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Viewing User Profile for: dood
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Joined: Sep 9, 2010 05:25 AM
Last Post: Feb 21, 2017 12:40 PM
Last Visit: Aug 17, 2017 11:25 PM
Website:  
Location: hmmm....
Occupation: student/programmer
Interests: something just wont work.
Your Age: 21
What Games do you play:
Avatar:
programming will never end..


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Post Statistics
dood has contributed to 208 posts out of 464596 total posts (.04%) in 2,572 days (.08 posts per day).

20 Most recent posts:
Halo CE General Discussion » Post your Top 10 HCE mappers/modders Feb 21, 2017 12:40 PM (Total replies: 95)

Quote: --- Original message by: MatthewDratt
10. DarkHalo003
9. Jesse
8. Donut
7. ODX
6. UnevenElefant5
5. Maniac1000
4. Higuy
3. Super Flanker
2. Advancebo
1. Gamma927

oh wait thats just the post count list


Gamma927 and ODX is still alive?

Halo CE General Discussion » any programmers here? Nov 15, 2015 12:01 PM (Total replies: 6)

thanks! i'll will visit that website :)

Halo CE General Discussion » any programmers here? Nov 11, 2015 09:20 AM (Total replies: 6)

Quote: --- Original message by: bandinada5

is this related about halo ce/pc ? if not, why you ask on here ? this is halo ce discussion.

actually, i am programmer. maybe i can help you, but you asked like u bossy here. the word "haha" its like.. please dont be like that

EDIT : just pm me if you want to talk
Edited by bandinada5 on Nov 11, 2015 at 05:41 AM


sorry, i'll pm you. sorry for any misunderstanding cause. xD

Halo CE General Discussion » any programmers here? Nov 11, 2015 04:24 AM (Total replies: 6)

just asking, cause kinda need help for a C# script. not sure may I ask for help here haha.

Halo CE General Discussion » BSP extractor problem Jul 29, 2015 10:06 AM (Total replies: 2)

Quote: --- Original message by: Maniac1000
Aether works perfectly with max 2010


THANKS DUDE! your a life saver! it works better then the dam thing I was using. :D

Halo CE General Discussion » BSP extractor problem Jul 29, 2015 09:44 AM (Total replies: 2)

I wanted to extract sidewinder BSP model to use on a school project but when I used the BSP tag converter to extract it, it show me this " some of the shaders could not be found or were corrupt. Expect missing bitsmap." I re-extracted everything over and over again and kept getting this. Worse part is I don't have any OBJ file coverted in my data folder, any idea which step I miss out? thanks

I tried every other map all same result... is it a problem with window 8?
Edited by dood on Jul 29, 2015 at 09:54 AM

Halo CE General Discussion » Getting collision for model Aug 6, 2014 10:13 PM (Total replies: 4)

yeah it works now, thanks!

Halo CE General Discussion » Getting collision for model Aug 5, 2014 12:27 AM (Total replies: 4)

cause im trying to export the bloodgulch model and port it to ut3 for a school project with custom textures, but it's lacking the collision after I export the model, it has render and everything except collision... ;(

Halo CE General Discussion » Getting collision for model Aug 4, 2014 01:57 PM (Total replies: 4)

is there anyway for me to get the bloodgulch collision into maya or 3dmax? I have the model with texture on it but I don't really have a clue on how to get the default collision on it.

Halo CE General Discussion » Lumoria: Episode Two. Jun 18, 2012 02:42 AM (Total replies: 1793)

Quote: --- Original message by: MoooseGuy
Mr. Dratt! Where be teh Takedown? o_o


oh yeah! where's that! =O!

Halo CE General Discussion » Hey just asking Feb 17, 2012 07:17 AM (Total replies: 5)

Quote: --- Original message by: Mangenkyo
im not sure if its *DEAD* but, i can tell you Matt is lazy...


Well it's worth the wait but some progress on it will be nice sometimes...

Halo CE General Discussion » Hey just asking Feb 16, 2012 06:08 PM (Total replies: 5)

So to put it simple... It's dead?

Halo CE General Discussion » Hey just asking Feb 16, 2012 04:12 AM (Total replies: 5)

Hows the progress on this?

http://www.youtube.com/watch?v=6eBIGca-GkY&src_vid=nK8DU-WK2GM&feature=iv&annotation_id=annotation_892167
Edited by dood on Feb 16, 2012 at 04:13 AM

Halo CE General Discussion » Suggested Single Player Levels Jan 5, 2012 09:00 AM (Total replies: 58)

What happen to the progress of Takedown v.2? O.o i throught that was suppose to be out last year or something...

Halo CE General Discussion » [UnOfficial} ENB Screen Shot Thread Dec 16, 2011 09:01 PM (Total replies: 69)

Erh dude its only 1.8 and im using that... along with ENB injector...

Halo CE General Discussion » [UnOfficial} ENB Screen Shot Thread Dec 15, 2011 09:24 PM (Total replies: 69)

Quote: --- Original message by: Jaz
Quote: --- Original message by: Spartan314
Could there be just one injector for those effects?


There's a new framework that works for Skyrim, but it doesn't seem to work on Halo so I guess we'll have to wait until it's optimized for multiple games. It's a pretty awesome new framework though. It's only one dll and it can do more advanced effects than enbseries and the FXAA injector combined. It can actually allow settings for very specific things such as torches or the clouds.


Which injector? linky i may want to have a look :)
Edited by dood on Dec 16, 2011 at 03:01 AM

Halo CE General Discussion » [UnOfficial} ENB Screen Shot Thread Dec 15, 2011 08:14 AM (Total replies: 69)

Well.. the map are not really for ce...

And yeah CEA does have a brighter look as well as better shader... Sadly i have no idea is it coming out for pc...

Halo CE General Discussion » [UnOfficial} ENB Screen Shot Thread Dec 14, 2011 12:36 AM (Total replies: 69)

Yes if someone can make a good setting for the ENB injecter which i dont think so... FAXX on the other hand dont really have a good bloom effect like ENB...

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Dec 13, 2011 11:49 PM (Total replies: 12102)

It may start up again if anyone of you want to go on correcting each other. k?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Dec 13, 2011 11:34 PM (Total replies: 12102)

Agree with what stated above so please stop.


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