Spiral has contributed to 828 posts out of 468033 total posts
(.18%) in 2,784 days (.30 posts per day).
20 Most recent posts:
This map is very pretty, good job dude!
Quote: --- Original message by: R93_Sniper
Didn't Kirby already do this with some OS work?
Yeah that is what I remembered.
From what I remember this isn't the latest progress Kirby made. I recall being shown drones that perched on walls and properly ran on the floor during combat when flight wasn't necessary.
Russian Poot Man, good job dude!
Glad to see others are still making interesting posts and works in progress regarding CE.
Edited by Spiral on Oct 23, 2018 at 03:32 AM
Not the best looking map compared to stuff thats around now but Deceit had some sort of atmosphere that was CE Library like. Seemed forerunner to me.
Edited by Spiral on May 24, 2018 at 09:15 PM
That was really fun.
I love being able to choose which area I want to go to next. Having a flashlight battery had actual gameplay value to me and I loved that. Maybe its because I'm terrible with scary movies/games but I felt a little uncomfortable with having to wait for my flashlight. I mean that in a good way. This is something that I'd recommend to people give a look.
Quote: --- Original message by: EmmanuelCD
there's no point being in this comunity, I need to move. Nobody will miss me anyways
Edited by EmmanuelCD on May 19, 2018 at 10:51 PM
I stay for the sake of delivering something people will enjoy. Moving on is probably best for practical reasons. Losing anyone in this community is upsetting but everyone will leave at some point. Everyone knows we've been shrinking.
Quote: --- Original message by: Spartan314
I'll miss you
Edited by Spiral on May 2, 2018 at 03:19 AM
Late 2010 I started stalking this website and modding. I joined the forums in 2011.
Made 2 poopy ai maps:
I made this one because Dumb AI requested a map like this.
Some lame texture mods:
I remember seeing people used those when LMT was around. They seem to have used my halomaps stuff a lot. For some reason my rebel tags got around onto small scale campaign mods too.
I had a lot of fun making textures back then:
^ I made those shields and many other textures for the flood campaign that Lone Warrior did. I still use those shields.
I made these incinerators for future use in the unreleased and unfinished flood campaign levels. Good times. Sad to see that project is in the dark for now. You may or may not see these incinerators reborn in Heretic Hunt.
I'd post more but I'll save that for a later date.
Not trying to flex here. I just like seeing my old stuff and I hope you guys post your old stuff too. Its always fun seeing people's mistakes and progress as a modder.
EDIT: Oh photobucket links sometimes working.
Edited by Spiral on Mar 26, 2018 at 01:26 AM
Edited by Spiral on Mar 26, 2018 at 01:28 AM
EDIT: Damn Sony Vegas. turn up the volume.
I'll give an update at some point.
Edited by Spiral on Jan 17, 2018 at 04:59 PM
About time someone explained this. Makes it much easier to follow than having to guess and read a decade old post/tutorial.
Happy birthday Halo 3.
Also I had a Heretic Hunt dream which was odd.
I was playing some sort of beta build of my mod that had my current bsps but way better looking.
You ended up fighting the heretic leader on foot while he had a strafing banshee indoors. It was kinda like a giant sentinel. Eventually you would follow him in a banshee by going the speed of light for like 2 seconds to the gasmine. There were humans for some stupid reason and an elevator that looked like I animated it in high school with no sleep.
Kinda like that. Pillars in a hanger. The new heretic guy I made flew off earlier in his cool h2a like banshee and the heretic leader stayed to cover him.
I'll explore strafing banshees now.
Edited by Spiral on Sep 25, 2017 at 03:36 PM
This has a lot of the standard and armored marine parts mixed together if that is what you mean.
There we go.
I don't think any halo CE modders uploads to nexus very often but this is there.
Whoops I need to read slower
Edited by Spiral on Sep 3, 2017 at 08:39 PM
I was browsing instagram and found this wonderful instagram account.
This was one of the posts
Glad to see you again, especially with some ce work. I remember you having flamethrower animations for the marines working. That has been on my mind more than a few times in the past.
Real time map editor will be very handy!
It always good to see someone making tools for this old game. Make modding Halo CE more reasonable feeling.
Keep up the work.
Once you enter halomaps you can't actually leave.
Only the first half of the campaign is done.
It is very clear that this project will be finished.
Happy to see more people back here on halomaps.
Edited by Spiral on Jun 19, 2017 at 10:14 PM
I remember hearing not so nice things about you when I joined.
Quote: --- Original message by: assassinchief
Thanks, I'd have been 18 if it weren't for my counter aging serum. How has the community been anyways? It's good members like you are still around.
Most people moved on. CE's modding quality has gone way up but the population as gone way down.
CMT SPV3 is a thing.
I can see how I can adding weapon swapping with AI, especially with this mod but I don't plan on spending the time to do so, at least for now.
Jetpack elites kinda suck in CE unless kirby is involved. I'm using some tags and scripts he handed me a while ago.
There are dozens of ways I can implement h2 like jetpacks for my AI.
Jetpack for the player is an idea for now. Altis already did a reach like one. Dealing with designing a level around more vertical movement sounds like a pain.
battlesidegulch_sp was really fun. A few triggers were not correctly activated but the nice placement of checkpoints was convenient for that.
It felt like an old style mod for CE and I mean that in a good way. Keep it up, its looking good.