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Viewing User Profile for: R93_Sniper
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Joined: Feb 13, 2011 06:24 PM
Last Post: Today @ 12:09 AM
Last Visit: Today @ 12:21 AM
Website:  
Location: Somewhere or other
Occupation: Animator, Modeler, Rigger, bunch of stuff
Interests: Gaming, creating and playing
Your Age: Not for you to know.....
What Games do you play: Halo, Crysis, Minecraft, Half Life, L4D, bunch of FPS games
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Post Statistics
R93_Sniper has contributed to 403 posts out of 439668 total posts (.09%) in 834 days (.48 posts per day).

20 Most recent posts:
Halo CE General Discussion » Poll for Mappers Today @ 12:09 AM (Total replies: 42)

oh my god, these polls are so badly made. Can you just like, redo it altogether? seriously.


I've done plenty of halo based story writing, so if you need help, I can provide some (I can also keep it within halo canon)

Halo CE General Discussion » Weird tool error Yesterday @ 03:59 PM (Total replies: 17)

You're getting a reference error. Open the model in guerilla and scroll down to the bottom. Click the three dots for each shader model and tell it where the new path is

Halo CE General Discussion » 3d printing halo assets May 23, 2013 12:10 AM (Total replies: 11)

Or you could be like me, and then make a model like this:


Put that through a 3D printer, it'll come out nice. you may need to etch in extra detail but eh

Halo CE General Discussion » 3d printing halo assets May 22, 2013 11:45 PM (Total replies: 11)

a 3D printer wouldnt care about UVs because it's not painting textures onto an object. UVs are usless in this matter

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 May 22, 2013 10:52 PM (Total replies: 548)

Portaling should fix anything dealing with dissapearing stuff. Adding some light distance fog might help too


The bitmaps are 256x256 if im not mistaken.
Also, those off colored pixels are due to bad smoothing groups, i fixed those before release

As another thing, there's 2 because the left one is actually an OS variant, but the difference is so negligable that i decided to scrap the OS version. I kept the normal map in there though, incase anybody wants to mess with it


Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: R93_Sniper

Out of sheer boredom, i decided to try to put this thing ingame
http://i42.tinypic.com/2lmki9s.jpg
Only issue? I can't find a reference, so i cant make origins that look accurate/nice. Can somebody give me an ingame screeny please? (idle only, don't give me a firing image. Also, full screen image, not a zoomed in picture)

*Edit*
boredom made me make these origins as a base for the real ones
http://i43.tinypic.com/25i17cg.jpg

Don't hate me because they suck
Edited by R93_Sniper on Apr 30, 2013 at 01:30 AM


Is that the default maps for the thing, or is there custom shaders and mats at play in these shots?


Those are real textures and i set up shaders based on how the model's material IDs were already seperated.



With that out of the way, Here's something as i promised

******RELEASE******


Halo 4 UNSC Barrier Tags


Includes
- Model
- Textures
- Scenery Tag
- Shaders
- 3DS Max 2010 .max file

Download Link: http://www.mediafire.com/?k05b9chh42gm6oo
Edited by R93_Sniper on May 21, 2013 at 03:33 PM

Halo CE General Discussion » Open Sauce - Shaders - HELP!! May 21, 2013 10:09 AM (Total replies: 6)

Quote: --- Original message by: Ghostgamer021
1 - The "Specular map", well that I put the gun is this:http://www.mediafire.com/?069j9w8cio62tt7, is not mine is from another user ... okay that as Specular map, or must be different ...

http://i1365.photobucket.com/albums/r745/Ghostgamer02/1_zpsd2cf124a.png
Change The Exponent and Coefficient to 1 if you want it to show up


2 - The "Normal maps", really do not quite understand that, but according i was looking at are the details that is added to the weapon, well the truth is not the one with the gun is this:http://www.mediafire.com/?qb1a1o7bflqpo63, is well that it has or not ...

http://i1365.photobucket.com/albums/r745/Ghostgamer02/2_zps62bad4bf.png
Base Normal Coefficient needs to be at minimum 1, if you want it to have more depth, use 1.5

3 - The "Specular tint overrider", do not really understand that funsion has, but according the tutorial should be white, but the truth when I put it gives no effect ...

http://i1365.photobucket.com/albums/r745/Ghostgamer02/3_zpsd3236436.png
This should work fine

4 - The "Specular lighting", which funsion has, or gives effect to the weapon ...

http://i1365.photobucket.com/albums/r745/Ghostgamer02/4_zpsd3c27313.png
At MAX, this should be 5. Set the Exponent to 1 and coefficient to 5, that might get you some good results




Halo CE General Discussion » [WIP] h3 style campaign revamp May 21, 2013 10:02 AM (Total replies: 69)

Reach Banshee, do not want

Halo CE General Discussion » Weird tool error May 21, 2013 09:58 AM (Total replies: 17)

if you compiled using OS tool, the debug would be in your my documents/my games/halo ce/ opensauce folder

Otherwise, make sure that the command you're using is "tool model" and not "tool models". The second one doesnt work iirc. Double check the export and your folders. maybe putting up some screenshots would help as well

Halo CE General Discussion » 3d printing halo assets May 21, 2013 09:55 AM (Total replies: 11)

If you have the time or are willing to make the effort, you can edit a model so that it becomes a single closed mesh and then you can 3D print that.


Read the first line, im releasing all of those

Side note, i'll be releasing something later today, so be prepared for that

Halo CE General Discussion » [WIP] SOI's Tag dump May 18, 2013 02:43 PM (Total replies: 165)

Try to recreate one of those weapons first, it might be better for us to actually see what you can do

Halo CE General Discussion » [WIP] SOI's Tag dump May 17, 2013 04:27 PM (Total replies: 165)

Im really liking that White Carbine and the Red Shot (the one with the front blade)

Also, why not try to do something like having the brute mauler with two barrels, the brute shot's blade, and the carbine's magazine, except loaded from below

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 May 16, 2013 11:05 PM (Total replies: 548)

Bump bump, any new updates?

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] May 12, 2013 11:53 PM (Total replies: 4546)



Can you show the collision model for that please?

(Also, some of your textures are in the wrong place)

Halo CE General Discussion » CE3 2013 Live May 11, 2013 04:59 PM (Total replies: 120)

Put SeL's Requiem in the MapCycle

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 10, 2013 09:28 PM (Total replies: 1207)

..is that a light glow i see on the plasma pistol's meter?

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 May 10, 2013 07:41 PM (Total replies: 548)

I understand the implications that the model and textures arent mine, but i am the one doing the animating and tagging so with a technicality in place, they are "my" tags as they are my variation of the tags.

Do i own the content? no, thats stated in the EULA, but for argument's sake they're "my" tags. If you're really going to be butthurt and try to put down this kind of formal stuff at me, bring it to somebody who actually cares


Time: Sun May 26, 2013 5:41 AM 219 ms.
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