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Viewing User Profile for: Storm
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Joined: Dec 19, 2011 12:23 AM
Last Post: Nov 1, 2018 03:44 AM
Last Visit: Nov 16, 2018 01:39 AM
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Occupation: Professional s__tposter
Interests: Add me on Discord: Hiralis #0501
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What Games do you play: H2V, Halo CE, Mass Effect series
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Storm has contributed to 364 posts out of 468079 total posts (.08%) in 2,530 days (.14 posts per day).

20 Most recent posts:
Halo CE General Discussion » Omega Campaign Released! - player feedback Nov 1, 2018 03:44 AM (Total replies: 10)

Quote: --- Original message by: the concerned thros
I'm gonna turn this to a Halo 3 mod.


Go ahead. Just keep the jackal shields looking pretty.

Quote: --- Original message by: lightsout
Made an account just to post a "review" on the mission. Modding CE nowadays truly is a thankless job, so the least I could do was offer my thoughts. I thought it was really good. It had a really smooth flow, the landscaping and internal areas were very well crafted and the enemy placements and numbers were just right. Nothing too overwhelming for the sake of "difficulty". Only custom assets I noticed were the jackal shields and the elite energy shields. Not that I mind, CEs sandbox stands great on its own and there were no weird and unfitting mixes of artstyles. My favorite aspect was definitely the battlefield composition. The variety, the multiple paths and little secret entrances/holes added the depth that vanilla CE is known for. I also appreciated some small details, like the covie corpses before the Flood attack. Best part for me was the "One Final Effort" segment, with the "uphill" battle against the covie turret. Felt like I was playing a Bungie level at that point. The story was pretty standard. Voice acting was pretty good for a fan project (the AI gave me some "If the Emperor had a TTS" vibes, which is always a big plus). Overall, it was very enjoyable and I will definitely add it to my annual "every Halo campaign/great fangame" marathon. Seriously, thank you for making this. I'm certainly looking forward to any future missions/projects by you. Take care.


Thanks man! It means a lot and I'm glad you enjoyed the mod!

Halo CE General Discussion » Omega Campaign Released! - player feedback Oct 30, 2018 09:00 PM (Total replies: 10)

Quote: MMMMM BOIIIIII GUESS WHAT TIME IT IS!

It's time to get out of bed, bash your face on the desk and skip breakfast. Download this god damn map, enjoy the <dennis profanity filter> out of it, and sit around wondering what to do with your life.

If you have no idea how to run a Halo Singleplayer map, first of all, why are you here? Secondly, I've included a readme with a short tutorial.

Also, all the dev files are in there. Tags, scripts and even JMS files. All Max files included are 2016+

https://www.mediafire.com/file/78e1iw1e328h593/omega.zip/file


Hey guys, thanks so much for trying out Omega. If you have any feedback, please leave it here. There will be a sequel to this later on, and all feedback will be used in that huge project!

Halo CE General Discussion » The Omega Campaign Oct 30, 2018 08:56 PM (Total replies: 85)

MMMMM BOIIIIII GUESS WHAT TIME IT IS!

It's time to get out of bed, bash your face on the desk and skip breakfast. Download this god damn map, enjoy the <dennis profanity filter> out of it, and sit around wondering what to do with your life.

If you have no idea how to run a Halo Singleplayer map, first of all, why are you here? Secondly, I've included a readme with a short tutorial.

Also, all the dev files are in there. Tags, scripts and even JMS files. All Max files included are 2016+

https://www.mediafire.com/file/78e1iw1e328h593/omega.zip/file


Literally just commenting on this so people remember it exists if they need help! (Dennis pls no lock)

Halo CE Technical / Map Design » Checking global events Aug 29, 2018 08:44 AM (Total replies: 1)

So I'm testing out a script to create player progression. I can't figure out how to make the script compile where it reads the global "player_experience" as a function in a sleep or condition statement. How would I go about doing this?

(global "short" player_level 0)

(global "short" player_experience 0)

(global "short" exp_gain 0)

(script continuous level_up
(sleep_until (= (player_experience) 5) 1)
(show_hud_help_text 1)
(set player_level 2)
(hud_set_help_text level_2); and repeat until like level 15 or 20
)

(script dormant test
(if (= (ai_living_count enc_test) 0)
(set player_experience (+ 0 5))
)
)

(script startup game
(ai_place enc_test)
(wake test)
)



What about it?

Halo CE General Discussion » The Omega Campaign Aug 27, 2018 09:14 AM (Total replies: 85)

https://youtu.be/8DVpdpiUkKU

I promise it's gonna be done soon.

Halo CE General Discussion » All The .Map Files from hce.halomaps.org Aug 24, 2018 06:51 PM (Total replies: 17)

The Halo CE3 Website hosts the SPV3 campaign www.haloce3.com

Do we have to accept Jesus into our lives in order to access your mirror?
Edited by Storm on Aug 24, 2018 at 06:52 PM


Quote: --- Original message by: Spartan314
love ya Dennis


Halo CE General Discussion » MCC Bringing Halo CE maps to Xbox Aug 15, 2018 07:12 AM (Total replies: 17)

Tbh I really don't think they'll port maps for MCC. As awesome as it would be, I think it'd be too difficult for them to bother. MCC is a dying game, it's Insider gameplay is actually pretty good but the update that I've played so far is just fixing bits and pieces. I'd much rather theater mode across all campaigns and forging on all maps (CE - H4). They did surprise us with Infinite, so we'll see.


This is better than Idubbbz V Ricegum

Halo CE General Discussion » The Omega Campaign Sep 25, 2017 03:10 AM (Total replies: 85)

Quote: --- Original message by: MatthewDratt

Pre-Alpha! Oh boy this isn't going to take 24.3 years to be released


Sit down boy. This is my show.

Also, new wraith stuff.



Halo CE General Discussion » help me please!! Sep 24, 2017 04:06 AM (Total replies: 5)

Quote: --- Original message by: andres
hi because I have this error?


if someone were so kind to make a video tutorial....
I would appreciate

https://ibb.co/esyEw5

https://ibb.co/c3ASG5
4

When compiling use the model command instead of structure. Your directories should look like this

data\model_location\models\model.jms

The tool command should then read like this

tool model data\model_location

And it will compile all .jms files in the models folder.

Halo CE General Discussion » The Omega Campaign Jun 28, 2017 04:07 AM (Total replies: 85)

Why focus on just the UV Errors? Why not complain about the lack of amazing, heart-pounding music in this gameplay demo!

Omega Gameplay Demo! Pre-Alpha https://youtu.be/gEAHByPJILs

Halo CE General Discussion » The Omega Campaign Jun 18, 2017 03:00 AM (Total replies: 85)

Perfection is a dream worth chasing

There'll be some gameplay up in a week


Edited by Storm on Jun 19, 2017 at 02:01 AM

Halo CE General Discussion » The Omega Campaign Mar 18, 2017 02:58 AM (Total replies: 85)

Quote: --- Original message by: Spartan314
Asking lightly because I know how it is with projects in CE.
Do you yourself have a goal on when to release this? Or are you just working on it without thinking of any date at all?


I'm honestly just working on it as I go. I'm pretty much finished all BSP modelling as it is, I've just got game play and story to play around with now.

Halo CE General Discussion » The Omega Campaign Mar 18, 2017 12:51 AM (Total replies: 85)



Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 15, 2017 10:24 PM (Total replies: 108)

This is an interesting concept. Good work throwing it together and demonstrating it can work for the system! I'm just concerned that you might have to modify your entire tagset purely to create a custom SP.

Halo CE General Discussion » The Omega Campaign Feb 26, 2017 02:03 AM (Total replies: 85)

Quote: --- Original message by: Super Flanker
It's very dark.


If it was bright you wouldn't be scared

Halo CE General Discussion » The Omega Campaign Feb 25, 2017 06:20 AM (Total replies: 85)



*bumps*


Time: Wed November 21, 2018 9:57 AM 391 ms.
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