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Viewing User Profile for: Pepzee
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Joined: Sep 9, 2010 09:18 PM
Last Post: Dec 9, 2017 12:48 AM
Last Visit: Dec 9, 2017 12:54 AM
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Location: United States
Occupation: Software Developer
Interests: Technology
Your Age: 22
What Games do you play: Halo: CE
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Pepzee has contributed to 1359 posts out of 464813 total posts (.29%) in 2,651 days (.51 posts per day).

20 Most recent posts:

Quote: --- Original message by: Generalkidd
Quote: --- Original message by: Pepzee
Even within the scope of Halo: Custom Edition I do not know of anyway to modify the scripts of a map while it is running. So I am fairly sure to say that tools probably don't exist for regular Halo: PC or other Halo games. The only way to modify scripts in Halo: Custom Edition that I know of is to decompile the map, extract the scripts and edit them, then recompile the map and restart Halo: CE.

It's not the answer you want to hear, but the only one I know.


Hmm alright and I assume there's no other way to modify a cutscene? All I'm looking to do is make the final cutscene skippable.

Not that I am aware of. Bungie developed actual script code allowed some of the cutscenes skippable in other missions, but this code would have to be extracted and modified to work on that cutscene.

The only thing I could even remotely think of is to try to somehow alert the player to quit the map before the cutscene started hence "skipping" it.


Quote: --- Original message by: Generalkidd
There's nothing simpler for the PC version?

Unfortunately I don't believe so. Halo PC was released without any modding capabilities whatsoever. This was done with the intent that Gearbox would come back after Halo PC was released and create Halo Custom Edition that would allow for mods.

So any editing on Halo PC that can be done tend to be rather simple tools that do hacks instead of actual mods. What you are trying to do with permutations is starting to go beyond the hacking capability of some of those programs.


These errors are cryptic and hard to understand. Usually and error like this means something is corrupt rather than missing. If it were missing it would tell us the path of the missing tag, rather than spew hex errors.

Have you tried placing the shredder as a weapon individually in-game to test that the weapon works independently of the brute? This would start narrowing down the problematic tag. I am assuming the brute works fine as you have tested it in other .actor_variants.

Also, usually CMT does a tag release of everything used in the SPv(x) maps. This would avoid the headache of ripping and having to fix the tags altogether. I have not checked to see if Masterz or anyone else on CMT has done this, or if they plan to do it. Though I do know Masterz does visit these forums from time to time and may be able to give insight.


It could be because the sky in the map is dark? When you rerun lightmaps with a dark sky the map will stay dark.

Try changing the skybox to something like A30, then rerun lightmaps with tool.


Even within the scope of Halo: Custom Edition I do not know of anyway to modify the scripts of a map while it is running. So I am fairly sure to say that tools probably don't exist for regular Halo: PC or other Halo games. The only way to modify scripts in Halo: Custom Edition that I know of is to decompile the map, extract the scripts and edit them, then recompile the map and restart Halo: CE.

It's not the answer you want to hear, but the only one I know.

Halo CE General Discussion » [WIP] Halo 3 UI Dec 6, 2017 10:39 PM (Total replies: 572)

The UI project that never ends...

Will this time be the time when the UI is completed and released? Or will it be another 5 year waiting period before the next attempt? I'll see you all back here in 2022.

I sure hope we don't have to wait until 2022, but I have a feeling that may happen.
Edited by Pepzee on Dec 6, 2017 at 10:41 PM

Halo CE General Discussion » Is Modacity dead Nov 28, 2017 10:13 PM (Total replies: 15)

I can access it. I wouldn't call it "alive" though.

It is only a matter of time...

Halo CE General Discussion » Friends list (?) Oct 23, 2017 11:01 PM (Total replies: 9)

The way I interpret it he is asking about the game.

Unfortunately there are no friends lists built into the game, Halo PC launched in 2003 and that feature was not standard at that time. Facebook did not have the friends list feature at that time either, as Facebook was not launched until 2004.

There may be third party add-ons or programs that do this, I am not sure. Xfire used to have a friends list and was popular around here, but that service was shut down years ago.

Halo CE General Discussion » Video about the community Oct 2, 2017 07:36 PM (Total replies: 17)

Quote: --- Original message by: sparky
  • Halo 2 Vista Forums

  • That is going to be short.
    Edited by Pepzee on Oct 2, 2017 at 07:36 PM

    Halo CE General Discussion » High Resolution Halo HUD Sep 18, 2017 10:27 PM (Total replies: 13)

    I like this project.

    Didn't Lumoria have a hi-res HUD too?

    Halo CE General Discussion » Halo: Incursion Aug 27, 2017 12:54 AM (Total replies: 12)

    Quote: --- Original message by: Archangel470
    I currently have nothing to show yet, as I have no experience in modding, but if this does become a thing, I'll hope to get something out A.S.A.P.

    It's good to see that you are trying. I hope that you are able to get something made. You have my support, if that helps.

    It might be a good idea to make a plan of what you are doing. What is the first thing you need to complete for this to be successful? This is an area that I have failed at many times...


    Quote: --- Original message by: AllySuzumiya
    im like SO shocked right now..
    how DARE YOU CANCEL SIERRA 117!?

    GRRR

    Me and MatthewDratt have a hobby where we create really exciting maps and then cancel them.

    Halo CE General Discussion » I have returned Jun 25, 2017 02:25 PM (Total replies: 73)

    Does anybody wonder that these might still be the "good old days"? Many members posting here have been on Halomaps for roughly 10 years. Where do you think Halomaps will be in another 10 years? Unless Dennis runs this place until he is 74 years old in 2027, I do not think this place will be in existence.

    We should enjoy our limited time here while we can, as one day we will all be talking about the good old days when "there was used to be a Halomaps."

    Quote: --- Original message by: assassinchief
    Oh wow, I said all that? Sorry about all that, man, wish I never did.

    It was 7 years ago and time heals all old wounds. I was 15 years old and didn't know how respond back then, reading my own posts make me cringe. It's fine.

    If you're interested in firefight, there is Firefight Descent, released in 2012.

    Quote: --- Original message by: DarkHalo003
    If I had my old setup (pre-harddrive crash), I'd jump aboard for sure.

    I don't believe that. Practically everyone I have worked with (MoooseGuy, Gamma927, etc.) has faked a HD crash to have an excuse to not work on a map or release assets.

    Quote: --- Original message by: ODX
    I still can't figure out who you are, and I used to troll far harder as an obnoxious kid back in the day. Funny seeing a few other oldies popping up in this thread.

    Gamma927 always held you in the highest regard.
    Edited by Pepzee on Jun 25, 2017 at 02:41 PM

    Halo CE General Discussion » I have returned Jun 24, 2017 11:39 PM (Total replies: 73)

    Assassinchief106, I never missed you.




    Quote: --- Original message by: MatthewDratt
    Quote: --- Original message by: assassinchief
    Why hasn't the firefight scene gone anywhere? I just searched for firefights on the reg site and the 1st page of results is the exact same it's been since '10.

    Because solo firefights suck

    That must be the reason.


    Quote: --- Original message by: DarkHalo003
    I remember you, along with many others. I miss those days, well the organization and "get it done!" attitude many of us had.

    Want to work on a project then? ;)
    I guess that was an attitude we "had".
    Edited by Pepzee on Jun 25, 2017 at 12:00 AM

    Halo CE General Discussion » Operation Purgepoint (Formerly Project X) Jun 18, 2017 01:40 AM (Total replies: 93)

    This looks like a good project. It would be nice to see some gameplay and encounters when you have it. I could probably help with SP scripting if you need it, though it has been years since I have made an SP map

    Quote: --- Original message by: MatthewDratt
    If only someone would do an e3 for custom edition

    It's time to move on.
    Edited by Pepzee on Jun 18, 2017 at 01:41 AM

    Halo CE General Discussion » Money May 7, 2017 02:26 AM (Total replies: 121)

    If folks aren't willing to donate to keep Halomaps running, there is no way they would be willing to pay someone else to make content. This is a hobby for most people and I'd learn how to make what I want myself if I really wanted it.



    Quote: --- Original message by: Super Flanker
    That's exactly what a poor person would say. :V

    This is just a completely false statement.
    Edited by Pepzee on May 7, 2017 at 02:28 AM

    Halo CE General Discussion » Halo Wars: Definitive Edition pc Apr 23, 2017 01:37 PM (Total replies: 11)

    Quote: --- Original message by: DOOM899
    so I found this on steam, it's about time this got on pc.

    you know this is the odd thing ,about halo wars pc, it works on win 7, I mean didn't they say win 10 was a thing? and win 7 was a no no?.

    also linkhttp://store.steampowered.com/app/459220/

    The original Halo Wars was released in March 2009, which was before Windows 7 was released in October 2009. I think it makes sense that it runs on older operating systems because of when it was developed.

    I had no idea the original Halo Wars was ported to PC, that is good news.


    If enough time passes I might die before this gets released.

    Quote: --- Original message by: MatthewDratt
    Quote: --- Original message by: lolslayer
    Quote: --- Original message by: Super Flanker
    SIERRA 117 NAO


    https://media.licdn.com/mpr/mpr/p/6/005/0b1/1ee/05be67f.jpg


    Just release the source files and tags from Sierra 117. I think most people would be happy with that.

    Halo CE General Discussion » Bypass 16 player limit Mar 3, 2017 10:45 AM (Total replies: 11)

    Even if you could connect dozens of extra players, I would imagine the ping would get very high and would not be a good experience for players.

    Halo CE General Discussion » Semi-Official Gallery [WIPS] Dec 20, 2016 11:16 PM (Total replies: 11433)

    Quote: --- Original message by: Halonimator
    Vehiles will be on this map
    http://i.imgur.com/8eBsu3a.jpg
    http://i.imgur.com/mBBqHIq.jpg

    So much bloom I can't see the HUD. :P

    The environment looks very nice.


    Time: Mon December 11, 2017 10:28 AM 282 ms.
    A Halo Maps Website