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Joined: Jan 16, 2012 04:32 PM
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Kal825B has contributed to 282 posts out of 438937 total posts (.06%) in 492 days (.57 posts per day).

20 Most recent posts:
Halo CE General Discussion » Bungie's next game: Destiny Feb 19, 2013 05:10 PM (Total replies: 119)

Quote: --- Original message by: Masters1337
Quote: --- Original message by: Caboose 14
My only real problem with Halo 2 i guess, is the fact that it was rushed... The game had so much more potential, to be even greater than what it was. That, and those Jackal snipers on legendary... There is still some balancing issues to that i don't find to be good gameplay, but other than that the game was fine...Story and gameplay were okay, except for what was stated above. Halo 1 will still always be the best game in the whole franchise, to me Gameplay, story, weapons, encounters etc. I never have a problem replaying it...

I really hate this myth, because its not true. Bungie had 3 years to do H2. Three. In fact, they were given almost the entire console life to do the game. Had they waited any longer, Halo 2 would be coming out just as the 360 was being promoted. Bungie had plenty of time, they just didn't know how to operate as a big studio and f'ed up managing their time and their game.


Well, it kind've is true seeing as they wasted their time with the demo...


Edited by Caboose 14 on Feb 19, 2013 at 06:06 PM

Halo CE General Discussion » Bungie's next game: Destiny Feb 19, 2013 03:56 PM (Total replies: 119)

My only real problem with Halo 2 i guess, is the fact that it was rushed... The game had so much more potential, to be even greater than what it was. That, and those Jackal snipers on legendary... There is still some balancing issues to that i don't find to be good gameplay, but other than that the game was fine...Story and gameplay were okay, except for what was stated above. Halo 1 will still always be the best game in the whole franchise, to me Gameplay, story, weapons, encounters etc. I never have a problem replaying it...

Halo CE General Discussion » Bungie's next game: Destiny Feb 18, 2013 07:08 PM (Total replies: 119)

Yup^

Halo CE General Discussion » Universal UI v1.0 Release Thread Feb 18, 2013 08:14 AM (Total replies: 109)

I can't wait....

Halo CE General Discussion » Universal UI v1.0 Release Thread Feb 15, 2013 05:52 PM (Total replies: 109)

Yeah, but that's no fun...

Halo CE General Discussion » Universal UI v1.0 Release Thread Feb 15, 2013 04:53 PM (Total replies: 109)

I'm not sure why, but SPV3 a50.yelo doesn't open with the UI...

Halo CE General Discussion » [Mod] H1 (Default Maps) to H3 mappack Feb 11, 2013 09:31 PM (Total replies: 50)

Or, what to type...
Edited by Caboose 14 on Feb 11, 2013 at 09:31 PM


Is it 100% certain, that one of the gondola's will be a banshee fight instead??? I hope so... Seems like a fun alternative...


Agreed...


If you really don't like this project, then just stop looking at it... Problem Solved...
Edited by Caboose 14 on Feb 8, 2013 at 09:16 AM


Quote: --- Original message by: ally
halo 1 tags sounds great to me, carry on lads. looking forward to it.


Hear.Hear.
Edited by Caboose 14 on Feb 7, 2013 at 06:25 PM


Definitely...


Just out of curiosity. Did you guys find out where the song "Connected" was suppose to play in the game? I vaguely remember Bungie saying something about that...

Halo CE General Discussion » Halo CEA and HEK+ Jan 31, 2013 09:02 PM (Total replies: 50)

Isn't the .s3dpak files just another version of .pak files??? I hope...

Halo CE General Discussion » Reviving Halo 2? Jan 23, 2013 05:07 PM (Total replies: 18)

Quote: --- Original message by: Mootjuh
Quote: --- Original message by: The Lodeman
Netcode in CE is far inferior to Halo 2's as well.


Wasn't there a fix for most lag?


Yup, a person by the name of PaulusT made it...



His Direct quote:


"Explanation
===========
When player A directly shoots player B, it will usually miss
because by the time the message has reached the server, player B has moved.
This tool will cause the hitbox of player B (and all players) to lag behind
so that player A's shot will hit without player A having to lead.
A similar technique is used in Source games, like Team Fortress 2,
Counter Strike, etc.


The hitbox of player B will lag by the following number of milliseconds:


Ping of player A * multiplayer_hit_sound_volume + mouse_acceleration


The technique is not perfect and the formula will almost certainly need to be tweaked.
The defaults I have provided above have worked OK in my limited testing:
i.e. Ping of player A + 95
Please check back at
modacity.net/forums/showthread.php?24803-Release-Source-Halo-Lag-Compensation-Tool
for updates and the best values to use.


If multiplayer_draw_teammates_names is true, then the average of player A's ping
over the last 10 seconds (sampled once per second) is used,
instead of player A's current ping.


The maximum lag amount is about 2 seconds."



Source is here:

http://www.modacity.net/forums/showthread.php?24803-Release-Halo-No-Lead-Fix-(Server-side
Edited by Caboose 14 on Jan 23, 2013 at 05:08 PM

Halo CE General Discussion » OpenSauce for HaloCE, V3.0, Released Jan 21, 2013 07:50 AM (Total replies: 818)

Quote: --- Original message by: TheHiralis
This was released on my birthday?
http://thedingleberry.files.wordpress.com/2012/05/cute-meme.jpg


Tis your Birfday, Well Happy Birfday...


Edited by Caboose 14 on Jan 21, 2013 at 07:52 AM

Halo CE General Discussion » Step right up and tell me your favorite maps! Jan 6, 2013 08:13 PM (Total replies: 194)

Darn, the one i was going to suggest is already up there... How about... SPV1 and SPV2... Maybe... Hopefully...
Edited by Caboose 14 on Jan 6, 2013 at 08:16 PM

Halo CE General Discussion » [Release] HAC 2 alpha/preview Jan 5, 2013 11:50 AM (Total replies: 154)

Exactly what i was thinking...


Climber Elite?

Halo CE General Discussion » A Moment of Silence for those in Newtown CT Dec 18, 2012 04:31 PM (Total replies: 37)

Rest In Peace...

We keep the victims of the shooting close in our prayers...

A deep respect goes out to the adults who bravely sacrificed themselves for the children...
Edited by Caboose 14 on Dec 18, 2012 at 04:33 PM


Time: Tue May 21, 2013 5:26 PM 172 ms.
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