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Joined: Oct 26, 2010 11:52 AM
Last Post: Oct 1, 2017 06:28 PM
Last Visit: Oct 8, 2017 01:10 AM
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andres has contributed to 51 posts out of 464825 total posts (.01%) in 2,605 days (.02 posts per day).

20 Most recent posts:
Halo CE General Discussion » help me please!! Oct 1, 2017 06:28 PM (Total replies: 5)

Thanks man!! I would appreciate :)

Halo CE General Discussion » help me please!! Sep 28, 2017 03:09 PM (Total replies: 5)

no works :(

Halo CE General Discussion » help me please!! Sep 23, 2017 11:43 PM (Total replies: 5)

hi because I have this error?


if someone were so kind to make a video tutorial....
I would appreciate

https://ibb.co/esyEw5

https://ibb.co/c3ASG5

Halo CE Technical / Map Design » help me please! Jun 9, 2017 11:45 PM (Total replies: 5)

I could help with a tutorial is that I want to make some textures with good quality please!

Halo CE Technical / Map Design » help me please! Jun 8, 2017 09:05 PM (Total replies: 5)

How do I get the same quality?


Edited by andres on Jun 8, 2017 at 09:10 PM

Halo CE Technical / Map Design » cmt spv3 tags?? Jul 4, 2016 12:20 AM (Total replies: 2)

Someone I could spend Levels of the tags of SPV3

It is that I'm Doing the map and liked Some Tags

thank´s!!


https://k61.kn3.net/1/F/2/9/2/A/4B6.png
https://k60.kn3.net/8/3/0/5/9/0/5C1.png
https://k60.kn3.net/8/2/C/9/C/1/75C.png

help me!!

Halo CE Technical / Map Design » help me please!! Jun 10, 2016 12:08 AM (Total replies: 10)

this is my error for copile my map!! https://k60.kn3.net/D/0/B/B/6/3/10E.png

there no more tags slots! whats is the solution


ammmm.... tool_pro.exe.... OS.tool.exe our another!!

im sorry my inglish is not good...

Halo CE Technical / Map Design » marines Driver Warthog in cutscene Jan 6, 2013 11:08 PM (Total replies: 0)

Hi I have a problem with my map would make a video with a couple of vehicles with three marine allies are enemies as an intro but when I put the car wherever they will not follow the points where I want to handle the map as the fall of resistence hopefully help me with a script


I have the audacity and change the frequency? I opened the file with audacity. sound


culling uncompressed model vertices...done
Couldn't read map file './toolbeta.map'

ERROR sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack: . (ask matt if you didn't do this by accident)

ERROR sound\dialog\sargeant\conditional\combat2\exclamations\meleeattack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)

ERROR sound\dialog\sarge2\conditional\combat2\involuntary\painshield: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)

### the biped 'cmt\vehicles\human\pelican\rear_turret_cg\rear_turret_cg' has no 'body' marker

crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence

crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence

ERROR sound\dialog\grunt\conditional\combat2\actions\alert_noncombat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)

culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\equinox\equinox' is 6.76M
tag headers and names are 0.39M
streaming model vertex and index buffers...done
streaming tags................................................done
writing vertex and index buffers...done 23.59M
writing tags...done (4830 tags for 13.26M)
total tag size is 20.02M (2.98M free)
cache file 88.73M too large (should be 128.00M but was 216.73M)
### FAILED TO BUILD CACHE FILE.

Cache pack file bitmaps hits: 838 for 46.25M
Cache pack file bitmaps adds/misses: 766 for 121.75M
Cache pack file sounds hits: 684 for 14.91M
Cache pack file sounds adds/misses: 2366 for 52.57M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M
ERROR sound\dialog\grunt\conditional\combat2\exclamations\dive: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)

Halo CE General Discussion » error script ai and cutscene Aug 5, 2012 02:00 AM (Total replies: 4)

this is my script

(script startup start
(begin
(begin
(fade_out 0.00 0.00 0.00 0)
(player_enable_input false)
(ai_place guards)
(camera_control true)
(cinematic_show_letterbox true)
(camera_set cut1 100)
(fade_in 0.00 0.00 0.00 0)
(sound_looping_start levels\d40\music\d40_09 none 1.00)
(sleep 60)
(cinematic_set_title The_Great_Wars)
(sleep 30)
(camera_set cut2 100)
(sleep 50)
(camera_set cut3 100)
(sleep 300)
(sound_looping_start levels\a30\music\d40 none 1.00)
(camera_control false)
(cinematic_show_letterbox false)
(game_save)
(player_enable_input true))))

the ai freezes on the scene do not move the scene is in a base of deathisland :(

Halo CE General Discussion » pelican extraction player script Aug 4, 2012 03:27 AM (Total replies: 11)

I use this script and I went well... I already went through
(script startup extraction_pelican
(begin
(begin
(sleep_until
(volume_test_objects extraction
(players)) 15)
(game_save)
(ai_allegiance player human)
(object_create pelican_1 )
(object_teleport pelican_1 pelican_1_flag )
(recording_play_and_hover pelican_1 rubble_rock_cship_in )
(vehicle_hover pelican_1 false )
(sleep (recording_time pelican_1 ))
(sleep_until (or (vehicle_test_seat_list pelican_1 "p-riderlf" (players ))(vehicle_test_seat_list pelican_1 "p-riderrf" (players )))1 )
(vehicle_hover pelican_1 false )
(recording_play_and_delete pelican_1 rubble_rock_cship_exit )
)))

I want to know how to make the ai is raised me to the pelican...

Halo CE General Discussion » pelican extraction player script Aug 3, 2012 09:52 PM (Total replies: 11)

yes and thanks final444h!!

Halo CE General Discussion » pelican extraction player script Aug 3, 2012 04:50 PM (Total replies: 11)

" final444h " if you have time please make the video tutorial send me the url of the video .. I can use recorded animations of campaign??
Edited by andres on Aug 3, 2012 at 04:51 PM

Halo CE General Discussion » pelican extraction player script Aug 3, 2012 04:25 AM (Total replies: 11)

I want to make a pelican come and pick up the player and runs the game using animation of halo please help me

Halo CE General Discussion » ai drive hog al estilo halo 2 Jun 4, 2012 01:31 AM (Total replies: 21)

yo hablo espaņol si lo que quieres es un script para que el ai maneje un warthog y que lo maneje bien no que solo de vueltas a lo loco contactame este es mi correo andre_z95@hotmail.com

Halo CE Technical / Map Design » Heelp!!! script Jun 4, 2012 01:19 AM (Total replies: 8)

the name is "deathwarsv1.0" as I upload the map to halo maps?
Edited by andres on Jun 4, 2012 at 01:22 AM

Halo CE Technical / Map Design » Heelp!!! script May 30, 2012 01:47 AM (Total replies: 8)

yeah and thanks for all and I finish my map and I'll upload to the halo maps and tell me that you think I am new to this remember

Halo CE Technical / Map Design » Heelp!!! script May 29, 2012 01:25 PM (Total replies: 8)

this is my script and sia globals not you mean it.

(global "boolean" global_mission_won false )

(global "boolean" global_mission_lost false )


(script startup extraction1
(begin
(ai_allegiance player human)
(sleep_until (= (device_get_position panel) 1.0) 15)
(object_create pelican_final )
(object_create jeep )
(activate_team_nav_point_object default player pelican_final 0.6)
(ai_place jeep_marine )
(vehicle_load_magic jeep "gunner" (ai_actors jeep_marine/gunner ))
(vehicle_load_magic jeep "passenger" (ai_actors jeep_marine/passenger ))
(vehicle_load_magic pelican_final "p-riderrf" (ai_actors ai/ai ))
(vehicle_load_magic pelican_final "p-riderlm" (ai_actors ai/ai1 ))
(unit_enter_vehicle jeep pelican_final "cargo" )
(object_teleport pelican_final pelican_final_flag )
(recording_play_and_hover pelican_final back_cship_descend )
(sleep (recording_time pelican_final ))(unit_exit_vehicle jeep ))
(deactivate_team_nav_point_object player jeep )
(sleep_until (vehicle_test_seat_list pelican_final "p-riderlf" (players)))
(player_enable_input false )
(recording_play pelican_final back_cship_exit )
(cinematic_start )
(fade_out 1.00 1.00 1.00 99)
(sleep 10 )
(camera_control true )
(camera_set scen1 100 )
(sleep 60 )
(fade_in 1.00 1.00 1.00 30)
(camera_set scen2 100 )
(sleep 60 )
(camera_set scen3 100 )
(sleep 60 )
(camera_set scen4 100 )
(sleep 60 )
(camera_set scen5 100 )
(sleep 60 )
(camera_set scen6 100 )
(sleep 60 )
(camera_set scen7 100 )
(fade_out 1.00 1.00 1.00 99)
(sleep 60 )
(game_won)
(cinematic_stop))


Time: Tue December 12, 2017 9:16 AM 297 ms.
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