A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: OHunterO
About Contact
Joined: May 24, 2012 01:21 PM
Last Post: Apr 28, 2013 06:21 PM
Last Visit: Yesterday @ 10:52 PM
Website: martynleeball.blogspot.com
Location: UK
Occupation: Door Supervisor, Student
Interests:
Your Age: 20
What Games do you play: Halo, BF3.
Avatar:
This is Anonymous2009 - My actual name is Hunter.
Email: {hidden}
AIM:
MSN IM:
Yahoo IM:


Send Private Message
Post Statistics
OHunterO has contributed to 284 posts out of 439413 total posts (.06%) in 366 days (.78 posts per day).

20 Most recent posts:

Quote: --- Original message by: LS NICOLAS
is my opinion I did not like the sauce


so, you dont want to use opensauce to allow normal maps - and none of it is yours anyway, just rips.

Halo CE General Discussion » This is amazing. Apr 14, 2013 03:19 PM (Total replies: 45)

I should probably get that assault rifle finished for them...

Halo CE General Discussion » [RMT]halo 4 weapons [WIP] Apr 9, 2013 03:40 PM (Total replies: 71)

Quote: --- Original message by: SilentJacket
oh hey, you're back..


No, just had quick nosy. Always working now.

Halo CE General Discussion » [RMT]halo 4 weapons [WIP] Apr 9, 2013 09:53 AM (Total replies: 71)

Quote: --- Original message by: UNDEROATH RMT
has been a busy week something but are working on weapons of Halo 4 this is the work of:
343i
weapons still have some errors that will be corrected

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/529094_181999771947924_176797217_n.jpg
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-snc7/299174_181999758614592_1628617549_n.jpg


Halo CE General Discussion » Who wants to be in a new team? Apr 5, 2013 11:59 AM (Total replies: 45)

Quote: --- Original message by: Oskarmandude
Quote: --- Original message by: Banshee64
I'll join if you want. I do everything except make audio and make textures. I can compile sounds/music and textures though. Also I attend a school so I'm on a slightly limited schedule.


Alright, thanks.

http://img834.imageshack.us/img834/9097/oskarsfirstmap.png
Oh, and this is a warm up.
A single flag map.


Your learning? So far all you have learnt is how to place primitive objects... You model a map, like in your image, using one object. Not separate objects for each wall.

Will I link you? Yes here...

Halo CE General Discussion » Halo Effect Mar 15, 2013 07:42 AM (Total replies: 15)

Quote: --- Original message by: SilentJacket
the textures are great, but the models themselves are kinda lacking

for the most part, they look the shapes are just too simple, and you have textures where it would make more sense to put it into the model itself, but it is impressive never the less!


its all ripped....

Halo CE General Discussion » [RELEASE] HALO4 ELITE MODEL Mar 9, 2013 05:59 AM (Total replies: 100)

Quote: --- Original message by: Banshee64



https://dl.dropbox.com/u/43157158/meme.png

also calling people trolls doesn't justify the fact that you were flatout wrong.

Let me just "reiterate this"
1. you're a scrub
2. 1v1 me mlg sanctuary
3. get out dmr'd
suicidarse
Edited by Banshee64 on Mar 6, 2013 at 06:57 PM


1v1...? get a life.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 3, 2013 02:22 PM (Total replies: 6846)

Don't use auto-smooth, learn manual smoothing. It isn't rocket science.

Halo CE General Discussion » [App] Cubemap Previewer Feb 3, 2013 02:21 PM (Total replies: 34)

Most of you here are fecking idiots, you don't need to cause an argument in every single thread. He has made an app that helps some people, if you don't like it then kindly feck off.

You children that want to be big and be correct ahaha!

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jan 22, 2013 11:31 AM (Total replies: 7280)

Quote: --- Original message by: Mootjuh
Quote: --- Original message by: OHunterO
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: grey knight
can we get a video on how you model?

gotta say, that visor cubemap is really ugly.


It's probably high-poly modelling without the use of Turbosmooth or Meshsmooth, I believe his way would be the best for low poly models in combination with OS.


what are you talking about? do you even know. its a lowpoly mesh...


It would be too High-poly for stock CE, that is what I was trying to say. It is lowpoly ofcourse, but it would be still too high for CE.


Doesn't look it to me... he hasn't put a triangle count...

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jan 22, 2013 03:10 AM (Total replies: 7280)

Quote: --- Original message by: Mootjuh
Quote: --- Original message by: grey knight
can we get a video on how you model?

gotta say, that visor cubemap is really ugly.


It's probably high-poly modelling without the use of Turbosmooth or Meshsmooth, I believe his way would be the best for low poly models in combination with OS.


what are you talking about? do you even know. its a lowpoly mesh...

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 17, 2013 11:13 PM (Total replies: 6846)

What's the point unless you going to freeze time and fly around.

Halo CE General Discussion » What are red edges? Jan 13, 2013 08:10 PM (Total replies: 8)

Open edges.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 20, 2012 10:55 AM (Total replies: 13384)

The biggest issue i'm having with it is the handle, it's too small! Other than that it looks nice.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 14, 2012 04:19 AM (Total replies: 13384)

They are a bad practice to have, but if they produce no visual errors which should stand out in the viewport then they can be lived with.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 12, 2012 11:37 PM (Total replies: 13384)

Quote: --- Original message by: mastur cheef
Why doesn't anybody post a wireframe :(

If the topology is bad, then you can't bake the model right.


You have no idea what your on about do you? On high poly mesh's the topology only matters if it's really retarded but you WOULD see the errors in the viewport majority of the time.

So no, wire's are not really needed at all for a highpoly mesh. It will bake fine.

Halo CE General Discussion » Halo CE servers being shut down Dec 11, 2012 08:04 AM (Total replies: 320)

Quote: --- Original message by: Jaz
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: t3h m00kz
Halo 1 will never have a solid online multiplayer experience.

:(

so gay

Obvious teen is obvious.


Incorrect. I know quite a few 20-30 year olds who still use such phrases.

I'm 16 and I'd never use such a phrase. It is racist and makes no sense in definition whatsoever.


Well someone is a bit touchy... I also use the phrase sometimes, it's just an expression. And it's not bloody racist you idiot, like stated above, "race" is a division in the human race not someones gender attraction.

Halo CE General Discussion » This is sad. Dec 5, 2012 10:50 AM (Total replies: 55)

Quote: --- Original message by: Banshee64
Halo 4 is a ripoff of COD, so wouldn't that be a ripoff of a ripoff?


Halo 4 is NOTHING LIKE COD... you idiot's that say that don't have a clue what your talking about. Just because COD did classes and now Halo 4 has done Loadouts does not making it like COD...

It seems that Halo would have stayed EXACTLY the same as Halo Combat Evolved throughout all the games if Bungie/343 followed your logic of not changing or adding features.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 4, 2012 10:02 AM (Total replies: 13384)

Quote: --- Original message by: haloextreme117
Quote: --- Original message by: mastur cheef
I'd say you create a low-poly version and bake the normals and use OS.

There's no need to bake the normals if you're using OS. OS shader_model tags allow you to use normals, it's part of the shader extensions section.


baking the normals IS MAKING normal maps...

Halo CE General Discussion » TMM-Halo 4-Pristic project Dec 2, 2012 03:08 PM (Total replies: 143)

Quote: --- Original message by: renegade343
Quote: --- Original message by: OHunterO
You only need a plane for the hardlight shield, don't extrude it. It also doesn't need to match the shape EXACTLY, as the texture is the main thing that defines the shape.

Wouldn't you need the right geometry so that the collision model is right?


That's why I said "doesn't need to match the shape EXACTLY", so I mean that the edges dont really need to have many triangles to make them smooth.


Time: Fri May 24, 2013 10:16 AM 547 ms.
A Halo Maps Website