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tylerp14 has contributed to 521 posts out of 469521 total posts
(.11%) in 3,351 days (.16 posts per day).
20 Most recent posts:
If I can get it to work, there will be no limit of what you can put in a map. I never liked limits much, or map barriers, there will be no map barriers in any of my games because people like to explore. If anybody has anything they would like to see in a game, let me know, I can add it.
Quote: --- Original message by: R93_SniperQuote: --- Original message by: Jaz 2. You can't actually use content from any Halo maps, even custom maps, as it all belongs to MS as soon as it's placed in Halo's engine. while true, do you really think MS would care about Beta 6 of all things? I'm pretty sure they wouldn't even notice it unless somebody brought it to their attention
I don't think MS would care about RPGBeta 6, however I will not be putting it in my game because of that reason, I have 4 full games that I have made now, and they are pretty good so far, I'm trying to currently make one that would be moddable like HCE, anybody know how to do that? I have also added some of the new movement capabilities from Advanced Warfare, and some other stuff that I will not mention due to keeping suspense. I will post pictures and a video of one of my games soon. Until my next update, -Tyler.
I'm working on an FPS/RPG based game, with a new version of RPG Beta6 map as my main Multiplayer map, enjoy.
I might keep you guys updated on it, if Dennis allows me to, but if you want me to add anything in let me know, I already have multiplayer working on it, a console (with lots of custom "fun" commands), and 6 other MP maps so far.
I can add Elites to my game that I'm currently working on, anybody wanna see it? Okay. I'm working on an FPS/RPG based game, with a new version of RPG Beta6 map as my main Multiplayer map, enjoy.
I might keep you guys updated on it, if Dennis allows me to, but if you want me to add anything in let me know, I already have multiplayer working on it, a console (with lots of custom "fun" commands), and 6 other MP maps so far. Edited by tylerp14 on Oct 28, 2014 at 06:47 AM
I agree. Pretty is nice.
Oh this is going to be fun...
"initiation ceremony"
lololol. I'm not doing it either.
Don't feel bad Doom, they do this to everybody who has bad English. An non in mentem eorum. Vos Ustus Perdidi In Ludum. :) (Anybody who knows this ^ gets a giant cookie) Edited by tylerp14 on Apr 26, 2014 at 02:36 PM
Hehehehe... This is going to be fun...
Quote: --- Original message by: The DoctorUnreal? Unreally?
Really Really.
Quote: --- Original message by: BKTiel RPG Beta 6 base in UE4.
zomg gais, wat culd it meen?
Soon my friend, soon.
Wow you guys are funny haha, nice P3.
Double new lolman...
Yeah I know, I'm trying to find a way to fix the UVW's without editing it again in 3ds Max. Actually that might work I'm gonna try it lol. I'll post a pic if it works. :D
Edit: My idea worked using 3ds Max to re-do the UVW's :D Edited by tylerp14 on Apr 22, 2014 at 02:16 PM
Better or worse?
Alright. Yes that's the right term lol. Energy fields is a good idea, thanks. As for the texture I think I have a couple forerunner structure textures that I could experiment with, or do you think a shiny metal would look good?
Do you have a skin that would look good on it?
Part of a new game that I'm making, this will be a cinematic vehicle when it's done. I re-made the crashed ship that is on RPG Beta6.

"there are a few thousand of them" Holy crap lol, I think I might have used tool pro. I have to many copies of stuff of my computer lol, should I try and rebuild the whole thing and try it again in another tool?
I know this is off topic but does anybody know anything about Visual3D? I'm trying to find out if I can code a game that has the same functionality as CE, with user created content. I know it can be done in different engine's, so I was wondering if it was possible with Visual3D. Also does anybody know what engine CE was built with? Or what language? ;)
(Anybody want to help create a game with me?)


 Edited by tylerp14 on Apr 22, 2014 at 01:06 PM
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