Pepzee has contributed to 1407 posts out of 469660 total posts
(.30%) in 3,420 days (.41 posts per day).
20 Most recent posts:
Quote: --- Original message by: Echo77
tl;dr; Halomaps lives forever and that means we live forever
Unfortunately, that reality is impossible.
One day Dennis will retire (hopefully he wants to and is able to) from his company and I highly doubt anybody else at UXB wants to keep this site running.
I am glad to hear that there are no plans to shutdown the site for this year. I still use the site regularly to download maps. I do hope when the time comes for the site to be shut down that it will be communicated in advance rather than finding out via a 404 page.
Edited by Pepzee on Jan 1, 2020 at 10:52 PM
Quote: --- Original message by: Dennis
Quote: --- Original message by: MatthewDratt
Is this site closing in 2018?
I'll get back to you on that in 2020.
I'd like to follow up on this comment as we are quickly approaching 2020. Much has changed since this comment was made in 2015 and this site does not appear as active as it once was. How long do you intend to keep Halomaps open? The past 15 years you have hosted this site is impressive and I am very grateful for all that you have provided.
I hope you enjoy your holidays.
I haven't been paying close attention to MCC, but does MCC even have an official editing toolkit like HEK? I've seen some videos of mods that were made for MCC, but they seem very basic and did not have features such as custom geometry or scripts. I wonder if this something that will be released?
Until an official editing toolkit becomes available it may not make sense to add it to this site.
Edited by Pepzee on Dec 24, 2019 at 11:33 PM
Quote: --- Original message by: BlueFireDemon7177
can you tell me the name of the music used in the map?
Unfortunately, I do not know. MoooseGuy found most of the music that was used in this map on various websites back in 2012. It may be possible to still find some of the remixes on Youtube, though after 7 years I am not sure if they are still out there.
We have a habit of doing this. We didn't record where we found the music used in the original Firefight Descent either...
Edited by Pepzee on Sep 26, 2019 at 10:35 PM
Quote: --- Original message by: HandofGod
Looks like the tagset will be very similar to Firefight Descent?
Yes, it is nearly an identical tagset with a couple upgrades.
Quote: --- Original message by: Nickster5000
Either way, very excited for this release!!!
It has been uploaded to CE3. Here it is:
DOWNLOAD NOW FROM CE3
DOWNLOAD NOW FROM CE3
I am getting an http error when uploading to Halomaps, so I am unable to provide a download link here. If and when this gets fixed I'll upload the map here as well.
Release date: September 1, 2019
After 7 years of development, I am pleased to announce the release of Firefight Descent: Quarantine.
Descend into hell again. Discover the sinister fate of your ODST squad from the original Firefight Descent.
Firefight Descent has been quarantined. Days after the disappearance of your ODST squad the UNSC ordered all forces to evacuate the area. Now, the UNSC has decided to send in another ODST strike team to uncover how the last mission went so horribly wrong... Prepare to drop.
Over 55 waves with new weapons and enemies
Fully functional loadout and lives system
New soundtrack put together by MoooseGuy
2014 CE3 Trailer
Former WIP thread
Can I use the UUI for this map?
Yes. If you have UUI navigate to Firefight > Descent > Descent: Quarantine to launch the map.
Is this Firefight Descent II?
No. Firefight Descent II is a remaster of the original Firefight Descent, while Descent: Quarantine is a sequel. Firefight Descent II is apart of the SPv3 project.
Does this map use OS?
No. This is because the majority of this map was developed in 2012, before OS was widely used. This map was entirely made and compiled using the stock Halo Editing Kit (HEK) from 2004.
Firefight Descent: Quarantine has been collectively developed by dozens of contributors since the beginning of the project.
MoooseGuy Project Lead 2012 - 2019
Pepzee Project Lead 2012 - 2019
Gamma927 Project Co-Lead 2012 - 2013
Goldkilla88 Project Co-Lead 2013 - 2014
Choclate Thunda Project Co-Lead 2014 - 2015
Spiral Beta testing 2014 - 2019
Spartan314 Beta testing 2014 - 2019
L283023 Loadout system
Kirby_422 Scripting implementation
rerout343 Design advice
Shadowslayer Player biped
Masterz1337 Design advice
MatthewDratt CE3 file hosting
Higuy BSP geometry advice
Lodex Scripting advice
ImBrokeRU Gauss sniper
Grunts Scripting advice
Yoko Design advice
And all those who have been forgotten to time...
Edited by Pepzee on Oct 5, 2019 at 08:58 PM
I agree, that is a big BSP. I don't think that should stop it from being a regular .map file though? I mean we had coldsnap, hugeass, and extinction way back in the day. Those maps had waypoints measuring in the kilometers, from the screenshots I only see a mere 600 meters.
A typo in the credits: Moooseguy had 3 o's in his name instead of 2.
Edited by Pepzee on Jul 3, 2019 at 09:59 PM
I was wondering if anyone here has any creative ideas for 'fun' waves in firefight? In Firefight Descent we had fun waves every 10 waves and would include crazy things like dozens of jackals with rocket launchers. The idea is that these are supposed to be crazy outlandish waves that are also fun to play. Keep in mind I'm not trying to murder the player either, I once made a fun wave with flood using gauss snipers and that seriously sucked.
I would like to include fun waves in a future firefight map but I am running low on ideas. Does anyone here have any ideas that they think would be good?
The age of your account suggests you are way older than 5.
Anyway, I think Sparky has left for good? That's really all this thread was about, not too useful...
Overall the bipeds look really good. Not sure about the H1 infection though as it seems out of place. It'll be nice to see these released when the time comes.
I could assist with scripting/encounters, but I have a huge amount of maps I am committed to right now. Once I have finished some of the maps I am working on I would be willing to volunteer.
There are a lot of hidden things that need to be done too that aren't immediately apparent, such as phantom animations, cutscenes, scenery tags, etc. Most of the weapon and biped assets have already been ported, but we should be careful saying only the BSP and scripting/encounters are left.
Maybe the upload queue is full? I am guessing there is probably ~2.5 years of uploads that haven't been approved that are sitting there. Unfortunate...
(object_teleport (unit (list_get (players) 0)) <FLAG NAME>)
You can place a flag in the scenario using sapien and that is where the player will teleport to.
Confirming Masterz message.
Firefight Descent II has been merged into SPv3 and will be known as SPv3 Firefight Descent. Hence Firefight Descent II is cancelled. Projects have been split up in different directions, some joining SPv3 and others going their own way. Firefight Portent II from 2015 will be salvaged with a new BSP. Portent II is not an SPv3 project and will be worked on independently as a second project in spare time. For now the focus will be SPv3 and getting Descent up and running with the rest of the SPv3 project.
I practically learned everything I know from Gamma927. Heck maybe I even owe part of my career to what he taught me (but don't tell him). There were other helpful folks such as MoooseGuy as well. But I also learned a lot myself by figuring things out through the game.
There is a wealth of knowledge buried in these forums that are not in tutorials sadly.
Edited by Pepzee on Oct 11, 2018 at 09:01 PM
The widespread belief that I have heard is "no". I hope they are wrong. At this point so much time has passed, so who knows?
I remember there used to be a lot of threads around here predicting the death of Halomaps, perhaps the time is upon us, or maybe the time has already passed? A little dramatic, but the real answer is no one knows, and no one has a lot of faith anymore.
The most we can do is hope Dennis is still alive and in good health.
This must be the real "Library" found in halo :).
I can't say with any confidence what role the flood is going to play in this map yet. We have some leftovers from Descent: Quarantine that I would like to use. At the same time letting the player sit back while the covenant and flood wipe each other out is not very fun. They may make an appearance if I can figure out how to implement them properly.
I hate to say this but, whatever was shown in the 2014, 2015, 2016 CE3 trailers for Firefight Descent II/Quarantine was completely spoofed and never really existed. I had practically no involvement with the creation of those trailers and I never received the content shown in those trailers. I have not actually even watched the full Descent II 2016 CE3 trailer, and I really don't want to. I would not consider what is shown in those trailers relevant at all.
Quote: --- Original message by: Slayer117
I'd say keep this thing going! I had no idea anyone was still working on it!
It will be kept going, and hopefully released in some form next year.
I plan to keep both the discord thread that MatthewDratt posted here and Halomaps (assuming people still post here) up to date with information as things progress. Some time next year I will make a more formal announcement and hopefully folks will be interested. Thanks!