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Viewing User Profile for: MatthewDratt
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Joined: Sep 11, 2010 02:09 PM
Last Post: Aug 30, 2019 03:53 PM
Last Visit: Oct 16, 2019 10:13 PM
Location: MatthewDratt on Skype/Steam. MattDratt#8783 on Discord
Occupation: megahalofan12
Interests: Takedown/Lumoria/CE3
Your Age: 21
What Games do you play: Games are for geeks
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MatthewDratt has contributed to 4893 posts out of 469389 total posts (1.04%) in 3,326 days (1.47 posts per day).

20 Most recent posts:

Some screenshots of Takedown from the Chicago Halo: Outpost Discovery Panel - Making Our Mark.




A new vidoc/trailerish thing will drop Monday (or before if Spiral/SBB uploads it first) from the Anaheim OD Panel - Modding A Legend.

Edit: Here is the trailer from Anaheim

https://www.youtube.com/watch?v=uBqcd7TV5ak
Edited by MatthewDratt on Sep 2, 2019 at 03:15 PM


Dmed


Not to hijack's Spirals panel but here is Me, Bullet, & Masterz in the Making Our Mark: Fan Games & Mods panel at the Chicago Halo Outpost Discovery https://www.youtube.com/watch?v=F7B4Ei67xcA


Quote: --- Original message by: not giraffe
Quote: --- Original message by: SBB_Michelle

We have:
  • A lovely cute-animals channel

Catering to furry/zoophile freaks?


Only people with animals in their name are allowed on that channel

Halo CE General Discussion » I fixed the sun Apr 9, 2019 03:19 AM (Total replies: 3)

While I understand it's an alien ringworld, the sun and moon from Earth are practically the same size

Halo CE General Discussion » Halo: The Master Chief Collection Coming to PC Mar 12, 2019 05:20 PM (Total replies: 77)



https://www.youtube.com/watch?v=88VBun17AMI

Halo: The Master Chief Collection is coming to PC via the Microsoft Store and Steam! Visit https://www.halowaypoint.com to learn more.

Quote:
Today we’re extremely excited to share two big announcements that deliver on what are easily the most frequently requested asks from our community over the last few years: 1) Halo: Reach is being added to Halo: The Master Chief Collection and 2) the entire collection is coming to PC via the Microsoft Store and Steam!

THE GREAT JOURNEY
Before we jump into what all this means, let’s take a quick walk down memory lane. Halo: The Master Chief Collection (“MCC”) launched for Xbox One back in 2014 and offered four complete game experiences in one handy package. Soon thereafter, Halo 3: ODST’s campaign was added, rounding out the ultimate collection of classic Halo game content.

Over the past year, the team at 343 Industries has been working on updating and enhancing MCC in close partnership with the community. Through months of public flighting and player feedback, MCC has grown and evolved into an entirely different product with improved and modernized matchmaking and services, support for 4K/HDR, offline LAN, better controls and input customization, and more. Last September, the enhanced and improved MCC landed on Xbox Game Pass and gave a whole new audience a way to experience Master Chief’s saga (or for existing fans, a way to relive those classics like never before).

All of this work, along with the support of the community, was instrumental in not only reinvigorating MCC, but laying the foundation to take the next step and bring it all to PC in a way that honors both the Chief’s legendary journey — and the PC features and conventions that players wanted to see Halo take advantage of.

MCC FOR PC
Later this year, these classic Halo experiences will start to arrive on PC via the Microsoft Store and, for the first time in the series - on Steam. This is an incredibly exciting opportunity for us to bring the Halo Universe and Master Chief’s story to a new audience and to offer PC gamers a chance to step into the franchise on the PC platform of their choice.

The Master Chief’s arrival on PC will happen in stages with each title releasing one by one over time - giving the development teams the ability to ensure each one is right, while giving players a chance to jump in right away, rather than having to wait for the entire suite of games to be completed. Our current plan is for this journey to begin with the launch of Halo: Reach – the fictional beginnings of Master Chief’s saga – with the rest of the titles following in chronological order thereafter. Halo: Reach, Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST (Campaign), and Halo 4 will each be available for individual purchase within MCC as they become available. And each game will evolve and grow over time with community input.

For the team at 343 Industries, the most important and critical element of this project is ensuring that MCC delivers a true “first class” experience on PC. We’re embarking on a journey with our community to build a real PC experience that delivers on PC gamer expectations. The team is passionately committed to ensuring that all the features, bells, and whistles expected in a modern PC title are included with MCC. These features may vary somewhat by title, and we won’t get everything in there all at once – this is a product and an experience that will grow and evolve over time. We are laying the groundwork for PC native features such as excellent mouse and keyboard controls, support for multiple resolutions and aspect ratios, field-of-view sliders, and adjustable framerates, to name but a few. And yes, there will be support for Xbox gamepads and other PC controllers.

REMEMBER REACH
Along with “bring MCC to PC!” the next loudest refrain from Halo fans has been to “add Reach to MCC!” and we’re excited to make good on both requests later this year. As part of MCC, the prequel to Halo: Combat Evolved looks and plays better than ever and will arrive in slightly different ways depending on your platform of choice.

MCC’s “Intelligent Delivery” feature on Xbox One allows players to pick and choose to install campaign and/or multiplayer content and Reach will be offered in the same way. On Xbox One specifically, Halo: Reach’s multiplayer content (which includes Forge and the Theater) will be automatically included for everyone who owns MCC while Halo: Reach’s Campaign and Firefight experiences will be offered together as a premium digital add-on. Xbox Game Pass subscribers will have access to the entirety of Halo: Reach within MCC as part of their subscription. Just like the rest of the titles in MCC, Halo: Reach is silky-smooth at 60FPS and visually stunning in 4K/HDR on compatible hardware.

Halo: Reach will look and play just as great when it lands on the Microsoft Store and Steam and include PC-specific features and options. Campaign, Multiplayer, and Firefight will come packaged together for purchase as the first step in this PC journey.

TEAMWORK MAKES THE DREAM WORK
Bringing all these classic games together and integrating the huge matrix of features and experiences PC gamers and Halo fans deserve and expect is a monumental undertaking. It’s no secret that the bulk of the team of 343 Industries is hard at work realizing the future of the franchise with Halo Infinite so the same amazing Publishing Team who diligently brought all the recent improvements and updates to MCC over the last year has invited a few friends to help us achieve victory. The experienced and passionate folks at Splash Damage and Ruffian are partnering with us to help make this dream a reality.

Splash Damage co-founder and CEO Richard Jolly says, “For almost twenty years, Splash Damage has had multiplayer gaming at its very core. Being part of the team bringing this legendary franchise to PC for the very first time is a tremendous honor for everyone here at Splash Damage, and we’re excited for Halo fans around the world to play what we’re hard at work on!”

“We love Halo and are mindblown to help bring this franchise back to PC. 343 has assembled an amazing team who’re working hard to build the Halo PC experience fans deserve,” says the team at Scotland-based Ruffian Games. “It’s a privilege to be along for the ride.”

LOOKING AHEAD
Last year we looked to the community to partner and help us update and improve the original MCC, and we’ll be doing the same again this year for this ambitious project. We'll be sharing more information on how players can get involved during the HCS Invitational broadcast this coming Sunday, March 17, live from SXSW. You can find more information about this unique three-day event and the full schedule HERE.

Additionally, we know many of you will have questions, so stay tuned to Halo Waypoint – we’ll have plenty more to say, share, and show on the road to release. The team at 343 Industries, along with our partners at Splash Damage and Ruffian, are already hard at work and we can’t wait to bring the community along on this journey.

On behalf of the entire 343 Industries team, thank you to everyone who’s continued to play and support Halo and MCC and for not giving up on the dream of one day enjoying these great experiences on a PC.

Edited by MatthewDratt on Mar 12, 2019 at 05:22 PM


If you get a panel together, etc. Bullet sounds like he might want to do one at Chicago. If it goes through we wouldn't mind putting one together and sharing it across locations.


Me and Slow Bullet will be going to the Chicago Halo: Outpost (August 2-4) if anyone would like to do a meet up there!
Edited by MatthewDratt on Mar 7, 2019 at 04:19 PM


Do you have my game files for Halo CE in my documents? You may be better off finding a portable version of the game

Halo CE General Discussion » Climactic way to end a mission? Feb 5, 2019 10:57 AM (Total replies: 14)

(Fade_out 0 0 0 120)

Halo Movies Announcements » Area 56 Jan 31, 2019 02:04 PM (Total replies: 2)

4:3 and recorded with fraps. 10/10 for nostalgia factor

Halo CE General Discussion » Voice line compiling errors Jan 7, 2019 01:22 AM (Total replies: 2)

Did you download theses? http://hce.halomaps.org/index.cfm?fid=1632


Put it at the start


Add this to your script

(script static unit tutorial_hud_health
(unit (list_get (players) 0))
)

Halo CE General Discussion » CE3ish Video Casting Call Dec 10, 2018 02:38 PM (Total replies: 24)

It's not ce3 live or even remotely like that. It's way stupider

Halo CE General Discussion » Sierra 117 Dec 8, 2018 01:49 AM (Total replies: 1179)

Quote: --- Original message by: DeadHamster
Quote: --- Original message by: MatthewDratt
BSPs aren't done yet. Scripting and placing encounters is the next big thing. The last BSP is going to be a big pain. If someone could do that, really only left is scripting stuff in which shouldn't be terribly hard. Some issues also result of theres so much fking scenery that AI in H1 are stupid and just run into everything



When you say the last BSP isn't done and is going to be a big pain, are you referring to Sapien or 3DS max?


Porting the last area with the structure over from H3 > Max > Tool. It just suxs

Halo CE General Discussion » CE3ish Video Casting Call Dec 7, 2018 03:52 AM (Total replies: 24)

Hello everyone,

Its 4 in the morning here and I have an idea to put together a CE3 video by mid next year. However it would feature an ensemble of people from the CE community. I was just curious if I threw this out here, how many people would be interested in voicing parts? If you are a recognizable name, you'd play yourself. However there are plenty of other parts, etc. It would be slapstick/self aware and honestly pretty stupid.

I just want to see if I could gather enough people/voices to even put this together. If it seems possible, I'll start reaching out to people and putting stuff together!

Halo CE General Discussion » Sierra 117 Dec 7, 2018 03:49 AM (Total replies: 1179)

BSPs aren't done yet. Scripting and placing encounters is the next big thing. The last BSP is going to be a big pain. If someone could do that, really only left is scripting stuff in which shouldn't be terribly hard. Some issues also result of theres so much fking scenery that AI in H1 are stupid and just run into everything

Halo CE General Discussion » Sierra 117 Dec 6, 2018 11:59 PM (Total replies: 1179)

Quote: --- Original message by: 50predator50
I always see big beautiful projects like this being cancelled, what is it that kills them? Is there some process that is too time consuming and tedious that takes all the fun out of it?

You start working 60 hours a week and between Takedown, Sierra, and CE3/HMU you really narrow down what is still fun to work on. Sierra would have had a lot more motivation still if I had done my original idea before Adjutant came out, which would have been to "remake" Sierra 117 kinda like how TSC:E is TSC instead of just a straight rip
Edited by MatthewDratt on Dec 6, 2018 at 11:59 PM


plug http://haloce3.com


Time: Sat October 19, 2019 2:41 AM 250 ms.
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