dood has contributed to 208 posts out of 469503 total posts
(.04%) in 3,379 days (.06 posts per day).
20 Most recent posts:
Quote: --- Original message by: MatthewDratt 10. DarkHalo003 9. Jesse 8. Donut 7. ODX 6. UnevenElefant5 5. Maniac1000 4. Higuy 3. Super Flanker 2. Advancebo 1. Gamma927
oh wait thats just the post count list
Gamma927 and ODX is still alive?
thanks! i'll will visit that website :)
Quote: --- Original message by: bandinada5
is this related about halo ce/pc ? if not, why you ask on here ? this is halo ce discussion.
actually, i am programmer. maybe i can help you, but you asked like u bossy here. the word "haha" its like.. please dont be like that
EDIT : just pm me if you want to talk Edited by bandinada5 on Nov 11, 2015 at 05:41 AM
sorry, i'll pm you. sorry for any misunderstanding cause. xD
just asking, cause kinda need help for a C# script. not sure may I ask for help here haha.
Quote: --- Original message by: Maniac1000 Aether works perfectly with max 2010
THANKS DUDE! your a life saver! it works better then the dam thing I was using. :D
I wanted to extract sidewinder BSP model to use on a school project but when I used the BSP tag converter to extract it, it show me this " some of the shaders could not be found or were corrupt. Expect missing bitsmap." I re-extracted everything over and over again and kept getting this. Worse part is I don't have any OBJ file coverted in my data folder, any idea which step I miss out? thanks
I tried every other map all same result... is it a problem with window 8? Edited by dood on Jul 29, 2015 at 09:54 AM
yeah it works now, thanks!
cause im trying to export the bloodgulch model and port it to ut3 for a school project with custom textures, but it's lacking the collision after I export the model, it has render and everything except collision... ;(
is there anyway for me to get the bloodgulch collision into maya or 3dmax? I have the model with texture on it but I don't really have a clue on how to get the default collision on it.
Quote: --- Original message by: MoooseGuy Mr. Dratt! Where be teh Takedown? o_o
oh yeah! where's that! =O!
Quote: --- Original message by: Mangenkyo im not sure if its *DEAD* but, i can tell you Matt is lazy...
Well it's worth the wait but some progress on it will be nice sometimes...
So to put it simple... It's dead?
Hows the progress on this?
http://www.youtube.com/watch?v=6eBIGca-GkY&src_vid=nK8DU-WK2GM&feature=iv&annotation_id=annotation_892167 Edited by dood on Feb 16, 2012 at 04:13 AM
What happen to the progress of Takedown v.2? O.o i throught that was suppose to be out last year or something...
Erh dude its only 1.8 and im using that... along with ENB injector...
Quote: --- Original message by: JazQuote: --- Original message by: Spartan314 Could there be just one injector for those effects? There's a new framework that works for Skyrim, but it doesn't seem to work on Halo so I guess we'll have to wait until it's optimized for multiple games. It's a pretty awesome new framework though. It's only one dll and it can do more advanced effects than enbseries and the FXAA injector combined. It can actually allow settings for very specific things such as torches or the clouds.
Which injector? linky i may want to have a look :) Edited by dood on Dec 16, 2011 at 03:01 AM
Well.. the map are not really for ce...
And yeah CEA does have a brighter look as well as better shader... Sadly i have no idea is it coming out for pc...
Yes if someone can make a good setting for the ENB injecter which i dont think so... FAXX on the other hand dont really have a good bloom effect like ENB...
It may start up again if anyone of you want to go on correcting each other. k?
Agree with what stated above so please stop.
|