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Viewing User Profile for: The_Arbiter
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Joined: Aug 23, 2011 05:27 AM
Last Post: Jun 14, 2015 12:32 AM
Last Visit: Aug 24, 2019 09:27 AM
Location: Australia, Adelaide
Occupation:
Interests: Robotics
Your Age: 18
What Games do you play: Halo3 and Halo custom editon
Avatar:
I feel like having scotch
Email: {hidden}


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Post Statistics
The_Arbiter has contributed to 601 posts out of 469464 total posts (.13%) in 3,012 days (.20 posts per day).

20 Most recent posts:
Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jun 14, 2015 12:32 AM (Total replies: 8490)

Quote: --- Original message by: Halonimator
This is my first biped created in max8.
tricount: approximately 18000 tris
http://i61.tinypic.com/5phksh.jpg
http://i57.tinypic.com/nxoh2.jpg
http://i57.tinypic.com/wlw3tk.jpg
http://i62.tinypic.com/2ccs18z.jpg


This guy should replace the Master Chief in Halo 5.

Halo CE General Discussion » The Trinity Map Pack UPDATE May 6, 2013 07:48 AM (Total replies: 424)

Quote: --- Original message by: DSalimander
Maps like this are what I remembered playing first when I came to HCE, as they were the most popular- the Tiamat ones, specifically. If enough players get in the game and the gameplay elements aren't too terribly unbalanced, maps like this can be really fun to navigate in various different available vehicles and fight using creative twists on familiar weapons. As long as you don't use OS, I support any endeavors to finish something as complex and creative as this. From what I can tell after skimming this thread, me thinks you finally got the maps recovered, yes?


Every damn post you do has some form of negativity towards OS, for the last time no one cares.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Apr 19, 2013 10:31 AM (Total replies: 12123)

No don't get rid of the SMGs

Halo CE General Discussion » Release Halo 3 Masterchief Apr 18, 2013 08:30 PM (Total replies: 47)

Quote: --- Original message by: bourrin33
Surpass it when you know how to use it. those screen shots are take on a bright white lightmap, which means it looks bad on normal shadowed places.
http://screenshot.xfire.com/s/126943991-4.jpg
just sayin.


Yes they were taken on a white lightmap.
these ones are not on a white one.






Halo CE General Discussion » Release Halo 3 Masterchief Apr 18, 2013 05:21 AM (Total replies: 47)

Quote: --- Original message by: Dumb AI

Found yours.

Please note that The_Arbiter's Master Chief tags have some weird problems with the left hand.
The fingers are not in the right position.
Edited by Dumb AI on Dec 24, 2012 at 02:38 PM

Yeah,Yeah I'll fix it
Edited by The_Arbiter on Apr 18, 2013 at 05:23 AM

Halo CE General Discussion » You know what i've noticed? Apr 18, 2013 05:11 AM (Total replies: 21)

Quote: --- Original message by: AllySuzumiya
When these "Halo 3 Style" campaign maps get released, no one ever uses the Halo 3 marines. They're accessible on the site as well, and it's not like the people who make these H3/Reach style maps have the decency to make their own tags/models. It's just annoying to me. Oh, and what reflection map does master chief have in this picture?
http://hce.halomaps.org/images/files/lg/haloce2012082800120320.png
I feel like if it had a halo 3 reflection map, it'd work better. I'd suggest maybe Tsavo Highway or maybe "The Arrival" or "The Arc", you know? It'd look much better.


Yeah my Chief doesn't use cubemaps

Halo CE General Discussion » [App] Adjutant 2 Apr 14, 2013 07:17 PM (Total replies: 1487)

How about we all stop fighting and just STFU and deal with.

Halo CE General Discussion » What does this error mean/ Apr 14, 2013 07:14 PM (Total replies: 4)

Thanks Kirby.

Halo CE General Discussion » What does this error mean/ Apr 14, 2013 07:09 AM (Total replies: 4)

Well I'm sorry.

Halo CE General Discussion » What does this error mean/ Apr 14, 2013 06:48 AM (Total replies: 4)

4.14.13 20:16:48 sapien pc 01.00.09.0620 ----------------------------------------------
04.14.13 20:16:48 reference function: _write_to_error_file
04.14.13 20:16:48 reference address: 401b13
04.14.13 20:16:48 CreateDevice succeeded with refresh rate = 0
04.14.13 20:16:49 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.14.13 20:16:49 Increasing sound decompression buffer size to 1048576 bytes
04.14.13 20:16:53 EAX: 0x00000000
04.14.13 20:16:53 EBX: 0xFFFFE301
04.14.13 20:16:53 ECX: 0x00000000
04.14.13 20:16:53 EDX: 0x00000000
04.14.13 20:16:53 EDI: 0x0018F1C8
04.14.13 20:16:53 ESI: 0x00000000
04.14.13 20:16:53 EBP: 0x0018F0A0
04.14.13 20:16:53 ESP: 0x0018F094
04.14.13 20:16:53 EIP: 0x77B41B58, C2 08 00 90 ?????
04.14.13 20:16:53 EXCEPTION halt in \halopc\haloce\source\memory\data.c,#495: script node index #74 (0xe3bd004a) is unused or changed

Halo CE General Discussion » [App] Adjutant 2 Apr 13, 2013 04:52 AM (Total replies: 1487)

Quote: --- Original message by: HaloNE0
Installed TDog's plugins.

1. Open Adjutant:
2. -->New-->select a Halo Reach .map
3.--->Open--> select Halo 4 .map
4. You'll get an error, select "continue"
5.) ---> reload

After the reload, the map will open and you are able to extract some/most models and bitm textures.


Does not work for me.

Halo CE General Discussion » Target Locator Apr 12, 2013 10:05 PM (Total replies: 19)

Quote: --- Original message by: DSalimander
http://imageshack.us/a/img507/3254/tlweps.jpg


The target locator is weapons\target locator\artillery

Halo CE General Discussion » What's Your CE Battle Station? Apr 9, 2013 06:15 PM (Total replies: 128)

Woe is me, but it gets the job done.


Halo CE General Discussion » [RELEASE] MORE HALO 4 STUFF Apr 5, 2013 06:02 AM (Total replies: 224)

We don't need this but it's nice to have it.
Edited by The_Arbiter on Apr 5, 2013 at 06:05 AM


It's already out, Doesn't look that bad.


Each to their own opinion Juan, stop trying to enforce yours.

Halo CE Technical / Map Design » [Request] Spike and Firebomb Grenades Feb 13, 2013 02:04 AM (Total replies: 6)

Fire one can be found in the Zteam tags Masters released.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Feb 9, 2013 12:08 AM (Total replies: 12123)

Bumpy, bumpiness and BUMPTASTIC.

Halo CE General Discussion » Nova Mapping Team - We Are Recruiting! Jan 29, 2013 12:03 AM (Total replies: 196)

Might be like a beam/particle, railgun thing.

Halo CE General Discussion » Nova Mapping Team - We Are Recruiting! Jan 28, 2013 10:17 AM (Total replies: 196)

Pardon?


Time: Wed November 20, 2019 4:17 PM 265 ms.
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