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Viewing User Profile for: Pepzee
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Joined: Sep 9, 2010 09:18 PM
Last Post: Mar 25, 2018 12:56 PM
Last Visit: Mar 29, 2018 06:24 PM
Location: United States
Occupation: Software Developer
Interests: Technology
Your Age: 22
What Games do you play: Halo: CE

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Pepzee has contributed to 1365 posts out of 466474 total posts (.29%) in 2,781 days (.49 posts per day).

20 Most recent posts:

I'll respect the person who has only been here 1 year and has released excellent maps over the person who has been here 10 years has yet to release anything.

Time does not always mean more skill. These who has been here longest competitions only seem like people trying to establish some sort of pointless seniority.

Looks like a nice, classic, well done map.

Quote: --- Original message by: il Duce Primo
Surfsup is a new map ... and takes place in a frigid forerunner structure bombarded with space debris.

For some reason the name seems weird to me. Shouldn't a map named Surfsup be on a beach with waves and not in forerunner caves during a frigid winter?

Halo CE General Discussion » Halo Maps will be updating Mar 19, 2018 09:05 PM (Total replies: 5)

I wonder how long MatthewDratt will keep haloce3.com running as an alternative for this kind of stuff? I can't help but wonder if he realizes what he volunteered for as there is a cost for keeping it running for the foreseeable future. It costs more than just money, it costs time!

Quote: --- Original message by: DeadHamster
HaloMaps won't be updating anymore.

That may be a tad extreme, but it the next upload will probably be quite some time from now.

The owner of this cite is Dennis. I am sure if you politely message him he will gladly give you an answer.

Halo CE General Discussion » Lumoria Feedback Mar 4, 2018 10:34 PM (Total replies: 68)

Quote: --- Original message by: Masters1337
The project is underway and we have been playing with SPV3 Lumoria for several days now.

First, I hope there is a better name than "SPV3 Lumoria". I mean SPV3 was a campaign series that has been completed right? Lumoria Remastered or something else would be somewhat better.

Higuy invited us to voice concern. So here is mine.

I would be very careful about breaking the Halo 1 feel that this series of maps was designed for. This map was released with the specific intent to use Halo 1 graphics and tagsets, even though there were many other options available when the map was released in 2010. Breaking the Halo 1 feel may make the map feel out of place.

Despite my concerns, I am sure that the map will be remastered wonderfully.

Good luck.

Halo CE General Discussion » Looking for this halo 2 animation extractor Mar 4, 2018 10:14 PM (Total replies: 6)

Quote: --- Original message by: Sargent 0
Wish I joined this community earlier. CE's appears to be dying

Activity here has been declining here for a long time. Though I still think there are some interesting project that people are planning for the future here.

Halo CE General Discussion » Ki11a_FTW's Halo Custom Edition Progress Log. Dec 13, 2017 10:18 PM (Total replies: 444)

Quote: --- Original message by: Bungie LLC
but 5-6 years or so seems a bit ridiculous.

This is something that happens to most high-caliber projects that have huge ambitions, as maps tend to grow more difficult to manage the more you add to it.

Quote: --- Original message by: Generalkidd
Quote: --- Original message by: Pepzee
Even within the scope of Halo: Custom Edition I do not know of anyway to modify the scripts of a map while it is running. So I am fairly sure to say that tools probably don't exist for regular Halo: PC or other Halo games. The only way to modify scripts in Halo: Custom Edition that I know of is to decompile the map, extract the scripts and edit them, then recompile the map and restart Halo: CE.

It's not the answer you want to hear, but the only one I know.

Hmm alright and I assume there's no other way to modify a cutscene? All I'm looking to do is make the final cutscene skippable.

Not that I am aware of. Bungie developed actual script code allowed some of the cutscenes skippable in other missions, but this code would have to be extracted and modified to work on that cutscene.

The only thing I could even remotely think of is to try to somehow alert the player to quit the map before the cutscene started hence "skipping" it.

Quote: --- Original message by: Generalkidd
There's nothing simpler for the PC version?

Unfortunately I don't believe so. Halo PC was released without any modding capabilities whatsoever. This was done with the intent that Gearbox would come back after Halo PC was released and create Halo Custom Edition that would allow for mods.

So any editing on Halo PC that can be done tend to be rather simple tools that do hacks instead of actual mods. What you are trying to do with permutations is starting to go beyond the hacking capability of some of those programs.

These errors are cryptic and hard to understand. Usually and error like this means something is corrupt rather than missing. If it were missing it would tell us the path of the missing tag, rather than spew hex errors.

Have you tried placing the shredder as a weapon individually in-game to test that the weapon works independently of the brute? This would start narrowing down the problematic tag. I am assuming the brute works fine as you have tested it in other .actor_variants.

Also, usually CMT does a tag release of everything used in the SPv(x) maps. This would avoid the headache of ripping and having to fix the tags altogether. I have not checked to see if Masterz or anyone else on CMT has done this, or if they plan to do it. Though I do know Masterz does visit these forums from time to time and may be able to give insight.

It could be because the sky in the map is dark? When you rerun lightmaps with a dark sky the map will stay dark.

Try changing the skybox to something like A30, then rerun lightmaps with tool.

Even within the scope of Halo: Custom Edition I do not know of anyway to modify the scripts of a map while it is running. So I am fairly sure to say that tools probably don't exist for regular Halo: PC or other Halo games. The only way to modify scripts in Halo: Custom Edition that I know of is to decompile the map, extract the scripts and edit them, then recompile the map and restart Halo: CE.

It's not the answer you want to hear, but the only one I know.

Halo CE General Discussion » [WIP] Halo 3 UI Dec 6, 2017 10:39 PM (Total replies: 572)

The UI project that never ends...

Will this time be the time when the UI is completed and released? Or will it be another 5 year waiting period before the next attempt? I'll see you all back here in 2022.

I sure hope we don't have to wait until 2022, but I have a feeling that may happen.
Edited by Pepzee on Dec 6, 2017 at 10:41 PM

Halo CE General Discussion » Is Modacity dead Nov 28, 2017 10:13 PM (Total replies: 16)

I can access it. I wouldn't call it "alive" though.

It is only a matter of time...

Halo CE General Discussion » Friends list (?) Oct 23, 2017 11:01 PM (Total replies: 9)

The way I interpret it he is asking about the game.

Unfortunately there are no friends lists built into the game, Halo PC launched in 2003 and that feature was not standard at that time. Facebook did not have the friends list feature at that time either, as Facebook was not launched until 2004.

There may be third party add-ons or programs that do this, I am not sure. Xfire used to have a friends list and was popular around here, but that service was shut down years ago.

Halo CE General Discussion » Video about the community Oct 2, 2017 07:36 PM (Total replies: 17)

Quote: --- Original message by: sparky
  • Halo 2 Vista Forums

  • That is going to be short.
    Edited by Pepzee on Oct 2, 2017 at 07:36 PM

    Halo CE General Discussion » High Resolution Halo HUD Sep 18, 2017 10:27 PM (Total replies: 13)

    I like this project.

    Didn't Lumoria have a hi-res HUD too?

    Halo CE General Discussion » Halo: Incursion Aug 27, 2017 12:54 AM (Total replies: 12)

    Quote: --- Original message by: Archangel470
    I currently have nothing to show yet, as I have no experience in modding, but if this does become a thing, I'll hope to get something out A.S.A.P.

    It's good to see that you are trying. I hope that you are able to get something made. You have my support, if that helps.

    It might be a good idea to make a plan of what you are doing. What is the first thing you need to complete for this to be successful? This is an area that I have failed at many times...

    Quote: --- Original message by: AllySuzumiya
    im like SO shocked right now..


    Me and MatthewDratt have a hobby where we create really exciting maps and then cancel them.

    Halo CE General Discussion » I have returned Jun 25, 2017 02:25 PM (Total replies: 73)

    Does anybody wonder that these might still be the "good old days"? Many members posting here have been on Halomaps for roughly 10 years. Where do you think Halomaps will be in another 10 years? Unless Dennis runs this place until he is 74 years old in 2027, I do not think this place will be in existence.

    We should enjoy our limited time here while we can, as one day we will all be talking about the good old days when "there was used to be a Halomaps."

    Quote: --- Original message by: assassinchief
    Oh wow, I said all that? Sorry about all that, man, wish I never did.

    It was 7 years ago and time heals all old wounds. I was 15 years old and didn't know how respond back then, reading my own posts make me cringe. It's fine.

    If you're interested in firefight, there is Firefight Descent, released in 2012.

    Quote: --- Original message by: DarkHalo003
    If I had my old setup (pre-harddrive crash), I'd jump aboard for sure.

    I don't believe that. Practically everyone I have worked with (MoooseGuy, Gamma927, etc.) has faked a HD crash to have an excuse to not work on a map or release assets.

    Quote: --- Original message by: ODX
    I still can't figure out who you are, and I used to troll far harder as an obnoxious kid back in the day. Funny seeing a few other oldies popping up in this thread.

    Gamma927 always held you in the highest regard.
    Edited by Pepzee on Jun 25, 2017 at 02:41 PM

    Halo CE General Discussion » I have returned Jun 24, 2017 11:39 PM (Total replies: 73)

    Assassinchief106, I never missed you.

    Quote: --- Original message by: MatthewDratt
    Quote: --- Original message by: assassinchief
    Why hasn't the firefight scene gone anywhere? I just searched for firefights on the reg site and the 1st page of results is the exact same it's been since '10.

    Because solo firefights suck

    That must be the reason.

    Quote: --- Original message by: DarkHalo003
    I remember you, along with many others. I miss those days, well the organization and "get it done!" attitude many of us had.

    Want to work on a project then? ;)
    I guess that was an attitude we "had".
    Edited by Pepzee on Jun 25, 2017 at 12:00 AM

    Time: Fri April 20, 2018 2:22 PM 125 ms.
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