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Viewing User Profile for: DAS_G_Lion
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Joined: Dec 30, 2010 01:45 AM
Last Post: Aug 6, 2011 11:50 PM
Last Visit: Aug 7, 2011 06:32 PM
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Location: New York, NY
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Your Age: 21
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DAS_G_Lion has contributed to 95 posts out of 464829 total posts (.02%) in 2,541 days (.04 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Music game problem Aug 6, 2011 11:50 PM (Total replies: 10)

Good tutorial. When i used to use that utility it only pumped out 22 kHz sounds, and sometimes it wouldn't work.
Edited by DAS_G_Lion on Aug 6, 2011 at 11:51 PM
Edited by DAS_G_Lion on Aug 6, 2011 at 11:57 PM

Halo CE Technical / Map Design » Stop killing teamates, AI. Aug 6, 2011 11:45 PM (Total replies: 6)

thats not what hes asking


your frame is too far away from the actual model. try moving the frame closer to the model or vice versa

Halo CE General Discussion » Sapiens Game View Resolution Aug 6, 2011 01:02 AM (Total replies: 3)

It was designed for editing not final visual testing. As far as i know it is locked at somewhere near 800X600

Halo CE General Discussion » Any teams recruiting? Aug 6, 2011 12:19 AM (Total replies: 6)

I could use you for weapon modeling. Send me a pm if your interested.

Halo CE General Discussion » Radiosity Error Aug 6, 2011 12:06 AM (Total replies: 0)

I created a test map that contained a base imbedded into a cliff (similar to sidewinder). I ran radiosity and the sun was lighting the interior rooms (that had no way of getting direct light from the sun) as if the walls and ceiling of the room weren't even there. Ive never encountered this issue before.

Halo CE General Discussion » Weapon change script. Aug 1, 2011 04:57 PM (Total replies: 8)

Not needed Kirby, but thanks. I developed a way to do it only with scripts.

Halo CE General Discussion » Weapon change script. Aug 1, 2011 11:59 AM (Total replies: 8)

Alredy tried it

Halo CE General Discussion » new map by Higuy Jul 31, 2011 10:47 PM (Total replies: 65)

Quote: --- Original message by: goldkilla88
Lumoria does not even compare to that! 8D


Thats the joke....

Halo CE General Discussion » new map by Higuy Jul 31, 2011 09:47 PM (Total replies: 65)

Best ive ever seen lol.

Halo CE General Discussion » LMT MAP PACK NEW TOPIC Jul 31, 2011 09:45 PM (Total replies: 5)

I like those cube maps

Halo CE General Discussion » Weapon change script. Jul 31, 2011 09:21 PM (Total replies: 8)

I'm using this script to try to change between having a assault rifle and pistol to having a pistol and plasma pistol when the player walks into the trig volume. I used the script below. However, whenever i walk into the trigger volume, I end up with 2 pistols, an assault rifle and a plasma pistol. Im not sure what im doing wrong.

Quote:
(script continuous switch
(begin
(sleep_until (volume_test_objects vol_change (players)) 0)
(Player_add_equipment (unit (list_get (players) 0)) pistol_ppistol true)
(sleep 1000)))



My latest problem... Ive never had this many. Ive seen this error in my debug before but it has never been the reason sapien closes. Now i only have about 2 minutes of editing time in sapien before it closes. Here is the debug:

Quote: 07.30.11 00:28:11 sapien pc 01.00.00.0609 ----------------------------------------------
07.30.11 00:28:11 reference function: _write_to_error_file
07.30.11 00:28:11 reference address: 401b13
07.30.11 00:28:11 Couldn't read map file './sapienbeta.map'
07.30.11 00:28:12 CreateDevice succeeded with refresh rate = 0
07.30.11 00:28:12 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.30.11 00:28:17 Increasing sound decompression buffer size to 1048576 bytes
07.30.11 00:28:18 WARNING: 1 clusters in structure_bsp levels\tests\indoors\indoors have no background sound or sound environment.
07.30.11 00:28:18 local player 0, weapon (0x0), deleted unexpectedly


Halo CE Technical / Map Design » script command Jul 28, 2011 09:12 PM (Total replies: 4)

a trigger volume is needed in the script.

Halo CE Technical / Map Design » Portals not creating clusters. Jul 28, 2011 08:56 PM (Total replies: 2)

Im creating a test map for some of my effects. I need clusters so i can change the background sound. I use exact portals on each end of a hallway. They normals of the faces are corrects, as well as the +exactportal texture. However even though it recognizes the portals,but it wont create clusters.

Can somebody help me?

Halo CE Technical / Map Design » Sound Scenery Causes Exception? Jul 27, 2011 11:58 PM (Total replies: 6)

Nah its not working. I even recompiled the source file into a sound tag that i know works. Its weird. My custom shotgun fire sound works with the loop but not the one i want.

Halo CE Technical / Map Design » Sound Scenery Causes Exception? Jul 27, 2011 11:44 PM (Total replies: 6)

Ive narrowed it down to my sound tag. I'm probably gonna recompile.

Halo CE Technical / Map Design » Sound Scenery Causes Exception? Jul 27, 2011 11:34 PM (Total replies: 6)

What would you consider weird?

Halo CE Technical / Map Design » Script commands Jul 27, 2011 10:49 PM (Total replies: 3)

So the player cant use:
Quote: (unit_set_enterable_by_player --unit-- --boolean--)


So ai cant use:
Quote: (ai_vehicle_enterable_actors --unit-- --ai--)


So a unit doesn't drop things use.

Quote: (unit_doesnt_drop_items --object_list--)


I don't know the one for a nav point you can look here:
http://www.freewebs.com/desphm/HS_Bible.htm



Edited by DAS_G_Lion on Jul 27, 2011 at 10:56 PM
Edited by DAS_G_Lion on Jul 27, 2011 at 11:06 PM

Halo CE Technical / Map Design » Sound Scenery Causes Exception? Jul 27, 2011 10:45 PM (Total replies: 6)

Ive made my own sound tags before for weapons and such, but now I used one of my sound tags to create sound scenery. When i load the map I only have about 15 seconds before i get an exception which is the same as the length of the clip. Coincidence?

I opened the same map in sapien and it gave me this debug:

Quote: 07.27.11 23:05:51 sapien pc 01.00.00.0609 ----------------------------------------------
07.27.11 23:05:51 reference function: _write_to_error_file
07.27.11 23:05:51 reference address: 401b13
07.27.11 23:05:51 Couldn't read map file './sapienbeta.map'
07.27.11 23:05:51 CreateDevice succeeded with refresh rate = 0
07.27.11 23:05:51 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.27.11 23:05:53 Increasing sound decompression buffer size to 1048576 bytes
07.27.11 23:05:54 WARNING: 1 clusters in structure_bsp levels\tests\skyeffects\skyeffects have no background sound or sound environment.
07.27.11 23:05:54 local player 0, weapon (0x0), deleted unexpectedly
07.27.11 23:06:05 EAX: 0x00000000
07.27.11 23:06:05 EBX: 0x00000000
07.27.11 23:06:05 ECX: 0x76934775
07.27.11 23:06:05 EDX: 0x032EC260
07.27.11 23:06:05 EDI: 0x769C09B8
07.27.11 23:06:05 ESI: 0x7693465B
07.27.11 23:06:05 EBP: 0x0017EB10
07.27.11 23:06:05 ESP: 0x0017EAA0
07.27.11 23:06:05 EIP: 0x002C11DB, D9 00 83 EC ?????
07.27.11 23:06:05 00641F64 ?????
07.27.11 23:06:05 10003B21 ?????
07.27.11 23:06:05 EXCEPTION_ACCESS_VIOLATION



Can somebody help me?


Edited by DAS_G_Lion on Jul 27, 2011 at 11:19 PM


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