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Viewing User Profile for: MatthewDratt
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Joined: Sep 11, 2010 02:09 PM
Last Post: Today @ 03:23 PM
Last Visit: Today @ 03:23 PM
Website: http://mattdratt.com
Location: MatthewDratt on Skype/Steam. MattDratt#8783 on Discord
Occupation: megahalofan12
Interests: Takedown/Lumoria/CE3
Your Age: 21
What Games do you play: Games are for geeks
Avatar:
Newly redesigned MattDratt.com


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Post Statistics
MatthewDratt has contributed to 4867 posts out of 467293 total posts (1.04%) in 2,900 days (1.68 posts per day).

20 Most recent posts:
Halo CE General Discussion » cmt spc 3 part two come out yet? Today @ 03:23 PM (Total replies: 2)

https://haloce3.com/downloads/singleplayer/original-singleplayer/spv3-1/

Halo CE General Discussion » Unlimited ammo Aug 5, 2018 02:49 AM (Total replies: 5)

On console side its cheat_infinite_ammo 1 or cheat_bottomless_clip 1

I dunno about sapp commands tho

Halo CE General Discussion » Setting the record straight Aug 2, 2018 10:27 PM (Total replies: 31)

How do you even spend that much on server hosting? Like, what are you even buying? I thought HaloCE3.com costed me too much money and that costs me like $150 a year between the domain/host/mediafire premium.

Halo CE General Discussion » How about an INTERIOR level/bsp tutorial? Jul 1, 2018 12:42 AM (Total replies: 18)

You do not need to add a sky to an interior map if its 100% closed off. Halo only needs maps to be 100% closed. Sky just shows the skybox, whether interior or exterior.

No real good tutorials for interior stuff unfortunately. I'd just look up hard modeling tutorials over anything else honestly. Once you get OK at modeling you just need to create something that's 100% closed off, attach it to a frame, and make sure the shaders in max have shader_environments in your tag.

If anything you could look here I guess https://www.youtube.com/playlist?list=PLffzBdSV8dXoFYtpDp6vBFMIYoxApkWHz https://www.youtube.com/playlist?list=PLffzBdSV8dXoWpG-_3AMmSJ7yXkNXTI5D
Edited by MatthewDratt on Jul 1, 2018 at 12:43 AM

Halo CE General Discussion » Problem with setting the difficulty Jun 25, 2018 02:32 PM (Total replies: 6)

You do not need to be in devmode to change difficulty.

requested function "" cannot be executed now

means you're typing something wrong.

Halo CE General Discussion » Bump mapping similar to xbox? Xbox sounds? Jun 14, 2018 09:54 PM (Total replies: 3)

Audiophiles say ogg sounds better so I'd use that when compiling sounds until you must use xbox for sounds that aren't working correctly.

Halo CE General Discussion » What happened to the CMT SPV3 Bonus Maps? Jun 7, 2018 02:00 PM (Total replies: 8)

I'll add to the speculation and say that I thought CMT had moved on to recreating the oddball weapon

Halo CE General Discussion » Which are your favorite Halo CE maps? May 19, 2018 02:41 AM (Total replies: 9)

The Takedown Series by MattDratt

Halo CE General Discussion » Looking for Universal UI source. May 16, 2018 08:58 PM (Total replies: 4)

Use Refinery to rip the scripts.


SOooooooooooooooo not sure where to post this but could someone explain has it always been like this or am I stupid.

So I go to do sleep commands
(camera_set 1.1 0)
(sleep 30)
(camera_set 2.1 0)

ala like that. 30 game ticks = 1 second
Well I set my game to vsync 120fps and 30 game ticks = 1/4 second. Therefor my sleeps that should be 1 second aren't that and are jumping ques to early. It's only causing errors in one of my maps (so idk if its even happening in the others or not) and I can just enable (cinematic_start) to lock to 30 but doesn't 30 game ticks = 1 second regardless of fps? What did I break?!?


edit

welp after recompiling to run some tests I can't get my error with the camera points to happen again. Though it does seem like fps affects the print command and how long it stays up. A regular print command on locked 30fps stays up for about 4 seconds. On Vsync 120 it's gone within a second. Odd....
Edited by MatthewDratt on May 13, 2018 at 10:54 PM

Halo CE General Discussion » Mapping Competition - $150 Given Away May 12, 2018 11:51 PM (Total replies: 11)

Quote: --- Original message by: Tucker933
Voting's begun!


How long will voting last?


Quote: --- Original message by: Pepzee
Looks like there haven't been updates on this map since last year. Still aiming for a 2018 release?


Yes. Just because no update doesn't mean no progress. There's no reason to excite people if it's not going to be out soon.

I'd expect most updates to come in the final month before release. Maybe some teases as stuff boils down but as of now I can say the map is playable from the beginning to the end. It's just a matter of cleaning up, optimizing, beta testings, etc (which will still take some time. It's a mess in spots).

Halo CE General Discussion » Halo PC Confirmed? May 12, 2018 12:00 AM (Total replies: 29)

GUYS

HALO PC CONFIRMED!!!


Edited by MatthewDratt on May 12, 2018 at 12:01 AM

Halo CE General Discussion » Halo PC Confirmed? May 11, 2018 01:36 PM (Total replies: 29)

Quote: --- Original message by: sparky

Quote: --- Original message by: MatthewDratt
Holy doodle what are you smoking?

let's face it: you're a narcissist.
Edited by sparky on May 11, 2018 at 12:46 PM


o crap you got me

Halo CE General Discussion » Halo PC Confirmed? May 11, 2018 12:38 PM (Total replies: 29)

Holy doodle what are you smoking?


Join the rebel army on discord to talk about Takedown and how lazy I am
https://discord.gg/tQfSzDr

also my site died so I made a new one http://mattdratt.com
Edited by MatthewDratt on May 11, 2018 at 02:28 AM

Halo CE General Discussion » SPV3 ERROR PROBLEM UPDATE May 7, 2018 11:46 AM (Total replies: 6)

just drags the maps from the spv3 install into your halo ce folder

Halo CE General Discussion » Compare May 7, 2018 01:11 AM (Total replies: 1)



Halo CE General Discussion » Halo PC Confirmed? Apr 25, 2018 01:36 PM (Total replies: 29)

Well as they see how much attention a free Halo PC is getting, they gotta get in on this lost ca$h.

Also this is mostly just PR speak for "sorry about all these dmcas we about to slap everyone lol"

Halo CE General Discussion » Motion Capture Animations in Halo CE Apr 3, 2018 01:33 PM (Total replies: 3)

Yes


Time: Sun August 19, 2018 11:25 PM 687 ms.
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