
Location: New Holland
Occupation:
Interests:
Your Age: 17
What Games do you play: Halo PC, Halo CE, Halo 2 Vista, Team Fortress 2, Mass Effect 1/2/3
Avatar:
-Minor modeler-
AIM:
MSN IM:
Yahoo IM:


Send Private Message
Post Statistics
IcePhoenix has contributed to 1088 posts out of 439086 total posts (.25%) in 987 days (1.10 posts per day).

20 Most recent posts:
Halo CE General Discussion » Do you remember when you were a noob here? May 2, 2013 04:11 AM (Total replies: 105)

I remember when I didn't know anything about modding... I still don't :(
Although I did manage to mess around with plasma grenade fuses and created the "Delete Gun" (pistol with 9001 force/damage). I'm proud of that.

Halo CE General Discussion » O.D.S.T. Series; Official Thread Mar 23, 2013 05:05 AM (Total replies: 125)

Looks interesting. Although I find it a bit wierd for the squad to have 2 snipers and 2 rocket launchers. Maybe replace one of the snipers with a BR.

Halo CE General Discussion » Quick question about devmode Mar 22, 2013 11:01 PM (Total replies: 1)

Is it possible to make enemies/allies invincible using just -console -devmode? Trying to solve a case of unintelligent ally standing in poor tactical positions.

Halo CE General Discussion » Halo Effect Mar 17, 2013 07:45 AM (Total replies: 15)

Harrier is op :P

Halo CE General Discussion » Halo CEA Discussion Nov 16, 2011 08:02 PM (Total replies: 61)

So even the new company makes Halo exclusive to Xbox...

Halo CE General Discussion » halo 4 Aug 22, 2011 09:08 AM (Total replies: 73)

Wasn't onyx destroyed?

Halo CE General Discussion » Campaign Ideas Aug 12, 2011 06:50 AM (Total replies: 32)

Quote: --- Original message by: Private Caboose
Quote: --- Original message by: LegionofShadows
Hiii, I'm new to the forums, but I am just gonna put some Campaign ideas out there. So, y'know, people could try and make them. Or I could get crit.

TL;DR

Anyway, those are my ideas. Now, are they good?

I think so, at least for the first one.


cool story bro

like you can talk.

Halo CE General Discussion » Is Halo 3 Brute Power Armor Possible? Aug 10, 2011 04:51 AM (Total replies: 19)

I think ALL brute power armour recharges, as long as it still has some power. In other words, if you shoot a brute a bit, he'll regenerate. If you shoot him to the point that his armour falls off, THEN it doesn't regenerate.

Too bad reach brutes were easy to kill.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Aug 6, 2011 09:40 PM (Total replies: 13369)

Quote: --- Original message by: Sergeant 1337
Top one looks the best. The rest are ugly.

2nd one is ugly, others are fine.

Halo CE General Discussion » Model inside out? Aug 6, 2011 03:55 AM (Total replies: 13)

I don't see anything wrong... is the DMR inside out and I'm not noticing it?

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Aug 4, 2011 06:41 AM (Total replies: 110)

well, you get the idea...

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Aug 3, 2011 06:53 AM (Total replies: 110)

Here's a way of thinking about projects on this website.
If it's not released, it never will be released.

Obviously, can be untrue, but think like this and never be disappointed.

Halo CE General Discussion » Crazy Impossible Ideas Aug 3, 2011 06:50 AM (Total replies: 82)

Quote: --- Original message by: Jaz
A giant space base... It should also have pelican bays, lifepod bays, warthog(with parachutes) bays...

I lol'd

Halo CE General Discussion » [Release] Tactical\Impractical Shotgun. Aug 3, 2011 06:41 AM (Total replies: 14)

Quote: --- Original message by: UnevenElefant5
Impractitactical shotgun :D

Impratactical should be an official term, or at least widely used, to describe most of the weapons in the new CoD games.

Halo CE General Discussion » FRMT (Flooded Reach Mapping Team) Aug 3, 2011 06:33 AM (Total replies: 278)

Quote: --- Original message by: anonymous_2009
So, to put it briefly it looks like something that came out of your ass.

Right on!

Halo CE General Discussion » [WIP][MOD] Flood Campaign Aug 1, 2011 08:52 AM (Total replies: 3202)

Quote: --- Original message by: goldkilla88
I mean like horror wise. But that WAS pretty eye hurting. XD

Yeah, I kinda meant eye-hurting-wise too. Horror wise, something with proper red blood would be.


Quote: --- Original message by: Co1t3r
Hunters don't rush at you in Halo 1. They sit there like rocks until you get in their face.

THEN they rush you.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 31, 2011 08:56 AM (Total replies: 5210)

Quote: --- Original message by: Hydrogen
why dont u give the ai actor variant of a hunter to the gold elite

Actually, yeah, cover most of their body is Hunter armour which, I presume, reflects all projectiles? Leave a few bits uncovered, like head, hands, joints etc. and turn off headbox. give it a try. just do something to make it harder.

Halo CE General Discussion » FRMT (Flooded Reach Mapping Team) Jul 31, 2011 07:10 AM (Total replies: 278)

Quote: --- Original message by: Private Caboose
Quote: --- Original message by: mastur cheef

I feel sorry for Hunter, he just tries to help, but he gets backfired by the guy he is trying to help.

As for you Hiralis, try this. It is not for BSP modelling i think. But this is the tutorial that the most experienced modellers here learned from. It helped me alot too.
Edited by mastur cheef on Jul 31, 2011 at 02:23 AM

What I am saying to hunter is it isn't a box it is bloodgulch.

What you are saying is that bloodgulch is a retarded green piece of damper.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 31, 2011 06:53 AM (Total replies: 5210)

Quote: --- Original message by: Masters1337
Since when are they not?

Since one learnt they were one hit killers but only melee fighters. If you can manage a L4D2 Charger-like charge then they might be a little harder to fight. And if you make it so they never need to stop moving when meleeing. Oh, and DEFINITELY something to defend against noob combos. Try removing their headboxes, see if that does any good.

And let's keep the piracy discussion down now lest we invoke the lock, i'll just go find one of those blocked public keys and enjoy SPv3.
Edited by IcePhoenix on Jul 31, 2011 at 06:54 AM


Time: Wed May 22, 2013 4:41 PM 188 ms.
A Halo Maps Website