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Viewing User Profile for: Zulu246
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Joined: Jun 30, 2011 04:13 PM
Last Post: Mar 22, 2012 10:22 PM
Last Visit: Aug 13, 2012 01:22 AM
Website:  
Location: United States of America
Occupation: Student
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What Games do you play: Call of Duty, Halo, TF2, Whatever else I play.
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-Scripter, Map-Maker, Pro-


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Post Statistics
Zulu246 has contributed to 38 posts out of 464150 total posts (.01%) in 2,243 days (.02 posts per day).

20 Most recent posts:
Halo CE General Discussion » Musical person wanted Mar 22, 2012 10:22 PM (Total replies: 52)

Give me time i could probably make a good piano piece + record. boyah

Halo CE General Discussion » paint Jan 13, 2012 11:04 PM (Total replies: 11)

don't you just click on file>save scenraio bsp or something

Halo CE General Discussion » Live criticism Jan 13, 2012 10:48 PM (Total replies: 3)

What am I watching again?...

Halo CE General Discussion » :3 Waffles' WIP/RELEASE thread Oct 8, 2011 11:59 AM (Total replies: 1081)

Looks good waffles

Halo CE Technical / Map Design » cutscene Sep 25, 2011 12:10 AM (Total replies: 7)

Scripting Lesson Yay!
I use "(sound_impulse_start [Sound Directory] [Unit Name/Biped] [Permutation])"

Example:
(sound_impulse_start sound\dialog\a10\a10_010_cryotech marine2 1)
Don't forget it.

Halo CE General Discussion » Project Idea: Installation 04 Sep 17, 2011 01:58 AM (Total replies: 59)

I wouldn't mind doing this actually. But some else would have to retexture anyways which I don't do. Soooooooo.
Yea.

Halo CE General Discussion » [WIP]Toten Nacht Sep 15, 2011 07:57 PM (Total replies: 334)

1) how did you want the points to be displayed?
2)custom numbers palette?
3)I might be able to figure out, probably not though
4)did you want a recorded animation to play when you go through a trigger volume?

Halo CE General Discussion » Semi-Official Gallery [WIPS] Sep 15, 2011 07:44 PM (Total replies: 11353)

Not bad. Did you plan on using a custom texture?

Halo CE Technical / Map Design » cutscene Sep 15, 2011 07:42 PM (Total replies: 7)

I'll post the script tomorrow for you. I figured out a while ago to be able to have a biped move their mouth when using any dialog
Edited by Zulu246 on Sep 15, 2011 at 07:58 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Sep 15, 2011 07:23 PM (Total replies: 11353)

@Lone Warrior: looks very cool, the environment reminds me of high charity from halo 2 when the flood took over.

@Opsy: looks good also. Is the cruiser custom
Edited by Zulu246 on Sep 15, 2011 at 07:24 PM

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Sep 9, 2011 06:31 PM (Total replies: 8453)

It actually looks good, I like it, but to me some parts look a tad robotic, unless it's separate pieces of the armor.

Halo CE General Discussion » Sounds Issue Sep 2, 2011 12:19 AM (Total replies: 3)

You can try compiling as an ogg .sound

Use this if you do though: http://hce.halomaps.org/index.cfm?fid=1632

Or I can compile if you want, I'm good at compiling sounds.

Halo CE Technical / Map Design » Command Lists Aug 8, 2011 02:08 AM (Total replies: 5)

Do you use the "set radius" command before adding your "go-to points" commands and if your wondering set the radius to 5, that's what I put anyways.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Aug 8, 2011 01:53 AM (Total replies: 14960)

Seems like you are, but to me that doesn't look right on that battle rifle at all.

Halo CE Technical / Map Design » Music game problem Aug 8, 2011 01:51 AM (Total replies: 10)

Ok. I shall explain. So when I compile a sound tag and get different permunitions like you are getting I delete any extra sound files located in my "data/" folder or I open up kornman or guerilla, whatever one you use and I open up the compiled sound tag. I scroll to the bottom where it should say "permunitions" or "permutations". And then let's say for example you only want the loop permutation, but you got the end and the start, which you did'nt want then delete those and click "File>Save As" then just simply rename as "loop" in the directory you want it in. Should help a bit more.

Halo CE Technical / Map Design » Music game problem Aug 8, 2011 01:29 AM (Total replies: 10)

Quote: --- Original message by: Georgespartan01
I use vegas... But donpt worry I fixed, now i have this problem!

The song is divides in 3 parts (in, loop, out)

in: Its the intro of the song
Loop: Its the medium part
Out: Its the ending of the sound or music

After saving the "sound looping" tag and put it in the map with scripts... the game only plays the loop part, it doesnt play the "in" part and the "out" part
Usually what I do when I get that error is that I delete the uneeded parts in the sound tag and "save as" in kornman or guerilla. hope it makes sense.
Edited by Zulu246 on Aug 8, 2011 at 01:34 AM

Halo CE Technical / Map Design » Music Loop Problems! Aug 4, 2011 02:58 AM (Total replies: 11)

The first one Lone Wolf explained is by using scripts which for a sound would be
(sound_impulse_start sound-directory none 1)
Edited by Zulu246 on Aug 4, 2011 at 12:00 PM

Halo CE Technical / Map Design » My Mongoose Wont Appear. Jul 27, 2011 12:54 PM (Total replies: 29)

HEK for me and maybe for you too is should be located in"Local Disk C/Program Files (64x)/SteelIXB

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 26, 2011 02:00 PM (Total replies: 12090)

Can't wait to see all your new particle effects, bsp's, huds, and whatnot for SPv3.

Halo CE Technical / Map Design » My Mongoose Wont Appear. Jul 26, 2011 12:14 PM (Total replies: 29)

Here's my debug:
07.26.11 09:09:41 sapien pc 01.00.00.0609 ----------------------------------------------
07.26.11 09:09:41 reference function: _write_to_error_file
07.26.11 09:09:41 reference address: 401b13
07.26.11 09:09:41 Couldn't read map file './sapienbeta.map'
07.26.11 09:09:42 CreateDevice succeeded with refresh rate = 0
07.26.11 09:09:42 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.26.11 09:09:42 Increasing sound decompression buffer size to 1048576 bytes
07.26.11 09:09:43 local player 0, weapon (0x0), deleted unexpectedly
07.26.11 09:09:53 EAX: 0x00000001
07.26.11 09:09:53 EBX: 0x14D1D401
07.26.11 09:09:53 ECX: 0x00000000
07.26.11 09:09:53 EDX: 0x00000000
07.26.11 09:09:53 EDI: 0x0018BE00
07.26.11 09:09:53 ESI: 0x00000000
07.26.11 09:09:53 EBP: 0x0018BCD8
07.26.11 09:09:53 ESP: 0x0018BCC8
07.26.11 09:09:53 EIP: 0x77710C32, 83 C4 04 C2 ?????
07.26.11 09:09:53 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390:

I think my physics are corrupted, and I already have that same HEK+ installed and I already tried re-ripping the tags still didn't work.


Time: Sat August 19, 2017 10:54 AM 234 ms.
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