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Viewing User Profile for: MatthewDratt
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Joined: Sep 11, 2010 02:09 PM
Last Post: Dec 10, 2018 02:38 PM
Last Visit: Today @ 01:34 AM
Website: http://mattdratt.com
Location: MatthewDratt on Skype/Steam. MattDratt#8783 on Discord
Occupation: megahalofan12
Interests: Takedown/Lumoria/CE3
Your Age: 21
What Games do you play: Games are for geeks
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Newly redesigned MattDratt.com


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MatthewDratt has contributed to 4879 posts out of 467804 total posts (1.04%) in 3,019 days (1.62 posts per day).

20 Most recent posts:
Halo CE General Discussion » CE3ish Video Casting Call Dec 10, 2018 02:38 PM (Total replies: 21)

It's not ce3 live or even remotely like that. It's way stupider

Halo CE General Discussion » Sierra 117 Dec 8, 2018 01:49 AM (Total replies: 1178)

Quote: --- Original message by: DeadHamster
Quote: --- Original message by: MatthewDratt
BSPs aren't done yet. Scripting and placing encounters is the next big thing. The last BSP is going to be a big pain. If someone could do that, really only left is scripting stuff in which shouldn't be terribly hard. Some issues also result of theres so much fking scenery that AI in H1 are stupid and just run into everything



When you say the last BSP isn't done and is going to be a big pain, are you referring to Sapien or 3DS max?


Porting the last area with the structure over from H3 > Max > Tool. It just suxs

Halo CE General Discussion » CE3ish Video Casting Call Dec 7, 2018 03:52 AM (Total replies: 21)

Hello everyone,

Its 4 in the morning here and I have an idea to put together a CE3 video by mid next year. However it would feature an ensemble of people from the CE community. I was just curious if I threw this out here, how many people would be interested in voicing parts? If you are a recognizable name, you'd play yourself. However there are plenty of other parts, etc. It would be slapstick/self aware and honestly pretty stupid.

I just want to see if I could gather enough people/voices to even put this together. If it seems possible, I'll start reaching out to people and putting stuff together!

Halo CE General Discussion » Sierra 117 Dec 7, 2018 03:49 AM (Total replies: 1178)

BSPs aren't done yet. Scripting and placing encounters is the next big thing. The last BSP is going to be a big pain. If someone could do that, really only left is scripting stuff in which shouldn't be terribly hard. Some issues also result of theres so much fking scenery that AI in H1 are stupid and just run into everything

Halo CE General Discussion » Sierra 117 Dec 6, 2018 11:59 PM (Total replies: 1178)

Quote: --- Original message by: 50predator50
I always see big beautiful projects like this being cancelled, what is it that kills them? Is there some process that is too time consuming and tedious that takes all the fun out of it?

You start working 60 hours a week and between Takedown, Sierra, and CE3/HMU you really narrow down what is still fun to work on. Sierra would have had a lot more motivation still if I had done my original idea before Adjutant came out, which would have been to "remake" Sierra 117 kinda like how TSC:E is TSC instead of just a straight rip
Edited by MatthewDratt on Dec 6, 2018 at 11:59 PM


plug http://haloce3.com

Halo CE General Discussion » Rigging Face and Mouth in Bipeds Nov 7, 2018 02:07 PM (Total replies: 9)

All mouth data does is open and close the mouth if it can. If you compile a sound, set it to dialog, then recompile it it will have mouth data.

Halo CE Technical / Map Design » 3dsmax8 CAD Animation exporter error Oct 23, 2018 02:48 PM (Total replies: 3)

Any version of max 5+ should work. I run 2017 and everything works aye ok

Halo CE General Discussion » Are the HaloMaps downloads going to update? Oct 8, 2018 03:41 PM (Total replies: 20)

Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: Captain Cook
Quote: --- Original message by: SBB_Michelle
Submit and download new maps here.

https://haloce3.com/


Do these get updated very often? I'm seeing a lot of the new content being from last year in there, is it an annual thing? Pretty good successor though in the event that we're (hopefully not) right about HaloMaps never being updated again


It was being updated every month, but yeah Matt doesnt have many time to upload the maps, I have already upload 2 maps and they haven't been posted


I'm working 60-70 hours a week right now and don't have a lot of time to do that. My 2nd job ends in November so I'll try to clear out the uploads by years end.

Halo CE General Discussion » Sierra 117 Sep 27, 2018 02:18 PM (Total replies: 1178)

What even are readmes

Halo CE General Discussion » Sierra 117 Sep 26, 2018 09:44 PM (Total replies: 1178)

http://www.mediafire.com/file/npqcig4213i13w4/010_jungle_Handoff_6.28.17.rar/file

If someone has motivation to finish it let me know and I'll hand off max files. Otherwise project is ded

Halo CE General Discussion » Firefight Descent II - A call for help. Aug 29, 2018 09:07 PM (Total replies: 35)

https://discord.gg/PM9pCkF
Edited by MatthewDratt on Aug 29, 2018 at 09:08 PM

Halo CE General Discussion » cmt spc 3 part two come out yet? Aug 19, 2018 03:23 PM (Total replies: 11)

https://haloce3.com/downloads/singleplayer/original-singleplayer/spv3-1/

Halo CE General Discussion » Unlimited ammo Aug 5, 2018 02:49 AM (Total replies: 5)

On console side its cheat_infinite_ammo 1 or cheat_bottomless_clip 1

I dunno about sapp commands tho

Halo CE General Discussion » Setting the record straight Aug 2, 2018 10:27 PM (Total replies: 37)

How do you even spend that much on server hosting? Like, what are you even buying? I thought HaloCE3.com costed me too much money and that costs me like $150 a year between the domain/host/mediafire premium.

Halo CE General Discussion » How about an INTERIOR level/bsp tutorial? Jul 1, 2018 12:42 AM (Total replies: 23)

You do not need to add a sky to an interior map if its 100% closed off. Halo only needs maps to be 100% closed. Sky just shows the skybox, whether interior or exterior.

No real good tutorials for interior stuff unfortunately. I'd just look up hard modeling tutorials over anything else honestly. Once you get OK at modeling you just need to create something that's 100% closed off, attach it to a frame, and make sure the shaders in max have shader_environments in your tag.

If anything you could look here I guess https://www.youtube.com/playlist?list=PLffzBdSV8dXoFYtpDp6vBFMIYoxApkWHz https://www.youtube.com/playlist?list=PLffzBdSV8dXoWpG-_3AMmSJ7yXkNXTI5D
Edited by MatthewDratt on Jul 1, 2018 at 12:43 AM

Halo CE General Discussion » Problem with setting the difficulty Jun 25, 2018 02:32 PM (Total replies: 6)

You do not need to be in devmode to change difficulty.

requested function "" cannot be executed now

means you're typing something wrong.

Halo CE General Discussion » Bump mapping similar to xbox? Xbox sounds? Jun 14, 2018 09:54 PM (Total replies: 3)

Audiophiles say ogg sounds better so I'd use that when compiling sounds until you must use xbox for sounds that aren't working correctly.

Halo CE General Discussion » What happened to the CMT SPV3 Bonus Maps? Jun 7, 2018 02:00 PM (Total replies: 8)

I'll add to the speculation and say that I thought CMT had moved on to recreating the oddball weapon

Halo CE General Discussion » Which are your favorite Halo CE maps? May 19, 2018 02:41 AM (Total replies: 9)

The Takedown Series by MattDratt


Time: Sun December 16, 2018 4:35 AM 485 ms.
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