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Viewing User Profile for: R93_Sniper
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Joined: Feb 13, 2011 06:24 PM
Last Post: Jan 15, 2020 05:54 PM
Last Visit: Jan 18, 2020 10:46 PM
Location: Somewhere or other
Occupation: Animator, Modeler, Rigger, bunch of stuff
Interests: Gaming, creating and playing
Your Age: Not for you to know.....
What Games do you play: Halo, Crysis, Minecraft, Half Life, L4D, bunch of FPS games
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R93_Sniper has contributed to 2078 posts out of 469670 total posts (.44%) in 3,265 days (.64 posts per day).

20 Most recent posts:

Quote: --- Original message by: Halo CE Noob Modder117
...So now that this is a thing, can we expect to see someone create a huge tag pack with fully rigged and animated Halo2/3/ODST/REACH bipeds, vehicles and weapons for use in CE?

And no I'm not talking about the already existing ancient buggy knock-offs and OS junk. I'm talking real ported newer Halo game assets fully compatible with stock CE.

If you're looking to try to get stuff working with Stock CE, you may be sorely dissapointed

I'm trying to put these animations onto reach characters but it doesnt seem to work. The script will complain about b_node and b_node2 (which i've never seen in a model before?), and then nothing will animate except for the root bones. Any ideas?

Edit: So i got it half working. Ripping from multiple maps helps as far as i've seen, but there's some crazy errors across the board
Edited by R93_Sniper on Jan 11, 2020 at 01:11 AM

Quote: --- Original message by: Halo CE Noob Modder117
Quote: --- Original message by: LaikaGlove


  • Open Halo 1 (CE/PC), Halo 2 (Xbox), Halo 3, Halo: ODST, and Halo: Reach maps.

  • View Halo 1 and Halo 2 tags in full using extracted tag definitions.

  • Extract Halo 2, Halo 3, Halo ODST, and Halo: Reach Animations to source files (jma/jmo/jmr/etc.)

  • Includes proper extraction for overlay and replacement animations.

Edited by LaikaGlove on Jan 7, 2020 at 06:20 PM

Wait so does this mean, I can edit my marine model and just import the CE marine's animation into 3DS MAX? Do you still have to apply weights etc?

This could have been done for years. There's already tools to do this perfectly for CE things

Don't know if it helps, but VRChat actually has a whole bunch of maps ported over from the various halo games (with varying levels of quality). It uses unity as well and you could very easily port stuff from that project there into VRC. Being said, there's plenty of tutorials and groups that are more than willing to help you out with this kind of thing. If you use discord, send me a DM with your DiscordID and I can point you in the right direction if you so choose.

hey man, if you can get that sorted even by sometime in january i'll be happy. enjoy your holidays my dude

this might be a weird suggestion, but have you tried hopping on the Halo Mods server? They've got a lot of people who've gotten things to inject into the game correctly through various means. They might have what you need. This might help: https://discord.gg/halomods

Halo CE General Discussion » [Utility] Reclaimer Dec 15, 2019 03:21 PM (Total replies: 21)

Quote: --- Original message by: Gravemind
Quote: --- Original message by: Polingo
will blend shape extraction for head models ever be added, or will that require a bit too much work?

Iím not sure what you mean here.

He's asking if you would be able to make it so we can extract Blendshapes (or Morph Targets as it is in 3DS Max) for characters. They're basically deformations of geometry to do things like facial animations easier and more efficent.

This may help: https://en.wikipedia.org/wiki/Morph_target_animation

the question now begs to be asked since MCC is out, any updates on the reach animation stuff? I do remember a comment being made about needing to look at the flights to get any further

Quote: --- Original message by: DOOM899
you need a xbox live at tho

only an account. You dont need gold or anything

Halo CE General Discussion » What does it mean when mcc comes to pc? Nov 8, 2019 12:14 AM (Total replies: 2)

we already have most of that

Halo CE General Discussion » Adjutant News and Info! Aug 10, 2019 12:04 AM (Total replies: 979)

Gravemind doesn't work on adjutant anymore, afaik that's Elijah now and everything is set up almost exclusively for max 13

despite whatever hate halo 4 gets, i would very much like getting H4's animations, especially the assasinations and cutscene animations. There's a lot of good stuff on it

Quote: --- Original message by: LaikaGlove
Been kinda busy lately so I haven't had much time to work on this. But last night I made a little progress on Reach animations:


Still some stuff I need to figure out, but much closer than I was before.

No promises but Halo 4 extraction may not be far behind since it uses a revised version of this codec from reach, I'm not sure how much has changed though.

Honestly can't wait. Here's hoping there's no real issues moving forward!

Any plans for Reach or 4 support? Assasination animations are lit and i'd love that

Halo CE General Discussion » Proposal: How to share tags and maps May 18, 2019 03:05 PM (Total replies: 36)

I feel like this is a very backhanded way of trying to police how people operate in the community. There is no such thing as a one size fit all method for sharing items, as its mostly up to the preferences of the end user. IE I don't care enough to use dropbox but would be fine using mega or gdrive, and would basically smack you over the head for using mediafire

Halo CE General Discussion » Halo Adjutant NOT EXPORTING BSP, HELP!!! Jan 24, 2019 12:14 AM (Total replies: 13)

Nope. Everything was designed for Max 2013

Halo CE General Discussion » My Map Showcase throughout the years. Nov 29, 2018 02:42 PM (Total replies: 4)

any particular reason you don't wanna release them? Some of these look like they'd be fun maps

Halo CE General Discussion » Adjutant News and Info! Nov 4, 2018 06:41 PM (Total replies: 979)

Being the case, hop on discord sometime so we can talk my dude!

Halo CE General Discussion » Adjutant News and Info! Oct 31, 2018 08:19 PM (Total replies: 979)

Happy Spoopy day to the Adjutant team. Quick bit of curiosity though, is the extractor still being worked on in any form? And if so, are there any plans you are willing to divulge to us?

Halo CE General Discussion » Air/Ground Unit Hybrid Oct 22, 2018 04:16 PM (Total replies: 23)

Didn't Kirby already do this with some OS work?

Time: Tue January 21, 2020 6:53 PM 156 ms.
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