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Viewing User Profile for: 6thLoneWolf
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Joined: Mar 1, 2011 03:35 PM
Last Post: May 18, 2013 02:26 AM
Last Visit: May 24, 2013 01:03 AM
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Location: Reach
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Your Age: 19
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i'm a newbie :B
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6thLoneWolf has contributed to 134 posts out of 439655 total posts (.03%) in 818 days (.16 posts per day).

20 Most recent posts:

foundry
sandtrap
cmt snow groove

Edited by 6thLoneWolf on May 18, 2013 at 02:29 AM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 14, 2013 05:06 PM (Total replies: 13405)

Quote: --- Original message by: Shockwave
I know but I don't find this f***** button to extract emf models.




Halo CE General Discussion » Weapons - Works in Process thread [WIP] May 3, 2013 06:16 PM (Total replies: 13405)

origins









Edited by 6thLoneWolf on May 3, 2013 at 06:17 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Apr 4, 2013 03:41 PM (Total replies: 6848)

Working on br for fun

Edited by 6thLoneWolf on Apr 4, 2013 at 03:42 PM

Halo CE Technical / Map Design » Mis tags para el que los quiera :p Mar 27, 2013 03:36 AM (Total replies: 24)

Quote: --- Original message by: Georgespartan01
Daniloc. Tristemente en este foro no podras hablar español, es cierto que existe un traductor de google instalado en esta pagina pero dejame decirte que el traductor de google no es muy bueno y llegara a traducir palabras que podran confundir a la comunidad o a ti mismo.
Soy mexicano, cualquier duda que tengas puedes consultarme.

I just said to Daniloc he can´t speak spanish in this forum due to the lack of people who know this language and because the traductor is not enough good and it may confuse the people with some words.



DaniloC lo sabe perfectamente y estoy seguro que lo hizo a propósito o simplemente por pereza, no necesita ayuda creéme
Edited by 6thLoneWolf on Mar 27, 2013 at 03:44 AM

Halo CE General Discussion » RMT recruiting new members Mar 25, 2013 04:59 PM (Total replies: 40)

Quote: --- Original message by: Georgespartan01

If you want to create your own mapping comunity or something like that. You must first show your maps or your knowledge.
Its not the correct way to come and say "I need some guys to help me and join my clan of mapping" NO!

You need

-BSP Creators
-Bitmap/Texture/Shader Designers
-Scripters
-Music and sound developers
-Scenery Modelers
-Biped modelers and Riggers.
-HUD Designers
-Weapon Designers (This include the projectiles and effects)
-Animators.

BTW RMT... Sounds like a copy of CMT (No offense) But I just wish you the best of luck in your projects
And finally theres nothing wrong with rippers, I mean ripping has no problem until you gave credit to the original creator.
Edited by Georgespartan01 on Mar 25, 2013 at 04:03 PM
Edited by Georgespartan01 on Mar 25, 2013 at 04:04 PM


Fixed

-Modeler(s): BSP Creators/Scenery Modelers/Biped modelers/ weapon modeler
-Bitmap/Texture
-Scripters
-Music developers (meh)
-HUD Designer
-Taggin: -Weapon Designers (This include the projectiles and effects)/Shader Designers/sound
-Animator(s) fp/tp

Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 24, 2013 05:57 PM (Total replies: 6848)

crate space C:





Edited by 6thLoneWolf on Mar 24, 2013 at 05:58 PM


He's probably altheros
just saying

Halo CE General Discussion » Trouble with alpha channels :\ Jan 31, 2013 03:24 PM (Total replies: 5)

assuming that is part of the weapon interface
you are using your bitmap in screen effects
something like this



and the result is obviously something like this



delete that and do the following in the crosshair overlays




and you'll have something like this




here is my bitmap



Hope that helps
Edited by 6thLoneWolf on Jan 31, 2013 at 03:25 PM

Halo CE General Discussion » How do you create cubemaps? Jan 14, 2013 01:32 AM (Total replies: 8)

you're welcome
http://forum.halomaps.org/index.cfm?page=topic&topicID=37110

Edited by 6thLoneWolf on Jan 14, 2013 at 03:34 AM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Dec 31, 2012 08:37 PM (Total replies: 6848)

Happy new year



http://www.mediafire.com/?82125lm8rm2dte8
Edited by 6thLoneWolf on Dec 31, 2012 at 08:38 PM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 25, 2012 04:49 PM (Total replies: 13405)

what about this..

Edited by 6thLoneWolf on Dec 25, 2012 at 05:03 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Dec 17, 2012 08:52 PM (Total replies: 6848)

Quote: --- Original message by: Jesse
How did you render with cube maps?

Using reflection>reflect/refract maybe

ask to waffles or bourring for better settings

Halo CE General Discussion » Custom Reticle/Crosshair problem Dec 13, 2012 06:25 AM (Total replies: 7)

ta da!

Edited by 6thLoneWolf on Dec 13, 2012 at 06:26 AM

Halo CE General Discussion » [release] HALO 4 SPARTAN SCANNER PERMUTATION Dec 12, 2012 12:30 AM (Total replies: 55)

I..I.. I'm Mexican? omg
crying right now
Edited by 6thLoneWolf on Dec 12, 2012 at 12:31 AM

Halo CE General Discussion » [release] HALO 4 SPARTAN SCANNER PERMUTATION Dec 12, 2012 12:18 AM (Total replies: 55)

bitch please

Edited by 6thLoneWolf on Dec 13, 2012 at 12:39 AM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Dec 9, 2012 06:12 AM (Total replies: 6848)

spartan hub would be the settings
and the font is ITC Conduit I think
Edited by 6thLoneWolf on Dec 9, 2012 at 06:13 AM

Halo CE General Discussion » Halo CE servers being shut down Dec 8, 2012 08:37 PM (Total replies: 320)

don't panic
http://youtu.be/-qRDg9WS7fk?t=12s
Edited by 6thLoneWolf on Dec 8, 2012 at 08:38 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Dec 7, 2012 08:36 PM (Total replies: 6848)

Quote: --- Original message by: Jesse
Yeah, shadows need to blur the further away they are, but I personally like them sharp all the time. Apart from that though, the maps lighting itself looks rather bland.


Quote: --- Original message by: waffles
Your light source is very wrong, weird looking shadow in the middle of the map, lighting direction is wrong for the sky. Use a direct light for a simulated sun, and use the sky tag to get the pitch and yaw for the light direction; y=yaw, p=pitch. In 3ds max, y=pitch z=yaw (i think, that or the reverse).

There also is no depth to be found in the shadows or the light itself, objects further from the ground should be blurry, while getting sharper the closer to the ground. Area shadows do a good job of getting the feel of depth.


ok, ty
I'll try to get better next time, this just was a quick test cuz my old lightmaps really sucks
this is old -->>

lol

Halo CE General Discussion » Semi-Official Gallery [WIPS] Dec 7, 2012 02:15 AM (Total replies: 6848)

better lightmaps?





Time: Sun May 26, 2013 2:48 AM 140 ms.
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