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Viewing User Profile for: darksoldier
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Joined: Dec 28, 2010 06:53 PM
Last Post: May 23, 2013 02:36 AM
Last Visit: Today @ 08:24 AM
Website: Visit my profile xfire : tompicard
Location: France.
Occupation: football, friends...
Interests: Make good stuff in halo custom edition.
Your Age: 17
What Games do you play: Halo custom edition, call of duty, battlefield etc...
Avatar:
"The floods" remake project. Leader.
Email: {hidden}
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MSN IM: Tom-dark40@hotm
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Post Statistics
darksoldier has contributed to 566 posts out of 439620 total posts (.13%) in 880 days (.64 posts per day).

20 Most recent posts:
Halo CE General Discussion » Takedown: Project Lawson May 23, 2013 02:36 AM (Total replies: 246)

I'm here if you want help in the bsp part. I can make all shaders you want or/you need. I can fix some bipeds rigging if im not bored. If you need some vehicles with destroyed effect I can do that.

Halo CE General Discussion » Takedown: Project Lawson May 22, 2013 04:30 PM (Total replies: 246)

Thank you :D I will release some of that spartans except lawson with all of my shaders setup and the custom cubemaps what they use. Maybe add camo details like ice, desert, forest like your assault rifle. And why not with some of my modified actors variants. Exept I can't wait to see some progress of that awesome progress.

Halo CE General Discussion » Takedown: Project Lawson May 20, 2013 08:50 AM (Total replies: 246)

It's a custom one If i remember good. :)

Oh and little update for the E.V.A and other :





(just testing a new visor cubemap for the mark.IV)

Is that better ?


Nice release master noob ! :D

Halo CE General Discussion » Takedown: Project Lawson May 20, 2013 04:45 AM (Total replies: 246)

Yeah, the problem with lawson is the head, so big xd. I will try your cubemap master noob ! :D

Halo CE General Discussion » Takedown: Project Lawson May 19, 2013 08:07 PM (Total replies: 246)

I'm glad you enjoy them ! :D

Update, all other permutations for you MatthewDratt and you guys ! :)









Halo CE General Discussion » Takedown: Project Lawson May 19, 2013 05:16 PM (Total replies: 246)

Hello guys.

MatthewDratt asked me to help on improving spartans shaders. I worked on it, and now I have some screenshots to show you guys. Custom cubemap are used for the armor and the visor. I fixed the reflection properties and the colors permutations. The visor had hexagons details like in halo 4. (right clic, view image for full zize)









I can delete this post if you want MatthewDratt, I can understand if you want only you show update on your own thread ^^
Edited by darksoldier on May 19, 2013 at 05:17 PM


I played the map, very nice work. Except on some things. WHERE IS MY FU...... COVENANT CARBINE ???? I love that weapons , and it's not on the map :( Same for brute mauler, beam rifle and the smg. :'(((((

Halo CE General Discussion » New tutorial May 7, 2013 10:42 AM (Total replies: 53)

Nice job, I downloaded halo 4 ui sound track a long time ago, and that tutorial helped me alot. Thank you again Yoda !

Halo CE General Discussion » What's Your CE Battle Station? May 6, 2013 04:14 PM (Total replies: 128)

My CE station :)

Sorry, very bad screen, my fu...... samsung galaxy sucks at all ! x) and for french words because i don't have the time to translatev it, I'm bored :)




Processor : AMD Phenom (tm) II X4 955 Processor 3.20 GHz
Graphique card: Sapphire radeon hd5770 1024 mo gddr5 pci express 2.0
RAM : 8,00 Go
system: système d'exploitation 64 bits (sorry it's in french)
Ecran : ACER 1920x1080 HD
Clavier: Logitech 6110 rétro-éclairant
Ventilateurs : 4
etc..... I missing alot of my config xd

Halo CE General Discussion » Why not OS May 6, 2013 02:01 PM (Total replies: 84)

Open sauce is a very good feature for halo CE. Improve alot of setting like shaders, scripts, animations etc... Personaly I don't use it, it's not about my pc (I have a good pc). It's just I prefer the old simple halo engine. If you guys want to use OS, that your choose. It is a good idea. Halo Community needs more .Yelo maps and would be nice to see some awesome features.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 5, 2013 02:23 PM (Total replies: 13400)

Quote: --- Original message by: bourrin33
Quote: --- Original message by: master noob
you'll need this
http://i.imgur.com/IGbXukn.jpg
also, the normal map looks inverted.

Thanks, it looks great. it might be better than the cubemap I made for the spartan armor, here is what it gives on the gun :
http://screenshot.xfire.com/s/128030413-4.jpg
The normals are inverted because of the way you unwrapped the gun D:
I just fakebumped them in the diffuse and multi...

And a little pic of OMGUCANTHAZ with my personal HUD.
http://screenshot.xfire.com/s/128030173-4.jpg

Idk if I release it without custom sounds or not. I think now it's ready.


Can you send me the model on xfire ? I want to do some animations on it ! Oh and nice job bourrin and master noob !

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] May 1, 2013 03:21 PM (Total replies: 7280)

Quote: --- Original message by: master noob

comments, crits, suggestions?
http://i.imgur.com/Q0ysZuF.jpg
http://i.imgur.com/uQN1y4w.jpg
http://i.imgur.com/WiY1x9T.jpg
http://i.imgur.com/zvGOdH6.jpg
http://i.imgur.com/8nlZd6c.jpg
http://i.imgur.com/jOEvjr2.jpg

RAINBOWS
http://i.imgur.com/8le5jr0.jpg

DESERT STROOOOOOM
http://i.imgur.com/a6GpfWo.jpg

FOREST CAMOOOOOOOOOO
http://i.imgur.com/PPU11Bp.jpg

FULL ALBUUUUUUUUMMMMMMMMMMMMMMMMMMMMM

I really need to work on the suit more, details from the normal map aren't translating well.
Edited by master noob on Apr 30, 2013 at 11:46 PM


I very like desert and forest camo !

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Apr 29, 2013 12:36 PM (Total replies: 1207)

Quote: --- Original message by: Spartan_094
You people are too picky.


We're just realistic. Exept the visor, all other things looks good. I like the color (desatured cc ?) of your spartans. The shaders are very good too. And the bsp is magic. Keep up the great work !

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Apr 29, 2013 04:26 AM (Total replies: 1207)

Quote: --- Original message by: Dumb AI
Quote: --- Original message by: darksoldier
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Spartan_094
Stop it, no aruging.

Fixy
http://screenshot.xfire.com/s/127963933-4.jpg

Also I cant help it theres no finger animations :(
http://screenshot.xfire.com/s/127964070-4.jpg

Hey, look!

White spots on the armor!


Hey look, visor sucks.

That was already mentioned.


Woops, my mistake :) Maybe make a totaly custom cubemap for it ?

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Apr 28, 2013 05:52 AM (Total replies: 1207)

Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Spartan_094
Stop it, no aruging.

Fixy
http://screenshot.xfire.com/s/127963933-4.jpg

Also I cant help it theres no finger animations :(
http://screenshot.xfire.com/s/127964070-4.jpg

Hey, look!

White spots on the armor!


Hey look, visor sucks.

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 15, 2013 01:01 PM (Total replies: 548)

Quote: --- Original message by: DSalimander
Quote: --- Original message by: ChBgt909

Quote: --- Original message by: darksoldier

It looks fantastic ! Very nice job ChBgt909 ! Keep it up the good work.

Also, if you need some vehicles and scenery, I can send you some of mine :)

http://img15.hostingpics.net/pics/349109haloce2013033113252968.png
http://img15.hostingpics.net/pics/302800haloce2013033113351949.png

Also I work on the h3 banshee with news color permutation like on the ghost. Maybe if you are interested in theses tags, I can finish it for you and send you it :)
Edited by darksoldier on Apr 14, 2013 at 12:52 PM


that's would be great! i would really appreciate it, thanks! :D

I don't think the reflectivity colors are quite right.
Ghost Ref
http://download.gameblog.fr/images/blogs/9068/20628.jpg
Storage Ref
http://images1.wikia.nocookie.net/__cb20071112071661/halo/images/e/e6/Covenant_Weapon_Holder.jpg


Dsalimander, is normal :) All the shaders made for that stuff are custom. All the color permutation for the scenery are custom (they just look like halo 2 and halo 3 and there are some new color) It's just my personal assets . ^^

Halo CE General Discussion » [App] Adjutant 2 Apr 14, 2013 03:37 PM (Total replies: 1487)

Quote: --- Original message by: ElijahB1
Quote: --- Original message by: killzone64
anniversary is on a completely different engine than the mainstream halo games. it would need some serious coding, basically stuff gravemind cant do.


And what? You are going to get off your butt and do it? Why are all you skids ripping on Gravemind again? Because he was perfecting a tool before release? I don't see you coming up with sound extraction for Halo 3-Reach or working on Halo 4 model extraction.

As for Anniversary, most likely not. Most of the assets used in anniversary are just Reach models, so what would be the point of doing all that work just to get the same models?


For me, it's not for the model themselves ( like you say, most of them are from h3 or Hr) I just want to extract some on enviromenent bitmaps to use them in my personal project (the floods remake). I already have all remastered music from annivesary :)

Halo CE General Discussion » New tutorial Apr 14, 2013 03:29 PM (Total replies: 53)

Very good tutorial as always Yoda ! Keep it up the good work :) (maybe work on biped rigging now ?) Just a question hehe x)

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Apr 14, 2013 02:33 PM (Total replies: 5211)

Possible to work on more elite amors permutations (minor, major, stealth, specops, commander) and for the grunt (minor, major, pilot ) ?


Time: Sat May 25, 2013 5:31 PM 188 ms.
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