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Joined: Dec 2, 2011 12:48 PM
Last Post: Feb 6, 2020 06:51 AM
Last Visit: Mar 26, 2020 02:25 PM
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P3 has contributed to 1376 posts out of 464910 total posts (.30%) in 3,137 days (.44 posts per day).

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Quote: --- Original message by: The Spartan
There are those who said this day would never come. What are they to say now?


Well, I mean. Co-op online single player AI's got to sync somehow.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 23, 2020 10:26 AM (Total replies: 11508)

Finally had some time to work on this project again.
Some updates on the interior. (The exterior is still also a work in progress)


(January 31, 2020 Update Below)

Update https://www.artstation.com/artwork/oOkyJO

Edited by P3 on Jan 31, 2020 at 12:05 PM

Halo CE General Discussion » Is this site closing in 2016? Dec 30, 2019 07:25 AM (Total replies: 132)

That's interesting. Well know I know. I will say that I appreciate Dennis for doing what he does then.

Halo CE General Discussion » Is this site closing in 2016? Dec 29, 2019 06:32 PM (Total replies: 132)

This does start to get me curious as to your reasoning and thought process as to why. Care to elaborate as to satisfy a curious soul?

(PM'ing me is fine too if reasons are not wanting to be shown in public)

Halo CE General Discussion » Product Key for Halo Custom Edition Dec 29, 2019 06:22 PM (Total replies: 12)

Wow, those actually look pretty cool dude. I'm not sure how the the textures and stuff would look up close in first person though, seeing from the scaling of the texture details at this distance.

Halo CE General Discussion » Product Key for Halo Custom Edition Dec 23, 2019 02:32 PM (Total replies: 12)

Hello there.
Yes that is how it is, there is nothing wrong with your install. Halo Custom Edition was an addition onto the first game that was meant to lean more towards mod support, so it that is the reason why it does not come with the standard Halo Combat Evolve campaign as you were supposed to have owned the standard game already.

You can download multiple types of maps and modes on the main page on the left side. They are organized by categories so you will be able to what kind of map or mod it is, whether it be completely custom campaign or modified multiplayer and the like.
(Link to main page) ***Map categories are to the left***

(I think maybe these maps might be the closest thing to what you are looking for. I have not checked them out myself, but I think these are pretty much stock ports with possible slight tweaks.)

Keep in mind that loading a single player map is a lot different from loading a multiplayer map. You would have to modify your application launcher or icon thingy or whatever you call it to be able to enable commands to be able to load the maps based on their names. Whereas for modded multiplayer maps you simply just have to look in your multiplayer map list and they should show up. If you try loading single player maps off of your multiplayer list, your game will crash.

Also, you might not be able to create your own multiplayer lobby thingy because your product key is most likely already used or something along that line(assuming you just grabbed a random product key off the internet somewhere).

Halo CE General Discussion » Semi-Official Gallery [WIPS] Nov 26, 2019 04:48 PM (Total replies: 11508)

Update. Going to start working on the man cannon and stair way now.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Nov 26, 2019 12:28 AM (Total replies: 11508)

Work in Progress


Halo CE General Discussion » Semi-Official Gallery [WIPS] Sep 14, 2019 06:14 AM (Total replies: 11508)


Lazily done Forerunner hallway composed of one set of normal map and diffuse. And one shape with symmetry modifiers to add "variety".
(Yes, these images are in viewport screenshots and not a fancy high resolution render because I didn't feel like rendering) (Description of process in link)
Model was made because I was bored and wanted to cobble something up quickly.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 3, 2017 01:38 PM (Total replies: 11508)

Quote: --- Original message by: OrangeJuice
Trying to experiment with dynamic shadows and volumetric lighting dust and stuff, so am making a little mockup area//under highway sinkhole thing


Kind of reminds me of my old map idea that I never got around to work on.


Halo CE General Discussion » Halo 3 Sandtrap model rip request Feb 19, 2017 07:13 PM (Total replies: 3)

Thanks for those, but someone got the rip for me. I'll post progress of the redesign when I have something.

Halo CE General Discussion » Halo 3 Sandtrap model rip request Feb 19, 2017 06:46 PM (Total replies: 3)

Can anyone get me a model rip of Halo 3's map Sandtrap? I want to do a redesign of it but want the actual model for reference.

Halo CE General Discussion » been a while Feb 13, 2017 11:06 PM (Total replies: 23)

I'm a bit curious to know your rate if you don't mind. (Could PM and chat some)

Ah. So it was made back in the days where everyone was cautious and used protection.
( ͡ ͜ʖ ͡)

Halo CE General Discussion » P3's WIP or Finished stuff Jan 3, 2017 04:42 PM (Total replies: 8)

Quote: --- Original message by: Super Flanker
Acid is sort of a xeno thing. Moreover the floods MO is more to absorb and takeover rather to kill.

Hispeed flood spore ordinace seems enough really.

Could be used to break down biomass for absorption or something of the like.

Halo CE General Discussion » P3's WIP or Finished stuff Jan 3, 2017 12:53 AM (Total replies: 8)

Been a good while since I posted anything here so-.


And a Halo Flood Carrier idea I had.

Just an idea for the Flood Carrier form from Halo. It spits out acidic Flood Spores at high speeds when at a distance, and melees with its tentacle arms that can retract or extend into its body when in closer range. When it's near death, dies, or in some close quarter encounters, it will explode, splattering and leaving a puddle of acid along with its usual bunch of Flood Spores that does no acid damage.
My deviantart

Halo CE General Discussion » A Little History Dec 20, 2016 07:08 PM (Total replies: 33)

Quote: --- Original message by: Masters1337

Edited by Masters1337 on Dec 18, 2016 at 06:09 AM


Captain Keyes

Halo CE General Discussion » Semi-Official Gallery [WIPS] Nov 30, 2016 12:26 AM (Total replies: 11508)

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: R93_Sniper
Slight correction, that's the CSGO reload whereas he was using the CSS reload which can be found here

o.O I stand corrected.

What? HOW?!

Halo CE General Discussion » CMTSPV3 Released! Jul 5, 2016 07:04 AM (Total replies: 156)

Wall of text-

I seriously think that the Plasma pistols should not have had the energy draining if you were to hold the overcharge thingy. I feel that it is more of a multiplayer balancing thing and not really good for single player campaign stuff. It's kind of unnecessary and pointless in single player if you ask me. I don't even want to pick up any of the Plasma pistols just because of how dumb and how fast the draining is when you hold an overcharge.

Brute shot and Gravity grenades are all you need for the whole campaign in any situations and difficulties.

Usable Jackal shields are pointless and visually get in the way when using. It would have probably been a lot better if it was to zoom out to third person when using it or something. Maybe if you guys still want it in first person then do something like the shield is off to the side, almost off the screen to the right side, and then when you want to use it you hold down the mouse button and first person arms would move the shield in front like blocking. *Also shield bashing melee would have been cooler. ;)

DMR bullet spread over time is way too big.

Those armless animal thingies are super pointless how you guys implemented them. They look like they are just everywhere and they just stand there unless you attack a few. They are really unnecessary and takes up space. It feels like they are only there just for the purpose of having them.

Marine helmet is blocky... :l

I'm wondering why the Brutes are super naked now. They looked better more armored before.

Sprint felt really choppy... Probably be best to just remove the camera movement or whatever you want to call it.
Thoughts on maps

I still disliked and got sort of lost at times in the big open room areas with the vertical combat, whatever those places are supposed to be for. The hex pattern on the Covenant boarding ships should be fixed around the door way...
The choice of enemy encounter or whatever is pretty poor in the very beginning where the Phantom detects you at your crash site. I mean like, they were all Brutes... It just felt weird to start off with a group like that. *This was on normal difficulty too. If it was on any other difficulty, it would have been a clusterfu-k. >.>

Also the Phantom that drops the group off sinks into the ground for a bit and then flies off.

There also seem to be some kind of invisible object or collision issue going on in the air/area right next to the crashed escape pod. It's not something ignorable either. It takes up a pretty big area. You can walk through it and stuff but bullets and thrown grenades won't. It seems that it is only on one side though. If you were to be looking from the waterfall side to the escape pod and off the cliff, it would be the area to the left of the escape pod.
Disappointment. It didn't seem like there was anything special about it. It felt like it was pretty much just a tag swap for the most part.
Disappointment. It didn't seem like there was anything special about it. It felt like it was pretty much just a tag swap for the most part.
Still felt eh, but I guess it did feel better then the original some.

Time: Fri July 3, 2020 3:28 PM 282 ms.
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