||Feb 5, 2011 10:53 PM
||Dec 8, 2018 05:51 PM
||Dec 8, 2018 06:04 PM
||Between 1 and 100
|What Games do you play:
||Halo PC/Custom Edition, Halo 2, Halo 3, Halo: Reach
Blessed are the cheesemakers
Send Private Message
Bottletopman has contributed to 229 posts out of 467800 total posts
(.05%) in 2,871 days (.08 posts per day).
20 Most recent posts:
Ahh, engine bugs galore. Like in FO3/New Vegas, weapons that fire non-hitscan projectiles with explosions attached to them (e.g. missiles) will deal no impact damage. Or weapons that had the 'Ignore damage threshold/resistance' flag didn't actually ignore damage threshold/resistance, meaning that your sweet, mean chainsaw didn't do as much damage that it normally would if that flag actually worked. It was only until 6-8 years later that a third party plugin fixed these things, and a whole bunch of other things too.
The GECK editor is OK...when it doesn't crash at least. Plus, you have to make INI edits to allow it to load multiple master files. At this point, the geck extender plugin is pretty much essential for efficient use of the GECK.
The world editing tools are quite nice, quite easy for a beginner like myself to learn how things work, but the animation department could use significant work (as just one example, there is actually a limit - may or may not be hardcoded - as to how many reload animations total can be used in the game). Creators of custom weapons must keep into account animation compatibility, and even now years later, there's still not much documentation about how animations work in Fallout's Gamebryo, although there have been strides with some reanimation packs being released.
But yeah, I guess if Halo's SDK was similar to the GECK it'd open up modding to a wider community. Years ago I took a look at the HEK and was like '...lol nope.'
Damn son...Dennis kept this site up purely out of a promise? Goddamn...
I know if I had more money than I knew what to do with I'd happily chip in to keep this site going on for a long long time.
Precisely what Masters said - try to turn on any cheat except devcam, SPV3 will just force a crash with no error msg.
I take it the scripts that'll go fubar if bump possessing are related to vehicle hijacking?
What's the dealie with gamecheat13? I've seen that ranting guy say that he destroys communities or something, I'm waaaaay outta the loop on this one, someone throw me a bone please, thanks :D
Yeah, I can see why the SPV3 maps had cheats disabled (cheats would apparently actually break the game) but I always wanted to mess around with bump possession in those campaigns.
Anyone happen to have the actual audio files from the Halo 3/ODST gauss turret sounds? Preferably the ODST version since sounds in that game were a lot beefier (particularly the sniper rifle and assault rifle).
Quote: --- Original message by: Super Flanker
I just lurked and said a few words now and then lol
You and all yall fancy pants air bursting pew pew rounds, yall can stick wit dat hi tek boolits; dis all great big conspiritah! How we know dem UNSC rats not gunna put dud explosives? How we gunna know dey not gunna just, just...NOT explode?!1!
I gots me mah brush guhn wit ma foddy-fahve seventee ammo!
Quote: --- Original message by: Super FlankerSo a sort of latch piece then?
Looks like Laszlo Sorvad wasn't the only guy that made a latchkey discovery
I'll just see myself out
Yeah I suspected it might've been the safety, although I wasn't not considering the possibility of it being a charging handle of sorts because I can see how Flanker (or anyone really) would explore different concepts on the good old firearm.
Edited by Bottletopman on Nov 27, 2015 at 09:46 PM
What's the thing right above the trigger on that QR762? Looks like it's gonna snag on your fingers when you pull the trigger.
That's ok; I'm used to mods going dark for a long time cough coughblackmesa.
Ahh, school. I miss school, although I can surf the net and see whatsa happening on halomaps at work heheheh
What? I'm saying that even with BBCode, you literally cannot use your computer's directory as a URL link to an image stored on your hard drive...judging by your interesting response I don't think we're on the same page, heck, I don't think we're even on the same planet! BBCode being your 'mother tongue' (how can one have a markup language as a mother tongue lol) has nothing to do with knowing how linking images off your hard drive does zilch.
I don't understand how I failed to contribute, nor do I understand your unnecessary attempted insult O.o
EDIT: I'll give you credit for your join date though - that's pretty cool haha
Edited by Bottletopman on Oct 22, 2015 at 05:14 AM
You do realise you can't actually link images directly off your hard drive unless your computer is a server or something lol
That post is some Tales from Tech Support material right there
Whoops, fixed the link, try it now
Yay, tried to do the (url='www.blahblahblah')words(/url) but after trying twice, realised that it automatically adds http:// to the address because it was making http://http://www.moddb.com. Heh.
Edited by Bottletopman on Sep 23, 2015 at 12:29 AM
Here ya go.
Looks pretty swanky.
fixed the link
Edited by Bottletopman on Sep 22, 2015 at 08:55 PM
10/10 did not notice things right front of my bloody face
10/10 would do again to look like a dummy
Models looks great though.
Edited by Bottletopman on Sep 21, 2015 at 11:30 PM
Quote: --- Original message by: Spiral
Quote: --- Original message by: Reconz
a mod I'm working on for Tiberium Wars.
Good RTS right there.
Yeah, good RTS but it pretty much crapped over the already established lore. Oh well, EA is EA heh.
Reconz this mod you're working on, it wouldn't happen to be the Halo Evolutions mod would it?
Wait so will that little mission/cutscene where Arby meets the Chief be merged into this one level?
EDIT: just realised how redundant that question was lol...would sure as hell be a bother to make a separate level just to show the Chief sticking his gun up the Arby's mandibles haha
Edited by Bottletopman on Jul 19, 2015 at 10:54 PM