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Georgespartan01 has contributed to 434 posts out of 461477 total posts (.09%) in 2,337 days (.19 posts per day).

20 Most recent posts:
General Machinima Discussions » Halo 3 shader setup Jul 28, 2013 10:57 PM (Total replies: 0)

Im making a machinima in Halo 3 using 3D model and animations, and well I started my animation with some monster and spartans, the monsters look great but the spartan has a weak graphical look it doesnt looks like an H3 spartan, I got the diffuse and bump map, the visor needs more graphic work but I have other materials like...

Material_A
Material_B
Material_R
CC-Total-Edited
CC-Primary
CC-Secondary

Those look like specular maps, but I tried adding the bitmaps in the specular, refraction, reflection and the looking is not getting better, where should I add these bitmaps? Or what should I do to make the spartan look like is in game? The scene alredy has camera tracking, lights, etc... I only need to improve the spartan

Thanks

Halo CE General Discussion » Flash light time... Apr 15, 2013 04:45 PM (Total replies: 22)

Yes sir... OS Sapien

Halo CE General Discussion » Flash light time... Apr 13, 2013 01:27 PM (Total replies: 22)

Yes, I have the OS 3.1 Installed

Halo CE General Discussion » Cant compile scripts Apr 13, 2013 01:26 PM (Total replies: 6)

It wasnt the strings, I fixed it by deleting the names of the sceneries.

Halo CE General Discussion » Flash light time... Apr 11, 2013 08:55 PM (Total replies: 22)

[script line 2] this is not a valid function or script name.: unit_data_set_real
(unit (list_get (players) 0)) integrated_light_toggle_power 0.08)
### FAILED TO COMPILE SCRIPTS FOR SCENARIO.

Cant compile :/

Halo CE General Discussion » Cant compile scripts Apr 11, 2013 08:15 PM (Total replies: 6)

Wow first think about your pathetic answer... Want to remind you not everybody speaks english very well because is not our mother tongue. So I donīt understand what does that exception means

Halo CE General Discussion » Cant compile scripts Apr 11, 2013 08:08 PM (Total replies: 6)

Emmm... no

Halo CE General Discussion » Cant compile scripts Apr 11, 2013 07:56 PM (Total replies: 6)

I dont know how, and why and when this problem started up but is quite annoying and I cant figure out what is the problem? I can open my scenario file in guerilla normaly (Im in OS) So first I expected it was something about the script file, so I deleted the script File and tried to compile the script but Sapien still crahsing while compiling the scripts. I deleted all the scripts and reference options in the scenario file on guerilla to see if that can fix the problem, the suspicious thing is this two labels:

scipt syntax data: 570076 bytes
script string data: 1635 bytes.

I canīt modify them.

P.S. This issue is happening only in this scenario and here is the exception

04.11.13 18:52:34 sapien pc 01.00.09.0620 ----------------------------------------------
04.11.13 18:52:34 reference function: _write_to_error_file
04.11.13 18:52:34 reference address: 401b13
04.11.13 18:52:34 CreateDevice succeeded with refresh rate = 0
04.11.13 18:52:34 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.11.13 18:52:35 Increasing sound decompression buffer size to 1048576 bytes
04.11.13 18:52:39 local player 0, weapon (0x0), deleted unexpectedly
04.11.13 18:52:46 EAX: 0x00000000
04.11.13 18:52:46 EBX: 0x00000000
04.11.13 18:52:46 ECX: 0x00000000
04.11.13 18:52:46 EDX: 0x00000000
04.11.13 18:52:46 EDI: 0x0018EA10
04.11.13 18:52:46 ESI: 0x00000000
04.11.13 18:52:46 EBP: 0x0018E8E8
04.11.13 18:52:46 ESP: 0x0018E8D8
04.11.13 18:52:46 EIP: 0x77A70C22, 83 C4 04 C2 ?????
04.11.13 18:52:46 EXCEPTION halt in \halopc\haloce\source\cseries\cseries.c,#368: size>=0 && size<MAXIMUM_STRING_SIZE

Halo CE General Discussion » Flash light time... Apr 7, 2013 07:59 PM (Total replies: 22)

I know, but I need to activate the flash light, and do my armor hability

Halo CE General Discussion » Flash light time... Apr 7, 2013 07:55 PM (Total replies: 22)

Well is there another way to activate the light with another button? I dont know like crouch, or jump because I really need the lantern on my maps.

Halo CE General Discussion » Flash light time... Apr 7, 2013 07:51 PM (Total replies: 22)

If someone could add a flash ligh time option in a next version of OS, that would be great.
Is there a way to activate a camo, with other buttons like crouch, or jump
Edited by Georgespartan01 on Apr 7, 2013 at 07:52 PM

Halo CE General Discussion » Flash light time... Apr 7, 2013 07:41 PM (Total replies: 22)

The globals doesnt have anything related to the flashlight

Halo CE General Discussion » Flash light time... Apr 7, 2013 06:11 PM (Total replies: 22)

Is there a way to modify the flash light duration on the player, because im doing something like a Armour ability and I want it to last 10 seconds, not 50 or 60 seconds. Thanks

Halo CE Technical / Map Design » Bsps and scenery rendering Apr 4, 2013 08:59 PM (Total replies: 11)

My bsps are not overlaping, and well its gonna be hard to find thos sharing sceneries... thanks anyway

Halo CE Technical / Map Design » Bsps and scenery rendering Apr 4, 2013 08:50 PM (Total replies: 11)

What?! Please read the firs post. I cant name all the scenery, because sapien dont let me do it. I can only name 500 sceneries apporx and I have 1000 scenery objects in my scenario

Halo CE Technical / Map Design » Bsps and scenery rendering Apr 4, 2013 08:30 PM (Total replies: 11)

Is sapien. And yeah "in-game" seems to work way better than sapien. And I switch BSP, and then add scenery to the new BSP but you the game renders the scenery from the previouses bsps

Halo CE Technical / Map Design » Bsps and scenery rendering Apr 4, 2013 05:20 PM (Total replies: 11)

I did that, why did you think I named the sceneries? But I canīt name all the sceneries, just 500 approx. Even if I script it, the game still rendering the sceneries outside the map

Halo CE Technical / Map Design » Bsps and scenery rendering Apr 4, 2013 04:59 PM (Total replies: 11)

Well Im making a new and full mod of Halo CE, and in my sceneario I have 4 bsps and 1000 scenery objects.
The problem is when some bsps render sceneries from other bsps. And I want to know, how can I attach a scenery object to a specific bsp. Because I tried naming the objects, but it seems I have a limit, because I canīt name all the objects. Thanks for your help

Halo CE Technical / Map Design » .jms importer. Mar 29, 2013 02:27 PM (Total replies: 2)

If you are using 3ds max, look in the 3ds max directory and look in the backup folder, may be 3ds max made a backup before the crash.
If you are using windows 7 right click on your max file, and go to properties and then "latest versions" (I have my PC on spanish so it says "versiones anteriores") And check if there is a backup file...
Edited by Georgespartan01 on Mar 29, 2013 at 02:27 PM

Halo CE Technical / Map Design » Sound looping crashing Mar 28, 2013 07:02 PM (Total replies: 3)

I havent tried them on the normal sapien. The sound is a little track about 15 seconds, is not music after all is just a simple sound.


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