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Viewing User Profile for: Nickster5000
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Joined: Dec 11, 2010 04:44 PM
Last Post: Jun 16, 2019 07:30 PM
Last Visit: Jun 17, 2019 01:11 AM
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Your Age: 19
What Games do you play: Halo CE
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Nickster5000 has contributed to 1556 posts out of 469061 total posts (.33%) in 3,114 days (.50 posts per day).

20 Most recent posts:

You are more than welcome to use it however you wish. If you want to integrate your own style into it, go for it! Other than getting some time to go through some of my other stuff and release it, I think my days in Halo are over.


Quote: --- Original message by: Masters1337
Question! How much of the map is using ripped content? As we start working on SPV3 firefight, I'd love to do a version of this with custom assets and stuff we had from Oddball, with your permission. Would we be looking at just needing to replace textures, or is geometry extracted as well outside of scenery.


Textures are all ripped, geometry is completely custom.

There are some files with ripped geometry, however (as background scenery, the tall skyscrapers for example)
Edited by Nickster5000 on Jun 16, 2019 at 12:34 AM


I have received a request for source for Sector 09, so I figured I'd publicly release it (I know, its been long overdue.)



Sector09 RAW Release - ALL BSP's - Nickster5000



NOTE: Files preceded in _ means that they are important. I marked them with this underscore as I was going through the files.

Description: Included in this release is ALL of the iterations that sector09 went through from 2012, all the way to its release in 2016.
Included in this release is the following directories, and notes about what this directory consists of:

***bitmaps
-RPG_Rips and RPG_Rips2 should contain all of the bitmaps that I ripped from halo 3 ODST.
NOTE: SOME OF THE FILES WILL HAVE BROKEN REFERENCES. I DID NOT RENAME ANY OF THE FILES, but they may be in different locations. I recommend that you rip your own version of the Halo 3: ODST bitmaps using adjutant to suit your needs.

***misc
-Contains files that were used in showing sector09, and other documentation used in its development.

***sector09-2012
-The very first iteration of sector09. I could not find the original... however, I found two animation demos that I created on the original model, which should suffice.

***sector09-2014
-Old sector 09 build. I believe one of these didn't even make it ingame. Don't remember a whole lot about these files, so have fun playing around with them!

***sector09-2014-b
-Another old sector 09 build. More files that I made for sector 09. Don't remember a whole lot about this one either, so have fun playing around!!!

***sector09-ce3-2015
-Second to most significant file in this pack. This was the demo that was showcased at CE3 2015.

***sector09-2016
-Most significant file for sector09's release. Contains the version of the BSP that was in the final release, as well as some updates to it.

xtra
-Extra files that I found laying around.

README.txt - this file.

DOWNLOAD: https://www.dropbox.com/s/ko4teqmqoj3x6ic/sector09-raw.zip?dl=1

Please let me know if there is anything missing. Enjoy!

-Nickster5000

Halo CE General Discussion » Nickster5000's Release Thread Mar 19, 2019 01:53 AM (Total replies: 5)

okay. Thank you for the free complimentary bump, my friend.

I have centralized my entire release onto a website. I am currently working on getting the downloads together. Once they are all together, I will notify this thread one more time, notifying everyone that all downloads for all projects are available.

-Due to bootstrap vulnerabilities, I had to take the website down. I will rebuild it with a different framework and link it when it is live-
Edited by Nickster5000 on Jun 2, 2019 at 04:47 AM
Edited by Nickster5000 on Jun 2, 2019 at 04:47 AM

Halo CE General Discussion » Halo: The Master Chief Collection Coming to PC Mar 13, 2019 04:49 AM (Total replies: 77)

I think it is in Microsoftís best interest to release some form of editing kit. Doesnít necesairly have to be released right away with the game. In any regard, people will have an interest in reverse engineering the game, so might as well give them what they want.

Halo CE General Discussion » Nickster5000's Release Thread Mar 13, 2019 02:15 AM (Total replies: 5)

Good to hear from you too OpsY. Sent you a DM.

Also, time for more releases. I have a couple in this bunch. Let's start with the pretty ones with images.
====================================================================================
Playground
A map I generated with heightmaps. Was trying to make some sort of campaign / RP map out of it. I think it looks pretty cool.


Download
Type: sv_map

====================================================================================
Forest
This was a definite RP map work in progress. I didn't like the terrain after a while, so I stopped working on it. I think there's still good stuff that can be scrapped from it:






Download
Type: sv_map

====================================================================================
Salvationb6
This was for a Terminator event I was working on. Features this cool prisoner transport ship I made from Terminator: Salvation


Download
Type: sv_map

====================================================================================
Ships
These are the drive-able versions of the ships from a while back. Includes the original map with the ships as well.




Download
Type: map_name

====================================================================================
Project Zulu: This was my "prized possession" project back from 2011. This archive includes a bunch of cool SP maps to play. Note: The maps with the "_hub" prefix are linked. To play this multimap demo, load bg_hub.
Remember my Project Zulu Trailer from nearly 8 years ago? This is exactly what this release contains, plus more maps.
Download
Type: map_name


====================================================================================
Celer Exile V3: The long awaited, complete sequel to the series. B5 is the best version to use for Role-Playing potential, for those who still RP out there.
Download
Type: sv_map

====================================================================================

Enjoy!
Edited by Nickster5000 on Mar 13, 2019 at 02:16 AM
Edited by Nickster5000 on Mar 13, 2019 at 02:44 AM

Halo CE General Discussion » Nickster5000's Release Thread Mar 7, 2019 03:01 PM (Total replies: 5)

Nickster's Final Release:

Stuff that the public has never seen:
-Operation Coldcoast
-Mass Driver Cannon and other stuff (RPG_PZ)
-RPG_Wilderness (W/ Halo wars base and other stuff)
-Snow APC from Zulu
-5 ships (Battleship, Barracuda, Frigate, Cruiser, Halberd Class destroyer) - Scenery + Space battles - Map + Drive-able ships listed above.
-Cars (Ingamed versions, and versions rigged up)
-Twisted Metal maps
-Scarab Test
-VKMT Invasion beginning area
-Rammstein Stuff
-Polyonymous Multiplayer map blockout
-All previous versions of Zulu (or whatever versions I have... the BSP has undergone many changes throughout its 33 different builds).
Sector 09:
-All versions of the map, hopefully in 3DS Format (V1 (The long fight-to-the-top version), V2, V3, and the final version)
-All scripts (I might have released this already, but I will place another link in here for completeness).
Custom Vehicles
-This includes all Fast & Furious related vehicles & minigun mounted vehicles
GTA_Halo
-[ACTIVELY WIP] Source for the mod will be available on GitHub around August 2019.
Misc Stuff
-Eternal Source Material
-A bunch of 3D Models that I still need to go through.
-Other vehicles I forgot about: SalvationB6
-Old Project Zulu Prototypes (F10, F20, F30_v2)
-Celer Exile ODST (B5, B6, Final. Recommend B5 for RP purposes) V3
Playground
-------------------------------------------------------------------------------------------
Hello Everyone,

Over the past 5 years, I have made a lot of stuff for Halo CE. Some of it you have seen (Sector 09, some VKMT stuff, Zulu, so on and so forth), but there is a lot of things I haven't mentioned at all. These things are largely incomplete, but I thought everyone would enjoy the source content.

My goal is, by the end of this year, to release everything on this list. I am busy with school and life right now, so it will be a slow effort to organize everything and release it.

I will release them in any format I have available. If you would like them in a different format (let's say 3DS Max format, or whatever) I will take requests until the end of the year, and attempt to hunt them down.

I will be updating the main post with links to the project as I get them ready for release. Once everything in this list is complete, I will be making a copy of this post over on OpenCarnage.

Anything that you know I made that I forgot to include in this list, let me know, and I will add it to the list.

I will feature every release I do, just like what I am about to do with Coldcoast. For each release, I will try to do the following:
-Provide a few pictures
-What you are able to currently do with the project in its current state
-What my intentions were with the project.
-A link to download it, as well as update this main post.

So, let's start it off with Operation Coldcoast.
-------------------------------------------------------------------------------------------
Remember when I posted this preview picture?

This is Operation Coldcoast. You basically deploy in a pelican, listen to my really crappy WIP dialog, and fight your way up to the operations center. When you kill the last encounter at the Operations Post, and nothing happens, don't worry. You aren't going crazy. I never finished past this point. However, you can drive around and probably spawn some encounters randomly.

My goal with this map was to have a free-roam aspect, where you have to take down three covenant arrays, and explore the map to find them, which would spawn random encounters.

But anyways, give it a shot, and feel free to rip the BSP and do your own thing with it.

Ah, right, forgot to mention... it's single player... so play it by typing
map_name op_cdcst
in halo.

Download Coldcoast by clicking this link.
-------------------------------------------------------------------------------------------
Edited by Nickster5000 on Mar 7, 2019 at 03:05 PM
Edited by Nickster5000 on Mar 7, 2019 at 03:06 PM
Edited by Nickster5000 on Mar 7, 2019 at 06:15 PM
Edited by Nickster5000 on Mar 9, 2019 at 01:22 AM
Edited by Nickster5000 on Mar 13, 2019 at 02:14 AM

Halo CE General Discussion » [PROJECT] GTA_Halo by Halo CE Collective. Feb 9, 2019 03:07 AM (Total replies: 6)

I didn't mean to do that if I did.



Here's a preview of the new city. Everything is coming together slowly but surely. I have portioned the project out to close, trusted friends to increase development speeds + quality.

I hope to have something playable for the community during the summer... around August?

Glad people are still interested though.

Halo CE General Discussion » [PROJECT] GTA_Halo by Halo CE Collective. Feb 6, 2019 07:11 PM (Total replies: 6)

Still being worked on. We will reveal full details when it is in a state that we are happy with.

Halo CE General Discussion » Grounded: A Halo Story teaser Jan 2, 2019 03:43 AM (Total replies: 2)

DOPE

Halo CE General Discussion » [PROJECT] GTA_Halo by Halo CE Collective. Dec 30, 2018 12:56 AM (Total replies: 6)

Hello Halo CE Community,
I know you were probably expecting a really cool "GTA" mod for Halo CE, and we want to deliver on that.
However, we have recently done a couple of thorough play tests and decided that the mod is not ready to be released as quickly as anticipated. We want to take some time and really polish the mod, and perhaps remake some aspects of the mod.
I deeply apologize for showing this off before it was ready. I feel terrible revealing all of these details, and then not delivering them as soon as we are anticipating.
To make up for this, we are going to deliver a high quality GTA Halo mod in the future that is extremely fun to play. Most of the features we announced will still be there.

Thank you for your understanding, and I hope you guys are looking forward to what we are making.
Happy New Year!
-Nickster5000
Edited by Nickster5000 on Jan 1, 2019 at 12:40 AM

Halo CE General Discussion » [WIP] Vuthakral's Tagset Dec 26, 2018 01:32 PM (Total replies: 12)

Sounds to me that you have never made any sort of halo map in your life, Pabeung.

Looks like he took this tagset and cleaned it visually & balanced for multiplayer use... sounds like some tedious guerilla work that I donít want to do.

Iím also sure itís in one directory... do you know how hard it is to move a bunch of tags & references into one directory???

Iím going to download it and give it a shot when it comes out. Good work man.
Edited by Nickster5000 on Dec 26, 2018 at 01:32 PM

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Nov 25, 2018 03:44 AM (Total replies: 4974)

Wow... almost two years since this has had an update.

Here's something relevant that I'm working on:




>what should I practice / learn?

someone gives him a good suggestion

>oh no, no! that's out of my league

Then why ask for ideas? Focus on what interests you.


LMAO

Halo CE General Discussion » Multiteam bipeds - map & scripts included Nov 6, 2018 01:37 PM (Total replies: 5)

The client uses chimera to control the fp hand switching. I figured this was the best approach to take. I am aware of the ability to link the script to the .map itself, but the purpose of this project was to set it up & open source it for the community to use.

Halo CE General Discussion » Multiteam bipeds - map & scripts included Nov 6, 2018 12:45 AM (Total replies: 5)

Very simple project that I made today.

Red team plays as spartans, blue team plays as elites.











All the files are included. Chimera has been tested with the version in the .zip, 560, and 572(unstable release).



Download here: https://www.dropbox.com/s/ftzu9bsqk6j6obp/hvc.zip?dl=0

The source can also be found on my github: https://github.com/Nickzster/HaloCEStuff



Wanna make your own team bipeds?



bSwitch.lua, scroll until you find:

BIPEDS = {
[0] = "bourrin\\halo reach\\spartan\\male\\mp masterchief",
[1] = "cmt\\characters\\elite_v2\\player\\elite_v2_mp",
}


Simply change the directories to the models. [0] = red team, [1] = blue team. Make sure to reference both of your team's bipeds in guerilla's reference section.



hvc.lua (you will obviously need to rename this .lua file to your map name), scroll until you find:

--redTeamHands = "halo reach\\objects\\characters\\spartans\\fp\\fp" --DEFAULTED to currently set hands in globals. 
blueTeamHands = "cmt\\characters\\elite_v2\\fp\\minor" --Set the hands you want for blue team here.


Change the blue team hands to the directory of where your blue team hands are located. The script will automatically pull the tag from the red team's hands. You also need to reference these fp hands in the guerilla reference section.



Credits:

Kavawuvi (Same person as 002? Please confirm this with a reply)†- Biped switch script, making such an amazing client-side app.

aLTis - bigass_mod.lua fp hands changing.

Nickster5000 - Putting it together, setting it up for red team and blue team

Anyone else I forgot to mention.
Edited by Nickster5000 on Nov 6, 2018 at 12:46 AM
Edited by Nickster5000 on Nov 6, 2018 at 12:57 AM
Edited by Nickster5000 on Nov 6, 2018 at 01:21 AM

Halo CE General Discussion » Operation Purgepoint (Formerly Project X) Nov 3, 2018 04:18 AM (Total replies: 136)

Two months too late, but who cares.

This project (demo or whatever you called the release on your youtube video) is probably the most fun I've had, in terms of Halo Single Player, in a long time. This is awesome. Keep it up man.

Halo CE General Discussion » The Omega Campaign Nov 1, 2018 12:22 PM (Total replies: 85)

Look on the post above yours... lol

Halo CE General Discussion » project proposal... boarding extraction! Sep 26, 2018 07:09 PM (Total replies: 8)

Quote: --- Original message by: MEGA_VKNG
Make a design document instead of whatever disorganized thing this is


this, coming from megasean?

Looks like someone's all grown up. *sheds a tear*


Time: Thu June 20, 2019 6:25 PM 250 ms.
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