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Viewing User Profile for: john117
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Joined: Jul 3, 2012 03:33 AM
Last Post: Jan 21, 2016 05:56 PM
Last Visit: Feb 16, 2016 09:51 AM
Website: none
Location: epsilon eridanus system
Occupation: none
Interests: games
Your Age: 18
What Games do you play: halo
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What fun is there in making sense?
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Post Statistics
john117 has contributed to 88 posts out of 463317 total posts (.02%) in 1,817 days (.05 posts per day).

20 Most recent posts:
Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jan 21, 2016 05:56 PM (Total replies: 14954)

Quote: --- Original message by: t3h m00kz
I think you can do a little better than a bunch of convexed domes along the slide. It could be a little more interesting than that.


Like what? I think you could probably tell him useful ideas rather than saying "Make it more interesting", that does not help a designer at all.

Halo CE Technical / Map Design » Good Pelican tags? Jul 24, 2014 02:25 AM (Total replies: 2)

There are many variations of pelican tags floating around the net, if you look hard enough you would be able to find and rip the tags.

These are maps with varying pelican tags within

Coldsnap: Pelican has rear turret that is operated only by the gunner seat.

Hugeass: Pelican has missiles and chaingun used by pilot/co-pilot.

Takedown P.L: Halo 3 pelican (not sure if usable)

Crowd Control: Halo 3 pelican Collision model not too bad, has missiles and chain gun.

Maps

Coldsnap: http://http://hce.halomaps.org/index.cfm?fid=1770

Hugeass: http://http://hce.halomaps.org/index.cfm?fid=1196

Takedown P.L: http://http://hce.halomaps.org/index.cfm?fid=6788

Crowd Control: http://http://hce.halomaps.org/index.cfm?fid=6474

I hope this helps in some way!


Never have I ever tried to be a troll on servers.

Oh and I haven't splattered some poor sod with a banshee.


Do you need a voice actor for anything? I would like to help in someway.

Halo CE General Discussion » A little help with gmax Oct 7, 2013 02:46 AM (Total replies: 4)

Thanks

Halo CE General Discussion » A little help with gmax Oct 6, 2013 03:52 PM (Total replies: 4)

Thank you very much!

Halo CE General Discussion » A little help with gmax Oct 6, 2013 02:35 PM (Total replies: 4)

Okay, I am trying to make a model (noobish person speaking) for halo custom edition, the one problem however is that in the user perspective mode I cannot see the wireframe or what I am selecting.
Like this: https://www.dropbox.com/s/md9jjv26omj60w3/Capture.GIF

Very old map/structure thingy.

If anyone can help me that would be greatly appreciated.

Halo CE General Discussion » CE3 2013 Live Apr 30, 2013 04:35 PM (Total replies: 589)

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: john117
I was just wondering, I have seen the rules and it said no bloodgulch.map mods or anything like it.
The reason I am saying this is because I have a B40.map made for every gametype in multiplayer, even if it is not an original BSP would it be allowed?
A little insight on the subject would be appreciated.


We have had SP to MP maps before


Thank you MatthewDratt, and wow Hiralis that looks good.
Edited by john117 on Apr 30, 2013 at 04:40 PM

Halo CE General Discussion » CE3 2013 Live Apr 29, 2013 01:41 PM (Total replies: 589)

Well it says on the first post bloodgulch.map mods or H3 mods would not be accepted.
So yeah just wondering.

Halo CE General Discussion » CE3 2013 Live Apr 29, 2013 12:19 PM (Total replies: 589)

I was just wondering, I have seen the rules and it said no bloodgulch.map mods or anything like it.
The reason I am saying this is because I have a B40.map made for every gametype in multiplayer, even if it is not an original BSP would it be allowed?
A little insight on the subject would be appreciated.


are there any commands for setting player speeds, change bipeds position, etc, etc.
Because i would like to know

General Machinima Discussions » Police Warthog Apr 25, 2013 11:09 AM (Total replies: 7)

If you can maybe add some objects in the back because it looks alot like the coldsnap warthog with lights. anyway great job hobbet


Im up for the beta test

Halo CE Technical / Map Design » The Midsummer Night Feb 6, 2013 05:46 PM (Total replies: 23)

The reach HUD is in one of the files. Im doing my best to look for the reach HUD.

Halo CE Technical / Map Design » The Midsummer Night Jan 30, 2013 10:59 PM (Total replies: 23)

Yaaaay
anyone.else got suggestion


your ok i will keep up to date with your vids then.
I cant belive cortana died. :-(


great atmosphere aswell as the music.
It wanted me to play the game even more.
(i dont have xbox(red ring of death))
p.s Watched your halo four one. good work on that one.
p.p.s keep up the good work and pray to whatever god is. the didact wont be sucsessfull!!
and remember you will always be sucessfull if you make the effort(covenant not included).
Edited by john117 on Jan 9, 2013 at 09:50 AM

Halo CE Technical / Map Design » The Midsummer Night Jan 9, 2013 09:32 AM (Total replies: 23)

okay buddy this is a long time to reply but here you go also with extras ;-)

hud with weaps sorry that was the only reach hud i got.
http://hce.halomaps.org/index.cfm?fid=5767

glauncher
http://hce.halomaps.org/index.cfm?fid=6374

reach magnum
http://hce.halomaps.org/index.cfm?fid=6469

gauss sniper
http://hce.halomaps.org/index.cfm?fid=6335

tac br
http://hce.halomaps.org/index.cfm?fid=5977

weapon and warthog tagpack
http://hce.halomaps.org/index.cfm?fid=5982

ma5k one shot br like weapon
http://hce.halomaps.org/index.cfm?fid=3972

The gauss cannon of a warthog made handheld.
http://hce.halomaps.org/index.cfm?fid=3271

brutechopper if you make a level with brutes that is
http://hce.halomaps.org/index.cfm?fid=6275

cmt tags
http://hce.halomaps.org/index.cfm?fid=5144

crashed albatross scenary
http://hce.halomaps.org/index.cfm?fid=6356

cov light
http://hce.halomaps.org/index.cfm?fid=6290

hope you find this to your liking even though i was months behind :)
Edited by john117 on Jan 9, 2013 at 09:34 AM

Halo CE General Discussion » [Release] Halo Reach Assault Rifle Oct 15, 2012 08:53 AM (Total replies: 51)

that is a truly awesome nade launcher.

Also with my nade launcher. I was modding halo 1 when doing that.(anyone familier with HMT/HHT will agree)
also I am 15 if someone can not understand me than tell me how to get a job.
also if dumb AI cant understand me than that might be alright.
Edited by john117 on Oct 23, 2012 at 06:26 AM

Halo CE General Discussion » Forrest's CMT SPV2 (Duplicate) Overhaul Oct 15, 2012 08:51 AM (Total replies: 29)

It was actually pretty good.
dont get me wrong I definitly expected a buggy CMT SPV2 remake that was hard to even look at.
but no what I got was some lush lighting good interiers and some decent gameplay.
cant wait for the next maps.


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