OHunterO has contributed to 284 posts out of 439413 total posts
(.06%) in 366 days (.78 posts per day).
20 Most recent posts:
Quote: --- Original message by: LS NICOLAS is my opinion I did not like the sauce
so, you dont want to use opensauce to allow normal maps - and none of it is yours anyway, just rips.
I should probably get that assault rifle finished for them...
Quote: --- Original message by: SilentJacket oh hey, you're back..
No, just had quick nosy. Always working now.
Quote: --- Original message by: OskarmandudeQuote: --- Original message by: Banshee64 I'll join if you want. I do everything except make audio and make textures. I can compile sounds/music and textures though. Also I attend a school so I'm on a slightly limited schedule. Alright, thanks. http://img834.imageshack.us/img834/9097/oskarsfirstmap.png Oh, and this is a warm up. A single flag map.
Your learning? So far all you have learnt is how to place primitive objects... You model a map, like in your image, using one object. Not separate objects for each wall.
Will I link you? Yes here...
Quote: --- Original message by: SilentJacket the textures are great, but the models themselves are kinda lacking
for the most part, they look the shapes are just too simple, and you have textures where it would make more sense to put it into the model itself, but it is impressive never the less!
its all ripped....
Quote: --- Original message by: Banshee64 https://dl.dropbox.com/u/43157158/meme.png also calling people trolls doesn't justify the fact that you were flatout wrong. Let me just "reiterate this" 1. you're a scrub 2. 1v1 me mlg sanctuary 3. get out dmr'd suicidarseEdited by Banshee64 on Mar 6, 2013 at 06:57 PM
1v1...? get a life.
Don't use auto-smooth, learn manual smoothing. It isn't rocket science.
Most of you here are fecking idiots, you don't need to cause an argument in every single thread. He has made an app that helps some people, if you don't like it then kindly feck off.
You children that want to be big and be correct ahaha!
Quote: --- Original message by: MootjuhQuote: --- Original message by: OHunterOQuote: --- Original message by: MootjuhQuote: --- Original message by: grey knight can we get a video on how you model?
gotta say, that visor cubemap is really ugly. It's probably high-poly modelling without the use of Turbosmooth or Meshsmooth, I believe his way would be the best for low poly models in combination with OS. what are you talking about? do you even know. its a lowpoly mesh... It would be too High-poly for stock CE, that is what I was trying to say. It is lowpoly ofcourse, but it would be still too high for CE.
Doesn't look it to me... he hasn't put a triangle count...
Quote: --- Original message by: MootjuhQuote: --- Original message by: grey knight can we get a video on how you model?
gotta say, that visor cubemap is really ugly. It's probably high-poly modelling without the use of Turbosmooth or Meshsmooth, I believe his way would be the best for low poly models in combination with OS.
what are you talking about? do you even know. its a lowpoly mesh...
What's the point unless you going to freeze time and fly around.
Open edges.
The biggest issue i'm having with it is the handle, it's too small! Other than that it looks nice.
They are a bad practice to have, but if they produce no visual errors which should stand out in the viewport then they can be lived with.
Quote: --- Original message by: mastur cheef Why doesn't anybody post a wireframe :(
If the topology is bad, then you can't bake the model right.
You have no idea what your on about do you? On high poly mesh's the topology only matters if it's really retarded but you WOULD see the errors in the viewport majority of the time.
So no, wire's are not really needed at all for a highpoly mesh. It will bake fine.
Quote: --- Original message by: JazQuote: --- Original message by: HaloExtreme117Quote: --- Original message by: t3h m00kz Halo 1 will never have a solid online multiplayer experience.
:(
so gay Obvious teen is obvious. Incorrect. I know quite a few 20-30 year olds who still use such phrases. I'm 16 and I'd never use such a phrase. It is racist and makes no sense in definition whatsoever.
Well someone is a bit touchy... I also use the phrase sometimes, it's just an expression. And it's not bloody racist you idiot, like stated above, "race" is a division in the human race not someones gender attraction.
Quote: --- Original message by: Banshee64 Halo 4 is a ripoff of COD, so wouldn't that be a ripoff of a ripoff?
Halo 4 is NOTHING LIKE COD... you idiot's that say that don't have a clue what your talking about. Just because COD did classes and now Halo 4 has done Loadouts does not making it like COD...
It seems that Halo would have stayed EXACTLY the same as Halo Combat Evolved throughout all the games if Bungie/343 followed your logic of not changing or adding features.
Quote: --- Original message by: haloextreme117Quote: --- Original message by: mastur cheef I'd say you create a low-poly version and bake the normals and use OS. There's no need to bake the normals if you're using OS. OS shader_model tags allow you to use normals, it's part of the shader extensions section.
baking the normals IS MAKING normal maps...
Quote: --- Original message by: renegade343Quote: --- Original message by: OHunterO You only need a plane for the hardlight shield, don't extrude it. It also doesn't need to match the shape EXACTLY, as the texture is the main thing that defines the shape. Wouldn't you need the right geometry so that the collision model is right?
That's why I said "doesn't need to match the shape EXACTLY", so I mean that the edges dont really need to have many triangles to make them smooth.
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