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OHunterO has contributed to 484 posts out of 464944 total posts
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20 Most recent posts:
I recognise your name Echo77. I'm tempted get back into modelling during lockdown. Wouldn't mind making a Mammoth, but not got Maya anymore so I think im going to learn Blender, once I figure out the program would be good to make something.
Dunno if it would get much use but it's something to do.
Any old members still put work on here or even touch this game?
2008 version does everything you need tbh.
Looks cool but the back legs are differently too small to support it's body weight. Wish I had the time to get back into modelling :(
I'd like to do a photorealistic Hunter :D
Edited by OHunterO on Mar 22, 2017 at 04:02 PM
Looks nice, however it could be improved if you use the texture project tool, forgot what it's called, but you can basically push the depth data and colour date onto the sculpt from a photograph, this lets you get more realistic looking sculpts if you use decent images.
I used a lot of details from elephants and rhinos on my Thorned Beast.
It isn't a bloodgulch mod really, it would be a complete remake. Only issue then is if the map is remade the content needs to meet the same kind of quality really.
IV and Jeese, I will consult you when the time I right :)
Need get back into the gaming realm. Would it be worth recreating bloodgulch to the effect of the images below? Original bases though but modern!
Edited by OHunterO on Aug 30, 2016 at 02:04 PM
I need to make a lowpoly and get this finished, wanna use this if I get it finished soon?
Been a while since I have visited here, needed a giggle, but then I saw this thread. Congrats Masterz and the team for getting this out there for everyone here to enjoy, for free, using your own personal time.
It reminds me why I give up with most of the newer generation of Halo community, all the moaning and unappreciative spoilt kids here, my oh my.
What most of you really mean first of all, is thank-you. Then if you want to criticise constructive then i'm sure CMT will take it on board but at least say something nice first, if you have nothing nice to say then don't download and don't post.
At some point I will get back into the gaming world and modelling, just lost of the heart for it at the moment, so in the future I would lend a hand with the rest of it Masterz if you would be willing, as I have given false promises already as I simply lost the heart for it all :(
But yeah again well done guys, I will install and give a go sometime! :)
You should really have as many loops connect back up as possible instead of ending them in a bunch like around the cylinders on the side. It's symmetrical so connect them to each other.
You want as little triangles as possible when sub'd modelling.
I'm not too sure I liked the direction they went, it was also REALLY short in my opinion. I finished it in about 3 hours if that, can't really remember.
The vertical environments where annoying, most of the time you can skip most of the enemies and get to the next part, because they are below you or above you, you don't always have a need to kill them all, but really you should be fighting through them!
The evil Cortana idea seems stupid, personally I would of preferred Chief find Cortana and get her back, and then claim the mantal himself instead of Cortana getting the PMS Syndrome...! aha!
Making her evil is simply going to ensure her death at some point in the franchise as no one is going to trust her, not even Chief...
As a whole, the entire campaign story to me seemed rushed... there was no slowing down a little in any missions, feels like they want you to rush to the end of the game!
But I think Halo 6 is going to be very interesting, but they need to flesh it out a bit more really... Can't make my mind up if I liked Halo 5 or not...
Edited by OHunterO on Oct 28, 2015 at 10:25 PM
I watched the first 30 minutes of it, but pointless spoiling the entire first 3 missions... it comes out tomorrow...
Looks pretty nice man, but get more edges on them curves!
And spec and occlusion? It's not textured.
SS Flanker, looks fine, should bake perfectly.
Just a couple of things, my draw over will apply to other parts of the model, apply in any places you have similar geometry. On a whole not bad geometry, a lot of floating, but in some parts you have curves and would be a pain to add supporting edges as would break curves.
Quote: --- Original message by: bourrin33
^there is no need to criticize the topology when a highpoly has this type of shader and the shining looks smooth.
Yeah it's almost the one I modeled,in much better quality, although it's exactly the one on the bottom left that looks like what I did . I wanted to remake one but if you did it there is no need to do it... Maybe I could make a lowpoly and texture it if I find the time.
BTW the name of that thing causes endless discutions and breaks friendships
Even then it is a good idea to keep a good topology on high poly models as well, there could be issues you can't see using your current viewport renderer, but the rays could hit it funny if normals are messed up.
So it's not really too important but still good to see the topology as the mesh could be over complicated.
Edit: Just seen the post your referring to.
I do like that, especially the presentation. But personally I have had issues at times with floating geometry, and I find that it's MUCH easier to spend the time to model the floating geometry into the mesh, and much better practice to be honest. For example to triangles on the side could be easily modelled into the side as the mesh below is flat and doesn't have any curves.
I would merge the triangles mesh into main mesh, delete the faces and position them and add enough loops (spread them evenly apart) and bridge the edges of the triangles to the rest.
Edited by OHunterO on Oct 8, 2015 at 07:16 AM
I really can't wait! I think everything in it looks amazing, I like the slight changes that are being made. The game has got to progress somehow...
What's the point in this thread?...
Yes see yourself out, as when I say he should fix his grammar, I mean to mean it readable. Your just trying to be a smart-ass by nit picking on something which doesn't stop the post from being read easily.