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Viewing User Profile for: Nickster5000
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Joined: Dec 11, 2010 04:44 PM
Last Post: May 22, 2017 03:08 PM
Last Visit: Today @ 01:05 AM
Your Age: 19
What Games do you play: Halo CE
Sector 09 RR: 2017
Email: {hidden}

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Nickster5000 has contributed to 1521 posts out of 464604 total posts (.33%) in 2,480 days (.61 posts per day).

20 Most recent posts:
Halo CE General Discussion » Best comment so far on this forum. May 22, 2017 03:08 PM (Total replies: 33)

Quote: --- Original message by: DaLode
Quote: --- Original message by: snark567
SO I was reading this and suddenly my turtle fell from it's rock and ended up on its back. So I stood up and was like "turtle do you need help?" and I extended my arm but the turtle looked at me and said "Nope, everything will be fine." and got back up.

I was like "You are a very wise man turtle" and she was like "Yes." and she is a girl.

Chin chin.

I agree.

Halo CE General Discussion » [VIDEO]Scripting Tutorial May 17, 2017 03:57 PM (Total replies: 30)

Of course! I'm glad that it gave you new ideas!

Halo CE General Discussion » [VIDEO]Scripting Tutorial May 10, 2017 01:46 AM (Total replies: 30)

I do appreciate the info, and I explain the same "player" command using static. It is a terrible inconsistency that I need to address. I will add a stub section and mention what you placed in here. Thank you for your feedback!

Halo CE General Discussion » Fudd Shader Tool and JMS+ May 9, 2017 02:15 PM (Total replies: 10)


This is great. I will definitely take a look at this, it will be very useful!

Halo CE General Discussion » [VIDEO]Scripting Tutorial May 9, 2017 02:53 AM (Total replies: 30)

I know this is quite a bump, but I have some progress on this.

I created a 32 - page tutorial that goes into detail about the concepts of scripting. I feel like many tutorials go in depth how to do certain things: A firefight, scripting a simple syncing door, a simple AI mission, and so on.

This tutorial does not focus on one particular thing: It is an introduction into the value types, the if statements, the cond statements, and script types (startup, dormant, static, static value-producing, continuous), and it dives into how these things work. The goal with this tutorial is to expose some halo scripters into some terminology that helps you really learn how to program, and gives the tools to the modder to develop whatever they want.

Take a read, and tell me what you think: https://www.dropbox.com/s/jw72kpvub9grfme/HaloScriptingTutorial.pdf?dl=1

I plan on revising it based on any errors that may pop up. I will also take requests if someone wants me to explain a certain thing (like loadouts, vectors in opensauce, etc).

Some links are missing:
Notepad++ - https://notepad-plus-plus.org/
HEK - You should have this :P
Halo Scripting Bible(s) (this is my personal favorite) - http://hce.halomaps.org/index.cfm?fid=1540

Halo CE General Discussion » Money May 8, 2017 08:59 PM (Total replies: 121)

Quote: --- Original message by: Dennis
Microsoft holds the copyright to the HEK and all Halo intellectual property regardless of who actually developed it.

I think this is where the misconception lies.

What Dennis said implies that: If you create ANYTHING Halo, whether it is a program, 3D model from scratch, a program that modifies halo, or whatever it may be (relating to Halo), Microsoft automatically owns the copyright to it.

Quote: --- Original message by: sparky
No results for "halo custom edition" or "halo editing kit".

These rules do not care what you find in these "legal document" databases.

I mean, by all means Sparky, you can search through this thing and make all the arguments you want... But who is realistically going to win? You, because you think you can formulate your argument based on this database... or Microsoft's dozen of lawyers (who probably make a lot of money), and have endless time to do their own research, and can prepare a case beyond your scope of comprehension?

Is it really worth your time to beat a dead horse and keep arguing about this?
Edited by Nickster5000 on May 8, 2017 at 09:04 PM
Edited by Nickster5000 on May 8, 2017 at 09:08 PM

Halo CE General Discussion » Money May 5, 2017 10:24 PM (Total replies: 121)

Shoutout to Dennis for keeping his patience, and explaining these concepts a million times without losing his cool.

Halo CE General Discussion » Bungie-fying 343i tags May 4, 2017 05:16 PM (Total replies: 14)

This is probably not the answer you are looking for, but in my personal taste, I think their assets look good outside of halo context. In the context of halo, they look like trash. That being said, what I would do is completely start from scratch: design new models / tags, using bungie's art style and halo 4 as a reference (since the topic is about improving halo 4 assets), and go about it that way.

Halo CE General Discussion » A crazy idea May 4, 2017 05:00 AM (Total replies: 4)

So I was working on something, and for some reason the map keeps crashing. I take a look at the debug.txt, and see:

05.04.17 01:52:49  EXCEPTION halt in \halopc\haloce\source\units\units.c,#8284: (grenade_type >= 0) && (grenade_type < NUMBER_OF_UNIT_GRENADE_TYPES)

and think "Ah, it's gotta be something wrong with OS. i'll dig around in the units, and see what's wrong."

...But then I take a second look:

\halopc\haloce\source\units\units.c,#8284: (grenade_type >= 0) && (grenade_type < NUMBER_OF_UNIT_GRENADE_TYPES)

This error generated the exact location, the C file, and the line in the actual source code... which got me thinking: Is it theoretically possible to generate an error, on every single line of every single file in the source code? If it is... then there is a solution to getting access to the code.

Like the title says, it's a crazy idea, but i'm interested what the community thinks... so go ahead and post your thoughts. Thanks for taking a read folks!

Halo CE General Discussion » CE3 2016 Live May 4, 2017 02:31 AM (Total replies: 395)

but it's may 4th! where did it get posted?

oh btw, may the fourth be with you.

Halo CE General Discussion » Map/Mod Suggestion May 4, 2017 01:09 AM (Total replies: 1)

Quote: --- Original message by: MKnance


this is it possible to make this in halo custom edition it looks like it would be fun to add this kind of gamemode in custom edition i would totally play this server 24/7 if this map was possible in halo custom edition im not saying the map might be possible but the enderman gamemode itself
Edited by MKnance on May 3, 2017 at 05:37 PM

I know hobet360 made a slender map.

A good friend of mine also did slender in multiplayer, where he'd dress up as slender and git us. Good times.

Halo CE General Discussion » Money Apr 29, 2017 03:31 PM (Total replies: 121)

Quote: --- Original message by: sparky

There are a lot of responses here that lack love and so I will ignore them in favor of reason.

Quote: --- Original message by: Bungie LLC
Have you not considered that you may receive a better reception from members of this forum if you were not so shamelessly grandiloquent, and more to the point?

Halo CE General Discussion » Money Apr 28, 2017 01:20 AM (Total replies: 121)

Quote: --- Original message by: sparky

It's in one ear and out the other with you, isn't it?

Halo CE General Discussion » Money Apr 25, 2017 12:04 AM (Total replies: 121)

ok sorry
Edited by Nickster5000 on Apr 25, 2017 at 12:05 AM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Apr 5, 2017 03:38 PM (Total replies: 11367)

Quote: --- Original message by: EmmanuelCD
New Species (Not named yet)




please dont tell me these things are gunna grow 12348923 something feet tall, and all other species serve as "snacks" for this species.

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 24, 2017 01:12 AM (Total replies: 86)

What I mean is that if the project doesn't play very well, what is the point in trying to implement 60 fps?

For instance, I know that Sector 09 could have been a lot more that it is. I know that there is things that could / should be fixed, and I have a whole list of features that I wanted to implement. I also know that Sector 09 could handle the 60 fps and look amazing with a few tweaks to its model and light maps... but if I were to come back and revisit Sector 09, I would focus on fixing the smaller things and implementing the fun features to make it more fun to play. What I am getting at is that 60 fps isn't worth implementing if the thing you're building isn't fun. There are many projects that should focus on re-evaluating their game play and not trying to implement 60 fps.
Edited by Nickster5000 on Mar 24, 2017 at 01:29 AM

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 22, 2017 11:16 PM (Total replies: 86)

gameplay > 60 fps

is it worth shooting for 60 fps if it plays like $%&*?

Halo CE General Discussion » Any good ODST singleplayer maps? Mar 1, 2017 10:53 PM (Total replies: 11)

Quote: --- Original message by: lolslayer
Quote: --- Original message by: Nickster5000

Is this a joke? He literally acknowledged the existence of the map in this post and said that he wanted a campaign-like mission instead

Nope. I didn't read the OP clearly enough and missed the mention of Sector 09. I saw him wanting an ODST map and just linked it to him. My bad.

Halo CE General Discussion » Any good ODST singleplayer maps? Mar 1, 2017 06:24 PM (Total replies: 11)


Halo CE General Discussion » [RELEASE] Mozzarilla v0.9.1 Feb 15, 2017 02:44 AM (Total replies: 84)

how about fortran or pascal?

Time: Sun September 24, 2017 7:10 PM 234 ms.
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